View Full Version : Theme Super Hero Teams
Hermit
Jun 21st, '05, 07:57 AM
Bored.
What can I do with myself?
Not that, that's illegal in my state, this is the bible belt after all....
:)
Ah, I Know, I'll pester fellow forum posters for ideas again. They LOVE that.
Okay, tolerate, anywho, close enough to count.
I was thinking of theme super villain teams, and then sort of lamented how there weren't many theme super hero teams.
Then I thought, well, what themes would work well for a super hero team?
Pretty much the same, but still...
so far I've got:
The Elements (either classic western 4, or Oriental take)
Animal group (All Birds, Spiders, Snakes, etc.)
The Zodiac (Since the bad guys version of 4th appears to be out)
The Tarot (Though I actually have an organization like that already)
Regular playing cards (Joker as a hero? Gasp!)
Chess (or some other game)
Colors (Rainbows are fun)
Music or Art (Though the bad guys the Choir have the former wrapped up in my campaigns)
Anyone wanna add to the list?
Jeff T.
Jun 21st, '05, 08:00 AM
As I previously mentioned in the NGD...the food groups.
Supreme Serpent
Jun 21st, '05, 08:08 AM
Sports theme (could conceivably all do one sport, but probably better with each hero doing a different sport)
Patriots (Captain America, Lady Liberty, Stars&Stripes, etc.)
Same/similar powers (all speedster team, all brick team, all gadgeteers, all weapon masters, all robots)
All based on one particular mythos, or all based on gods from different pantheons.
Kirby
Jun 21st, '05, 08:10 AM
I was thinking of theme super villain teams, and then sort of lamented how there weren't many theme super hero teams.
Anyone wanna add to the list?
How about if I modify a bit?
Regular playing cards (Joker as a hero? Gasp!) - Something like The Royal Flush Gang from DC? (Where 10 is the babe?)
Chess (or some other game) - Checkmate ;) Maybe "Pawn" has duplication - 8 forms.
In Dark Champions we were Counterforce, but that really isn't a theme. In Champions we had 4 out of 6 members as bricks (40 STR or more) and one time, one of the players (and a GM also) joked that we should call ourselves The Wrecking Crew because pound for pound, we did more damge to the city than anyone else. It was really the four bricks who ended up doing things like jumping off a flying sled and grabbing onto a building wall with all of one's density increase on (don't ask me why), or throwing cars into walls (because they missed the villain) or shrinking and jumping from one buiding top to the next and when you're about to attack the villain, you turn on your full density increase & growth... and miss, plummetting through floor after floor after floor. (The player did this so often she knew not to hope to stop until after three floors.)
At least this worked in our favor once. We were on Dr. Destroyer's island and said density/growth PC decided to use one of Dr. D's agent's weapon, failed her roll and shot every round off, actually destroying a power grid on accident. That was the only time the wanton chaos destruction worked in our favor. Luckily, we never had to pay for our damages, since the villains were captured and blamed. :lol:
Kirby
Jun 21st, '05, 08:13 AM
Patriots (Captain America, Lady Liberty, Stars&Stripes, etc.)
We had a Golden Age team like this, but for the life of me I can't remember the team name. The themed members were Patriot, Crimebuster, Sgt. Justice and Liberty Belle.
Hermit
Jun 21st, '05, 08:25 AM
Oh, silly me, one could go with the Periodic Table Elements or some smaller division...aka like the Metal Men.
Lord Liaden
Jun 21st, '05, 08:33 AM
Animals are good, especially for lower-powered teams: cats, birds, fish or other aquatics, snakes or other reptiles, animals known for exceptional strength, speed, stealthiness etc.
How about abstract qualities or virtues, such as Strength, Courage, Leadership, Compassion or Cunning?
You could get a lot of mileage out of heroes based on mythic figures, either from a single tradition or similar heroes from different ones (like a team of bricks embodying the spirits of Gilgamesh, Heracles, Siegfried and Beowulf). I once read an old Teen Titans comic which had them fighting creatures patterned after various avatars of Vishnu... always wanted to do something with that.
Hermit
Jun 21st, '05, 08:37 AM
Animals are good, especially for lower-powered teams: cats, birds, fish or other aquatics, snakes or other reptiles, animals known for exceptional strength, speed, stealthiness etc.
