TheQuestionMan
Aug 23rd, '05, 12:57 PM
Greeting Herophiles, I need you input, advice, criticisms, and adulation for my new Character in my campaign "CHAMPIONS OF VANCOVUER".
Basic Background: He is a Latent Mutant Telekinetic who aquires a Power Activator and Amplifier. He learns to use his powers quickly and soon becomes the city's newest Superhero. He has several well publized battles and rescues along with several incidents of rough Street Justice.
1. The "TELEKINETIC TRICKS" Variable Power Pool is flexable, but is it too munchie?
2. Are his Characteristics too High?
3. What should the FOCI be?
Val CHA Cost Roll Notes
15 STR 5 12- Lift 100 kg; 3d6 HTH Damage
23 DEX 39 14- OCV: 8/DCV: 8
25 CON 30 14-
15 BODY 10 12-
18 INT 8 14- PER Roll 13-
18 EGO 16 14- ECV: 6
15 PRE 5 12- PRE Attack: 3d6
10 COM 0 11-
8 PD 5 Total: 20 PD ( 12 rPD)
8 ED 3 Total: 20 ED ( 12 rED)
4 SPD 7 Phases: 3, 6 ,9 , 12.
8 REC 0
50 END 0
40 STUN 5
Total Characteristics Cost: 148pts.
Movement: Running: 6"/12"
Swimming: 3"/6"
Leaping: 3"v/1.5"h
Flight: 30"/60"
Cost Powers & Skills END/Roll
20 Elemental Control: Telekinetic Powers, OIF (Activator Collar, -1/2).
20 Flight 30", x2 NCM. 0
20 Force Field +12 rDEF, Protects Carried Objects (Adder), 0 END (+1/2),
Hardened (+1/4).
77 Telekinetic Tricks; Variable Power Pool, 60pts base + 17pts control cost
(77 Active Points); Only Telekinetic Powers (-1/4), OIF (… , -1/2 )
Martial Arts: Telekinesis Combat Techniques
Maneuver OCV DCV Effect/Damage
3 Regular & Optional Combat Maneuvers
3 Regular & Optional Combat Maneuvers
3 Regular & Optional Combat Maneuvers
Powers: 146pts.
Total: 294pts.
Perks:
6 Reputation: Relentless Mutant Telekinetic Vigilante/Superhero +2/+2d6,
A Large Group, 14-
Talents:
50 Unspent Points
Skills:
0 Acting 8-
0 AK: Home Area 8-
0 Climbing 8-
? Combat Skill Levels +? w/Telekinetic Powers
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English, (native), Literate
0 Paramedic 8-
? Penalty Skills Levels +? vs. Range Penalties w/Telekinetic Powers
0 Persuasion 8-
0 PS: <skill> 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicle
Total Powers & Skills Cost: 350pts.
Total Character Cost: 350pts.
100+ Disadvantages
10 Distinctive Features: Golden Aura (Easily Concealable, Always Noticed)
10 Distinctive Features: Mutant (Not Concealable, Always Noticed, Detectable Only
with Unusual Senses)
15 Enraged: When Innocent Harmed (Uncommon, Go 11-, Rec 11-)
20 Hunted: Institute of Human Advancement/Anti Supers (Mo Pow, 11-, Capture or Kill)
15 Hunted: VIPER (Mo Pow, 8-, Capture & Enslave)
10 Hunted: Law Enforcement Agencies (As Pow, NCI, 11-, Watched)
15 Psychological Limitation: Seeks Justice, Not Law (Common, Strong)
10 Psychological Limitation: Kill Only to Protect Innocents (Uncommon, Total)
10 Psychological Limitation: Fears losing the (Foci) "Activator Collar"
(Uncommon, Total)
10 Reputation: Relentless Mutant Telekinetic Vigilante/Superhero, 11- (+2/+2d6)
15 Social Limitation: Secret ID (Wulfgang "Wolf" Carlsson) (Frequently, Major)
10 Vulnerability: x2 BODY from No Knockback Attacks (Uncommon)
10 Vulnerability: x2 STUN from No Knockback Attacks (Uncommon)
Experience: 0pts.
Total Disadvantage Points: 150pts.
