PDA

View Full Version : Profesor Murtie 2: Electro-Magnetic Boogie Boo!



steriaca
Aug 1st, '05, 08:49 AM
Basicly, the question is this. Profesor Murtie is still "alive". Exactly how? That is up to you.

Arkham
Aug 1st, '05, 09:04 AM
Who is Professor Murtie?

I know of a Professor Muerte, but not Murtie.
Having the 'dead' professor Muerte turn out to have been
actually just a clone would be classic...

But having the 'Muerte entity' turn out to be a spirit that
possesses people and uses their own fear to turn them into
the Professors Muerte would be the 'new classic'...

steriaca
Aug 1st, '05, 09:12 AM
Who is Professor Murtie?

I know of a Professor Muerte, but not Murtie.
Having the 'dead' professor Muerte turn out to have been
actually just a clone would be classic...

But having the 'Muerte entity' turn out to be a spirit that
possesses people and uses their own fear to turn them into
the Professors Muerte would be the 'new classic'...

Silly me and my mispelings. Yes, it is supose to be Muerte. And yes, I beleve I got a C in spanish class in high school.

As for the ideal of a posessing spirit, that sounds like a cool ideal. It is covered in the "nano probe" slot, and the "undead" spot. (Undead meaning any type of undead, not just a physical type).

TheQuestionMan
Aug 1st, '05, 09:24 AM
El Muerto Obscuro (The Dark Death) (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)
Player: NPC Villain

Val Char Cost
25 STR 15
26 DEX 48
30 CON 40
15 BODY 10
10 INT 0
14 EGO 8
20 PRE 10
10 COM 0

20 PD 5
20 ED 4
6 SPD 24
11 REC 0
60 END 0
45 STUN 2

9" RUN 0
4" SWIM 0
10" LEAP 0
Characteristics Cost: 166

Cost Power END
6 Accute Senses: +2 PER with All Sense Groups 0
10 Acrobatic Leaper: Superleap +5" (10" forward, 5" upward) (Accurate) 1
20 Armored Costume: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2) 0
10 Indominable Will: Mental Defense (13 points total) 0
5 Ki Armor: Lack of Weakness (-5) for Normal Defense 0
9 Mage Sight: Detect Detect: Magic 12- (Unusual Group), Range 0
62 Ninja Weapons: Variable Power Pool (Gadget Pool), 50 base + 12 control cost, (75 Active Points); VPP Can Only Be Changed Between Adventures (-1/2); all slots IAF - Minimum Focus Value Allowed (-1/2)
0 1) Ninjato: HKA 3d6+1 (5d6 w/STR) (50 Active Points); OAF (-1), Real Weapon (-1/4), No Knockback (-1/4) Real Cost: 20 5
0 2) Throwing Blades: RKA 2d6, Autofire (3 shots; +1/4) (37 Active Points); OAF (-1), Real Weapon (-1/4), No Knockback (-1/4), 6 Recoverable Charges (-1/4) Real Cost: 13 [6 rc]
7 One with the Silence: Invisibility to Hearing Group (10 Active Points); Requires Stealth Roll (-1/2) 1
12 Passive Shields: Missile Deflection (Bullets & Shrapnel) (15 Active Points); Will Not Work Against Heavy Missiles (-1/4) 0
10 Peerless Climber: Clinging (35 STR) (13 Active Points); Cannot Resist Knockback (-1/4) 0
5 Protected Senses: Sight Group Flash Defense (5 points) 0
5 Psychic Awareness: Mental Awareness 0
2 Stance: Knockback Resistance -1" 0
6 Swift: Running +3" (9" total) 1
2 Swims like a fish: Swimming +2" (4" total) 1
Powers Cost: 171

Cost Martial Arts Maneuver
Ninjutsu
12 1) +3 HTH Damage Class(es)
4 2) Atemi Punch: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND
4 3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
5 4) Breaking Throw: 0 Phase, -2 OCV, -2 DCV, HKA 1 1/2d6
4 5) Choke : 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND
4 6) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 7) Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike
4 8) Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1
4 9) Punch: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike
4 10) Reversal: var Phase, -1 OCV, -2 DCV, 40 STR to Escape; Grab Two Limbs
3 11) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 8d6 Strike; You Fall, Target Falls
5 12) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 50 STR to take weapon away
3 13) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 8d6 Strike; Target Falls
3 14) Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/5, Target Falls
Martial Arts Cost: 64

