View Full Version : What do you think of my first character?
orinmoon
Aug 16th, '05, 07:12 AM
I loosely based him on Daredevil and partly on Nightwing but with amazing equipment, both mystic and modern-day. His name is Challanger and he fights crime even though he's blind. His origin is that an accident involving a near-deadly new form of nerve gas blinded him from an early age and granted him the power to see via echolocational waves, producing temporary images of an object or creature when it makes a sound. After saving the life of an old man who was about to be crushed by a tanker he is taken to the man's abode and discovers this citizen is no regular citizen, but a decendant of the mythical sprite Echo. The old man, named Sirus Hope, gives my hero, Jaren Smith, a magical blindfold that allows him to see echovision, a form of infrared vision, but blue. He is then trained by the old man in the ways of numerous fighting styles, acrobatics and even spiritually guided by mystic training to perform some superhuman abilities such as super jump, limited super speed, regeneration, weakness identification and more. His two main weapons are lightweight, steel combat rods that can be thrown and have no added friction allowing them to fly straight at the target. Two repulsor pads in this gauntlets allow him to retrieve them through magnetics. Ok, I have no picture, but do you think its a good idea?
starblaze
Aug 16th, '05, 07:16 AM
I loosely based him on Daredevil and partly on Nightwing but with amazing equipment, both mystic and modern-day. His name is Challanger and he fights crime even though he's blind. His origin is that an accident involving a near-deadly new form of nerve gas blinded him from an early age and granted him the power to see via echolocational waves, producing temporary images of an object or creature when it makes a sound. After saving the life of an old man who was about to be crushed by a tanker he is taken to the man's abode and discovers this citizen is no regular citizen, but a decendant of the mythical sprite Echo. The old man, named Sirus Hope, gives my hero, Jaren Smith, a magical blindfold that allows him to see echovision, a form of infrared vision, but blue. He is then trained by the old man in the ways of numerous fighting styles, acrobatics and even spiritually guided by mystic training to perform some superhuman abilities such as super jump, limited super speed, regeneration, weakness identification and more. His two main weapons are lightweight, steel combat rods that can be thrown and have no added friction allowing them to fly straight at the target. Two repulsor pads in this gauntlets allow him to retrieve them through magnetics. Ok, I have no picture, but do you think its a good idea?
It sounds about as plausible as any other superhero origin. Could we maybe see a write-up.
assault
Aug 16th, '05, 11:10 AM
I loosely based him on Daredevil and partly on Nightwing but with amazing equipment, both mystic and modern-day.
...
Ok, I have no picture, but do you think its a good idea?
Not being bulletproof is a fatal error in a first character. Literally, for the character. For you, it cuts down on your margin for error.
Hmm... I just remembered _my_ first character. I'm too embarrassed to tell you about him. :)
OK, maybe not. It was 1982, I was young, somebody else "helped" me with the design and the GM didn't veto it, so it was his fault. The supervillain my character hit in the first fight discovered that Drains and Transfers can be very nasty. Oops.
Generally speaking, I personally don't recommend Batpeople as "first characters". They are relatively difficult to play, and there are lots of mistakes you can make while designing them.
But if you want, post a draft, and we can help you tune it. Learning to play it will be your problem.
Chuckg
Aug 16th, '05, 11:38 AM
The best 'first character' type, in my opinion, is a brick. The "learning curve" with a brick generally doesn't involve character death, unless your defenses are below typical brick range or the DM is throwing you up against 30d6 Energy Blasts. (The learning curve /does/ involve getting KO'ed a lot if you don't know how to fight, but the whole point is to discover via painful experience how /not/ to keep leading with your chin, hence "learning curve").
You also aren't having to deal with a range of complex (and in some cases, confusing to the inexperienced) attack options -- you're a brick. You punch bad guys. You put bad guys in grappling holds. You pick up large objects and hit larger objects with them. For really agile bad guys, you pick up large objects and swing them around as an area-effect attack. For bad guys out of melee range, you either leap over or throw large objects at them.
Just don't throw anything /too/ large, or fail to pull your punch when hitting a soft target -- accidental supervillain deaths are very embarassing. :)
Courynn
Aug 16th, '05, 06:57 PM
As is killing a well loved NPC super ,and the only other super in the city that trusts your group, when you are causing a distraction at a press confernce so you can spirit the Mayor away and save his life.
Roy_The_Ruthles
Aug 16th, '05, 07:05 PM
i suggest 3-4 PD of armored costume, makes it much easier to survive small errors. other than that, not too bad.
seems pretty good, but i'm not a champions expert
gojira
Aug 16th, '05, 07:50 PM
Good write up, now we need to see a character sheet!
The others have good points, make sure that this guy lives through his first encounter. Acrobatics, high DEX, lots of overall skill levels, combat luck, and some kevlar in his costume would all be a good idea. Don't forget to Dive For Cover a lot.
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