View Full Version : teen champions question
Wolf
Sep 2nd, '05, 07:29 PM
hey herodom,
I'm getting the new Teen Champions next weekend (supposedly when it comes in) to run a champ's game with my GF as a solo thing. So several things:
1- Can someone write me some sort of a brief review, those who have it?
2- I've never really GM'd a supers game, I think I'll suck at it, I've done lots of Fantasy, Action, Modern stuff. I'm trying to read through the Champions genre book, but any additional help would be really cool.
3- I'm really nervous, I run a lot of the 4th ed, and had the Fred book, now the Re-Fred, however I never actually have run anything in either system... so this is not so much a bullet point, but just an admission of guilt... plus I've been out of the gaming loop for about a year... so it's been a while...
blink, blink. Thanks guys and gals.
-Woof
Dr. Anomaly
Sep 3rd, '05, 07:42 AM
I'll second what MitchellS said about keeping it simple. For example, suppose your girlfriend wants to play someone who's pretty strong and tough. You might go with just the basics like this:
STR 50
CON 25
STUN 50
PD 15
ED 15
Armor 10 PD / 10 ED (tough skin)
...and then some skills. (I don't know what point level of charcter you're shooting for).
This is a very basic build for an uncomplicated (mechanics-wise) low-level brick. Short, simple, to the point. Other stats (like Comlieness ;) ) can be adjusted to taste. If you think it's appropriate, a couple of Combat Skill Levels with Hand-to-Hand attacks.
Oh, and one other thing...don't be fooled by some of the example characters in the book. What I mean is this...Teen Champions characters are often supposed to be lower-powered than the "usual" Champions character, but some of the example characters are up in the 500+ point range. These characters are the school's equivalent to Superman (or, I guess, that should more properly be "Superboy") and a PC is not expected to be able to match this NPC in raw power. Just so you know. ;)
And good luck!
Dr. Anomaly
Sep 3rd, '05, 07:57 AM
Actually, I've got an idea, and I'm going to call on the HERO forum community to help out! ;)
I'd like to see a number of sample PC characters put together as examples for Wolf, that he could also offer to his girlfriend as possible characters for her to take as her own. If she doesn't take them, then he's got some ready-made NPC classmates for her character!
So...whaddaya say? Can we help him out?
Assuming that Wolf is going to follow the Teen Champions guidelines for how the PCs should be built, here's the instructions for the sample characters you're going to help build:
100 Base + up to 100 in Disads
Characteristics up to 30 max
Speed up to 5 max
Total CV in the range of 4-8
Total DCV in the range of 4-10
Active points in any given power, max of 40 (or maybe up to 60, but rare if so)
Real points in any given power, max of 20 (in other words, most powers will have some hefty limitations or drawbacks)
Total points in skills: 30 max (unless the character is skill-based instead of powers-based)
Skill Rolls should be in the range of 8- to 12- (again, unless the character is skill-based)
Defenses should top out at 12 normal and 6 resistant.
And remember...keep the builds simple!!
So...any takers?
I'll go ahead and do a basic brick like I was talking about. I think a couple of basic energy projectors (fire, ice, electricty perhaps), a mentalist or telekinetic, and perhaps a skill-based type (science or martial arts) would be a good place to start.
Chris Bloxham
Sep 3rd, '05, 08:08 AM
Great teen based comics
Teen Titans - Geoff Johns's run has just come to an end and you can get the trades cheap.
Young Avengers - It shouldn't work! But I really like it.
Runaways - Absolutely fantastic and you can get the entire first volume in a HC. Children of a super villain group rebelling against their evil parents. Gotta love Brian K. Vaughan!
Chris:)
Dr. Anomaly
Sep 3rd, '05, 08:24 AM
Here's a very basic teenaged female brick. I didn't give her a real name, or a super-hero name, because I'm sure that you (or your girlfriend, if she decides to use this character) can come up with something appropriate on your own. ;) Of course I had to take some liberties at defining the character's personality in order to come up with 100 points of disads, but those various Psych disads and such are easily swapped out for others.