Cost Skill
5 +1 with Ninja Weapons
25 +5 with HTH Combat
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Contortionist 14-
3 Interrogation 13-
3 Linguist
1 1) Language: English (Basic Conversation)
3 2) Language: Japanese (Idiomatic, native accent) (4 Active Points)
3 3) Language: Native Language (Idiomatic, native accent) (4 Active Points)
3 Lockpicking 14-
3 Scholar
1 1) KS: Mist Viper Ninjutsu (2 Active Points) 11-
1 2) KS: Night Dragon Style (2 Active Points) 11-
1 3) KS: Ninjutsu (2 Active Points) 11-
1 4) KS: Shadow Mist Style (2 Active Points) 11-
1 5) KS: The Espionage World (2 Active Points) 11-
1 6) KS: The Martial Arts World (2 Active Points) 11-
1 7) KS: Toxicology (2 Active Points) 11-
3 Security Systems 11-
3 Shadowing 11-
7 Stealth 16-
3 Streetwise 13-
6 Survival (Temperate/Subtropical, Tropical, Urban) 11-
7 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Melee Weapons, Off Hand
Skills Cost: 97

Cost Perk
15 Vehicles & Bases
24 Contact: Columbian Mafia (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-
5 Contact (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-
Perks Cost: 44

Cost Talent
17 Danger Sense (self only, in combat, Function as a Sense) 11-
Talents Cost: 17


Val Disadvantages
10 DNPC: Family: 11- (Occasionally), Slightly Less Powerful than the PC
10 Distinctive Features: Style Limitation (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: Brand of the Cockroach: Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
15 Hunted by Green Dragon: 11- (Frequently), As Powerful, Harshly Punish
20 Hunted by Minions of Dr. Lirby Koo: 11- (Frequently), As Powerful, NCI, Harshly Punish
10 Psychological Limitation : Fear that Dr. Koo will get him Uncommon, Strong
20 Psychological Limitation: Loyalty to Professor Muerte Common, Total
15 Psychological Limitation: Paranoid Very Common, Moderate
10 Reputation: Traitor to Dr. Lirby Koo: , Frequently (11-)
15 Secret Identity: Marco Martiz: Frequently (11-), Major
10 Unluck: +2d6
10 Watched by Colombian Mafia: 11- (Frequently), As Powerful, NCI, Watching
Disadvantage Points: 150



Base Points: 200

Experience Required: 209

Total Experience Available: 211

Experience Unspent: 2

Total Character Cost: 559



Height: 1.88 m Hair: Brown
Weight: 105.00 kg Eyes: Brown
Appearance:
Personality:
Quote:
Background:
Powers/Tactics:
Campaign Use:





--------------------------------------------------------------------------------


Muerte's Toy Box (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player:

Val Char Cost
10 STR 0
10 DEX 0
10 CON 0
10 BODY 0
10 INT 0
10 EGO 0
10 PRE 0
10 COM 0

