View Full Version : 3e Monk
Killer Shrike
Apr 29th, '03, 10:01 PM
Starting a conversion of the 3e Monk.
Im ambivalent about this. Personally, I would recommend using the UMA to design custom monks with really cool combat styles and personalize the characters. Coming from 3e, where HtH is just a big kludge, the Monks are perhaps the class most improved by converting to HERO.
But in the interests of a baseline, Im doing a 'close to the book' version. The idea here isnt to get too caught up on the details or try to replicate system-specific abilities that have no meaning in HEROs. The idea is also to be economical on points so that the final points are reasonible for a given character; a conversion that left a 1st level D&D character at 350+ points would obviously be a highly questionable conversion. Also, parity between the classes is paramount, so that 2 3rd level characters brought into HEROs from 3e should point out in the same ballpark.
Im not accounting for all points; Im only doing class features. It is assumed that the characters would have other points spent on skills and to mimic elective feats, and periodic stat boosts. Monks would certainly want to buy some skills, particularly Acrobatics and Meditation.
In some cases, where a mechanic has no real meaning in the HEROs system, a variant ability has been substituted, or the opportunity has been taken on levels thinned out by such non conversions to spread some points around to make existing abilities better. Im vaguely aiming at about 15 points to reach odd levels and 20 to reaach evens for 35 points every 2 levels, and I leave some points open here and there for other non-class feature purchases.
<h3>Monk 1st Level </h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); 1 Charges (-2), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Evasion: </i></b>+3 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>1) Luck 3d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>2) Power Defense (5 points) (5 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>3) +5 Mental Defense (7 points total) (5 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 34
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr></table><b>Martial Arts Cost:</b> 14
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr></table><b>Skills Cost: </b>10
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 4
Killer Shrike
Apr 29th, '03, 10:05 PM
<h3>Monk 2nd Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); 2 Charges (-1 1/2), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Evasion: </i></b>+3 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>1) Luck 3d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>2) Power Defense (7 points) (7 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>3) +7 Mental Defense (9 points total) (7 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 50
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr></table><b>Martial Arts Cost:</b> 14
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr></table><b>Skills Cost: </b>18
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 4
Killer Shrike
Apr 29th, '03, 10:12 PM
<h3>Monk 3rd Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); 3 Charges (-1 1/4), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Fast Movement: </i></b>Running +2" (8" total), Reduced Endurance (0 END; +1/2) (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Evasion: </i></b>+3 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>1) Luck 3d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>2) Power Defense (7 points) (7 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>3) +7 Mental Defense (9 points total) (7 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Still Mind: </i></b>+2 EGO (4 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 66
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr></table><b>Martial Arts Cost:</b> 14
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr></table><b>Skills Cost: </b>18
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 4
Killer Shrike
Apr 29th, '03, 10:18 PM
<h3>Monk 4th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); 4 Charges (-1), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Fast Movement: </i></b>Running +2" (8" total), Reduced Endurance (0 END; +1/2) (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Slow Fall: </i></b>Leaping +2" (2" forward, 2" upward), Reduced Endurance (0 END; +1/2) (3 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Evasion: </i></b>+3 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) Luck 4d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>2) Power Defense (7 points) (7 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>3) +7 Mental Defense (9 points total) (7 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Still Mind: </i></b>+2 EGO (4 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 74
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>+1 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +15 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +3d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr></table><b>Martial Arts Cost:</b> 18
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr></table><b>Skills Cost: </b>18
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 4
Killer Shrike
Apr 29th, '03, 10:28 PM
<h3>Monk 5th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); 5 Charges (-3/4), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Fast Movement: </i></b>Running +2" (8" total), Reduced Endurance (0 END; +1/2) (12 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td><b><i>Slow Fall: </i></b>Leaping +2" (2" forward, 2" upward), Reduced Endurance (0 END; +1/2) (3 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Evasion: </i></b>+3 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) Luck 4d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>2) Power Defense (7 points) (7 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>3) +7 Mental Defense (9 points total) (7 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Still Mind: </i></b>+2 EGO (4 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 85