Val Char Cost Roll Notes
30 STR 20 15- Lift 1600.0kg; 6d6; [3]
15 DEX 15 12- OCV 5 DCV 5
20 CON 20 13-
20 BODY 20 13-
10 INT 0 11- PER Roll 11-
12 EGO 4 11- ECV: 4
15 PRE 5 12- PRE Attack: 3d6
16 COM 3 12-
12 PD 6 Total: 12 PD (6 rPD)
12 ED 8 Total: 12 ED (6 rED)
4 SPD 15 Phases: 3, 6, 9, 12
15 REC 10
50 END 5
50 STUN 5 Total Characteristic Cost: 151
Movement: Running: 10" / 20"
Swimming: 5" / 10"
Leaping: 10"
Cost Powers
6 Tough Skin: Damage Resistance (6 PD/6 ED)
10 Sturdy Physique: Energy Damage Reduction, 25%
10 Sturdy Physique: Physical Damage Reduction, 25%
Skills
5 +1 with HTH Combat
Everyman Skills (5th Edition)
0 1) AK: Home country or region 8-
0 2) Acting 8-
3 3) Climbing 12-
0 4) Concealment 8-
0 5) Conversation 8-
0 6) Deduction 8-
0 7) Native Language: English (idiomatic; Literate)
0 8) PS: Choice (Everyman Skill) 11-
0 9) Paramedics 8-
0 10) Persuasion 8-
0 11) Shadowing 8-
0 12) Stealth 8-
0 13) TF: Small Motorized Ground Vehicles
5 Cramming
3 KS: Popular Music 12-
2 KS: Popular Music Performers 11-
1 Language: French (basic conversation)
1 Language: Spanish (basic conversation)
3 Teamwork 12-
Total Powers & Skill Cost: 49
Total Cost: 200
100+ Disadvantages
15 Distinctive Features: Unusually tall (6' 5") and muscular for a teenaged girl (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Hunted: Parents 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching)
10 Hunted: School Administration 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching)
5 Reputation: A bit of a drama queen, likes to be in the spotlight, 8-
10 Psychological Limitation: Likes to be the center of attention (Common, Moderate)
10 Psychological Limitation: Show-off (Common, Moderate)
5 Psychological Limitation: Hates to be made to look stupid (Uncommon, Moderate)
5 Psychological Limitation: Has a crush on [fellow classmate] (Uncommon, Moderate)
15 Social Limitation: Legally a minor (Frequently, Major)
10 Social Limitation: Public ID (Frequently, Minor)
5 Rivalry: Professional (An NPC classmate), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
0 Experience Points
Total Disadvantage Points: 200
Dr. Anomaly
Sep 3rd, '05, 09:50 AM
Here's a basic mentalist. She can read minds (telepathy) and make you feel like you have the hangover she once had (ego attack). Though she has no ability to alter people's minds (no mind control) she's somehow gotten the reputation of liking to do just that...perhaps because she tends to keep to herself and people are basically mistrustful of mentalists anyway. She's subject to frequent migraines, possibly because she hasn't learned to tune out other people's thoughts completey. She also takes some stun damage if she's subject to a sight-group flash attack because the dazzling light sends a flash of pain through her optic nerves and can set off one of her migraines.
Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6; [1]
12 DEX 6 11- OCV 4 DCV 4
13 CON 6 12-
10 BODY 0 11-
14 INT 4 12- PER Roll 12-
20 EGO 20 13- ECV: 7
12 PRE 2 11- PRE Attack: 2d6
14 COM 2 12-
4/12 PD 2 Total: 4/12 PD (0/8 rPD)
5/13 ED 2 Total: 5/13 ED (0/8 rED)
5 SPD 28 Phases: 3, 5, 8, 10, 12
7 REC 4
36 END 5
32 STUN 10 Total Characteristic Cost: 91
Movement: Running: 6" / 12"
Swimming: 2" / 4"
Leaping: 2"
Cost Powers END
19 Can't Touch This: FF (8 PD/8 ED/8 Power Defense); Activation Roll 15- (-1/4) 2
10 Stubborn: Mental Defense (14 points total) 0
20 You Can Run But You Can't Hide: Mind Scan 8d6; Concentration (0 DCV; -1/2), Costs END To Maintain (Full END Cost; -1/2) 4
20 Multipower, 50-point reserve, all slots Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), Subject To Range Modifier (-1/4), Visible (-1/4), Activation Roll 15- (-1/4)
2u 1) Have a Hangover on Me: Ego Attack 5d6; Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), Subject To Range Modifier (-1/4), Visible (-1/4), Activation Roll 15- (-1/4) 5
1u 2) My Mind or Yours?: Telepathy 6d6; Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), Subject To Range Modifier (-1/4), Visible (-1/4), Activation Roll 15- (-1/4) 3
Talents
20 Universal Translator 12-
Skills
Everyman Skills (5th Edition)
0 1) AK: Home country or region 8-
0 2) Acting 8-
0 3) Climbing 8-
0 4) Concealment 8-
3 5) Conversation 11-
0 6) Deduction 8-
0 7) Native Language: English (idiomatic; Literate)
1 8) PS: Stage Magician (Everyman Skill) 11-
0 9) Paramedics 8-
3 10) Persuasion 11-
0 11) Shadowing 8-
0 12) Stealth 8-
0 13) TF: Small Motorized Ground Vehicles
3 KS: Famous magicians 12-
1 Lipreading 8-
3 Sleight Of Hand 11-
3 Ventriloquism 12-
Total Powers & Skill Cost: 109
Total Cost: 200
100+ Disadvantages
10 Hunted: Parents 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching)
10 Hunted: School Administration 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching)
15 Social Limitation: Legally a minor (Frequently, Major)
10 Social Limitation: Public ID (Frequently, Minor)
5 Psychological Limitation: Doesn't like to be touched (Uncommon, Moderate)
10 Physical Limitation: Migrane headaches (Frequently, Slightly Impairing)
10 Reputation: Likes to tamper with people's thoughts, 11-
10 Psychological Limitation: Horrified by the idea of a person's will being influenced mentally (Uncommon, Strong)
15 Psychological Limitation: Wants desperately to be liked but is too shy to make friends easily (Very Common, Moderate)
5 Susceptibility: When the target of a Sight-Group Flash attack, 1d6 damage Instant (Uncommon)
0 Experience Points
Total Disadvantage Points: 200
Dr. Anomaly
Sep 3rd, '05, 10:25 AM
Here's a basic ice-themed energy projector. The character is written up as a cheerleader who is very warm, friendly, and helpful with the ironic twist of having ice-based powers. Despite her sunny personality, she'll probably end up being named "Ice Queen".
