Enforcer84
May 4th, '03, 10:09 AM
I was thinking last night about some odd little powers and rules for a high-powered Anime Martial Art/Spy adventure.
The BIG Guys:
for those Super Sized thugs who smile as the little guy hits them but still fall to skilled or similarly sized foes.
+5 PD not vs opponents with 15+ STR
+5 PD not vs opponents with 20+ STR
+5 PD not vs opponents with 25+ STR
9 points (-1, -1/2, and -1/4 respectively)
now your giant sumo wrestler can shrug off attacks by the Str 10 kung fu fighter even though most players will have damage levels near the campaign maximum, and your average heroes will have a tough time with him but your Strong Guy type can go toe to toe with him much easier.
Admitedly, this makes your heroes square off against their opposite number more often, but that's what happens in team books anyway
The BIG Guys:
for those Super Sized thugs who smile as the little guy hits them but still fall to skilled or similarly sized foes.
+5 PD not vs opponents with 15+ STR
+5 PD not vs opponents with 20+ STR
+5 PD not vs opponents with 25+ STR
9 points (-1, -1/2, and -1/4 respectively)
now your giant sumo wrestler can shrug off attacks by the Str 10 kung fu fighter even though most players will have damage levels near the campaign maximum, and your average heroes will have a tough time with him but your Strong Guy type can go toe to toe with him much easier.
Admitedly, this makes your heroes square off against their opposite number more often, but that's what happens in team books anyway