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Sean Waters
Aug 17th, '05, 03:55 PM
I've looked at the rules for adding damage to advantaged HAs.

It is clear when adding damage with strength that you can double the base HA damage and retain the advantages.

When adding damage with Martial Arts and damage classes, I find myself confused (not an unusual circumstance :))

5ER p 407 at the bottom says MA maneuvres add to damage at the same rate as if there were no advantage, but does not specify any upper limit to the amount that can add.

Take for example a 2d6HA with armour piercing.

Use that with a martial strike and it beceomes a 4d6HA with armour piercing, right?

If you have (say) +2DCs with martial arts does that then become a 6d6HA with armour piercing, or does it max out at 4d6 if you want to retain the advantage?

Thank you.

Steve Long
Aug 19th, '05, 04:12 AM
You take the full Martial Arts damage and add the HA damage to it; in your example, the attack would do 6d6 AP damage.