Best one I ever did was based on birds :)
They almost all flew, and had a heck of a sky base.
How about abstract qualities or virtues, such as Strength, Courage, Leadership, Compassion or Cunning?
Doh.After the Vatican super team, you'd think I'd remember that one and put it on the list. :o
You could get a lot of mileage out of heroes based on mythic figures, either from a single tradition or similar heroes from different ones (like a team of bricks embodying the spirits of Gilgamesh, Heracles, Siegfried and Beowulf). I once read an old Teen Titans comic which had them fighting creatures patterned after various avatars of Vishnu... always wanted to do something with that.
Good suggestions
Lord Liaden
Jun 21st, '05, 08:39 AM
I should add that Hero Games did publish a couple of themed hero teams, both in the 4E sourcebook Allies: the Cyberknights, all of whom carried, wore and/or were made of advanced technology; and the Zen Team, patterned after anime-style teams like G-Force/Gatchaman or the Power Rangers - cybernetic enhancements and transforming costumes, with names and powers based on various animals.
Enamel
Jun 21st, '05, 08:43 AM
Weather themed
Disaster themed (volcanoes, tsunamies, etc)
Job themed (AKA the village people)
Geologicaly themed (Tectoglyph the earth mage, Molten man the lava brick, Hydrothermal the desolid puff of steam, Geotime the immortal drain/transform artist, Tectonic the concussive MA, etc.) I rather like this one, obviously :)
Jeff T.
Jun 21st, '05, 08:43 AM
mythological pantheons - greek/norse gods, etc.
Supreme Serpent
Jun 21st, '05, 08:44 AM
One of the ideas that's bounced around in the back of my head unused so far is sort of a theme team. All the heroes in the group have part of the powers of the iconic, Superman-style hero in the game-verse.
All are kind of tough and strong, but one gets lots of strength and invulnerability, another gets all the vision-based powers (heat vision, x-ray, telescopic, etc), another gets flight and speed, one gets super-breath, etc.
In the original idea, they were all going to be knock-off clones of him, activated after he's been long-gone, but it could also work with the powers granted to various individuals.
Hermit
Jun 21st, '05, 09:03 AM
I should add that Hero Games did publish a couple of themed hero teams, both in the 4E sourcebook Allies: the Cyberknights, all of whom carried, wore and/or were made of advanced technology; and the Zen Team, patterned after anime-style teams like G-Force/Gatchaman or the Power Rangers - cybernetic enhancements and transforming costumes, with names and powers based on various animals.
Good source, and on a side anti-rant, I adored the Cyberknights. A high tech theme team, in Atlanta no less! I know it is silly of me, but some days I get so tired of the misconception that "South Equals Backwards", and voila, here's a team busting the stereotype wide open. :)
Besides, they would be a cool team anywhere.
The Zen Team also rocked;)
Hermit
Jun 21st, '05, 09:06 AM
One of the ideas that's bounced around in the back of my head unused so far is sort of a theme team. All the heroes in the group have part of the powers of the iconic, Superman-style hero in the game-verse.
All are kind of tough and strong, but one gets lots of strength and invulnerability, another gets all the vision-based powers (heat vision, x-ray, telescopic, etc), another gets flight and speed, one gets super-breath, etc.
In the original idea, they were all going to be knock-off clones of him, activated after he's been long-gone, but it could also work with the powers granted to various individuals.
Darn it, this is a good concept, but it also reminds me of some old comic book I saw where Superman's powers got spread out over several individuals and he had to coach them in their use to save the day until they could reverse it...
At the time, it struck me as cool to see Supes depowered, but still a fairly good leader.
Wish I could remember where I saw that exactly.
winterhawk
Jun 21st, '05, 09:11 AM
Hmmm, heroic theme teams...
Algernon Files has The Aerie, an all bird motif team.
I have Team SPIRIT, the DOSPA sponsored team of all the Champions Archetypes with the Patriot add-on (Patriot Brick, Patriot MA, Patriot EB, etc.)
The Argonauts all took names from Greek Mythos.
Osirus 7: A team with a common background: all were normals present at the explosive death of the hero Osirus. All of them received a fraction of his power. Inspired by an old Silver Age Superman comic.
The above was posted without reading the whole thread first.