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 1/2d6; [1]
14 DEX 12 12- OCV 5 DCV 5
13 CON 6 12-
10 BODY 0 11-
12 INT 2 11- PER Roll 11-
13 EGO 6 12- ECV: 4
16 PRE 6 12- PRE Attack: 3d6
16 COM 3 12-
5/11 PD 2 Total: 5/11 PD (0/6 rPD)
4/10 ED 1 Total: 4/10 ED (0/6 rED)
4 SPD 16 Phases: 3, 6, 9, 12
6 REC 0
40 END 7
32 STUN 8 Total Characteristic Cost: 72
Movement: Running: 6"/12" / 12"/24"
Swimming: 2" / 4"
Leaping: 2 1/2"
Cost Powers END
5 Thermographic Vision: IR Perception (Sight Group) 0
2 Cool Under Pressure: LS (Safe in Intense Cold) 0
19 Welcome to the North Pole: Change Environment 8" radius, -4 Temperature Level Adjustment; Increased Endurance Cost (x2 END; -1/2) 6
14 The Cold Shoulder: Armor (6 PD/6 ED); OIHID (-1/4) 0
18 Ice Slides: Running +6" (6"/12" total), Reduced Endurance (0 END; +1/2)
14 Ice Wall: Entangle 2d6, 3 DEF (Larger Wall (+2")); Only To Form Barriers (-1) 3
20 Arctic Blast: EB 6d6; Increased Endurance Cost (x2 END; -1/2) 6
Talents
3 Environmental Movement (no penalties on icy surfaces)
Skills
10 +2 with DCV
Everyman Skills (5th Edition)
0 1) AK: Home country or region 8-
3 2) Acting 12-
3 3) Climbing 12-
0 4) Concealment 8-
3 5) Conversation 12-
0 6) Deduction 8-
0 7) Native Language: English (idiomatic; Literate)
1 8) PS: Cheerleader (Everyman Skill) 12-
0 9) Paramedics 8-
0 10) Persuasion 8-
0 11) Shadowing 8-
0 12) Stealth 8-
0 13) TF: Small Motorized Ground Vehicles
3 Acrobatics 12-
3 Breakfall 12-
3 Contortionist 12-
2 KS: Cheerleading Routines & Songs 11-
2 KS: Football 11-
Total Powers & Skill Cost: 128
Total Cost: 200
100+ Disadvantages
10 Hunted: Parents 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching)
10 Hunted: School Administration 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching)
15 Social Limitation: Legally a minor (Frequently, Major)
10 Social Limitation: Public ID (Frequently, Minor)
10 Vulnerability: 1 1/2 x STUN Fire/Heat Attacks (Common)
15 Psychological Limitation: Always cheerful & outgoing, no matter the circumstances (Very Common, Moderate)
10 Psychological Limitation: Protective of underclassmen and "new kids" (Common, Moderate)
10 Reputation: Soft-hearted pushover, 11-
5 Distinctive Features: Calls out cheers and football plays during combat (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Rivalry: Professional (Leader of the clique of "in" people; Rival is As Powerful; Seek to Outdo Rival; Rival Aware of Rivalry)
0 Experience Points
Total Disadvantage Points: 200
Twilight
Sep 3rd, '05, 10:30 AM
Great teen based comics
Teen Titans - Geoff Johns's run has just come to an end and you can get the trades cheap.
Young Avengers - It shouldn't work! But I really like it.
Runaways - Absolutely fantastic and you can get the entire first volume in a HC. Children of a super villain group rebelling against their evil parents. Gotta love Brian K. Vaughan!
Chris:)
Johns run didn't end, Liefeld's stint on Titans was just a fill in, that's all.
ghost-angel
Sep 3rd, '05, 12:26 PM
'Cuz Dr. Anomoly asked nicely. Here's a martial artist/energy projector. Little more complex than Dr.A's characters, but nothing to out there - one Linked Power and some Martial Arts. Plus a MultiPower for the EnergyBlaster portion.
She wants to be one of the Good Guys, but she's a bit of a trouble maker, mostly because she really just wants some attention. She's the happy friendly type, and really does want everyone to like her. but can't help but get in trouble with her antics, and is usually dubbed a trouble maker because of it.
