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View Full Version : Cheat Sheet Tab?? Poll.


GradonSilverton
Feb 15th, '03, 09:53 PM
Here's a question and an idea. One thing that my gaming group has been doing for years is creating cheat sheets for combat. These sheet automatically figure Columns for Max OCV/Min DCV and Min OCV/Max DCV for martial maneuvers. Also DC are printed with weaponry used with Maneuvers along with H-T-H and Standard Ranged to help in figuring out Strength and Weapon DC Mods. My thoughts are that I would greatly love a tab that allows me to view these figure as I'm creating so I can "One stop Shop" my power, damage, and defense level. Then when I print, This can print off on its own page so I have it ready when combat calls....

So what does everyone think? Sound like something the guys should try to incorporate? Hero Guys, can this be worked in?

RPMiller
Feb 15th, '03, 10:10 PM
While the idea is good. It's not going to happen. Dan is pretty adamant about what HD has and is going to have and it is very much by the book.
This is probably something that you would have to create in an Export Template to get what you want. Interestingly enough this is going to be true even if it was added as a tab. You don't print straight out of HD like you would say in Word. You have to export the character first and then print from that medium.
The other issue that you will run into will be the various tags you would have to have in the Character Template to begin with, and there in is the problem.

I for one would be interested in the sheet you are using however. Do you have that in electronic form that you could send to me or post?

GradonSilverton
Feb 15th, '03, 10:25 PM
I'll get the sheet out tomorrow sometime and clean it off and out it up. I'll put the link back here. Any specification on Format that youd like? Word, Acrobat, ect?

I've find that it is very useful. It makes combat go much, much faster. Most of the time we all put our levels in mainly Offense or Defense....rarely do we split it 2 to 1, ect. This way players have it infront of them and dont have to figure it up for their attacks...plus when they get attacked, all they have to do is look on the sheet, remember the maneuver, and remember if they went Offensive or Defensive, and have that DCV ready for me to crush...wait, uh, make that swing at :)

RPMiller
Feb 15th, '03, 11:15 PM
Originally posted by GradonSilverton
I'll get the sheet out tomorrow sometime and clean it off and out it up. I'll put the link back here. Any specification on Format that youd like? Word, Acrobat, ect?
Word or Excel would be preferred. Thanks!

GradonSilverton
Feb 17th, '03, 04:14 PM
Sorry Durnin, just realized I forgot to post the file for you... I'm out of town on work and will get it up for ya by Wednesday (assuming I dont get stranded via weather).

RPMiller
Feb 17th, '03, 06:51 PM
Originally posted by GradonSilverton
Sorry Durnin, just realized I forgot to post the file for you... I'm out of town on work and will get it up for ya by Wednesday (assuming I dont get stranded via weather). No prob. I'll keep an eye out for it. Thanks again!

GradonSilverton
Feb 17th, '03, 07:25 PM
Got someone to put it up for me...hopefully they got the right one up there are many versions I've put together...try this link...

http://webpages.charter.net/shawnawatkins/Hero%20Sheet/CV%20Cheet%20Sheet.xls

Let me know if this looks like what I said, If not, I'll try dialing into the house and finding it...

RPMiller
Feb 17th, '03, 07:47 PM
Originally posted by GradonSilverton
Got someone to put it up for me...hopefully they got the right one up there are many versions I've put together...try this link...

http://webpages.charter.net/shawnawatkins/Hero%20Sheet/CV%20Cheet%20Sheet.xls

Let me know if this looks like what I said, If not, I'll try dialing into the house and finding it... This appears to be what you were talking about: (I edited the extra lines)

Character: Player :
HTH Maneuver :Max OCVMin DCV Min OCVMax OCVDC/Damage
HTH Weap. Man. :Max OCVMin DCVMinOCVMax OCVDC/Damage
Ranged Attacks : Max OCVMin DCV Min OCVMax OCVDC/Damage

I'm assuming that is a typo on the second group? It should be Min OCV Max "D"CV right? Also, there isn't any auto-calculations correct? That is what you would want HD to create for you?

GradonSilverton
Feb 17th, '03, 08:20 PM
Yeah thats a typo.... Min OCV Max DCV is right....
In this sheet there isnt any auto calculations....we had been using XML for character creation and had a version that printed off a sheet.....This is a older version of the sheet. We figured it out once and had it for the character for every game as a "quick reference."

Yes this is ideally what I'd like to see HD do....

This helps in character designing as you can easily see what you will be throwing around (after all, combat is a very important part of the majority of games)....

It's easy to see that a Offensive Strike does X damage...but what if I buy a Weapon Element...what does that DC add to my Strength and MArtial Dc...whats my final Damage with the weapon????

As for the OCV DCV stuff, that self explanitory...

GM to himself: "I wish my 6 players would get their tales together and have their OCV and DCV's ready without 30 seconds of figuring!!!"