Hawksmoor
Jun 21st, '05, 09:20 AM
I am not fighting the Village People.
Hawksmoor
-You can get diseases.
Wolfjack
Jun 21st, '05, 09:21 AM
A theme is one way of ensuring that everyone on the team realtes well to one another... so it could be being part of the same family becomes the overriding theme. Now, if they were a particularly dysfunctional family, that could be great, particularly if any of those traits were played up.
Another idea would be The Nuclear Family, name taken from the common cultural way to describe a "typical" family.
TheQuestionMan
Jun 21st, '05, 09:39 AM
The Legion of Steel - A team of Power Armoured Superheroes. Lead by a Gadgeteer/Inventor.
PSIber Force - A team of Cybernetically Activated Psionics created by the Canadian Department of Defense. They were Recruited from the Armed Forces, Intelligence, and Law Enforcement Organizations. All were tested for latent psionic potential and their powers were activated and magnified to superhuman levels using experimental cybernetic implants.
Gestalt - A team of Superhumans who's powers increaded by close proximity to each other. (Didn't fly)
Cheers
QM
P.S.: Hmmm... What if we hit you below the Bible Belt?
concord
Jun 21st, '05, 02:52 PM
The paranormal agents for the Federal Security Service (campaign version of PRIMUS) were themed...
Response Force 1 - Dark Ages Team - Viking, Saxon, Celt, Norman - Viking and Saxon "retired" replaced by Centurion and Gladiator.
Response Force 2 - The Knights Team - Knight, Squire, Samurai, Ronin
Response Force 3 - Gem Team - Amethyst, Amber, Garnet, Ruby
Response Force 4 - Eclectic Team - Rayo (Spanish for Lightning), Dragon, Huntress, Estrella (Spanish for Star)
Response Force 5 - Western Team - Maverick, Ranger, Six Gun, Wrangler
Response Force 6 - "The Birds" - Osprey, Falcon, Goshawk, Falcon
A few Villain teams...
Assault - Military themed - AirCav, Armor, Artillery, Commander, Infantry, Sniper
Charade - Buffoon, Masquerade, Pantaloon, Phantasm
Bomb Squad - Cordite, Dynamite, Nitro, Plastique
Enforcer84
Jun 21st, '05, 02:59 PM
Band theme (KISS, Iron Maiden, Thunder, etc.) some bands have names that suggest cool heroes or villians.
JTesla
Jun 21st, '05, 03:13 PM
I’ve started doing some preliminary work on making a villain team themed around the seven deadly sins. There would be Lust, as a mind controlling seductress (maybe go male just to break the stereotype), Gluttony a Blob like character, Wrath a martial arts specialist, Envy uses illusions etc.
And, since I have a short attention span, I’ve also been going for an aquatic themed super team. So much water, so few heroes, fish talkers need not apply.
A.J.Gibson
Jun 21st, '05, 03:44 PM
My old group did the seven deadly sins in a Shadowrun campaign, but we didn't really reflect the names with our characters.
How about a group based on virtues? Wisdom, Perception, Honourability, etc.
LoresLost
Jun 21st, '05, 03:46 PM
One of the ideas that's bounced around in the back of my head unused so far is sort of a theme team. All the heroes in the group have part of the powers of the iconic, Superman-style hero in the game-verse.
All are kind of tough and strong, but one gets lots of strength and invulnerability, another gets all the vision-based powers (heat vision, x-ray, telescopic, etc), another gets flight and speed, one gets super-breath, etc.
In the original idea, they were all going to be knock-off clones of him, activated after he's been long-gone, but it could also work with the powers granted to various individuals.
Darn it, this is a good concept, but it also reminds me of some old comic book I saw where Superman's powers got spread out over several individuals and he had to coach them in their use to save the day until they could reverse it...
At the time, it struck me as cool to see Supes depowered, but still a fairly good leader.
Wish I could remember where I saw that exactly.
I think it was a Superman Annual from the late 90's and If I remember correctly Superman was appearently dead, It was an AI that had his memories coaching a hero group.
The invunrable man had to be carefully lead around or he would carelessly destroy things (he could not feel a thing) simular situation with the others. Their powers were their strength and their weakness.
Or so goes the memory of some one who calls himself LoresLost.