VAL CHA Cost Total Roll Notes
8 STR -2 8 11- HTH Damage 1 1/2d6 END [1]
18 DEX 24 18 13- OCV 6 DCV 6
10 CON 0 10 11-
10 BODY 0 10 11-
13 INT 3 13 12- PER Roll 12-
12 EGO 4 12 11- ECV: 4
10 PRE 0 10 11- PRE Attack: 2d6
12 COM 1 12 11-
6 PD 0 6 6 PD (4 rPD)
6 ED 0 6 6 ED (4 rED)
3 SPD 2 3 Phases: 4, 8, 12
4 REC 0 4
20 END 0 20
19 STUN 0 19
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
2 LEAP 0 1 1/2"/11 1/2" 1 1/2"/11 1/2" forward, 0 1/2"/5 1/2" upward
CHA Cost: 32
Cost POWERS
40 Soda-Pop Crush!: Multipower, 40-point reserve - END=
4u 1) "Do the Dew!" [Mt. Dew]: Energy Blast 8d6 (40 Active Points) - END=4
4u 2) "Quench Your Thirst" [Sprite]: Energy Blast 5d6+1, Explosion (+1/2) (40 Active Points) - END=4
4u 3) "I'm A Pepper, You're A Pepper" [Dr. Pepper]: Entangle 4d6, 4 DEF (40 Active Points) - END=4
3u 4) "Twice The Caffeine!" [Jolt!]: Healing Body and STUN 2d6, Body and STUN simultaneously (+1/2) (30 Active Points) - END=3
4u 5) "It's OK." [OK Soda]: Ego Attack 4d6 (40 Active Points) - END=4
5 "I fall asleep to the melodies of Hard Core Punk.": Hearing Group Flash Defense (5 points) - END=0
10 "Wear protective gear when skating.": Armor (4 PD/4 ED) (12 Active Points); IIF (elbow/knee pads; -1/4) - END=0
14 Skate or Die!: Flight 10", x4 Noncombat (25 Active Points); OIF (skateboard; -1/2), Only In Contact With A Surface (-1/4) - END=2
8 Back OFF! [skateboard smash]: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (skateboard; -1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) - END=0
8 Ollie!: Leaping +10" (1 1/2"/11 1/2" forward, 0 1/2"/5 1/2" upward) (Accurate) (15 Active Points); OIF (skateboard; -1/2), Linked (Skate or Die!; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4) - END=1
POWERS Cost: 104
Cost MARTIAL ARTS
Skater-Fu
5 1) Hand Stand: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4 2) 180 Kick-Flip: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
3 3) Grind: 1/2 Phase, +2 OCV, -1 DCV, Weapon +1 DC Strike, Target Falls
5 4) Air Spin: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
4 5) Ollie: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
MARTIAL ARTS Cost: 21
Cost SKILLS
2 AK: Home Town 11-
3 Acrobatics 13-
3 Breakfall 13-
3 Combat Skateboarding 13-
5 +1 with DCV
3 +1 with Skater-Fu
3 +1 with Soda-Pop Crush!
3 KS: Skateboards 12-
3 PS: Skateboarding 12-
6 +3 with Skateboard [flight]
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 11-
0 TF: Skateboarding
SKILLS Cost: 43
Value DISADVANTAGES
15 Hunted: Enemy of the Day 11- (As Pow, Harshly Punish)
5 Money: "I work a crap delivery job..." Poor
20 Psychological Limitation: Code vs Killing (Common, Total)
20 Psychological Limitation: Need to prove herself (Very Common, Strong)
10 Reputation: Smart ***, 11-
15 Social Limitation: Teenager (15 yrs old) (Frequently, Major)
15 Social Limitation: Secret ID (Frequently, Major)
DISADVANTAGES Points: 100
Base Pts: 100
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 200
assault
Sep 3rd, '05, 04:24 PM
Defenses should top out at 12 normal and 6 resistant.
6 resistant means that any bricks aren't going to be bullet-proof.
I would suggest that some characters might be allowed to increase the proportion of their defences that are resistant. It wouldn't be necessary to allow them to buy more than 18 DEF overall.
This would make it possible to build a character with, say, 13 rDEF and 5 normal. They will be no harder to stun, but are "bulletproof".
ChaosDrgn
Sep 3rd, '05, 05:08 PM
PIck up Young Justice. THAT was a book with Teen Characters and they actually did look like teens.
