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Tech
Apr 30th, '03, 11:30 AM
I found the Villains And Vigilantes conversion to Champions. Mind you, this is 3rd edition, i.e. Champions III that I'm reprinting here. I've updated certain powers to 5th ed terminology. I've also used current Power terms instead of the old olds when possible (ex. Mental Defense vs Ego Defense)

STR : Use the Champions Strength Chart to find the Champions STR that represents the V&V Character's carrying capacity. Use the V&V life numbers straight, do not convert from pounds to kilograms.
DEX : 15+(3x V&V Accuracy)
CON : 1/3 of V&V Power Score.
BODY : 6+V&V Basic Hits.
INT : V&V Intelligence.
EGO : V&V Charisma.
COM : Player's choice.
SPD : (V&V Agility + Intiative Bonus (if any)/10+3.[/b]

Some powers may affect the Champions Figured Characteristics. Double the Base Figured PD or ED if the character has no powers that help defend from physical or energy attacks.
Note: I've found even this may not be enough sometimes. Use your judgement.

The GM may use as many dice of damage for each attack as he feels fits into his/her campaign. To get the number of normal dice of attack, halve the maximum damage of the V&V attack and add the character's Damage Modifier. Divide the result by 3 to get dice of Killing Attack. Multiply the number of dice by 5 to get Active Points in other powers. Whenever the value of a Defense is not specified, the Champions character gets 10 + V&V Chracter Level in points of Defense.

For Ground/Swimming movement, divide the V&V move in inches by twice the Champions Speed to get movement per phase.
For Flight, divide the V&V move in inches by 2 and take the square root.
Note: Good time to use a calculator

V&V Power...................CHAMPIONS power
Absorbption.................3d6 Absorbtion and/or Power Transfer
Adaptation..................Full Life Support, 1/2 Dmg Reduct vs Ranged Energy Attks
Android Power............+10 CON, 10 pts Mental Def., one other power
Animal Control...........12d6 Mind Control, specific animals only
Animal Powers............Whatever is appropriate
Animated Servant.......create a Robot
Armor 31-60.................Armor 12 PD, 12 ED, Act 11 or less
Armor 61-90.................Armor 18 PD, 18 ED, Act 14 or less
Armor 91+....................Armor 24 PD, 24 ED
Astral Projection...........Desolid, must leave normal body behind
Bionics..........................Whatever is appropriate
Body Powers................Whatever is appropriate
Chemical Power..........Multiform (why?), 1/2 Dam Reduct vs ranged energy attks
Cosmic Awareness........Gamemaster discretion
DarknessControl.............Darkness vs normal vision
Death Touch..................1d6 Power Destruction vs BODY
Disintegration Ray.........3d6 Energy RKA
Devitalization Ray.........10d6 Power Drain at range, vs END
Dimensional Travel........Extradimensional Teleport
Emotion Control............12d6 Mind Control, emotions only
Flame Power 1...............Energy Blast, Fire
Flame Power 2..............EC-Fire
*Energy Blast
*Flight
*Force Field (10 PD, 15 ED)
Flight.......................... Flight, see above text
Force Field 1...............15 PD ForceWall
Force Field 2.................Telekinisis
Gravity Control............Telekinsis
Heightened Attack.....+5 to Active Points in all attacks
Heightened Defense...+2 levels of DCV
Heightened Expertise 01-60....+2 OCV with one attack
Heightened Expertise 61-90....+2 OCV with related attacks
Heightened Expertise 91-100...+2 OCV with all attacks
Heightened Senses.....Danger Sense/appropriate Enhanced Sense(s)
Heightened Speed.....Running (see above test)
Ice Powers..................EC-Ice
*Ice Blast (PD or ED)
*Armor (see V&V Armor Power above)
*Force Wall 10 PD/ED
Illusions A........................Images
Illusions B........................10 PD, 10 ED Forcewall and Animating Telekinisis (on Forcewall)
Invisibility........................Invisibility (normal only)
Invulnerability (per pt.)...+1 PD and +1 ED with any appropriate Resist. Def.
Life Support.....................Life Support, breathing, pressure, etc., usual Iron Man stuff
Lightning Control............EC-Lightning
*Lightning Blast
*20 ED Forcefield
*Telekinisis Animate (electrical devices only)
Magical Spells..................appropriate powers
Magnetic Powers............EC-Magnetic
*Teleknisis on metal
*15 PD, 15 ED Forcefield
*Strength usuable at range only (use TK instead)
Mind Control......................12d6 Mind Control
Mutant Power.....................whatever is appropriate
Natural Weaponry..............1d6 HKA or 1 level with Martial Arts
Non-corporealness...............Desolid, not through Force Walls
Paralysis Ray.........................8d6 AVLD (artifical body ED, Mental Def)
Plant Control.......................Telekinisis (animating plants only)
Pet........................................Other hero or 'vehicle'
Poison/Venom.....................RKA or Transformation
Power Blast...........................Energy Blast and Missile Deflection at Range
Psionics.................................appropria te Mental Powers
Regeneration.......................Healing 1 pt per pt of V&V healing rate
Revivication........................Healing vs dead
Robotic Body.......................2x Density, 5 pts Mental Def, other power
Size Change A....................Growth
Size Change B.....................Shrinking
Sonic Abilities........................Energy Blast - sonic
Speed Bonus.........................Extra movement in one movement power
Special Weapon...................Powers bought through a focus
Telekinisis................................EC-TK
*Telekinisis
*PD Forcefield
*Energy Blast - PD
Telepathy..............................EC-Telepathy
*Telepathy
*Mind Scan
*Mental Defense
Teleportation.......................Teleportation with extra movement
Transformation A.................Instant Change or Multiform
Transformation B..................Multiform
Transformation C.................Shapeshift or Multiform
Transmutation......................Transformation attk
Vehicle..................................buy a vehicle
Vibratory powers.................EC-Vibrations
*Energy Blast - PD
*10 PD and 20 ED forcefield
*Desolidification
Weakness Detection...............Find Weakness
Water Breathing A..................Life Support underwater
Water Breathing B..................*Life Support underwater
*0 End on all powers in water only
*20 pt Physical Limitation: Recovery drops to 1 while not in water
Weather Control.....................EC-Weather Multipower
*Darkness - clouds
*Entangle - Rain
*Energy Blast, variable special effect: Wind, Cold, Ice, Lighting
Willpower A...........................High INT and EGO
Willpower B............................Mental Def, Power Def, Danger Sense
Wings.....................................Flight through wings

As always, go with the spirit of the character being transferred into the Hero Games format.

Enforcer84
Apr 30th, '03, 12:31 PM
They missed light powers. I always gave it an EC: EB, FF, and Flash