2 PD 0
2 ED 0
2 SPD 0
4 REC 0
20 END 0
20 STUN 0

6" RUN 0
2" SWIM 0
2" LEAP 0
Characteristics Cost: 0

Cost Power END
Professor Muerte's Toy Chest
23 1) Knockout Gass Pellets: EB 2d6, NND (LS: Self Contained Breathing; +1), Area Of Effect (3" Radius; +1), Continuous (+1) (40 Active Points); IAF (Concealed in Guantlet; -1/2), 4 Continuing Charges lasting 1 Minute each (-1/4) [4 cc]
10 2) Laser Drill: RKA 1d6, Penetrating (+1/2), Continuous (+1) (37 Active Points); OAF Bulky (-1 1/2), 2 Continuing Charges lasting 1 Minute each (-3/4), No Knockback (-1/4), Limited Range (5"; -1/4) [2 cc]
10 3) Electronic Countermeasures: Darkness to Sight, Hearing and Radio Groups 2" radius (30 Active Points); OAF Fragile (-1 1/4), 1 Continuing Charge lasting 20 Minutes (-1/2), Limited Effect Electronic Sensors (Video & Radio Based) (-1/4) [1 cc]
20 4) Modular Force Beam Enhancement: Armor Piercing (Provides more "Umph" for his Force Beam, Narrowing it and making it more Lethal; +1/2) for up to 80 Active Points of Force Beam MP Slot (40 Active Points); OAF (Large Modular Guantlet Accessorise connected to Backback Unit; -1) 4
21 5) Stealth Field: Invisibility to Sight and Hearing Groups and Radar , Costs END Only To Activate (Runs off of Armor power Supply; +1/4) (37 Active Points); IAF Fragile (Modular Belt Unit. Secure and out of the way.; -3/4) 3
15 6) Sword of Muerte: HKA 2d6+1 (3d6 w/STR) (35 Active Points); OAF (-1), No Knockback (-1/4) [Notes: An exquisitely crafted questionite Rapier with gilded basket hilt.] 3
Powers Cost: 99







Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Total Character Cost: 99



Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance:
Personality:
Quote:
Background:
Powers/Tactics:
Campaign Use:





--------------------------------------------------------------------------------


Professeur Muerte (right-click character name for HERO Designer file - note - do not save as "XML" document, save as any/all file types)

Player: NPC Mastervillan; Leader of the Doom Legion

Val Char Cost
20/45 STR 10
20/30 DEX 30
20/30 CON 20
20 BODY 20
25 INT 15
26 EGO 32
25/30 PRE 15
20 COM 5

10/35 PD 6
10/35 ED 6
6 SPD 10
22 REC 8
80 END 0
80 STUN 0

8" RUN 4
2" SWIM 0
4"/9" LEAP 0
Characteristics Cost: 181

Cost Power END
125 Weapons Array: Multipower, 125-point reserve
10u 1) Adjustable Blaster: EB 10d6, Variable Advantage (+1/2 Advantages; +1) (100 Active Points) 10
11u 2) Flashbang Bolts: Sight and Hearing Groups Flash 15d6, Reduced Endurance (0 END; +1/2) (112 Active Points) 0
12u 3) Force Cage I: Entangle 10d6, 10 DEF, Reduced Endurance (Half END; +1/4) (125 Active Points) 5
12u 4) Force Cage II : Entangle 7d6, 7 DEF, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (122 Active Points) 5
12u 5) Force-Beam: Energy Blast 16d6, Reduced Endurance (0 END; +1/2) (120 Active Points) 0
11u 6) Particle Cannon: Killing Attack - Ranged 5d6, Reduced Endurance (0 END; +1/2) (112 Active Points) 0
Amor Enhancements , all slots OIF (-1/2)
10 1) +10 CON (20 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
15 2) +10 DEX (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
13 3) +10 REC (20 Active Points); OIF (-1/2)
13 4) +2 SPD (20 Active Points); OIF (-1/2)
12 5) +25 STR (25 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 2
13 6) +40 END (20 Active Points); OIF (-1/2)
27 7) +40 STUN (40 Active Points); OIF (-1/2)
3 8) +5 PRE (5 Active Points); OIF (-1/2)
20 Anti Psionic Implant: Mental Defense (20 points total), Hardened (+1/4) (20 Active Points) 0
21 Armor Computer Systems: (Total: 32 Active Cost, 21 Real Cost) Absolute Range Sense (3 Active Points); OIF (-1/2) (Real Cost: 2) plus Absolute Time Sense (3 Active Points); OIF (-1/2) (Real Cost: 2) plus Bump Of Direction (3 Active Points); OIF (-1/2) (Real Cost: 2) plus Lightning Calculator (3 Active Points); OIF (-1/2) (Real Cost: 2) plus Universal Translator 14- (20 Active Points); OIF (-1/2) (Real Cost: 13) 0
45 Armor Jets: Flight 20", x4 Noncombat, Reduced Endurance (0 END; +1/2) (67 Active Points); OIF (-1/2) 0
57 Force Barrier Generator: Force Wall (15 PD/15 ED; 5" long and 2" tall) (85 Active Points); OIF (-1/2) 8
50 I have something for just such an occasion: VPP (Gadget Pool), 40 base + 10 control cost, (60 Active Points); VPP Powers Can Only Be Changed In Muerte's Laboratory (-1/2); all slots Focus (all powers bought through VPP must have at least -1/2 worth of this Limitation) (-1/2)
30 Life Support Systems: Life Support (Total) (Eating Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (45 Active Points); OIF (-1/2) 0
16 Muerte's Armor: (Total: 24 Active Cost, 16 Real Cost) Sight Group Flash Defense (10 points), Hardened (+1/4) (12 Active Points); OIF (-1/2) (Real Cost: 8) plus Hearing Group Flash Defense (10 points), Hardened (+1/4) (12 Active Points); OIF (-1/2) (Real Cost: 8) 0
7 Muerte's Armor: Lack Of Weakness (-10) for Normal Defense (10 Active Points); OIF (-1/2) 0
8 Muerte's Armor: Power Defense (10 points), Hardened (+1/4) (12 Active Points); OIF (-1/2) 0
63 Muerte's Armor: Armor (25 PD/25 ED), Hardened (+1/4) (94 Active Points); OIF (-1/2) 0
Sensor & Communications Suite, all slots OIF (-1/2)
2 1) Audio Perception System: Ultrasonic Perception (Hearing Group) (3 Active Points); OIF (-1/2) 0
6 2) Communications Suite: High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As Sight And Hearing Groups As Well As Radio Group [very common Sense] (-1/2), OIF (-1/2) 0
10 3) Radar System: Radar (Radio Group) (15 Active Points); OIF (-1/2) 0
10 4) Sonar System: Active Sonar (Hearing Group) (15 Active Points); OIF (-1/2) 0
3 5) Visual Sensor Systems: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
3 6) Visual Sensor Systems: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
Powers Cost: 650