Player : "Man!! Having my OCV's and DCV's ready before combat sure does speed things up! There's less math for me to figure out on the fly and record keeping just got easier! Maybe we can get in more role playing tonight....even an extra combat!"

We've all found this to be very beneficiary...in fact, as people arrive for the game, 1 or 2 will seem to forget their cheat sheet, and you can see them ripping out some paper and figuring it out on scratch sheets prior to the game starting.

I see this as being as benefitial as a Combat, Speed, and DEX chart for a GM.... Except the players get benefit out of this one also.

RPMiller
Feb 17th, '03, 08:40 PM
Do you have an example character with a completed Cheat Sheet as well?
Dan is very open to creating new export tags if requested. There is a good possibility however that all the tags are there that we would need to work up an export template for this ourselves. If I could see the end result of a character and the associated cheat sheet I might be able to something up.
Preferrably I would like to see a character that had an entry in each of the areas of the cheat sheet.

Chaosliege
Feb 17th, '03, 11:41 PM
Any chance you could post that sheet in PDF format?

GradonSilverton
Feb 18th, '03, 02:03 PM
Durin, give me a day or 2 to get home and I'll get one out for you....

Chaosliege, same applies....give me a few and I'll post the basic version up on the sight ina pdf file.....

I'm really hoping we can get something incorporated....and am willing to do whatever work necessary to help...

RPMiller
Feb 18th, '03, 04:47 PM
Originally posted by GradonSilverton
Durin, give me a day or 2 to get home and I'll get one out for you....

Chaosliege, same applies....give me a few and I'll post the basic version up on the sight ina pdf file.....

I'm really hoping we can get something incorporated....and am willing to do whatever work necessary to help... You bet! I'll see what I can do as well.

GradonSilverton
Feb 19th, '03, 07:46 PM
Ye who have asked shall now recieve.....

Chaosliege : Here be your PDF version...didnt change over very well, as I said before the origional sheet was a XML version we were using, but you will get the idea and can form your own if we cant get them to put this in HD! !!Hint, Hint!!

PDF Cheet Sheet :
http://webpages.charter.net/shawnawatkins/Hero%20Sheet/CV%20Cheet%20Sheet.pdf

Durnin : Here are 2 files, the 1st is the current HD export into HTML...the second is a quick type up in the Excel version for the Cheet Sheet...hope this solidifies the idea. This character was probably the easiest I could use to show what I'm looking for with the OCV/DCV/and Damage (since he uses Martial Maneuvers with Killing weapons)....

Character :
http://webpages.charter.net/shawnawatkins/Hero%20Sheet/Gradon%20Silverton.htm.

Cheet Sheet :
http://webpages.charter.net/shawnawatkins/Hero%20Sheet/Gradon%20CV%20Cheet%20Sheet.htm

GOD help me I'm a freakin Moron!!! I just realized I've been spelling Cheat "CHEET"....you people are ALL laughing at me aren't you!!!

Oh well, I'll suffer if we can get it incorporated!!! After all, I've got 12 out of 15 votes for it to be included...never mind the 200 views to the post and those that have failed to vote. SHAME ON YOU ALL!!!!

RPMiller
Feb 20th, '03, 06:03 PM
I wasn't able to get to your character... the page isn't available. Could you post it here in the forum? Use the Hero Boards Export template, it works great!

GradonSilverton
Feb 20th, '03, 06:12 PM
Here ya go...I assume the other file is functional as the link just worked....

<font size=+1><b>Gradon Silverton</b></font>

Player: Andy Watkins

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>-1</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/8  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>3/6  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 51

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Time Channeling: </i></b>Clairsentience (Sight Group; Additional Sense Group: Hearing Group, Retrocognition) (50 Active Points); No Conscious Control (-2), Unconscious, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage -1 1/2), Precognition/Retrocognition Only (-1), Blackout (-1/2) [<b>Notes:</b> No Damage, Character goes Unconsious] </td><td valign="top" align="right">5</td></tr></table><b>Powers Cost:</b> 8

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike </td></tr><tr><td valign="top" align="right">3  </td><td>Takedown: 1/2 Phase, +1 OCV, +1 DCV, Weapon Strike; Target Falls </td></tr><tr><td valign="top" align="right">0  </td><td>Weapon Element : Witsathseya: Default Element </td></tr></table><b>Martial Arts Cost:</b> 24