Hermit
Jun 21st, '05, 03:55 PM
I think it was a Superman Annual from the late 90's and If I remember correctly Superman was appearently dead, It was an AI that had his memories coaching a hero group.
The invunrable man had to be carefully lead around or he would carelessly destroy things (he could not feel a thing) simular situation with the others. Their powers were their strength and their weakness.
Or so goes the memory of some one who calls himself LoresLost.
Could very well have been. Thanks :)
clsage
Jun 21st, '05, 04:19 PM
Less a team but a "duet", based on terminology used to describe
things perceived by the senses (from the pre-game history of my
not yet run game universe :rolleyes: ):
Shimmer - light based powers
Echo - sound based powers
And yeah, I did steal a bit from "Cloak And Dagger"...... :yes:
-Carl-
Supreme
Jun 21st, '05, 07:09 PM
I ran for a group that, without intending to, named all of their characters after gemstones: Ruby, Topaz, Opal, etc.
I've wanted for a long time to make a villain team all named after Punk songs: Janie Jones, White Riot, Blitzkrieg Bop, etc.
Lord Liaden
Jun 21st, '05, 07:12 PM
Good source, and on a side anti-rant, I adored the Cyberknights. A high tech theme team, in Atlanta no less! I know it is silly of me, but some days I get so tired of the misconception that "South Equals Backwards", and voila, here's a team busting the stereotype wide open. :)
Besides, they would be a cool team anywhere.
The Zen Team also rocked;)
The Cyberknights were my favorite Champions NPC hero team, after the Protectors. (This was before the MC 8, of course.) ;) I got the impression that the Cyberknights were based on PC characters, probably from Sean Fannon's own campaign. They had the kind of rich history and personalities that come from actually being played.
Since the Zen Team has also come up as part of the subject of theme teams, you might get a kick out of this 5E Zen Team Package Deal and concept details from Mathew Ignash:
http://www.angelfire.com/scifi2/mathew/pazen.html
CrosshairCollie
Jun 21st, '05, 07:25 PM
An amusing team might be a mythological one, but base it off the names of the planets of the solar system rather than a pantheon, per se. Not only is it a tight theme, there's lots of humorous injokes as well.
"Do we even need Pluto here? I thought scientists decided it wasn't a planet."
"It's prounounced 'UHR-uh-nus', not 'Your Anus', dammit."
"Dammit, Jupiter, I know you're a gas giant, but did you eat burritos last night or what? I mean, DAAAAMN!"
winterhawk
Jun 21st, '05, 08:07 PM
I've wanted for a long time to make a villain team all named after Punk songs: Janie Jones, White Riot, Blitzkrieg Bop, etc.
Did something similar with a villain team. The leader was Baba O'Reilly, the Pinball Wizard, who preached hippie idealism to attract disenfranchised youth to steal for him: Street Fighting Man, Sugar Magnolia, Nowhere Man, Cinnamon Girl & Ruby Tuesday.
greymankle
Jun 22nd, '05, 01:00 AM
The villian team I'm working out for my up coming DC game is based on the Greek alphabet. Sort of a Viper Organization. Higher/proven members get "lettered" Only once of each letter exists.
A hero team based around music might be cool. Depending on how much musical theory is known in the group. Powers working together to form chords and such.
Jeff T.
Jun 22nd, '05, 02:17 AM
Olympic theme (international peace/unity team)
Ocean/Sea/Water based (defends the seas and coasts team) theme
Environmental protectors (possibly nature-based) theme
Western theme
Done in 4e
Reformed villains theme
anti-tech team
killer vigilante team (ala Thunderbird)
Circus theme (half-serious guardians)
Red Knight
Jun 22nd, '05, 02:42 AM
An amusing team might be a mythological one, but base it off the names of the planets of the solar system rather than a pantheon, per se. Not only is it a tight theme, there's lots of humorous injokes as well.
"Do we even need Pluto here? I thought scientists decided it wasn't a planet."
"It's prounounced 'UHR-uh-nus', not 'Your Anus', dammit."
"Dammit, Jupiter, I know you're a gas giant, but did you eat burritos last night or what? I mean, DAAAAMN!"
Now that is an interesting idea.... minus the burritos. Since each planet is named after a god to begin with, it would be easy to grant their powers.
