Jkeown
Jun 9th, '05, 03:51 AM
<font size=+1><b>Herdstone</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>0 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>8 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>3 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>0" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>-12</font></td></tr><tr><td align="right"><font size=2>0" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>-2</font></td></tr></table><b>Characteristics Cost:</b> 86
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">50 </td><td><b><i>Central Rune: </i></b>Multipower, 50-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u </td><td>1) <b><i>Unfocused Ray: </i></b>EB 5d6, Area Of Effect (3" Radius; +1) (50 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u </td><td>2) <b><i>Repair Beam: </i></b>Healing BODY 3d6, Ranged (+1/2) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u </td><td>3) <b><i>Focused Beam: </i></b>RKA 2d6, Armor Piercing (+1/2) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u </td><td>4) <b><i>Rapid Shot: </i></b>RKA 2d6, Autofire (5 shots; +1/2) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">5u </td><td>5) <b><i>Lifter Beam: </i></b>Telekinesis (33 STR) (50 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">5u </td><td>6) <b><i>Dispel Beam: </i></b>Dispel 16d6 (48 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">75 </td><td><b><i>Restraints of Perp Binding: </i></b>Entangle 6d6, 6 DEF, Cannot Be Escaped With Teleportation (+1/4) (75 Active Points) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">20 </td><td><b><i>Herdstone Ping-Sense: </i></b>Active Sonar (Hearing Group), Tracking </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60 </td><td><b><i>Herdstone Construction: </i></b>Automaton (Takes No STUN) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10 </td><td><b><i>Herdstone Construction: </i></b>No Hit Locations </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15 </td><td><b><i>Herdstone Construction: </i></b>Does Not Bleed </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45 </td><td><b><i>Herdstone Construction: </i></b>Physical Damage Reduction, Resistant, 25% </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45 </td><td><b><i>Herdstone Construction: </i></b>Energy Damage Reduction, Resistant, 25% </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24 </td><td><b><i>Herdstone Resiliency: </i></b>Damage Resistance (8 PD/8 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">16 </td><td><b><i>Levitation: </i></b>Flight 12" (24 Active Points); Levitation (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5 </td><td><b><i>Detect Life: </i></b>IR Perception (Sight Group) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20 </td><td><b><i>Utterly Silent: </i></b>Invisibility to Hearing Group , No Fringe </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">9 </td><td><b><i>It's a Rock...: </i></b>Lack Of Weakness (-3) for Resistant Defenses </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">50 </td><td><b><i>Herdstone Vitality: </i></b>LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60 </td><td><b><i>Defense Field: </i></b>Missile Deflection (Any Ranged Attack) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 531
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3 </td><td>Concealment 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Criminology 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Deduction 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Interrogation 11- </td></tr><tr><td valign="top" align="right">4 </td><td>KS: Law 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Navigation 13- </td></tr><tr><td valign="top" align="right">5 </td><td>Rapid Attack (Ranged) </td></tr><tr><td valign="top" align="right">20 </td><td>+4 with Runic Multipower </td></tr></table><b>Skills Cost: </b>44
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">20 </td><td>Universal Translator 13- </td></tr></table><b>Talents Cost:</b> 20
<table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25 </td><td>Distinctive Features: Large Floating Rock (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20 </td><td>Susceptibility: Anti-magical Fields and NMZs, 2d6 damage per Phase (Uncommon) </td></tr><tr><td valign="top" align="right">25 </td><td>Psychological Limitation: Must Enforce "Order" (Very Common, Total) </td></tr><tr><td valign="top" align="right">25 </td><td>Social Limitation: Relic (Very Frequently, Severe) </td></tr></table>
<b>Disadvantage Points:</b> 95
<br>
<b>Base Points:</b> 75
<b>Experience Required:</b> 511
<b>Total Experience Available:</b> 511
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 681
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>2.14 m</td><td><b>Hair: </b>n/a</td></tr><tr valign="top"><td><b>Weight: </b>700.00 kg</td><td><b>Eyes: </b>n/a</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Herdstones look like large floating rocks with glowing runes on one surface. The rune pulses when the Herdstone speaks and is the source of their heat ray attacks. </td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Herdstones have appeared from time to time to enforce order. The question remains, whose order? It is thought they were servants of the original Dharzooni Masters who have gone rogue or malfunctioned. Some behave rationally, learning local laws and enforcing them peacefully. Others have evolved into power-mad dictators. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"You are in violation of local codes of conduct. Report your actions to the constabulary or I shall have to disable you and deliver you to them myself." (or just as often) "This area is now under my control. All things of flesh must cede to my will or be destroyed."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Unknown. The fact that the Herdstones speak modern languages, as well as ancient tongues suggest they are either given new abilites by their (presumably long-lived) creators or are capable of learning. The symbols engraved into their "front surface" are Dharzooni letters. What they might mean is unknown. It is perhaps a ranking system or just a way of keep track of them. </td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>They usually warn you first, then actually blast you with their heat rays. They have never been observed attacking by surprise.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Herdstones, both the "good" and "bad" flavors are meant to give a mysterious air to the ancient civilizations of your campaign. Were they created to provide a simple police force, or is something more sinister going on? If you increase their number over time, perhaps they are a way of ensuring the rule of the ancients long after they have faded from the world. </td></tr></table>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val </b></font></td><td><font size=2><b>Char </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15 </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20 </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>0 </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10 </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8 </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>8 </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>3 </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5 </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30 </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>0" </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>-12</font></td></tr><tr><td align="right"><font size=2>0" </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0" </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>-2</font></td></tr></table><b>Characteristics Cost:</b> 86
