View Full Version : Fuel Charges
Conduit
May 8th, '03, 06:37 AM
If I remember correctly, fuel charges top out at +0. HD is currently charging bonuses for them.
Simon
May 8th, '03, 07:53 AM
You're not remembering correctly ;)
Steve is in the process of finalizing the rules on Charges (including Fuel Charges), but they in no way top out at +0. That only comes into play for Powers which do not cost END (before Charges is applied).
If you use a vehicle template and assign a Fuel Charge to a Movement Power, it will top out at +0.
Conduit
May 8th, '03, 08:09 AM
Actually, that was what I was doing, and it didn't.
Simon
May 8th, '03, 08:59 AM
Hrrrmmm....odd. I could have sworn I included that in the new code for Charges.
I'll get that adjusted for the next update (coming out tomorrow).
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