Mercury: Winged Messenger (Speedster)
Mars: Bringer of War (Possible Brick or heavy combat)
Venus: Bringer of Peace (Possible Healing powers)
Also known as Aphrodite.
Jupiter: Leader of the gods, also known as the god of justice.
Saturn: The god of agriculture: Plant powers??
Uranus: The Magician/Mystic; also associated with the sky
Neptune: Water-based powers
Pluto: Stealth and Concealment. Trickster? The dark brooding
character. Also known as Hades.
Terra: Earth control powers? Also called Gaia.
This is the planets and if you wanted to get interesting, you could have a 10th member called "X" that runs around like a toady to Pluto.
SKJAM!
Jun 22nd, '05, 03:43 AM
An Italian team based on the Commedia Dell'Arte?
Harlequin (male character), Columbine (his female counterpart), Scaramouche, Il Dottore, the Lovers, etc.
moquif
Jun 22nd, '05, 06:00 PM
I’ve started doing some preliminary work on making a villain team themed around the seven deadly sins. There would be Lust, as a mind controlling seductress (maybe go male just to break the stereotype), Gluttony a Blob like character, Wrath a martial arts specialist, Envy uses illusions etc.
What may keep your interest in this team is to build them around the other aspects of the sins. For example Lust is "intense desire" according to Mr.Webster. So instead of a seducer, how about a telekenitic who grabs whatever she wants or a Transfer/Mimic who takes what she wants from others (it would be a short term copy because she'd always be going after the next target, Lust is temporary and is always looking for something new). Actually the Transfer/Mimic might work better for Envy.
For Gluttony, instead of a Blob, how about one that encourages the target to be Gluttonous? Make him so skinny it makes everyone around him look fat. So strong is the illusion that those around him suffer a movement and END drain.
I guess in the end when working on a theme or even a name for an NPC consider the other meanings that come after the most common. It makes them distinct in the minds of the player.
Corven_Ren
Jun 22nd, '05, 06:42 PM
A group of heroes themed after whatever state they are based in. For example my Florida based team Forces of Nature: Reptyle, Armordillo Man, Sunburn, Mosquito & Seminole.
Hawknight
Jun 22nd, '05, 10:30 PM
In 4E, I ran a game based on the Punchinello adventure in "Heroic Adventures 2. He was going to kidnap a child star at a mall appearance and was foiled by Playtime (Kingdom of Heroes). Because Punchinello used toy based gadjets, I used any published (with changes regarding sex) characters with a "toy" theme and made them is underlings.
Punchinello (Picture from Enemies International, write up from Heroic Adventures 2) Due to his domineering towards women psych, all the toys must be female so he can boss them.
Frizbee (twin sister of Enemies 1 villian who was killed)
Yo-yo (crazy technician who stole original Yo-yo's armor- from "Heroic Adventures 1")
Skate Kate (direct from C.L.O.W.N.)
Marbles (dragged into this by Skate Kate)
Hopscotch (used the picture for Flip in Enemies for Hire minus the card/acrobatic martial artist)
Marionette (converted from Villians & Vigilantes- Punchinello's second in command)
There were a few others and I can't find the list I had. This game was what would be called a "Dark Champions Animated" adventure now. The PCs had to depend on one character's sidekick to fill them in on the victim. Loads of individual combat in different parts of the mall with each PC pitted against a toy and Playtime's robot armymen planes, ships and tanks.
Hawknight
Jun 22nd, '05, 10:34 PM
Another idea would be The Nuclear Family, name taken from the common cultural way to describe a "typical" family.
DC comics did this in The Outsiders (original) back in the late 80's early 90's.
greymankle
Jun 22nd, '05, 10:50 PM
An Italian team based on the Commedia Dell'Arte?
Harlequin (male character), Columbine (his female counterpart), Scaramouche, Il Dottore, the Lovers, etc.
I like this I idea. I may have to steal it. A bunch of my friends and I are into Theatre history so this would work great. Of course they all wear masks, but that works for a superteam.
:thumbsup:
Karma
Jun 23rd, '05, 02:01 AM
Patriots (Captain America, Lady Liberty, Stars&Stripes, etc.)