Cost Skill
10 +1 Overall
20 +4 with Ranged Combat
3 Bureaucratics 14- (15-)
3 Computer Programming 14-
3 Cryptography 14-
3 Deduction 14-
3 Demolitions 14-
3 Electronics 14-
3 High Society 14- (15-)
3 Interrogation 14- (15-)
3 Inventor 14-
3 Linguist
2 1) Language: English (Completely Fluent) (3 Active Points)
2 2) Language: French (Completely Fluent) (3 Active Points)
2 3) Language: German (completely fluent) (3 Active Points)
3 4) Language: Italian (idiomatic) (4 Active Points)
3 5) Language: Portugese (idiomatic) (4 Active Points)
0 6) Language: Spanish (idiomatic) (4 Active Points)
3 Mechanics 14-
5 Navigation (Air, Land, Marine, Space) 14-
3 Oratory 14- (15-)
3 Paramedics 14-
3 Persuasion 14- (15-)
7 Power: Gadgeteering 16-
3 Scholar
2 1) KS: Art History (3 Active Points) 14-
2 2) KS: High Society (3 Active Points) 14-
2 3) KS: History (3 Active Points) 14-
2 4) KS: Literature (3 Active Points) 14-
2 5) KS: Military History (3 Active Points) 14-
2 6) KS: Music (3 Active Points) 14-
2 7) KS: Superheroes (3 Active Points) 14-
2 8) KS: Superpowers (3 Active Points) 14-
2 9) KS: Supervillains (3 Active Points) 14-
2 10) KS: The Espionage World (3 Active Points) 14-
2 11) KS: The Military/Mercenary/Terrorist World (3 Active Points) 14-
2 12) KS: The Superhuman World (3 Active Points) 14-
2 13) KS: World Politics (3 Active Points) 14-
3 Scientist
2 1) SS: Archaeology 14- (3 Active Points)
3 2) SS: Biochemistry 15- (4 Active Points)
2 3) SS: Biology 14- (3 Active Points)
3 4) SS: Chemistry 15- (4 Active Points)
2 5) SS: Computer Science 14- (3 Active Points)
2 6) SS: Electronic Engineering 14- (3 Active Points)
2 7) SS: Force Field Physics 14- (3 Active Points)
2 8) SS: Genetics 14- (3 Active Points)
2 9) SS: Mathematics 14- (3 Active Points)
2 10) SS: Medicine 14- (3 Active Points)
2 11) SS: Nuclear Physics 14- (3 Active Points)
2 12) SS: Pharmacology/Toxicology 14- (3 Active Points)
2 13) SS: Physics 14- (3 Active Points)
2 14) SS: Robotics 14- (3 Active Points)
3 Security Systems 14-
9 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes, Submarines
3 Tactics 14-
3 Traveler
1 1) AK: Central America (2 Active Points) 11-
1 2) AK: Portugal (2 Active Points) 11-
1 3) AK: South America (2 Active Points) 11-
1 4) AK: Spain (2 Active Points) 11-
1 5) AK: The United States (2 Active Points) 11-
1 6) CK: Buenos Aires (2 Active Points) 11-
1 7) CK: London (2 Active Points) 11-
1 8) CK: New York City (2 Active Points) 11-
9 Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 14-
Skills Cost: 193