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>+1 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +15 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +3d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr></table><b>Martial Arts Cost:</b> 18
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr></table><b>Skills Cost: </b>18
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">4  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 8
Killer Shrike
Apr 29th, '03, 11:05 PM
<h3>Monk 6th Level </h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); 6 Charges (-3/4), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Fast Movement: </i></b>Running +4" (10" total), Reduced Endurance (0 END; +1/2) (18 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Slow Fall: </i></b>Leaping +3" (2" forward, 2 1/2" upward), Reduced Endurance (0 END; +1/2) (4 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Evasion: </i></b>+3 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) Luck 4d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Still Mind: </i></b>+4 EGO (8 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 96
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>+1 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +15 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +3d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +2d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 21
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">3  </td><td>+1 with Martial Arts </td></tr></table><b>Skills Cost: </b>21
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">4  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 8
Killer Shrike
Apr 29th, '03, 11:09 PM
<h3>Monk 7th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), 7 Charges (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Fast Movement: </i></b>Running +4" (10" total), Reduced Endurance (0 END; +1/2) (18 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Slow Fall: </i></b>Leaping +3" (4" forward, 3 1/2" upward), Reduced Endurance (0 END; +1/2) (4 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +2" (4" forward, 3 1/2" upward), Reduced Endurance (0 END; +1/2) (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Evasion: </i></b>+3 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) Luck 4d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Still Mind: </i></b>+4 EGO (8 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 111
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>+1 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +15 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +3d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +2d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 21
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">3  </td><td>+1 with Martial Arts </td></tr></table><b>Skills Cost: </b>21
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">4  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 8
Killer Shrike
Apr 29th, '03, 11:19 PM
<h3>Monk 8th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), 8 Charges (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Fast Movement: </i></b>Running +4" (10" total), Reduced Endurance (0 END; +1/2) (18 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Slow Fall: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Evasion: </i></b>+3 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) Luck 4d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 117
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">8  </td><td>+2 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 29
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Martial Arts </td></tr></table><b>Skills Cost: </b>24
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">4  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 8
Killer Shrike
Apr 29th, '03, 11:24 PM
<h3>Monk 9th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), 9 Charges (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Fast Movement: </i></b>Running +5" (11" total), Reduced Endurance (0 END; +1/2) (21 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Slow Fall: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 132
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">8  </td><td>+2 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 29
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Martial Arts </td></tr></table><b>Skills Cost: </b>24
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">4  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 8
Killer Shrike
Apr 29th, '03, 11:34 PM
<h3>Monk 10th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), 10 Charges (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Fast Movement: </i></b>Running +5" (11" total), Reduced Endurance (0 END; +1/2) (21 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Slow Fall: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 141
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">8  </td><td>+2 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 29
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">9  </td><td>+3 with Martial Arts </td></tr></table><b>Skills Cost: </b>27
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">8  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (6 PD/6 ED) (12 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 12
Killer Shrike
Apr 29th, '03, 11:36 PM
<h3>Monk 11th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), 10 Charges (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Fast Movement: </i></b>Running +5" (11" total), Reduced Endurance (0 END; +1/2) (21 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Slow Fall: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Diamond Body: </i></b>Life Support (Immunity: All terrestrial poisons and chemical warfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 151