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 11- </td></tr><tr><td valign="top" align="right">5  </td><td>Fast Draw 13- [<b>Notes:</b> Rek'ath] </td></tr><tr><td valign="top" align="right">3  </td><td>Fast Draw 12- [<b>Notes:</b> Witsathseya] </td></tr><tr><td valign="top" align="right">2  </td><td>KS 11- [<b>Notes:</b> Area : The Wilding] </td></tr><tr><td valign="top" align="right">2  </td><td>KS 11- [<b>Notes:</b> Witsathseya] </td></tr><tr><td valign="top" align="right">0  </td><td>Language: Seichan: Idiomatic, native accent (Literacy, Native)  </td></tr><tr><td valign="top" align="right">0  </td><td>Language: High Speech: Fluent Conversation (Everyman, Literacy)  </td></tr><tr><td valign="top" align="right">3  </td><td>PS 12- [<b>Notes:</b> Forester] </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 12- [<b>Notes:</b> T'amuu & Pack Animals] </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 11- </td></tr><tr><td valign="top" align="right">5  </td><td>Stealth 13- </td></tr><tr><td valign="top" align="right">2  </td><td>Survival 11- </td></tr><tr><td valign="top" align="right">5  </td><td>Tracking 12- </td></tr><tr><td valign="top" align="right">10  </td><td>Two-Weapon Fighting (HTH) [<b>Notes:</b> Witsathseya] </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Attack (HTH)  </td></tr><tr><td valign="top" align="right">1  </td><td>WF: Off Hand </td></tr><tr><td valign="top" align="right">1  </td><td>WF: Witsathseya </td></tr><tr><td valign="top" align="right">1  </td><td>WF: Rek'ath </td></tr><tr><td valign="top" align="right">4  </td><td>+2 vs. specific OCV modifier on a tight group of attacks [<b>Notes:</b> Range : Rek'ath] </td></tr><tr><td valign="top" align="right">3  </td><td>+2 vs. specific OCV modifier on a single attack [<b>Notes:</b> Called Shot : Rek'ath] </td></tr><tr><td valign="top" align="right">4  </td><td>+2 with any single attack [<b>Notes:</b> Rek'ath : OCV Only] </td></tr><tr><td valign="top" align="right">4  </td><td>+2 with any single attack [<b>Notes:</b> Witsathseya : OCV Only] </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr></table><b>Skills Cost: </b>83


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Bump Of Direction </td></tr><tr><td valign="top" align="right">3  </td><td>Lightsleep </td></tr></table><b>Talents Cost:</b> 6

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Studded Leather: </i></b>Armor (3 PD / 3 ED) (9 Active Points); Real Armor (-1/4) (added to Secondary Value) [<b>Notes:</b> 6,10,11,12,13,17,18] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Leather: </i></b>Armor (2 PD / 2 ED) (6 Active Points); Armor Weight (Half Mass; -1/2), Real Armor (-1/4) (not added to totals) [<b>Notes:</b> 7,8,9,14,15,16] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Rek'ath: </i></b>Killing Attack - Ranged 1d6 +1 (vs. PD) (20 Active Points); STR Minimum (6-14; -1/2), STR Min. Cannot Add/Subtract Damage (-1/2), Required Hands (Two-Handed; -1/2), Real Weapon (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Witsathseya : Blade: </i></b>Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. ED), Required Hands (One-Handed; +0), Does BODY (+1) (40 Active Points); STR Minimum (6-14; -1/2), Real Weapon (-1/4), No Knockback (-1/4) [<b>Notes:</b> DC 4] </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">14  </td><td><b><i>Witsathseya : Spike: </i></b>Killing Attack - Hand-To-Hand 1d6 -1 (plus STR) (vs. PD), Required Hands (One-Handed; +0), Penetrating (+1/2), Does BODY (+1) (25 Active Points); STR Minimum : 11 (6-14; -1/2), Real Weapon (-1/4) [<b>Notes:</b> DC 2 : +1 DCV] </td><td valign="top" align="right">2</td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>

<b>Total Character Cost:</b> 172

<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Seichan, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">15  </td><td>Dependent NPC: Nephew, New Ranger, Incompetent (-20 points or lower), 8- (Infrequently) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Despises Failure, Common, Strong </td></tr><tr><td valign="top" align="right">5  </td><td>Hunted: Rangers, As Powerful, 8- (Occasionally), Watching, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">10  </td><td>Enraged: Being Cut, Common, go 8-, recover 14- </td></tr></table>
<b>Disadvantage Points:</b> 50

<b>Base Points:</b> 100
<b>Experience Required:</b> 22
<b>Total Experience Available:</b> 24
<b>Experience Unspent:</b> 2

<b>Character is Intulectial Property of Shawn Watkins. Unliscensed use will not be tolerated. Send questions or request for use to shawnawatkins@charter.net</b>

RPMiller
Feb 20th, '03, 06:22 PM
Thanks! Yep. I was able to get the other one just fine. I'll see what I can do...

GradonSilverton
Feb 20th, '03, 06:32 PM
Het I'm trying to work it and lay the ground work....
http://www.herogames.com/forums/showthread.php?s=&threadid=572

:)

Although everything said in that post is absolutly true!