Cost Perk
40 Hidden Base
10 Money: Wealthy
45 Followers: Milita
35 Followers: Elite Leaders
9 Reputation : Insane Villain; Back from the Dead (A large group) , 14-, +3/+3d6
7 Fringe Benefit: International Driver's License, Membership: Leader of the Doom Legion, Passport
Perks Cost: 146

Cost Talent
5 Resistance: 5 points
3 Lightsleep
Talents Cost: 8


Val Disadvantages
10 Hunted: Eurostar 8- (As Pow, Harshly Punish)
20 Hunted: The New Victories 11- (Frequently), As Powerful, NCI, Capture
25 Hunted: UNTIL 11- (Frequently) (Mo Pow, NCI, Capture)
20 Psychological Limitation: Casual Killer Very Common, Strong
20 Psychological Limitation: Megalomania (Common, Total)
15 Psychological Limitation: Plays at Nobility (Common, Strong)
15 Reputation: Disposed Leader of Terror Incorporated; Murderer and Lunatic, 11- (Extreme)
10 Rivalry: Professional (Fiacho; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret Identity: Hernan Cortez II Frequently (11-), Major
Disadvantage Points: 150



Base Points: 200

Experience Required: 828

Total Experience Available: 818

Experience Unspent: 0

Total Character Cost: 1178



Height: 1.86 m Hair: Black
Weight: 90.00 kg Eyes: Brown
Appearance: A roguishly handsome man with dark hair and eyes. He dresses impeccably and carries himself with an aristocratic air. The Armor is black with red spikes and a black cloak lined in crimson. His guantlets, boots, and belt are gold, and the face plate appears to be a white skull. The cloak is held by two red skulls at his collar.
Personality: Well, he wants to rule the world. Beyond that he's pretty charming. For some reason, the clone of Professeur Muerte is far saner than the original. He is building slowly, trying to attract followers without attracting unwanted attention from the law. Although personally more powerful than he was before, his organization is quite vulnerable. Muerte is willing to wait it out and use subtle methods to achieve his goals. However, one doesn't conquer the world while it's looking the other way. He knows that he needs to start somewhere small and work out. He has his eye on Brazil. The beaches are lovely.
Quote:"Solitaire, my dear, don't say such crude things. I was hoping we could make the last moments of your life on earth...magical."
Background: home base of Terror Incorporated. They stopped abruptly as a well-dressed man of Spanish decent stood in front of a cave wall.
“Muerte Code Omega, Alpha, Genesis.” He spoke in a cultured, casual voice. A hiss answered back and a section of the wall fell to the floor to reveal an elevator behind it. The man stepped through the portal and spoke again, “Take me down, Thanatos.”
The elevator hummed to a start and lowered itself slowly into the depths of the earth.
“Lights,” The man said as he stepped into the gloom. The room responded by glowing softly as to not blind him by the change in light intensity, and then slowly brightened to normal daylight.
The man looked at the room; it was just as he had pictured it. It was odd not having seen it before with his own eyes but knowing it so intimately in his soul. He sat in a plush chair and commanded Thanatos, the computer to collect data on what had happened since August 7th, 2002.
Hernan Cortez is a handsome man. His face has sharp features, piercing brown eyes, and long, straight, brown hair. He has a tan complexion and an easy, almost predatory grace in his movements. His taste in clothing is expensive, tailored, silk suits.
He looks very good for a twice burned corpse.
“Master, the data has been uploaded, would you like me to read it too you?” The computer asks.
“No, that will be unnecessary.” Cortez says with a wave of his hand. He sits down and begins to poor over the printouts.