Or in our modern world of global tolerance, cooperation and 'Coalitions of the Willing' how about a team made up of patriots from different, but allied, countries (or even one of non-allied countries, as an attempt at showing a united front (might even work if an alien invsion happens). There's a novel idea. ;-)
Same/similar powers (all speedster team, all brick team, all gadgeteers, all weapon masters, all robots)
I once had an all PA/Gadgeteer team, but then all the supers were PA/Gadgeteer, so I guess that doesn't count.
Red Knight
Jun 23rd, '05, 02:17 AM
In 4E, I ran a game based on the Punchinello adventure in "Heroic Adventures 2. He was going to kidnap a child star at a mall appearance and was foiled by Playtime (Kingdom of Heroes). Because Punchinello used toy based gadjets, I used any published (with changes regarding sex) characters with a "toy" theme and made them is underlings.
Punchinello (Picture from Enemies International, write up from Heroic Adventures 2) Due to his domineering towards women psych, all the toys must be female so he can boss them.
Frizbee (twin sister of Enemies 1 villian who was killed)
Yo-yo (crazy technician who stole original Yo-yo's armor- from "Heroic Adventures 1")
Skate Kate (direct from C.L.O.W.N.)
Marbles (dragged into this by Skate Kate)
Hopscotch (used the picture for Flip in Enemies for Hire minus the card/acrobatic martial artist)
Marionette (converted from Villians & Vigilantes- Punchinello's second in command)
I like this idea.... I might have to borrow it.
Now all I have to do is track down pictures and stats
moquif
Jun 23rd, '05, 05:29 AM
One thing you have to watch out for when you have a theme team are vilians who are particularlyeffective against that theme. An all gadget/powered armor/robot team wouldn't do well against the Anti-tech League (from 4th ed) who had EMP and other powers that were extra-effective against technology. Likewise what would an all-brick team do against a desolid or flying target? When making a theme, you have to be sure you keep your bases covered. Granted you couldn't have gadgets which affected minds or a magical robot, it's just a little harder to justify.
I had an idea for a sciences based team. "Physics" was a martial artist, "Biology" was a Beast Boy style metamorph, "E-M" (electromangatism) was your energy protector, "Astromony" had travel, enhanced perceptions, and strength abilities, "Q-M" (quantum mechanics) had the unusual powers like teleport and desolid, "Chemistry" had unusual attacks like knockout gas, acids, flash. "Psychology" was the team mentalist.
Red Knight
Jun 23rd, '05, 08:36 AM
It might seem really cliche'... but what about an Elemental Team?
I used to play the Legend of the Five Rings game and I designed elemental armors that enhanced an aspect of the wearer's base abilities.
You could create a team based on the five elements.
Earth
Water
Air
Fire
Spirit. (In L5R, this was called Void. The premise was the spirit as the binding force of the elements in each of us.)
Hawknight
Jun 23rd, '05, 08:47 PM
RED KNIGHT-You're welcome to it. I'll dig around and see if I can find the floppys (GASP!!) with the character background and pictures. Remember- all this was from 4E and needs to be updated.
Marketeer
Jun 24th, '05, 02:09 AM
It might seem really cliche'... but what about an Elemental Team?
I used to play the Legend of the Five Rings game and I designed elemental armors that enhanced an aspect of the wearer's base abilities.
You could create a team based on the five elements.
Earth
Water
Air
Fire
Spirit. (In L5R, this was called Void. The premise was the spirit as the binding force of the elements in each of us.)
You could also turn the Legend of the Five Rings (L5R) analogy on its head. In L5R, each of the five "Rings" represents both an elemental force and a philosophical truth You could have the same team of five, based upon the elements, but make them, say, "five enlightened souls":
"Fire" representing a force for change (say someone with a lot of Change Environment and/or Transforms).
"Air" representing an understanding of the subtle, instinctive nuances of life (high PRE, good social skills, and powers representing the ability to "read" the intentions, actions, and emotions of others).
"Earth" representing persistence, fortitude, and resolve (high EGO and CON, and Life Supports like Reduced need for Sleep and Food).
"Water" representing the ability to "flow" around problems, to find or create ways past obstacles (probably the highest Tactics skill of the bunch, maybe a VPP representing the ability to improvise around problems. Also, thematically, the one character most likely to have a disparate set of attacks that, between them, will always affect anybody, even if the attacks do minor damage on a per-hit basis).