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">8  </td><td>+2 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 29
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">9  </td><td>+3 with Martial Arts </td></tr></table><b>Skills Cost: </b>27
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">8  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (6 PD/6 ED) (12 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 12
Killer Shrike
Apr 29th, '03, 11:49 PM
<h3>Monk 12th Level</h3> <table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">21  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), 10 Charges (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Fast Movement: </i></b>Running +6" (12" total), Reduced Endurance (0 END; +1/2) (24 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Abundant Step: </i></b>Teleportation 10" (20 Active Points); 1 Charges (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Slow Fall: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Diamond Body: </i></b>Life Support (Immunity: All terrestrial poisons and chemical warfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 161
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">8  </td><td>+2 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">9  </td><td>+3 with Martial Arts </td></tr></table><b>Skills Cost: </b>27
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">8  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (6 PD/6 ED) (12 Active Points); Not While Wearing Armor (-1/2) </td></tr></table><b>Talents Cost:</b> 12
Killer Shrike
Apr 29th, '03, 11:52 PM
<h3>Monk 13th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, 13 Charges (+0), No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Fast Movement: </i></b>Running +6" (12" total), Reduced Endurance (0 END; +1/2) (24 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Abundant Step: </i></b>Teleportation 10" (20 Active Points); 1 Charges (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Slow Fall: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Diamond Body: </i></b>Life Support (Immunity: All terrestrial poisons and chemical warfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 165
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">8  </td><td>+2 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">9  </td><td>+3 with Martial Arts </td></tr></table><b>Skills Cost: </b>27
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">8  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (6 PD/6 ED) (12 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">10  </td><td><i>DIamond Soul (Spell Resistance):</i> Custom Talent 11- [<b>Notes:</b> 10 pts for 11-, +1/2pts] </td></tr></table><b>Talents Cost:</b> 22
Killer Shrike
Apr 29th, '03, 11:54 PM
<h3>Monk 14th Level </h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, 14 Charges (+0), No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Fast Movement: </i></b>Running +6" (12" total), Reduced Endurance (0 END; +1/2) (24 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Abundant Step: </i></b>Teleportation 10" (20 Active Points); 1 Charges (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Slow Fall: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Diamond Body: </i></b>Life Support (Immunity: All terrestrial poisons and chemical warfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 165
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">8  </td><td>+2 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">12  </td><td>+4 with Martial Arts </td></tr></table><b>Skills Cost: </b>30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">8  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (6 PD/6 ED) (12 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">10  </td><td><i>DIamond Soul (Spell Resistance):</i> Custom Talent 11- [<b>Notes:</b> 10 pts for 11-, +1/2pts] </td></tr></table><b>Talents Cost:</b> 22
Killer Shrike
Apr 30th, '03, 12:21 AM
<h3>Monk 15th Level </h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, 15 Charges (+0), No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Quivering Palm: </i></b>Drain 2d6: BODY, Trigger (+1/2), Uncontrolled (+1/2), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); 1 Continuing Charges lasting 1 Minute each which Recover every 1 Week (-1 1/2), Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Only vs living organic creatures (-1/2), Requires A EGO vs CON Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/2), Concentration (1/2 DCV; -1/4) [<b>Notes:</b> Trigger: After initial Drain hits, activates whenever the Monk wants the target to die, within 1 day/level.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Fast Movement: </i></b>Running +6" (12" total), Reduced Endurance (0 END; +1/2) (24 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Abundant Step: </i></b>Teleportation 10" (20 Active Points); 1 Charges (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Slow Fall: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +4" (6" forward, 5" upward), Reduced Endurance (0 END; +1/2) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Diamond Body: </i></b>Life Support (Immunity: All terrestrial poisons and chemical warfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 178
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">8  </td><td>+2 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +20 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +4d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">12  </td><td>+4 with Martial Arts </td></tr></table><b>Skills Cost: </b>30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">8  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (6 PD/6 ED) (12 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">10  </td><td><i>DIamond Soul (Spell Resistance):</i> Custom Talent 11- [<b>Notes:</b> 10 pts for 11-, +1/2pts] </td></tr></table><b>Talents Cost:</b> 22
Killer Shrike
Apr 30th, '03, 12:30 AM
<h3>Monk 16th Level </h3>
*Quivering Palm was so expensive, there were several boosts from 15th level that got bumbed to 16th.
