View Full Version : Parylitic Touch
Shike019
Jul 15th, '05, 10:16 AM
Hello all, I'm trying to build a paralyzing touch power. Here is what I have thus far.
Paralytic Touch: Entangle 6d6, 8 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (Duration 1 hour +1/2 hour per point by which character makes his skill roll) (+1/2) (262 Active Points); Timing Must Be Perfect (Attacker cannot miss a phase or a hit) (-1), Must Make A Special Sequence of Blows (3 blows) (-1/2), Must Make Very Accurate Blows Against Target (-3 OCV for placement) (-1/2), No Range (-1/2), Cannot Form Barriers (-1/4), Can be cured by Chinese Healing (-1/4), Requires A KS: Chinese Healing Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
The character is a martial artist with the some of the mystical powers attributed to mythical charcters.
Shike019
Jul 15th, '05, 10:30 AM
What I wanted was a power that has a duration. Such as it stops effecting the opponent after a certain amount of time, or wears off. Unfortunately I do not have the CU suppliment (I only have 5er and UMA). Any help in refining the power?
Shike019
Jul 15th, '05, 12:06 PM
The "must make a special sequence of blows" and "Blows must be very accurate (-3 OCV)" Are limitations directly out of UMA in reference to how difficult it is to set up the entangle (or dim mak "drain" ability). I also thought (i don't have my book at work with me) that the "Takes No damage From Attacks" was just that, it doesn't take damage from any influence, (the way my GM read it is that it doesn't take damage from outside atacks, but can be broken from within by STR). The UMA under the Aikido martial art has under "Special Abilities" a paralyzing attack built as an entangle with the "Takes no damage from attacks" limitation. (again I do not have the book with me) What I want is an ability that paralyzes the target that takes 3 sequential hits to set up. (According to UMA that is what those two limits are for).
Shike019
Jul 15th, '05, 12:14 PM
"(Hero System Fifth Edition Rule Book, page 109)
An Entangle with this Advantage is transparent to attacks, allowing attackers to damage the entangled character without damaging the Entangle itself."
Straight from Hero Designer v. 2.43
Flames
Jul 15th, '05, 12:24 PM
I would explore defining the paralytic touch as a no-range EGO attack that's dependent on landing a physical blow. You could do STUN damage that only affects the target for purposes of determining if the target is Stunned, since that's what you really want to do in game mechanics terms, right? A Stunned character is not going to do anything, and if you define it as continuous and uncontrolled, the character could just stay Stunned every round until it wears off or until Chinese Medicine is applied. I figure a 6d6 EGO attack would be powerful enough to keep a character with a CON of 20 or less pretty much unable to act, although a bad die roll would let the character mysteriously free to act for a round.
I tried this combination of effects, but I'm sure there's something nonsensical in there (and more limitations could probably be heaped upon it):
Paralytic Touch: Ego Attack 6d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1) (150 Active Points); No Range (-1/2), Restrainable (Requires the use of hands; -1/2), Inaccurate 1/2 OCV (difficulty striking pressure points; -1/4)
It's ridiculously expensive, though, at 67 points. Might fit into a Multipower okay, but the Active Points might be well over what the GM is allowing. Also, I haven't played or run a Hero System game in over ten years, so I'm a little rusty at defining powers, to say the least.
Shike019
Jul 15th, '05, 12:29 PM
Flames - That sounds interesting, I might try to build it that way, though i though someone who lost their STUN was unconscious. I may have misread that though. (of course I may have gotten that from my GM too)
Flames
Jul 15th, '05, 12:47 PM
Flames - That sounds interesting, I might try to build it that way, though i though someone who lost their STUN was unconscious. I may have misread that though. (of course I may have gotten that from my GM too)
Yes, that was the big, big limitation, and I totally spaced it. How much is the limitation "Does no actual STUN damage" worth, you think?
Shike019
Jul 15th, '05, 12:49 PM
I was referring to: "Timing Must Be Perfect (Attacker cannot miss a phase or a hit) (-1), Must Make A Special Sequence of Blows (3 blows) (-1/2)" when I said the above. They are really the same limitation. They are both saying you must hit someone 3 times and shouldn't miss. To me that is one limitation, not 2.
Again, I was taking my cues from the Ultimate Martial Artist as it discussed limitations for the Dim Mak technique. According to this resource they are two separate limitations, the Requires 3 blows, means the three blows must be made, not necessarily in subsiquent phases. The timing lim states that you HAVE to make the hits in three subsiquent phases, as in cant hit, dodge, hit, block, hit. (At least I believe that is the way it was described.)
As for the Takes no damage from attacks, I took it at the Takes no damage from "ALL" attacks with an invisible power SFX.
Shike019
Jul 15th, '05, 12:52 PM
Yes, that was the big, big limitation, and I totally spaced it. How much is the limitation "Does no actual STUN damage" worth, you think?
I have no clue. (I am actually new to the system) So that kind of judgement call would be very difficult for me to make.
(BTW - all of my arguments about the power are based on my understanding through reading the books)
Flames
Jul 15th, '05, 01:06 PM
I would call it a -1/2 limitation, since it would easily be followed by a knockout punch. I don't remember if a 0 END power can be made continuous.
Shike019
Jul 19th, '05, 02:21 PM
Here is a somewhat revised version, using continuing charges instead of uncontrolled.
Paralytic Touch: Entangle 6d6, 8 DEF, 8 Continuing Charges lasting 1 Hour each (+0), Cannot Be Escaped With Teleportation (+1/4), Works vs CON, not STR (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (245 Active Points); Timing Must Be Perfect (Attacker cannot miss a phase or a hit) (-1), Must Make A Special Sequence of Blows (3 blows) (-1/2), Must Make Very Accurate Blows Against Target (-3 OCV for placement) (-1/2), No Range (-1/2), Cannot Form Barriers (-1/4), Can be cured by Chinese Healing (-1/4), Requires A KS: Chinese Healing Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
PhilFleischmann
Jul 19th, '05, 06:08 PM
Paralytic Touch: Ego Attack 6d6 (Human class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1) (150 Active Points); No Range (-1/2), Restrainable (Requires the use of hands; -1/2), Inaccurate 1/2 OCV (difficulty striking pressure points; -1/4)
You might also try adding "Mental Power Based on CON" -1/2 IIRC, as it isn't really the mind, but the body that's being affected.
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