mayapuppies
Aug 26th, '05, 10:31 AM
Hello all,
I am working on a sort of 'mini-game' that will allow my players and I to play out the creation of the game world. The idea was inspired by the out of print game system; ARIA.
The first part that I'm working on is compiling a list of Special Abilities and Disadvantages that are genetic and thus representative of an entire species, such as all Dwarves are stumpy, all Orcs have fangs, all Elves are long-lived...etc.
In order to get a rather extensive list, I would love it, if you folks could post any ideas that you have. Below is what I have already. Eventually, I'll post a link to the list as a prefab for use among the folks here like the Master List of Limitations on the Global Guardians site.
Special Abilities
Acute Hearing +3 PER Normal Hearing 3
Acute Sight +3 PER Normal Sight 3
Acute Smell +3 PER Normal Smell/Taste 3
Advanced Hearing +5 PER Normal Hearing plus Targeting Sense (Normal Hearing) 15
Amphibious LS (Expanded Breathing: Breathe Underwater; Safe in High Pressure; Safe in Intense Cold) 8
Animal Empathy Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1) (62 Active Points); No Range (-1/2), Incantations (throughout; -1/2), Communication Only (-1/4), Visible (-1/4) 25
Arctic Walker Environmental Movement: Icy Surfaces 2
Beast Senses +2 PER with all Sense Groups 6
Blazing Speed +2" Run (8" Total), Reduced Endurance (0 End, +1/2), Affects Base 12
Cold Resistance LS (Safe in Intense Cold) 2
Digger Tunneling 6" through 6 DEF material, Fill In 40
Dwarfism I Shrinking (1.0033 m tall, 12.4738 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Always On (-1/2) 13
Dwarfism II Shrinking (0.5016 m tall, 1.5592 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Always On (-1/2) 27
Extra Arms Extra Limbs (2), Inherent (+1/4) (6 Active Points) 6
Extra Legs Extra Limbs (2), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4) 5
Forest Walker Environmental Movement: Slippery Leaves & Undergrowth 2
Giantism I Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 200 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points); Always On (-1/2) 7
Giantism II Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 399 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Always On (-1/2) 13
Gliding Gliding 10" (10 Active Points); Restrainable (-1/2) 7
Golden Throat +2 with Vocal interaction Skills 10
Heat Resistance LS (Safe in Intense Heat) 2
Infravision Infrared Perception (Sight Group) 5
Lightning Reflexes Lightning Reflexes: +4 DEX to act first with All Actions 6
Lightsleeper Lightsleep 3
Limb Walker Environmental Movement: Supreme Balance (no penalties on Narrow Surfaces and Poor Footing) 3
Mountain Walker Environmental Movement: Rugged Slopes 2
Natural Weapon Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) 10
Nightvision Nightvision 5
Pain Resistance Damage Resistance (2 PD/2 ED) 2
Prehensile Tail Extra Limb (1), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4) 5
Rapid Healing Regeneration 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time 1 Hour (-2 1/4), Self Only (-1/2), Character Must Rest For The Entire Hour To Regain 1 BODY (-1/2) 5
Resilient Physical Damage Reduction, 25% 10
Shapechanging Multiform (assume predefined 300-point form) (300 Character Points in the most expensive form) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Concentration, throughout (0 DCV; -1) 18
Strong Lungs LS (Expanded Breathing: Thin Air) 5
Sturdy Build Density Increase (200 kg mass, +5 STR, +1 PD/ED, -1" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points); Always On (-1/2) 7
Tough Skin (Reptile) Armor (3 PD/3 ED) 3
Tough Skin (Tiger) Armor (2 PD/2 ED) 6
Tough Skin (Wolf) Armor (1 PD/1 ED) 9
Wings Flight 10" (20 Active Points); Restrainable (-1/2) 13
Disadvantages
Albino Albino comes with several Disadvantages bundled together. Overall the Disadvantage is worth more than 25 points in actual game play but is limited to 25 for the creation of a Species. 25
Blind Physical Limitation: Blindness (All the Time, Fully Impairing) 25
Bloodlust Enraged: at the sight or smell of blood (Common), go 11-, recover 11- 20
Dark Eyes Vulnerability: 1 1/2 x Effect from Sight Group Flashes based on bright light (Common) 10
Ectothermic Physical Limitation: Cold Blooded (Frequently, Slightly Impairing) 10
Glutton Psychological Limitation: Glutton (Uncommon, Strong) 10
Power Blind Species cannot utilize magic 15
Significantly Different Anatomy Physical Limitation: Strange Physiology (Frequently, Slightly Impairing) 10
Sinks Like A StoneSlow Physical Limitation: Dense (Infrequently, Fully Impairing) 15
Slow Healer Physical Limitation: Slow (Frequently, Greatly Impairing) 15
Slow Reactions Physical Limitation: Slow (All The Time, Greatly Impairing) 20
Tunnel Eyes Physical Limitation: Light-Sensitive Eyes (-2 Sight PER Rolls in bright light) (Frequently, Slightly Impairing) 10
Uncomfortable In (Environmental Condition) Physical Limitation: Uncomfortable (All The Time, Slightly Impairing) 15
I am working on a sort of 'mini-game' that will allow my players and I to play out the creation of the game world. The idea was inspired by the out of print game system; ARIA.
