JmOz
Apr 29th, '03, 10:23 AM
More on this from Duplication
For a -0 Limitation, No Averaging, you can define your Duplicates as not averaging with the base character when they recombine. For example, if the base character loses 5 BODY and the Duplicate loses 12 BODY, when they recombine the original is still down 5 BODY. The Duplicate, if “created” again before it would normally have healed 12 BODY, remains injured (track the healing rate as you would for any other character).
can a character take Regen on the duplications, only while recombind to represent them healing faster?
On the ranged advantage to recombing, can a character take Metarange to allow for longer range recombines?
For a -0 Limitation, No Averaging, you can define your Duplicates as not averaging with the base character when they recombine. For example, if the base character loses 5 BODY and the Duplicate loses 12 BODY, when they recombine the original is still down 5 BODY. The Duplicate, if “created” again before it would normally have healed 12 BODY, remains injured (track the healing rate as you would for any other character).
can a character take Regen on the duplications, only while recombind to represent them healing faster?
On the ranged advantage to recombing, can a character take Metarange to allow for longer range recombines?