Mutant for Hire
Sep 3rd, '05, 07:47 PM
Then there were the early New Mutants (let's not think about what the title degenerated to *sigh*)
Dr. Anomaly
Sep 4th, '05, 07:07 AM
6 resistant means that any bricks aren't going to be bullet-proof.
I would suggest that some characters might be allowed to increase the proportion of their defences that are resistant. It wouldn't be necessary to allow them to buy more than 18 DEF overall.
This would make it possible to build a character with, say, 13 rDEF and 5 normal. They will be no harder to stun, but are "bulletproof".
(shrug) Those are just the guidelines suggested in the Teen Champions book itself, which Wolf is going to be picking up. That's why I suggested them. But they are, after all, only suggestions and guidelines, and the object of the "excercise" is to help Wolf out...and I imagine he'd do some tweaking to the characters anyway. ;)
Wolf
Sep 4th, '05, 08:19 AM
Didn't read "all" of the posts yet, just wanted to see what's up... as I just got back from a gruling day at Disneyland (sp?) and a long bus ride home I'm blury- eyed and having breakfast made for me by a more and more Irate (sp?) girlfriend... so from my skimming: YOU GUYS ROCK, Thanks... really, I'll get back to you tonight/ tomarrow, I really appriciate the help.
-Woof
teh bunneh
Sep 4th, '05, 11:08 AM
I posted my version of the cartoon Teen Titans in this thread:
http://www.herogames.com/forums/showthread.php?t=35755
They're a little bit tougher than the guidelines that Dr. A suggested, but they could be tweaked down a bit.
Bill.
Wolven
Sep 4th, '05, 07:55 PM
Great teen based comics
Teen Titans - Geoff Johns's run has just come to an end and you can get the trades cheap.
Young Avengers - It shouldn't work! But I really like it.
Runaways - Absolutely fantastic and you can get the entire first volume in a HC. Children of a super villain group rebelling against their evil parents. Gotta love Brian K. Vaughan!
Chris:)
Academy X would also work great for a teen setting example. The book has made me want to run a teen supers game.
ghost-angel
Sep 4th, '05, 09:23 PM
'Cuz Dr. Anomoly asked nicely. Here's a martial artist/energy projector. Little more complex than Dr.A's characters, but nothing to out there - one Linked Power and some Martial Arts. Plus a MultiPower for the EnergyBlaster portion.
She wants to be one of the Good Guys, but she's a bit of a trouble maker, mostly because she really just wants some attention. She's the happy friendly type, and really does want everyone to like her. but can't help but get in trouble with her antics, and is usually dubbed a trouble maker because of it.
replying to myself always seems weird...
Anyway, what I stripped from this character was the Super Name I came up with for her: Soda-Pop Crush!
Hence all the Soda refrences in her Multipower. I took out the name to make it a little more generic for this thread. Just thought I'd share because, IMNHO, that's a darn cool name for a teen-champ. :cool:
Chris Bloxham
Sep 5th, '05, 08:38 AM
Johns run didn't end, Liefeld's stint on Titans was just a fill in, that's all.
Apologies. It's Flash he is finishing a run on isn't it. That guy writes too many damn books! GJ and Bendis must be very busy men!:)
Chris
Wolf
Sep 5th, '05, 11:27 AM
replying to myself always seems weird...
Anyway, what I stripped from this character was the Super Name I came up with for her: Soda-Pop Crush!
Hence all the Soda refrences in her Multipower. I took out the name to make it a little more generic for this thread. Just thought I'd share because, IMNHO, that's a darn cool name for a teen-champ. :cool:
Cool, I'll probably use her as an enemy, I think she's a pretty kewl line of thought. Thanks again.
-woof
ghost-angel
Sep 5th, '05, 01:20 PM
Cool, I'll probably use her as an enemy, I think she's a pretty kewl line of thought. Thanks again.
-woof
If you need it, I've got 250 and 350 point versions of her as well. She was built for an abruptly aborted Teen Champs game and never played.