The first part that I'm working on is compiling a list of Special Abilities and Disadvantages that are genetic and thus representative of an entire species, such as all Dwarves are stumpy, all Orcs have fangs, all Elves are long-lived...etc.
In order to get a rather extensive list, I would love it, if you folks could post any ideas that you have. Below is what I have already. Eventually, I'll post a link to the list as a prefab for use among the folks here like the Master List of Limitations on the Global Guardians site.
Special Abilities
Acute Hearing +3 PER Normal Hearing 3
Acute Sight +3 PER Normal Sight 3
Acute Smell +3 PER Normal Smell/Taste 3
Advanced Hearing +5 PER Normal Hearing plus Targeting Sense (Normal Hearing) 15
Amphibious LS (Expanded Breathing: Breathe Underwater; Safe in High Pressure; Safe in Intense Cold) 8
Animal Empathy Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1) (62 Active Points); No Range (-1/2), Incantations (throughout; -1/2), Communication Only (-1/4), Visible (-1/4) 25
Arctic Walker Environmental Movement: Icy Surfaces 2
Beast Senses +2 PER with all Sense Groups 6
Blazing Speed +2" Run (8" Total), Reduced Endurance (0 End, +1/2), Affects Base 12
Cold Resistance LS (Safe in Intense Cold) 2
Digger Tunneling 6" through 6 DEF material, Fill In 40
Dwarfism I Shrinking (1.0033 m tall, 12.4738 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Always On (-1/2) 13
Dwarfism II Shrinking (0.5016 m tall, 1.5592 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Always On (-1/2) 27
Extra Arms Extra Limbs (2), Inherent (+1/4) (6 Active Points) 6
Extra Legs Extra Limbs (2), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4) 5
Forest Walker Environmental Movement: Slippery Leaves & Undergrowth 2
Giantism I Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 200 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points); Always On (-1/2) 7
Giantism II Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 399 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Always On (-1/2) 13
Gliding Gliding 10" (10 Active Points); Restrainable (-1/2) 7
Golden Throat +2 with Vocal interaction Skills 10
Heat Resistance LS (Safe in Intense Heat) 2
Infravision Infrared Perception (Sight Group) 5
Lightning Reflexes Lightning Reflexes: +4 DEX to act first with All Actions 6
Lightsleeper Lightsleep 3
Limb Walker Environmental Movement: Supreme Balance (no penalties on Narrow Surfaces and Poor Footing) 3
Mountain Walker Environmental Movement: Rugged Slopes 2
Natural Weapon Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) 10
Nightvision Nightvision 5
Pain Resistance Damage Resistance (2 PD/2 ED) 2
Prehensile Tail Extra Limb (1), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4) 5
Rapid Healing Regeneration 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time 1 Hour (-2 1/4), Self Only (-1/2), Character Must Rest For The Entire Hour To Regain 1 BODY (-1/2) 5
Resilient Physical Damage Reduction, 25% 10
Shapechanging Multiform (assume predefined 300-point form) (300 Character Points in the most expensive form) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Concentration, throughout (0 DCV; -1) 18
Strong Lungs LS (Expanded Breathing: Thin Air) 5
Sturdy Build Density Increase (200 kg mass, +5 STR, +1 PD/ED, -1" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points); Always On (-1/2) 7
Tough Skin (Reptile) Armor (3 PD/3 ED) 3
Tough Skin (Tiger) Armor (2 PD/2 ED) 6
Tough Skin (Wolf) Armor (1 PD/1 ED) 9
Wings Flight 10" (20 Active Points); Restrainable (-1/2) 13
Disadvantages
Albino Albino comes with several Disadvantages bundled together. Overall the Disadvantage is worth more than 25 points in actual game play but is limited to 25 for the creation of a Species. 25
Blind Physical Limitation: Blindness (All the Time, Fully Impairing) 25
Bloodlust Enraged: at the sight or smell of blood (Common), go 11-, recover 11- 20
Dark Eyes Vulnerability: 1 1/2 x Effect from Sight Group Flashes based on bright light (Common) 10
Ectothermic Physical Limitation: Cold Blooded (Frequently, Slightly Impairing) 10
Glutton Psychological Limitation: Glutton (Uncommon, Strong) 10
Power Blind Species cannot utilize magic 15
Significantly Different Anatomy Physical Limitation: Strange Physiology (Frequently, Slightly Impairing) 10
Sinks Like A StoneSlow Physical Limitation: Dense (Infrequently, Fully Impairing) 15
Slow Healer Physical Limitation: Slow (Frequently, Greatly Impairing) 15
Slow Reactions Physical Limitation: Slow (All The Time, Greatly Impairing) 20
Tunnel Eyes Physical Limitation: Light-Sensitive Eyes (-2 Sight PER Rolls in bright light) (Frequently, Slightly Impairing) 10
Uncomfortable In (Environmental Condition) Physical Limitation: Uncomfortable (All The Time, Slightly Impairing) 15