Susano
Aug 28th, '05, 05:18 PM
HORNED GHOSTS
Val CHA Cost Roll Notes
15 STR 5 12- Lift 200kg; 3d6 HTH Damage
16 DEX 18 12- OCV: 5/DCV: 5
15 CON 10 12-
10 BODY 0 11-
8 INT -2 11- PER Roll 11-
8 EGO -4 11- ECV: 3
15 PRE 5 12- PRE Attack: 3d6
8 COM -1 11-
5 PD 2 Total: 5 PD (1 rPD)
5 ED 2 Total: 5 ED (1 rED)
3 SPD 4 Phases: 4, 8, 12
6 REC 0
30 END 0
26 STUN 0 Total Characteristics Cost: 39
Movement: Running: 8"/16"
Swimming: 2"/4"
Cost Powers & Skills
17 Horns: HKA 2d6; No STR Bonus (-1/2), Reduced Penetration (-1/4), END 3
4 Bite: HKA 1 point (1/2d6 with STR); Reduced Penetration (-1/4), END 1
1 Leathery Hide: Damage Resistance (1 PD/1 ED); Does Not Protect Hit Locations
5 and 12 (-1/4)
4 Goat-Like Legs: Running +2" (8" total), END 2
1 Splay Footed: Usable As Running on up to 2" of Swimming (+1/4); Surface Only (-1),
Only On Marshy Ground (-1)
3 Sharp Senses: +1 PER with all Sense Groups
1 Can eat Anything: Life Support (Diminished Eating: can digest virtually any kind of
protein)
Skills:
9 Combat Skill Levels: +3 with Move By, Move Through, Strike
0 AK: Marshes of Nevia Valley 8-
0 Analyze Animal 8-
0 Concealment 8-
0 Language: Horned Ghost (native)
0 PS: Horned Ghost Abilities 8-
0 Shadowing 8-
0 Stealth 8-
0 Survival (Marsh/Swamp) 8-
40 Total Powers & Skills Cost
79 Total Character Cost
75+ Disadvantages
10 Physical Limitation: Near Human Intelligence (F, S)
10 Physical Limitation: Limited Manipulation (F, S)
15 Psychological Limitation: Always Hungry; will eat anything, including each
other (C, S)
5 Vulnerability: 1 1/2 x BODY to Location 5 (UC)
79 Total Disadvantage Points
Ecology:
Horned Ghosts are swamp and marsh-dwelling humanoids. They live in large herds, numbering in the dozens, and are true omnivores, capable of eating virtually anything (up to and including each other). In order to digest what they eat, Horned Ghosts will swallow nuggets of gold, and an old Ghost has been known to have between 20 to 30 pounds of gold in their gizzards.
Personality/Motivation:
Normal animal motivations. If a Horned Ghost has one weakness, it is far too much appetite and too little brain to direct it. Even in the midst of battle, Ghosts have been known to fall upon slain herd members and begin eat them. Wise adventures can use this to their advantage, by dropping attacking Ghosts with arrows and making good their escape in the feeding frenzy that follows.
Powers/Tactics:
Horned Ghosts have fairly simply hunting tactics. They will change anything that looks like prey, performing a Move Through with their horns. They will then pull the (presumed) corpse off of their horns and begin eating. In close combat they will usually thrust and slash with their horns, although some will try and grapple in order to deliver a painful bite. Due to their overpowering hunger, it is rare for Horned Ghosts to flee from a fight.
Appearance:
A Horned Ghost has a humanoid form, with the upper body of a minotaur, and the lower body of a satyr. They get their name from their horns, which are similar in size and shape to a Texas Longhorn's but stand up and forward from the top of the had (looking down onto a mob of Horned Ghosts has been described as resembling an asparagus patch of bayonets). Their teeth are sharply pointed (the better to tear with), while their short arms end in four-finger hands (they have no thumbs). A Horned Ghost's legs are splayfooted, and enable them to travel fairly well across mash and swamp. Physically, their only real weakness is a soft spot between the horns. A blow here will almost always kill the Horned Ghost instantly.
Designer's Notes:
Horned Ghosts are found in the novel Glory Road by Robert A. Heinlein. One could easily make then into a sentient race -- give them thumbs and tools and you have carnivorous cannibalistic satyrs! -- and they make a good swamp-dwelling race to go along with the traditional lizard and frog men. In the same novel Heinlein also mentions the Cold Water Gang. These creatures never actually make an appearance and are said to resemble a man who's been drowned for a week.