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, 16 Charges (+0), No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Quivering Palm: </i></b>Drain 2d6: BODY, Trigger (+1/2), Uncontrolled (+1/2), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); 1 Continuing Charges lasting 1 Minute each which Recover every 1 Week (-1 1/2), Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Only vs living organic creatures (-1/2), Requires A EGO vs CON Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/2), Concentration (1/2 DCV; -1/4) [<b>Notes:</b> Trigger: After initial Drain hits, activates whenever the Monk wants the target to die, within 1 day/level.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Fast Movement: </i></b>Running +8" (14" total), Reduced Endurance (0 END; +1/2) (30 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Abundant Step: </i></b>Teleportation 10" (20 Active Points); 1 Charges (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Slow Fall: </i></b>Leaping +4" (7" forward, 5 1/2" upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +5" (7" forward, 5 1/2" upward), Reduced Endurance (0 END; +1/2) (7 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Diamond Body: </i></b>Life Support (Immunity: All terrestrial poisons and chemical warfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 185
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">12  </td><td>+3 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +25 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">4  </td><td>Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +3d6 +v/5; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +5d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +4d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">12  </td><td>+4 with Martial Arts </td></tr></table><b>Skills Cost: </b>30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">12  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (9 PD/9 ED) (18 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">10  </td><td><i>Diamond Soul (Spell Resistance):</i> Custom Talent 11- [<b>Notes:</b> 10 pts for 11-, +1/2pts] </td></tr></table><b>Talents Cost:</b> 26
Killer Shrike
Apr 30th, '03, 12:37 AM
<h3>Monk 17th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">29  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, 17 Charges (+1/4), No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (44 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Quivering Palm: </i></b>Drain 2d6: BODY, Trigger (+1/2), Uncontrolled (+1/2), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); 1 Continuing Charges lasting 1 Minute each which Recover every 1 Week (-1 1/2), Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Only vs living organic creatures (-1/2), Requires A EGO vs CON Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/2), Concentration (1/2 DCV; -1/4) [<b>Notes:</b> Trigger: After initial Drain hits, activates whenever the Monk wants the target to die, within 1 day/level.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Fast Movement: </i></b>Running +8" (14" total), Reduced Endurance (0 END; +1/2) (30 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Abundant Step: </i></b>Teleportation 10" (20 Active Points); 1 Charges (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Slow Fall: </i></b>Leaping +4" (7" forward, 5 1/2" upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +5" (7" forward, 5 1/2" upward), Reduced Endurance (0 END; +1/2) (7 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Wholeness of Body: </i></b>Healing 2d6 (max. Healed Points: 12) (20 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Diamond Body: </i></b>Life Support (Immunity: All terrestrial poisons and chemical warfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>6) <b><i>Timeless Body: </i></b>Life Support (Longevity: Immune to Aging Effects) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Tongue of the Sun and the Moon: </i></b>Universal Translator 14- (23 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 201
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">12  </td><td>+3 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +25 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">4  </td><td>Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +3d6 +v/5; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +5d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +4d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">12  </td><td>+4 with Martial Arts </td></tr></table><b>Skills Cost: </b>30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">12  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (9 PD/9 ED) (18 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">10  </td><td><i>Diamond Soul (Spell Resistance):</i> Custom Talent 11- [<b>Notes:</b> 10 pts for 11-, +1/2pts] </td></tr></table><b>Talents Cost:</b> 26
Killer Shrike
Apr 30th, '03, 12:40 AM
