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Simon
May 9th, '03, 02:51 AM
Update 1.41 is now available for download.

This update fixes every issue that I am aware of in the application and marks the "code freeze" for v1. Bug fixes only after this point.

Among the changes:

<b>Bug Fixes:</b>
<ul><li>Cut/Paste between characters throws off list numbering</li>
<li>Force Wall adding to Mental Defense total during export</li>
<li>Charges not maxing out at +0 for 0-END Powers (note: Boostable will continue to take Charges into the positive range)</li>
<li>Linked shows Powers in Framework slots as available....even when assigned to another Framework slot</li>
<li>Existing (pre-1.39) characters with Continuing Charges on non-Constant Powers causing error during load (Continuing will now be automatically removed during the restore process)</li>
<li>Prefabs not displaying for auto-loaded characters at application startup</li>
<li>Name included in some *_TEXT output during export</li>
</ul>

<b>Enhancements:</b>
<ul><li>Better control/enforcement of the rules for cross-linking Framework slots</li>
</ul>

Enjoy!

Simon
May 9th, '03, 07:23 AM
OK...a quick correction to 1.41 has been posted as 1.41b

This version corrects an exception which is thrown when loading old character files with Continuing Charges.

Killer Shrike
May 11th, '03, 08:41 PM
Originally posted by dsimon
OK...a quick correction to 1.41 has been posted as 1.41b

This version corrects an exception which is thrown when loading old character files with Continuing Charges.
OK, but now if I have a power that is not Constant and I add Continuous to it and then add the Charge Limitation and set Continuing Charge to any amount of time, everytime I OK the Lim, it resets, turning of the Continuing option in the Charge Edit screen.

rurwin
May 12th, '03, 11:53 AM
I have desolid, 6 charges continuing for 1 minute, which should be -0, and it shows the same problem.

This is the first character I've tried to design with HD. Not too impressed so far.

(a 5pt hunted should be a 3pt watched surely? It becomes 0, so our useful source of the last few odd points has been taken away. :mad: )

Monolith
May 12th, '03, 11:58 AM
Originally posted by rurwin
I have desolid, 6 charges continuing for 1 minute, which should be -0, and it shows the same problem.

This is the first character I've tried to design with HD. Not too impressed so far.
This is just an error which occured with the latest update. The software was not having this problem until Dan made the changes, so please do not hold this one error against the software. It will be corrected when Dan gets back.


(a 5pt hunted should be a 3pt watched surely? It becomes 0, so our useful source of the last few odd points has been taken away. :mad: )
That is a rules issue, not a software issue. The software is handling that correctly.

rurwin
May 12th, '03, 12:04 PM
Originally posted by Monolith

That is a rules issue, not a software issue. The software is handling that correctly.

Quite correct. I'm still in 4th ed mode, obviously. :blush:

Fur Face
May 14th, '03, 06:15 AM
I have a similiar issue: Okay when buying clips in charges, but once the clips turn into an advantage, it won't save anything. :(

Simon
May 18th, '03, 03:49 AM
Originally posted by Killer Shrike
OK, but now if I have a power that is not Constant and I add Continuous to it and then add the Charge Limitation and set Continuing Charge to any amount of time, everytime I OK the Lim, it resets, turning of the Continuing option in the Charge Edit screen.

Fixed in the 1.42 update.

Simon
May 18th, '03, 03:50 AM
Originally posted by Fur Face
I have a similiar issue: Okay when buying clips in charges, but once the clips turn into an advantage, it won't save anything. :(

Fixed in the 1.42 update.