Grail Quest
Jul 18th, '05, 08:27 AM
I'm redoing, for my own house rules, modern projectiles.
So far, I have a looks-reasonable damage estimation guide where the amount of physical damage is estimated based on projectile weight and projectile muzzle velocity, as AP damage.
However, there is then the question of shells that contain an explosive charge, and I was wondering how to simulate that.
(a) For contemporary warheads, is this damage PD regardless of the SFX? E.g., If a shaped charge warhead uses a blast of molten liquid to punch through armor, is this still damage against PD?
And if so, would tank armor, for example, have lower ED than PD?
(b) What is the real world useful blast radius?
(c) What is a reasonable guideline for the explosives damage for a shell? The existing guidelines for "Explosives" on p487 don't account for bigger and smaller shells.
So far, I have a looks-reasonable damage estimation guide where the amount of physical damage is estimated based on projectile weight and projectile muzzle velocity, as AP damage.
However, there is then the question of shells that contain an explosive charge, and I was wondering how to simulate that.
(a) For contemporary warheads, is this damage PD regardless of the SFX? E.g., If a shaped charge warhead uses a blast of molten liquid to punch through armor, is this still damage against PD?
And if so, would tank armor, for example, have lower ED than PD?
(b) What is the real world useful blast radius?
(c) What is a reasonable guideline for the explosives damage for a shell? The existing guidelines for "Explosives" on p487 don't account for bigger and smaller shells.