Background/History:
Personality/Motivation:
Quote:
Powers/Tactics:
Appearance:
Designer's Notes:
(Created by TQM, character sheet created by Michael Surbrook & Modified by TQM)
Thanks
QM
Basic Background: He is a Latent Mutant Telekinetic who aquires a Power Activator and Amplifier. He learns to use his powers quickly and soon becomes the city's newest Superhero. He has several well publized battles and rescues along with several incidents of rough Street Justice.
1. The "TELEKINETIC TRICKS" Variable Power Pool is flexable, but is it too munchie?
2. Are his Characteristics too High?
3. What should the FOCI be?
Val CHA Cost Roll Notes
15 STR 5 12- Lift 100 kg; 3d6 HTH Damage
23 DEX 39 14- OCV: 8/DCV: 8
25 CON 30 14-
15 BODY 10 12-
18 INT 8 14- PER Roll 13-
18 EGO 16 14- ECV: 6
15 PRE 5 12- PRE Attack: 3d6
10 COM 0 11-
8 PD 5 Total: 20 PD ( 12 rPD)
8 ED 3 Total: 20 ED ( 12 rED)
4 SPD 7 Phases: 3, 6 ,9 , 12.
8 REC 0
50 END 0
40 STUN 5
Total Characteristics Cost: 148pts.
Movement: Running: 6"/12"
Swimming: 3"/6"
Leaping: 3"v/1.5"h
Flight: 30"/60"
Cost Powers & Skills END/Roll
20 Elemental Control: Telekinetic Powers, OIF (Activator Collar, -1/2).
20 Flight 30", x2 NCM. 0
20 Force Field +12 rDEF, Protects Carried Objects (Adder), 0 END (+1/2),
Hardened (+1/4).
77 Telekinetic Tricks; Variable Power Pool, 60pts base + 17pts control cost
(77 Active Points); Only Telekinetic Powers (-1/4), OIF (… , -1/2 )
Martial Arts: Telekinesis Combat Techniques
Maneuver OCV DCV Effect/Damage
3 Regular & Optional Combat Maneuvers
3 Regular & Optional Combat Maneuvers
3 Regular & Optional Combat Maneuvers
Powers: 146pts.
Total: 294pts.
Perks:
6 Reputation: Relentless Mutant Telekinetic Vigilante/Superhero +2/+2d6,
A Large Group, 14-
Talents:
50 Unspent Points
Skills:
0 Acting 8-
0 AK: Home Area 8-
0 Climbing 8-
? Combat Skill Levels +? w/Telekinetic Powers
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English, (native), Literate
0 Paramedic 8-
? Penalty Skills Levels +? vs. Range Penalties w/Telekinetic Powers
0 Persuasion 8-
0 PS: <skill> 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Small Motorized Ground Vehicle
Total Powers & Skills Cost: 350pts.
Total Character Cost: 350pts.
100+ Disadvantages
10 Distinctive Features: Golden Aura (Easily Concealable, Always Noticed)
10 Distinctive Features: Mutant (Not Concealable, Always Noticed, Detectable Only
with Unusual Senses)
15 Enraged: When Innocent Harmed (Uncommon, Go 11-, Rec 11-)
20 Hunted: Institute of Human Advancement/Anti Supers (Mo Pow, 11-, Capture or Kill)
15 Hunted: VIPER (Mo Pow, 8-, Capture & Enslave)
10 Hunted: Law Enforcement Agencies (As Pow, NCI, 11-, Watched)
15 Psychological Limitation: Seeks Justice, Not Law (Common, Strong)
10 Psychological Limitation: Kill Only to Protect Innocents (Uncommon, Total)
10 Psychological Limitation: Fears losing the (Foci) "Activator Collar"
(Uncommon, Total)
10 Reputation: Relentless Mutant Telekinetic Vigilante/Superhero, 11- (+2/+2d6)
15 Social Limitation: Secret ID (Wulfgang "Wolf" Carlsson) (Frequently, Major)
10 Vulnerability: x2 BODY from No Knockback Attacks (Uncommon)
10 Vulnerability: x2 STUN from No Knockback Attacks (Uncommon)
Experience: 0pts.
Total Disadvantage Points: 150pts.
Background/History:
Personality/Motivation:
Quote:
Powers/Tactics:
Appearance:
Designer's Notes:
(Created by TQM, character sheet created by Michael Surbrook & Modified by TQM)
Thanks
QM