<h3>Monk 18th Level </h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">29  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, 17 Charges (+1/4), No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (44 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Quivering Palm: </i></b>Drain 2d6: BODY, Trigger (+1/2), Uncontrolled (+1/2), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); 1 Continuing Charges lasting 1 Minute each which Recover every 1 Week (-1 1/2), Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Only vs living organic creatures (-1/2), Requires A EGO vs CON Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/2), Concentration (1/2 DCV; -1/4) [<b>Notes:</b> Trigger: After initial Drain hits, activates whenever the Monk wants the target to die, within 1 day/level.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">37  </td><td><b><i>Fast Movement: </i></b>Running +8" (14" total) (x4 Noncombat), Reduced Endurance (0 END; +1/2) (37 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Abundant Step: </i></b>Teleportation 10" (20 Active Points); 1 Charges (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Slow Fall: </i></b>Leaping +6" (9" forward, 7 1/2" upward), Reduced Endurance (0 END; +1/2) (9 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +7" (9" forward, 7 1/2" upward), Reduced Endurance (0 END; +1/2) (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Wholeness of Body: </i></b>Healing 3d6 (max. Healed Points: 18) (30 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Diamond Body: </i></b>Life Support (Immunity: All terrestrial poisons and chemical warfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>6) <b><i>Timeless Body: </i></b>Life Support (Longevity: Immune to Aging Effects) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Tongue of the Sun and the Moon: </i></b>Universal Translator 14- (23 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 217
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">12  </td><td>+3 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +25 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">4  </td><td>Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +3d6 +v/5; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +5d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +4d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">12  </td><td>+4 with Martial Arts </td></tr></table><b>Skills Cost: </b>30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">12  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (9 PD/9 ED) (18 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">10  </td><td><i>Diamond Soul (Spell Resistance):</i> Custom Talent 11- [<b>Notes:</b> 10 pts for 11-, +1/2pts] </td></tr></table><b>Talents Cost:</b> 26
Killer Shrike
Apr 30th, '03, 12:44 AM
<h3>Monk 19th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">29  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, 17 Charges (+1/4), No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (44 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Quivering Palm: </i></b>Drain 2d6: BODY, Trigger (+1/2), Uncontrolled (+1/2), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); 1 Continuing Charges lasting 1 Minute each which Recover every 1 Week (-1 1/2), Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Only vs living organic creatures (-1/2), Requires A EGO vs CON Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/2), Concentration (1/2 DCV; -1/4) [<b>Notes:</b> Trigger: After initial Drain hits, activates whenever the Monk wants the target to die, within 1 day/level.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">37  </td><td><b><i>Fast Movement: </i></b>Running +8" (14" total) (x4 Noncombat), Reduced Endurance (0 END; +1/2) (37 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Abundant Step: </i></b>Teleportation 10" (20 Active Points); 1 Charges (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Slow Fall: </i></b>Leaping +6" (9" forward, 7 1/2" upward), Reduced Endurance (0 END; +1/2) (9 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +7" (9" forward, 7 1/2" upward), Reduced Endurance (0 END; +1/2) (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Wholeness of Body: </i></b>Healing 3d6 (max. Healed Points: 18) (30 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Empty Body: </i></b>Desolidification (affected by Ethreal Affecting) (40 Active Points); 1 Continuing Fuel Charges lasting 1 Minute each (-3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Meditation Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Extra Time (Delayed Phase; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td>1) Luck 5d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Power Defense (9 points) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) +9 Mental Defense (12 points total) (9 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Diamond Body: </i></b>Life Support (Immunity: All terrestrial poisons and chemical warfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>6) <b><i>Timeless Body: </i></b>Life Support (Longevity: Immune to Aging Effects) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Tongue of the Sun and the Moon: </i></b>Universal Translator 14- (23 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 231
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">12  </td><td>+3 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +25 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 </td></tr><tr><td valign="top" align="right">4  </td><td>Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +3d6 +v/5; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +5d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +4d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">12  </td><td>+4 with Martial Arts </td></tr></table><b>Skills Cost: </b>30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">12  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (9 PD/9 ED) (18 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">10  </td><td><i>Diamond Soul (Spell Resistance):</i> Custom Talent 11- [<b>Notes:</b> 10 pts for 11-, +1/2pts] </td></tr></table><b>Talents Cost:</b> 26