"Void" representing the unique insights people have during moments of epiphanies, when you don't need to think while you act, because everything is clear (a precog makes sense, but so would someone with a huge number of Overall Skill Levels--Usable by Others).
Same 5 elements, but you get a totally different spin on the team, what they do, and why.
Red Knight
Jun 24th, '05, 02:23 AM
Very interesting....
I like the design...
Kirby
Jun 24th, '05, 11:26 AM
You could create a team based on the five elements.
Earth
Water
Air
Fire
Spirit. (In L5R, this was called Void. The premise was the spirit as the binding force of the elements in each of us.)
In Watchers of the Dragon (4E), Spirit was replaced with Steel, if you want to try that method.
In my previous gaming group, our GM had created a game where we created 75 point normals. He had also asked us some questions prior to this that were basically asking what type of character we'd like to play.
When it was game day, there were four players and the GM. We went with our dates to some college professor's house to have dinner and then a storm came up. We discovered that someone in our group (an NPC) had tricked us and they were hunting us to capture us (my character hid in a closest to protect the "hot chick" who ended up being a servant of the baddies). Anyway, we all woke up later and were strapped to the tables made of stone. It turned out we were being used as sacrifices for DEMON. Something went wrong with their summoning and we became/reamined free-willed instead of slaves to them. We were each now an elemental (mine being earth). We had to experiment with our characters until we figured everything out (which none of us quite did). It was still pretty fun. I do recall my character was the only one who couldn't fly, though I could teleport as long as I was touching the ground (the sfx was that I'd meld into the earth and reappear in a new body elsewhere) and that I had an 80 Strength. The game didn't last because it came right before we decided to do a "game purge" and limit each GM to three games to cycle through (at the time, we had four DM/GMs and maybe twenty games between us, and I was only running one or two then).
ShinDangaioh
Jun 25th, '05, 08:58 PM
I have seen a grouping of six elements.
Fire-Water-Earth-Wind-Wood-Metal
If you want to be preverse, you could pull what the TV series Monster Squad or the cartoon Drac Pak did. Take the classical Hollywood monsters and make them heroes.
Month based themes. April has water control(April showers). May has control over plants(May flowers). August-heat powers. March can create storms(In like a lamb out like a lion) June gets some insect powers(June bugs) and so on.
zaras
Jun 26th, '05, 02:11 AM
Not sure if its been mentioned or done before but i have been toying with the idea of using the seven deadly sins as a villan team.
st barbara
Jul 1st, '05, 04:52 PM
Not sure if its been mentioned or done before but i have been toying with the idea of using the seven deadly sins as a villan team.
Ohhh ! "St Barbara" wants to meet LUST ! Or if there is an opening in the "7 Deadly Sins" put "St B" down for that one !
Kirby
Jul 1st, '05, 08:42 PM
I now recall a vigilante NPC team called "The Verdict." Their members were Judge, Jury, & Executioner, with the latter being the leader.
Judge: A cop gone bad, killing criminals who were repeat offenders (murderers, sex offenders). The first one he was suspected of he killed the criminal and made it look like self-defense (though he was being investigated). The second and third (same day) he killed them while they were handcuffed. His involvement was obvious and he became wanted. He had a Judge Dredd type weapon and appearance.
Jury: Had 11 duplicates of himself, each about 150 points, I believe, maybe 200. Was a skilled normal pretty much.
Executioner: Went with the Grim Reaper theme. Had a false focus of a sickle and was permanently desolid, so his attacks all had to have "affects real world." He could also teleport the team for quick attacks and escapes.
I had a long story-line involved with them that wasn't able to come to an end. A "member of the jury" was supposed to accidentally kill the wife of a retired superhero (Cpt Atom level) and the Executioner had the ability to kill off all forms of Jury, as well as judge. (They had a strict "No innocents harmed" policy.) The special effect were the Jurors floating a hex above the ground with broken necks: Thus, a hung jury.
Red Knight
Jul 2nd, '05, 02:36 AM
That is a pretty cool idea...
I like the imagary and the complimentary powers.
Of course, now you have fired up my mind.... <grabs pencil and paper>
zornwil
Jul 19th, '05, 07:59 PM
Bored.
What can I do with myself?
Not that, that's illegal in my state, this is the bible belt after all....