Fuzzy Tribble
Sep 5th, '05, 06:36 PM
Hey y’all, this is Wolf’s girlfriend. I just wanted to thank all of you for your help and ideas:D . I appreciate it. Thanks again.
-Fuzzy Tribble:)
ghost-angel
Sep 5th, '05, 07:04 PM
Hey y’all, this is Wolf’s girlfriend. I just wanted to thank all of you for your help and ideas:D . I appreciate it. Thanks again.
-Fuzzy Tribble:)
not a problem. We here on the Hero Boards help everybody.
whether they need it or not.
Dr. Anomaly
Sep 5th, '05, 10:04 PM
Hey y’all, this is Wolf’s girlfriend. I just wanted to thank all of you for your help and ideas:D . I appreciate it. Thanks again.
-Fuzzy Tribble:)
Glad to be of service. :) We're a generally helpful, friendly bunch. Here's hoping you have a great game! :thumbup:
Wolf
Sep 6th, '05, 02:13 PM
If you need it, I've got 250 and 350 point versions of her as well. She was built for an abruptly aborted Teen Champs game and never played.
Shure, if you feel so inclined.
otherwise, Fuzzy-T wanted to thank you all so she set up her own account and went to it... as of lately she's fixated on disney's new VMK sim's type program.
-woof.
ghost-angel
Sep 6th, '05, 04:20 PM
I have no idea where my 250pt version is, probably deleted... Here's a 350pt Version for use as you see fit.
Soda-Pop Crush! - Amelia
VAL CHA Cost Total Roll Notes
8 STR -2 8 11- HTH Damage 1 1/2d6 END [1]
20 DEX 30 20 13- OCV 7 DCV 7
10 CON 0 10 11-
10 BODY 0 10 11-
13 INT 3 13 12- PER Roll 12-
18 EGO 16 18 13- ECV: 6
10 PRE 0 10 11- PRE Attack: 2d6
12 COM 1 12 11-
12 PD 0 12/15 12/15 PD (10/13 rPD)
6 ED 0 6/9 6/9 ED (4/7 rED)
4 SPD 10 4 Phases: 3, 6, 9, 12
9 REC 10 9
44 END 12 44
27 STUN 8 27
6 RUN 0 6" END [1]
4 SWIM 2 4" END [1]
2 LEAP 0 1 1/2"/11 1/2" 1 1/2"/11 1/2" forward, 0 1/2"/5 1/2" upward
CHA Cost: 90
Cost POWERS
60 Soda-Pop Crush!: Multipower, 60-point reserve - END=
6u 1) "Do the Dew!" [Mt. Dew]: Energy Blast 12d6 (60 Active Points) - END=6
5u 2) "Quench Your Thirst" [Sprite]: Energy Blast 8d6, Explosion (+1/4) (50 Active Points) - END=5
6u 3) "I'm A Pepper, You're A Pepper" [Dr. Pepper]: Entangle 6d6, 6 DEF (60 Active Points) - END=6
6u 4) "Twice The Caffeine!" [Jolt!]: Healing Body and STUN 4d6, Body and STUN simultaneously (+1/2) (60 Active Points) - END=6
6u 5) "It's OK." [OK Soda]: Ego Attack 6d6 (60 Active Points) - END=6
5 "I fall asleep to the melodies of ATR.": Hearing Group Flash Defense (5 points) - END=0
17 "Wear protective gear when skating.": Armor (10 PD/4 ED) (21 Active Points); IIF (elbow/knee pads; -1/4) - END=0
17 Skate or Die!: Flight 10", x8 Noncombat (30 Active Points); OIF (skateboard; -1/2), Only In Contact With A Surface (-1/4) - END=3
8 Back OFF! [skateboard smash]: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (skateboard; -1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) - END=0
8 Ollie!: Leaping +10" (1 1/2"/11 1/2" forward, 0 1/2"/5 1/2" upward) (Accurate) (15 Active Points); OIF (skateboard; -1/2), Linked (Skate or Die!; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4) - END=1
POWERS Cost: 144
Cost MARTIAL ARTS
Skater-Fu
5 1) Hand Stand: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4 2) 180 Kick-Flip: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
3 3) Grind: 1/2 Phase, +2 OCV, -1 DCV, Weapon +1 DC Strike, Target Falls
5 4) Air Spin: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
4 5) Ollie: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
MARTIAL ARTS Cost: 21
Cost SKILLS
2 AK: Campaign City 11-
5 Acrobatics 14-
5 Breakfall 14-
5 Combat Skateboarding 14-
15 +3 with DCV
9 +3 with Skater-Fu
9 +3 with Soda-Pop Crush!