Killer Shrike
Apr 30th, '03, 12:55 AM
<h3>Monk 20th Level</h3>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">29  </td><td><b><i>Stunning Blow: </i></b>Hand-To-Hand Attack +5d6, 20 Charges (+1/4), No Normal Defense (Make a CON Roll) (Extraordinarily Common Defense; +1/2) (44 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Quivering Palm: </i></b>Drain 2d6: BODY, Trigger (+1/2), Uncontrolled (+1/2), Invisible Power Effects (Fully Invisible; +1) (60 Active Points); 1 Continuing Charges lasting 1 Minute each which Recover every 1 Week (-1 1/2), Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Only vs living organic creatures (-1/2), Requires A EGO vs CON Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/2), Concentration (1/2 DCV; -1/4) [<b>Notes:</b> Trigger: After initial Drain hits, activates whenever the Monk wants the target to die, within 1 day/level.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Ki Strike: </i></b>Naked Modifier, Affects Desolidified (Any form of Desolidification; +1/2) (20 Active Points); Extra Time (Full Phase; -1/2), Delayed Phase (-1/4), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">37  </td><td><b><i>Fast Movement: </i></b>Running +8" (14" total) (x4 Noncombat), Reduced Endurance (0 END; +1/2) (37 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Abundant Step: </i></b>Teleportation 10" (20 Active Points); 1 Charges (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Slow Fall: </i></b>Leaping +6" (9" forward, 7 1/2" upward), Reduced Endurance (0 END; +1/2) (9 Active Points); Downward Movement Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Leap of the Clouds: </i></b>Leaping +7" (9" forward, 7 1/2" upward), Reduced Endurance (0 END; +1/2) (10 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Wholeness of Body: </i></b>Healing 3d6 (max. Healed Points: 18) (30 Active Points); Self Only (-1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Empty Body: </i></b>Desolidification (affected by Ethreal Affecting) (40 Active Points); 1 Continuing Fuel Charges lasting 1 Minute each (-3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Meditation Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Extra Time (Delayed Phase; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Evasion: </i></b>+6 Dive for Cover </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Monk Resistance </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>1) <b><i>Perfect Self: </i></b>Damage Resistance (5 PD/5 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td>2) Luck 6d6 </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>3) Power Defense (10 points) (10 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>4) +10 Mental Defense (13 points total) (10 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Purity of Body: </i></b>Life Support (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>6) <b><i>Diamond Body: </i></b>Life Support (Immunity: All terrestrial poisons and chemical warfare agents) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>7) <b><i>Timeless Body: </i></b>Life Support (Longevity: Immune to Aging Effects) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Deflect Arrows: </i></b>Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Still Mind: </i></b>+5 EGO (10 Active Points); Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Tongue of the Sun and the Moon: </i></b>Universal Translator 14- (23 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Meditation Skill Roll (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 243
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">16  </td><td>+4 HTH Damage Class(es) </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +30 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 </td></tr><tr><td valign="top" align="right">4  </td><td>Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +4d6 +v/5; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +6d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, STR +6d6 Strike, Must Follow Block </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +5d6 Strike, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 45
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10  </td><td><i>Flurry of Blows:</i> Two-Weapon Fighting (HTH)  </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">15  </td><td>+5 with Martial Arts </td></tr></table><b>Skills Cost: </b>33
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td><i>Wisdom Bonus to AC:</i> Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">16  </td><td><i>Monk's Bonus to AC:</i> Combat Luck (12 PD/12 ED) (24 Active Points); Not While Wearing Armor (-1/2) </td></tr><tr><td valign="top" align="right">14  </td><td><i>Diamond Soul (Spell Resistance):</i> Custom Talent 13- [<b>Notes:</b> 10 pts for 11-, +1/2pts] </td></tr></table><b>Talents Cost:</b> 34
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: [Lawful] (Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Outsider (Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures) </td></tr></table>
<b>Disadvantage Points:</b> 10
Killer Shrike
Apr 30th, '03, 01:14 AM
Doh! Im such an idiot! I forgot Martial Escape at 1st level. Ill fix it 2morrow evening; just pretend in the meantime......
Starwolf
Apr 30th, '03, 01:43 AM
Hey that was pretty cool....now do epic levels....:p
tiger
Apr 30th, '03, 07:06 AM
Seems pretty good to me, not be familiar with D20.
The only thing I dislike is the "level" system. Why not simple list the different abilities and then the play pick what his monk trained in?