“It would appear my dear Fiona has taken up shop elsewhere.” He mused. “Thanatos, what about Giganto?”
“Subject: Giganto has been seen in the service of the Golden Emperor.”
“The Who?”
“Golden Emperor, self styled king of South and Central America.”
“Well, I can’t have that; now can I? I’ve no use for a King.” Cortez looked at the picture of the brutish Giganto. “Still, he served me loyally when no one else would. Perhaps he has earned his freedom.”
“We'll let him stay where he is and see if this “Golden Emperor” turns out to be much of a problem.

“ARGENT, here; what is your account number?” The voice on the secured satellite line said.
“M-34576-3x” Cortez replied.
“Professeur Muerte?” The voice paused nervously. There was conversation on the other end. Then a different voice took the line, “Account Number, please.”
“M-34576-3x” Cortez repeated.
“I need the rest of the code; who is this?”
“Muerte Omega, Alpha Genesis.”
“Okay. Confirmed. Welcome back to the world of the living Professor.”
“Thank you; sorry to be such trouble,” Cortez said sardonically.
“I need a new base of operations and some gear for a small cadre of agents.”
“Not a problem; what’s the time frame?”
“Patience was never my strong suit. I am working on it. I do not have a deadline at this time.”
“Design? Location?”
“Thanatos is sending them to you now.” Cortez waited patiently.
“Okay, as to payment. It would appear as if your account with us has been…uhm, Terminated.” The voice took on a nervous edge.
“I expected as much; the price we pay when we die. Thanatos will give you the account number of a bank in Columbia; use the money there to fund the project. And see about setting me up with a new account.”
“At once, sir. Anything else we can do for you today?”
“No, thank you for your time.”
“Thanks for choosing ARGENT, sir.”

The new base was far more comfortable than the last one. The laboratory suite was perfect for his expanded scientific background. He was itching to get at the workshop as well.
“Thanatos; please have the servo-drones prep the workshop for my new project. Have the Mark III armor ready for assembly.”
“At once, Master.”

I can’t believe that I chose to where purple, black, and white, Cortez thought to himself, I must have been more affected by madness than they say.
He looked at himself in the many mirrors of his master suite; the new armor was impressive. He had kept the skull motive for the face plate, and the cloak, they were dynamic. The armor was glossy black with dark metallic red spikes, while the gauntlets, boots, and belt were gold.
“This is the garb fit for a king of the world,” Professeur Muerte’s voice, altered by the armor’s faceplate, reverberated through the room ominously.

Scorpia and Fiacho were sparring in their hidden lair, somewhere in the Swiss Alps, trading feints and glancing blows. Then the monitor blinked on.
“I have returned.” The voice said simply.
Scorpia’s face went white; she spun on the monitor and stared open-mouthed at the face of her former leader. The man she had killed.
“We shall be in touch.” Muerte said with a chuckle, and then the monitor went blank.
Powers/Tactics: Although not on the level of Telios, Empress, or the late Dr. Destroyer, Muerte is a genius. He has studied various sciences and travelled extensively in his short life. He has the skills of the original Muerte at his disposal as well. His armor is an improved version of the original armor Destroyer built for him. It is based on force fields, and gives him tremendous defenses. He can shape the force fields to become offensive and defensive tools. He has also added a few non-Force Field based weapons, namely the powerful Particle Beam and the versitile Adjustable Blaster. He plays to win and whatever works, works.
Campaign Use: One of the wannabe world conquerers struggling to fill the void left by the death of Doctor Destroyer.





--------------------------------------------------------------------------------

Mister E
Aug 1st, '05, 10:45 AM
I prefer to leave the origin ambiguous. that way when the character comes back you don't know what he's all about. Is he healed, a clone, a vengeful spirit, etc. You just don't know. Mystery is the key to success in the comics, right up to the point where they tell you everything and it makes no sense. :)I totally agree, but there's no reason the GM can't have a good idea of what's behind the mystery. True?