8 Defense Maneuver I-IV (10 Active Points); Only On Skateboard (-1/4)
3 KS: Skateboards 12-
3 PS: Skateboarding 12-
3 Shadowing 12-
10 +5 with Skateboard [flight]
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 11-
0 TF: Skateboarding
SKILLS Cost: 86
Cost TALENTS
3 Absolute Range Sense
6 Combat Luck (3 PD/3 ED)
TALENTS Cost: 9
Value DISADVANTAGES
15 Hunted: Local PD 11- (Mo Pow, NCI, Watching)
15 Hunted: Enemy of the Day 11- (As Pow, Harshly Punish)
5 Money: "I work a crap delivery job..." Poor
20 Normal Characteristic Maxima
15 Psychological Limitation: Code vs Killing (Common, Strong)
20 Psychological Limitation: Need to prove herself (Very Common, Strong)
10 Reputation: Smart ***, 11-
15 Social Limitation: Teenager (15 yrs old) (Frequently, Major)
15 Social Limitation: Secret ID: Amelia (Frequently, Major)
DISADVANTAGES Points: 130
Base Pts: 200
Exp Required: 20
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
gojira
Sep 6th, '05, 08:14 PM
Everyone else had fun so I'm gonna try too.
Here's a quicky write up of B-ko Daitokuji, the super smart girl in Project A-ko anime who decides that she must steal C-ko away from A-ko. (Gotta love those names.) This is her final Akagiyama 23 bio-suit from the big battle with A-ko.
I'm not sure it's super accurate, but it gets the idea across.
I dunno if Project A-ko is your style, but it's a teen environment so I thought it fit very well. If not, it's a decent teen power suit character that you can fiddle with.
Anyway, she's super strong (28 str, picks up cars, I can't remember if that accurate though, she might be stronger), tough, and the suit makes her twice as fast (SPD 4) as a normal person.
B-ko is very smart, strong willed, and quite pretty. These are her only characteristics not bought with the suit, so be careful because she's very vulnerable with out it.
The suit fires rockets, I think more than one at a time IIRC, but I hand-waved that into just one big 8d6 explosion attack. I restricted her to four volleys just to get the points down.
Her Black Jacovini Shooting Star Lash (where do Japanese come up with this stuff?) is just modeled as 2" of stretching. This allows her to do damage (HtH) with a bit of range, as well as grab, throw, etc. at range.
She has a lot of armor, but A-ko does a lot of damage. You might want to tone down the armor, or give her a low ACT (11- ?) because the bio-suit is so skimpy. Her jet pack gives her 15" of flight. Again I'm not sure if that's scale, but it gives you something to start with.
I didn't raise her REC or STUN or END, mostly because I felt I was running out of points. As a "teen", I think this fits, although the real B-ko was probably much better with her suit.
Most of her powers are bought with 0.25 lim ("D" for disadvantage in the HTML file) "Only In Hero ID". You could change her Akagiyama 23 bio-suit to OIF if you felt that was more accurate.
I didn't add any disadvantages or skills, those are for you to play with. She still has 32 points left if you take the full 100 points of disadvantages. Have fun, and I hope the attached HTML file works ok. (I had to zip it to get it to go.)
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