Celtic Cowboy
May 5th, '03, 10:40 AM
Am planning on running some sample combats for my groups that is FINALLY developing enough of an interest in the genre to try some super hero games. We've already dinked with M&M somewhat - my idea was to do a quick convert on their M&M character ideas into HERO 5th - then run some mock combats in each and see what they think of each.
For the most part this is simple, except for the Powered Armor characters one ability. He want's his armor to be able to do it's own thing when he is not armored up - so he can do the Stark standing next to Iron Man type of thing.
In M&M we wrote this up as the armor just being a sidekick of the character with data link thrown in so he can communicate of short distances. Pretty cheap point wise, armor is not as effective on it's own as it is when he's inside.
Any ideas on how to pull this one off in HERO without throwing a huge amount of character points into it? Even if the concept has to be tweaked with the AI and data link ideas.
For the most part this is simple, except for the Powered Armor characters one ability. He want's his armor to be able to do it's own thing when he is not armored up - so he can do the Stark standing next to Iron Man type of thing.
In M&M we wrote this up as the armor just being a sidekick of the character with data link thrown in so he can communicate of short distances. Pretty cheap point wise, armor is not as effective on it's own as it is when he's inside.
Any ideas on how to pull this one off in HERO without throwing a huge amount of character points into it? Even if the concept has to be tweaked with the AI and data link ideas.