View Full Version : One Wizard tower is another's shop
LordGhee
Aug 30th, '05, 03:04 PM
You have reach greatness, master your craft and now it is time to build your home (lab ect). yet you know it will draw unwanted vists. people who will lockpick your doors and pick through your life.
so How do you defend your Tower, Castle Palace :king:.
Throw out some ideals. tell some tales, lie alittle (or alot) :winkgrin:.
great defense, great burgurlies, great assaults :bmk: and great escapes from :tonguewav:.
the first:a small forcefield combine with a small surrpress (for those ultra slotts ect) harden, effects desolid with area effect (limited not vs my magic)
OddHat
Aug 30th, '05, 03:23 PM
Tower is in a "pocket world", with absolute nothingness (not even space) outside the tower. Tower itself is sentient, and devoted to my needs, seeing itself as my mother/sister/daughter/teacher/student/pet. Enterance to the tower is a magical door that can only be passed through by myself, located behind a tavern, in the bottom of a heavily used privy that hasn't been cleaned in over a century (I take desolid form to enter). Any living creature other than myself is instantly killed merely by contemplating the possibility that my tower might possibly exist, and undead/demons/spirits/gods are instantly transformed forever into potates should they even begin to consider searching for me, or my tower. The process of creating the tower has erased all memories, records and evidence of me from the entire multiverse, save those (such as my on memories) that I have specifically exempted, and this process is repeated every time I enter or leave the tower.
The GM will still screw me over at a whim, but that's a start.
Lethosos
Aug 30th, '05, 03:25 PM
Well... theoretically, there's no real total security, but you can make it really difficult to get it. :sneaky:
Hrmm... Using my Fire-Heaven Dragon-kin Chi Mage from Eight Sages, my choice of place would be a small mansion in the middle of a large lake. Peferably mountainous. Inside, I'd have various non-living guardians (like animated jade statues of warriors) placed around the mansion, and layer hardens, supressions against Chi magic, and force walls in stragetic areas. Outside, I'd encourage a hebi (giant intelligent snake) to take up residence either in or around the lake. Perhaps befrend it--they're notoriously obsessive about the privacy of their homes. Then set up some sort of warning system further around the lake's edge and have some means of scrying those particular areas.
There's bound to be more, but I would be a fool to be extremly paranoid.
Outsider
Aug 30th, '05, 04:59 PM
Make only your own magic work on the grounds of your estate.
Dispell, Suppress, or Drain
___(+1/2) Reduced Endurance Cost
___(+1) Continuous
___(+1/2) Persistent
___(+1/4) Personal Immunity
___(+3/4) Indirect (the Dispell effects everything in range, regardless of any intervening barriers)
___(+1) Area of Effect Radius (18" radius)
Limitations as you please...
Doc Democracy
Aug 31st, '05, 01:34 PM
Ah, the first defence is misdirection.
My home would exist simultaneously with a false home.
I would have a home in a city - why should I have to forego the benefits of living in a civilised area with all the facilities I need close to hand.
However, when I walk into my tower I translate to a different dimension that is in the exact same place as my apparent home. My place is taken by a homonculus that potters about doing day to day things so that any spies would 'see' me living in the false home.
Obviously all of the tomes and items in the false home would be trapped, cursed and a focus for my own scrying abilities (I _will_ find you and kill you!)
That would be my first line of defence...
Doc
Curufea
Sep 1st, '05, 02:56 AM
Whatever I had, I would make sure that on my death - the OUTERMOST defenses will close first and destruction will occur from the outside-in.
No namby-pamby escapes by would-be asssassins.
Actually, much of the Evil Overlord list is of use here..
Super Squirrel
Sep 1st, '05, 03:17 AM
The Front Door: Shape Shift (Sight Groups), Reduce Endurance(0 END, +1/2), Trigger(One Predefined Trigger that Automatically Resets; +3/4), Difficult To Dispel(+1/4) Active Cost: 25 points; Set Effect(Change Location of Door; -1). Total Cost: 12 points.
Anyone who approaches the building that is not on the Wizard's Guest list finds that the door moves to another location on the tower.
Cancer
Sep 1st, '05, 07:56 AM
The Front Door: Shape Shift (Sight Groups), Reduce Endurance(0 END, +1/2), Trigger(One Predefined Trigger that Automatically Resets; +3/4), Difficult To Dispel(+1/4) Active Cost: 25 points; Set Effect(Change Location of Door; -1). Total Cost: 12 points.
Anyone who approaches the building that is not on the Wizard's Guest list finds that the door moves to another location on the tower.
I've written code that does that. On the MouseOver event, the button moves to a random position. Fun stuff . Unfortunately, I was told it wasn't appropriate UI design, even for those idiots over in Claims. :)
LordGhee
Sep 1st, '05, 07:10 PM
this is what Iam talking about Super.
But to make the door move would that not be a major tranform?
give it focus bonus (OIF) 1/2 and bulky 1/2(wall and building). Bulky might be considered metagaming.
thanks Super Spuirrel
Curufea
Sep 1st, '05, 08:11 PM
Actually - I like what the castle did in Krull - every day a new random location.
Super Squirrel
Sep 1st, '05, 08:30 PM
this is what Iam talking about Super.
But to make the door move would that not be a major tranform?
give it focus bonus (OIF) 1/2 and bulky 1/2(wall and building). Bulky might be considered metagaming.
thanks Super Spuirrel
No. Shapeshift doesn't change functions, just appearance. You can still enter, the door is just in a different location.
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