Killer Shrike
Apr 30th, '03, 07:16 AM
Originally posted by tiger
Seems pretty good to me, not be familiar with D20.
The only thing I dislike is the "level" system. Why not simple list the different abilities and then the play pick what his monk trained in?
Um....because Im providing as close to a by-the-book direct conversion as possible for both baselining relative power between 'classes', and for conversions of existing characters.
If a player/GM wants to freeform it, then there is no need for a comparitive conversion at all; they can just use the published books and have a ball.
Killer Shrike
Apr 30th, '03, 08:48 AM
Originally posted by Starwolf
Hey that was pretty cool....now do epic levels....:p
Sure. Here goes:
<h3>Monk 21st Level</h3>
<b><i>God-like being:</i></b> Major Transform 50d6; Self into "Thin Air"; 1 Non Recoverable Charge; No Conscious Control (GMs Option); Standard Effect Rule 150 BODY; SFX: Forces of Game Balance
Cost: Free
Looks good to me
:D
tiger
Apr 30th, '03, 01:50 PM
Originally posted by Killer Shrike
Um....because Im providing as close to a by-the-book direct conversion as possible for both baselining relative power between 'classes', and for conversions of existing characters.
True..why not just work up the diferent abilities and let er rip from there?
Of course this could be why I don't play "level" system anymore, just like the free flow to much. Pf course I was the player that always asked why my mage could learn to pick a lock too :)
Starwolf
Apr 30th, '03, 01:59 PM
" God-like being: Major Transform 50d6; Self into "Thin Air"; 1 Non Recoverable Charge; No Conscious Control (GMs Option); Standard Effect Rule 150 BODY; SFX: Forces of Game Balance
Cost: Free"
LOL I can see it now...
Paladin: "Charge!"
Monk: "Noooo! If we gain one more experience point we cease to exist.....then evil wins!"
Bad Guy: "MUhahahahahaa! At last I am untouchable!"
:D
Killer Shrike
Apr 30th, '03, 04:03 PM
Originally posted by Starwolf
" God-like being: Major Transform 50d6; Self into "Thin Air"; 1 Non Recoverable Charge; No Conscious Control (GMs Option); Standard Effect Rule 150 BODY; SFX: Forces of Game Balance
Cost: Free"
LOL I can see it now...
Paladin: "Charge!"
Monk: "Noooo! If we gain one more experience point we cease to exist.....then evil wins!"
Bad Guy: "MUhahahahahaa! At last I am untouchable!"
:D
:)
I dont mind high point totals in HEROs because the points scale fairly well.
3e Epic is just a travesty of munchkinism IMO however, and I would never allow a player to convert an Epic level 3e character into 1 of my games.
If you think about it however, from the 10000 ft view, 21+ monks really arent advancing as monks anymore, they are just ripening into Epic Level Feats. :)
Killer Shrike
Apr 30th, '03, 04:08 PM
Originally posted by tiger
True..why not just work up the diferent abilities and let er rip from there?
Of course this could be why I don't play "level" system anymore, just like the free flow to much. Pf course I was the player that always asked why my mage could learn to pick a lock too :)
Again, if a player wants to freeform, there is nothing stopping him. The provided is for a by the book port.
Why provide anything at all for a freeform conversion? Thats the point of freeform, to do it as you like.
There is nothing stopping a freeformer from saying; I want Abundant Step, and I want to be able to do it 3/day, starting! If the GM allows it and the character can afford it, go for it. Thats the same as saying, my monk knows a Martial Art that is basically a copy of Aikido in the UMA, renamed as appropriate. Again, if the GM is kool with it and the points are available, go for it
However, if a player says 'I want to play Billy Badass my 15th lvl Monk EXACTLY as he is', or the GM wants to lift a character from 3e source material and doesnt want to do a lot of custom design, then take the X level monk prefab/package Deal and add it to the character as appropriate to the characters 'level' in 3e. Add some stats, skills and viola.
Powered by vBulletin® Version 4.2.0 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.