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">50 </td><td><b><i>Central Rune: </i></b>Multipower, 50-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u </td><td>1) <b><i>Unfocused Ray: </i></b>EB 5d6, Area Of Effect (3" Radius; +1) (50 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">4u </td><td>2) <b><i>Repair Beam: </i></b>Healing BODY 3d6, Ranged (+1/2) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u </td><td>3) <b><i>Focused Beam: </i></b>RKA 2d6, Armor Piercing (+1/2) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">4u </td><td>4) <b><i>Rapid Shot: </i></b>RKA 2d6, Autofire (5 shots; +1/2) (45 Active Points) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">5u </td><td>5) <b><i>Lifter Beam: </i></b>Telekinesis (33 STR) (50 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">5u </td><td>6) <b><i>Dispel Beam: </i></b>Dispel 16d6 (48 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">75 </td><td><b><i>Restraints of Perp Binding: </i></b>Entangle 6d6, 6 DEF, Cannot Be Escaped With Teleportation (+1/4) (75 Active Points) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">20 </td><td><b><i>Herdstone Ping-Sense: </i></b>Active Sonar (Hearing Group), Tracking </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60 </td><td><b><i>Herdstone Construction: </i></b>Automaton (Takes No STUN) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10 </td><td><b><i>Herdstone Construction: </i></b>No Hit Locations </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15 </td><td><b><i>Herdstone Construction: </i></b>Does Not Bleed </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45 </td><td><b><i>Herdstone Construction: </i></b>Physical Damage Reduction, Resistant, 25% </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45 </td><td><b><i>Herdstone Construction: </i></b>Energy Damage Reduction, Resistant, 25% </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24 </td><td><b><i>Herdstone Resiliency: </i></b>Damage Resistance (8 PD/8 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">16 </td><td><b><i>Levitation: </i></b>Flight 12" (24 Active Points); Levitation (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5 </td><td><b><i>Detect Life: </i></b>IR Perception (Sight Group) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20 </td><td><b><i>Utterly Silent: </i></b>Invisibility to Hearing Group , No Fringe </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">9 </td><td><b><i>It's a Rock...: </i></b>Lack Of Weakness (-3) for Resistant Defenses </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">50 </td><td><b><i>Herdstone Vitality: </i></b>LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60 </td><td><b><i>Defense Field: </i></b>Missile Deflection (Any Ranged Attack) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 531
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3 </td><td>Concealment 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Criminology 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Deduction 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Interrogation 11- </td></tr><tr><td valign="top" align="right">4 </td><td>KS: Law 13- </td></tr><tr><td valign="top" align="right">3 </td><td>Navigation 13- </td></tr><tr><td valign="top" align="right">5 </td><td>Rapid Attack (Ranged) </td></tr><tr><td valign="top" align="right">20 </td><td>+4 with Runic Multipower </td></tr></table><b>Skills Cost: </b>44
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">20 </td><td>Universal Translator 13- </td></tr></table><b>Talents Cost:</b> 20
<table cellpadding="0" border="0"><tr><td align="right"><b>Val </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25 </td><td>Distinctive Features: Large Floating Rock (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">20 </td><td>Susceptibility: Anti-magical Fields and NMZs, 2d6 damage per Phase (Uncommon) </td></tr><tr><td valign="top" align="right">25 </td><td>Psychological Limitation: Must Enforce "Order" (Very Common, Total) </td></tr><tr><td valign="top" align="right">25 </td><td>Social Limitation: Relic (Very Frequently, Severe) </td></tr></table>
<b>Disadvantage Points:</b> 95
<br>
<b>Base Points:</b> 75
<b>Experience Required:</b> 511
<b>Total Experience Available:</b> 511
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 681
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>2.14 m</td><td><b>Hair: </b>n/a</td></tr><tr valign="top"><td><b>Weight: </b>700.00 kg</td><td><b>Eyes: </b>n/a</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Herdstones look like large floating rocks with glowing runes on one surface. The rune pulses when the Herdstone speaks and is the source of their heat ray attacks. </td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Herdstones have appeared from time to time to enforce order. The question remains, whose order? It is thought they were servants of the original Dharzooni Masters who have gone rogue or malfunctioned. Some behave rationally, learning local laws and enforcing them peacefully. Others have evolved into power-mad dictators. </td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"You are in violation of local codes of conduct. Report your actions to the constabulary or I shall have to disable you and deliver you to them myself." (or just as often) "This area is now under my control. All things of flesh must cede to my will or be destroyed."</td></tr><tr valign="top"><td colspan=2><b>Background: </b>Unknown. The fact that the Herdstones speak modern languages, as well as ancient tongues suggest they are either given new abilites by their (presumably long-lived) creators or are capable of learning. The symbols engraved into their "front surface" are Dharzooni letters. What they might mean is unknown. It is perhaps a ranking system or just a way of keep track of them. </td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>They usually warn you first, then actually blast you with their heat rays. They have never been observed attacking by surprise.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Herdstones, both the "good" and "bad" flavors are meant to give a mysterious air to the ancient civilizations of your campaign. Were they created to provide a simple police force, or is something more sinister going on? If you increase their number over time, perhaps they are a way of ensuring the rule of the ancients long after they have faded from the world. </td></tr></table>