Enforcer84
Aug 1st, '05, 11:09 AM
Since I made the Clone above, I went with "Clone" option :D

Mister E
Aug 1st, '05, 11:27 AM
No, none at all. But sometimes it's fun for the GM to not know too. I've had several villains who have been altered during play due to changing my mind over time. I guess I'm not really big on the carved in stone aspects some gamers enjoy. :)Yeah... I like changing things around due to player preconceptions, too.

ZootSoot
Aug 1st, '05, 12:11 PM
The coolest I dea I ever saw on these boards was that Doctor Destroyer is dead and the guy calling himself Doctor Destroyer now was Professor Muerte who faked his own death and claimed the legacy of his idol as his own.

Mister E
Aug 1st, '05, 02:01 PM
Yeah, that's not a bad idea. I prefer a slight modification to the idea that has Menton choose someone and mentally transformed them into Dr. Destroyer in order to draw attention away from his own world conqueroring plans.Oooo... that's good!:eg:

Lord Liaden
Aug 1st, '05, 03:22 PM
Some discussion with Hermit and levi here on the boards regarding the "undead" option led to my proposing this re-origin story:

Takofanes determines that one of his ancient sites of occult power has survived as an island in the Pacific off the coast of South America. Travelling there he is incensed to find that the ruins and artifacts he sought have been pulverized by construction of modern buildings and technology, although these have been mysteriously abandoned. A scrying spell reveals the island's recent past as a base for Terror Incorporated, until the betrayal and murder of Professor Muerte. Intrigued by the prospect of creating a loyal minion adept in this new sorcery called "technology", Takofanes locates the watery resting place of Muerte's body. Snaring a conveniently passing cruise ship, Takofanes performs the necessary ritual sacrifices to raise Hernan Cortez to unlife. His armor, partially melted when Feurmacher and Scorpia dumped his body into the sea, remains fused with the flesh of Cortez's animated corpse.

Now truly "Professor Muerte," the man who wanted to rule the world is slave to an even more terrible would-be tyrant. He exists as a twisted mockery of his former self, acting at the whim of the Archlich. Takofanes does not always require his services, however, and enough of the man Cortez was remains that his cold heart burns with the desire for revenge against his betrayers.

(A little melodramatic, but I think it works.) ;)

assault
Aug 1st, '05, 04:25 PM
Ironically, the story of his death was interesting enough to ensure that he's still alive! That is, it changed him from being rather pedestrian to genuinely useful.

Basically, then, and these details would be subject to arbitrary change if I was actually running the storyline, the whole situation is a scam on Dr Destroyer's part to wreak vengeance on Menton and Mentalla, and eliminate Fiacho in passing. While Muerte pretty much defines "expendable" on Destroyer's part, Destroyer hasn't finished with him yet. So, somehow, Muerte's brain (or at least personality) has survived.

It's quite possible that his brain/personality is currently inhabiting Giganto's body, but when the time is right, he will get a new body of his own. At least for as long as he is useful to Destroyer...

Sketchpad
Aug 1st, '05, 04:55 PM
Personally, I use the good Professor as a former pawn of Dr. Destroyer but, when he formed Terror, Inc, he also rebelled. Knowing that his time was limited, he took certain precautions for when his time was up ... which, when he was betrayed by members of his team, he activated.
Removing his brain from the withered husk that had been his body, loyal scientists placed his brain into a new, armored body. Now working from the shadows, Professor Murete has been rebuilding Terror Inc, starting with Giganto and Pantera, as well as focusing on some others that seem to have disappeared ... in time, he will have his revenge on his former master ... as well as those that tried to kill him.

assault
Aug 1st, '05, 05:07 PM
Look, could people actually take the time to learn to spell his name...

It's not that hard.

Hermit
Aug 1st, '05, 05:09 PM
I'm a sucker for legacies, so while any number of these ideas are good ones, I think my favorite is probably a son or daughter taking over. Perhaps some bastard child the Professor never accepted in life.

Tech
Aug 3rd, '05, 04:57 AM
I picked OTHER. The Professor is the same ol' professor because I'm not using the new version(s) of Eurostar; Terror Inc is still around in my GM'ing.