Dr Rotwang!
Aug 8th, '05, 03:41 PM
I built a character the other day who has a lot of unusual disadvantages, and it got me to thinking: there aren't any disadvantages that decrease your die rolls.
Uh...okay, here's an example. Say I want my character to be quite nimble, so I give him a high Dex. However, he's had a curse placed upon him -- he can never catch something that's been thrown at him. (This is an example only, just for illustration.) The idea is that his Dex roll would be penalized if he's trying to catch a ball that someone threw at him.
I'm not sure how to model that.
Again, the point is not to give a character the inability to play Frisbee; it's to model a Disadvantage which penalizes a roll in some way.
Anyone else butt heads with this yet?
Uh...okay, here's an example. Say I want my character to be quite nimble, so I give him a high Dex. However, he's had a curse placed upon him -- he can never catch something that's been thrown at him. (This is an example only, just for illustration.) The idea is that his Dex roll would be penalized if he's trying to catch a ball that someone threw at him.
I'm not sure how to model that.
Again, the point is not to give a character the inability to play Frisbee; it's to model a Disadvantage which penalizes a roll in some way.
Anyone else butt heads with this yet?