:)
Ah, I Know, I'll pester fellow forum posters for ideas again. They LOVE that.
Ah, it's illegal, NOW we know why you pop in here!
(Hmmm, what's my excuse?)
I'm glad someone (Hermit) said the Metal Men.
As a subdivision of the arts in general, it'd be cool to have a film-obsessed super team, each character models himself after a famous director. Something like "Orson Welles" (towering intellect and towering, er, stature), "Martin Scorsese" (knowledge of mobsters, extraordinary intimidation), and "Ed Wood, Jr." (he's like Tin was to the Metal Men...).
Twilight
Jan 27th, '06, 11:22 PM
A bit of thread necromancy here.
I recently, with the help of a friend, thought up a superhero team with a flower theme. The team was led by Bird of Paradise, who had pheromonal powers and super charisma [aside from being hot naturally of course]. Her second in command was an uber prodigy, think Mr. Terrific, named Solidago.
Snapdragon had superstrength and Red Rose had psionics. Morning Glory was the final member and he had light powers.
Eosin
Jan 28th, '06, 02:00 AM
I ran a game closer to dark champions with capes. Anyway, there were several racist themed villain groups. The town just about collapsed under the tension of ethnic inspired violence. It took the players awhile to grok the whole thing but it went over well. Needless to say - you would have to be careful with that one and make sure that you give equal depiction of the ugliness.
Lollygagger
Jan 28th, '06, 07:15 AM
A team called "The Word", each member named after a different Bible verse (with powers that were appropriate to the verse). I got this from a comic, I think, but I can't remember which one.
Twilight
Jan 28th, '06, 07:35 AM
A team called "The Word", each member named after a different Bible verse (with powers that were appropriate to the verse). I got this from a comic, I think, but I can't remember which one.
I can tell you that one easily, it was Astro City: Confessions most likely. They had a team, one of my personal favourites actually, called the Crossbreed who were named after people from the Bible. One of my favourite parts of that story actually.
Lollygagger
Jan 28th, '06, 10:20 AM
I can tell you that one easily, it was Astro City: Confessions most likely. They had a team, one of my personal favourites actually, called the Crossbreed who were named after people from the Bible. One of my favourite parts of that story actually.
Now that you mention the Crossbreed, I remember them too, but the team I was referring to was literally named after bible verses. Like Luke 22:12 and Leviticus 8:57 or whatever.
Rage
Jan 28th, '06, 05:45 PM
You could also turn the Legend of the Five Rings (L5R) analogy on its head. In L5R, each of the five "Rings" represents both an elemental force and a philosophical truth You could have the same team of five, based upon the elements, but make them, say, "five enlightened souls":
"Fire" representing a force for change (say someone with a lot of Change Environment and/or Transforms).
"Air" representing an understanding of the subtle, instinctive nuances of life (high PRE, good social skills, and powers representing the ability to "read" the intentions, actions, and emotions of others).
"Earth" representing persistence, fortitude, and resolve (high EGO and CON, and Life Supports like Reduced need for Sleep and Food).
"Water" representing the ability to "flow" around problems, to find or create ways past obstacles (probably the highest Tactics skill of the bunch, maybe a VPP representing the ability to improvise around problems. Also, thematically, the one character most likely to have a disparate set of attacks that, between them, will always affect anybody, even if the attacks do minor damage on a per-hit basis).
"Void" representing the unique insights people have during moments of epiphanies, when you don't need to think while you act, because everything is clear (a precog makes sense, but so would someone with a huge number of Overall Skill Levels--Usable by Others).
Same 5 elements, but you get a totally different spin on the team, what they do, and why.
and when your powers combine?
Enforcer84
Jan 28th, '06, 06:32 PM
and when your powers combine?
you become Tom Cruise.
transmetahuman
Jan 28th, '06, 07:31 PM
Now that you mention the Crossbreed, I remember them too, but the team I was referring to was literally named after bible verses. Like Luke 22:12 and Leviticus 8:57 or whatever.
The Rapture, foes of the Elementals. http://www.internationalhero.co.uk/e/elementl.htm
Vanguard00
Jan 28th, '06, 11:10 PM
The Rapture, foes of the Elementals. http://www.internationalhero.co.uk/e/elementl.htm
With very cool--very dark and gruesome and ruthless, but cool--origins.
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