(Horned Ghosts created by Robert A. Heinlein, character sheet created by Michael Surbrook)
Val CHA Cost Roll Notes
15 STR 5 12- Lift 200kg; 3d6 HTH Damage
16 DEX 18 12- OCV: 5/DCV: 5
15 CON 10 12-
10 BODY 0 11-
8 INT -2 11- PER Roll 11-
8 EGO -4 11- ECV: 3
15 PRE 5 12- PRE Attack: 3d6
8 COM -1 11-
5 PD 2 Total: 5 PD (1 rPD)
5 ED 2 Total: 5 ED (1 rED)
3 SPD 4 Phases: 4, 8, 12
6 REC 0
30 END 0
26 STUN 0 Total Characteristics Cost: 39
Movement: Running: 8"/16"
Swimming: 2"/4"
Cost Powers & Skills
17 Horns: HKA 2d6; No STR Bonus (-1/2), Reduced Penetration (-1/4), END 3
4 Bite: HKA 1 point (1/2d6 with STR); Reduced Penetration (-1/4), END 1
1 Leathery Hide: Damage Resistance (1 PD/1 ED); Does Not Protect Hit Locations
5 and 12 (-1/4)
4 Goat-Like Legs: Running +2" (8" total), END 2
1 Splay Footed: Usable As Running on up to 2" of Swimming (+1/4); Surface Only (-1),
Only On Marshy Ground (-1)
3 Sharp Senses: +1 PER with all Sense Groups
1 Can eat Anything: Life Support (Diminished Eating: can digest virtually any kind of
protein)
Skills:
9 Combat Skill Levels: +3 with Move By, Move Through, Strike
0 AK: Marshes of Nevia Valley 8-
0 Analyze Animal 8-
0 Concealment 8-
0 Language: Horned Ghost (native)
0 PS: Horned Ghost Abilities 8-
0 Shadowing 8-
0 Stealth 8-
0 Survival (Marsh/Swamp) 8-
40 Total Powers & Skills Cost
79 Total Character Cost
75+ Disadvantages
10 Physical Limitation: Near Human Intelligence (F, S)
10 Physical Limitation: Limited Manipulation (F, S)
15 Psychological Limitation: Always Hungry; will eat anything, including each
other (C, S)
5 Vulnerability: 1 1/2 x BODY to Location 5 (UC)
79 Total Disadvantage Points
Ecology:
Horned Ghosts are swamp and marsh-dwelling humanoids. They live in large herds, numbering in the dozens, and are true omnivores, capable of eating virtually anything (up to and including each other). In order to digest what they eat, Horned Ghosts will swallow nuggets of gold, and an old Ghost has been known to have between 20 to 30 pounds of gold in their gizzards.
Personality/Motivation:
Normal animal motivations. If a Horned Ghost has one weakness, it is far too much appetite and too little brain to direct it. Even in the midst of battle, Ghosts have been known to fall upon slain herd members and begin eat them. Wise adventures can use this to their advantage, by dropping attacking Ghosts with arrows and making good their escape in the feeding frenzy that follows.
Powers/Tactics:
Horned Ghosts have fairly simply hunting tactics. They will change anything that looks like prey, performing a Move Through with their horns. They will then pull the (presumed) corpse off of their horns and begin eating. In close combat they will usually thrust and slash with their horns, although some will try and grapple in order to deliver a painful bite. Due to their overpowering hunger, it is rare for Horned Ghosts to flee from a fight.
Appearance:
A Horned Ghost has a humanoid form, with the upper body of a minotaur, and the lower body of a satyr. They get their name from their horns, which are similar in size and shape to a Texas Longhorn's but stand up and forward from the top of the had (looking down onto a mob of Horned Ghosts has been described as resembling an asparagus patch of bayonets). Their teeth are sharply pointed (the better to tear with), while their short arms end in four-finger hands (they have no thumbs). A Horned Ghost's legs are splayfooted, and enable them to travel fairly well across mash and swamp. Physically, their only real weakness is a soft spot between the horns. A blow here will almost always kill the Horned Ghost instantly.
Designer's Notes:
Horned Ghosts are found in the novel Glory Road by Robert A. Heinlein. One could easily make then into a sentient race -- give them thumbs and tools and you have carnivorous cannibalistic satyrs! -- and they make a good swamp-dwelling race to go along with the traditional lizard and frog men. In the same novel Heinlein also mentions the Cold Water Gang. These creatures never actually make an appearance and are said to resemble a man who's been drowned for a week.
(Horned Ghosts created by Robert A. Heinlein, character sheet created by Michael Surbrook)