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tiger
May 9th, '03, 06:40 AM
Ok after watching X2 I really want to get a Hero campaign going. The people I'm playing with are new to the hero system only playing it for less than a year. I've run FH, 40K Hero and we're doing a Star Wars campaign now.

I want to get a superhero campaign going and have decide the easiest thing to do for them is to run a x-men campaign. The players are not familiar with Champions. The closest they have come is my supervillian campaign. Here's some of the background for the x-men run

1)All the PCs will be existing xmen, however they will all be 14-18. Much as the new cartoon

2)Prof X, Beast & Wolverine will be NPCs and teachers.

3)Not sure if I'll be using large amounts of existing Marvel characters outside of the xmen

4)I have a extremely anit-mutant group known as Knights of genetic purity. The have taken over genocide (Can't remember the new name of the group) and are far more active and nasty.

5)All will be built on a low powered super hero setting

6)I will be using existing Hero Villians & material.

Problem I have is deciding who to have for the players to choose from. Here is a partial list:

Cyclops
Storm
Jean Grey
Rogue
Nightcrawler
Shadowcat
Colossus
Iceman

Can anyone think of other to have for them to choose from? ANy other suggestions?

Archon
May 9th, '03, 07:13 AM
The New Mutants make an easy add for beginning mutants.

Cannonball
Mirage/Moonstone
Wolfsbane
Sunspot
Karma
Magik
Magma
Warlock (not recommended)
Cypher (really not recommended)

You might also look in members of the Hellions to be added. I don't remember too many of them.

Thunderbird
Tarot
Empath

Those are the ones I recall. You might look into Generation X kids, but I never read that comic.

Mystendanian
May 9th, '03, 07:13 AM
Gambit?

I don't know exactly where he falls into the "x-men timeline" but as a player, I would certainly enjoy having him in the list to chose from.

Also, you might want to check out <A href="www.mactyre.net/archives/characters/" target="_blank">This Site</A> because I think it has write ups on it for the xmen you could use as a starting point. (I can't access it right now cuz I'm at work - our IT dept has it blocked) but I think they're there.

DocMan
May 9th, '03, 07:17 AM
Angel
Jubilee
Longshot
Havok
Polaris
Banshee
Syryn

And then there's always the New Mutants (who were usually underrated).

Cannonball
Karma
Sunspot
Wolfsbane
Magik
Magma
Cypher
Warlock
Danielle Moonstar - (I can't remember her code name)

Doc

DocMan
May 9th, '03, 07:27 AM
Originally posted by Archon
Warlock (not recommended)
Cypher (really not recommended)

You might also look in members of the Hellions to be added. I don't remember too many of them.

Thunderbird
Tarot
Empath

For what it's worth, the original Thunderbird was and X-man. However, he got killed early on. His younger brother manifested the same mutation, but joined the Hellions because he blamed Proffesor X for this brother's death.

What I'm really curious about, Archon, is why you wouldn't recommend Warlock or Cypher as PCs? Warlock is an excellent character if you want to play an alien/outsider type. Cypher's only drawback was his own raging inferiority complex and a lack of imagination. His power was perfectly adequite if he just realized how to use it.

Doc

tiger
May 9th, '03, 08:00 AM
Originally posted by Mystendanian
Gambit?


Never liked him, rather not put up with him :D

tiger
May 9th, '03, 08:02 AM
Did forget about the new mutants. I was trying to go for those that people might remember who didn't really read the comics.

Could and in Angel, Banshee & Jubilee though. Dazzler could work too.

Hermit
May 9th, '03, 08:09 AM
Sunfire

(Talk about brief memberships*S*)

red_eagle123
May 9th, '03, 09:35 AM
Here's a fairly complete list of members of the X-Men Proper, The New Mutants (and the team they formed, X-Force) and the New Mutants primary foes, the Hellions. In each case I tried to go in chronological order (roughly). The more recent members (Say from 1999 onward) I'm only peripherally aware of and thus have likely missed a few of them.

X-Men
Cyclops
Jean Grey
Angel
Beast
Iceman
Mimic
Havoc
Polaris
Storm
Wolverine
Sunfire
Banshee
Thunderbird
Colossus
Nightcrawler
Shadowcat
Rogue
Dazzler
Phoenix II
Longshot
Psylocke
Forge
Jubilee
Gambit
Bishop
Revanche
Joseph
Maggot
Cannonball
Marrow
Dr. Reyes

New Mutants/X-Force
Cannonball
Sunspot
Wolfsbane
Psyche/Mirage/Moonstar
Karma
Magik
Magma
Cypher
Warlock
Bird-boy/Birdbrain
Rusty
Skids
Artie
Leech
Rictor
Boom-Boom/Boomer/Meltdown
Thunderbird II/Warpath
Shatterstar
Feral
Cable
Domino
Powerpax
Siryn

Hellions
Thunderbird II/Warpath
Empath
Jetstream
Tarot
Catseye
Roulette
Bevatron
Beef
Firestar

tiger
May 9th, '03, 09:44 AM
I know ther'e a ton to choose from. Just rting to decide which would work best

Ndreare
May 9th, '03, 10:09 AM
Save your self the head each and create the caracters for the players. Then they will be balanced and you can have as many of them as you want.

(If you are familiar with the Mojoverse you could use the Baby X-men he created they were around for a couple of issues basicly they had all the powers of the X-men but weaker.)

tiger
May 9th, '03, 12:11 PM
Already planned that one :D

OmegaSupreme
May 9th, '03, 01:19 PM
I've been wanting to run an X-Men campaign myself, but with my players relatively unfamiliar with X-Men lore (save the movie), I was going to use the movie setting for my campaign. The movie characters are NPCs, and my heroes as unique, new mutants. Does anybody know a good site where I can find some quick 'n dirty X-Men stats in HERO format? They'd probably have to be tweaked to fit the movie personas, anyway, but they would give me a place to start :) MAN, I'm dieing to get ahold of the UNTIL Superpowers Database... :D
PS: This is my first post here! Woohoo! ;) ~J

tiger
May 9th, '03, 01:35 PM
http://www.sysabend.org/champions/gnborh/


There 4th edition but I'm using them as a base for mine. I'm planning on posting mine when I get some finished. All mine are staying under 250. Their teenagers and working on their abilities. Yours might be a bit more powerful.

tiger
May 9th, '03, 01:39 PM
Here's the first, Colossus. He'll look a bit low, but he's young and starting out. They all will have the pysicla limitation Mutant. This is a disadvantage I use as is Detects as a mutant for non-mutants. I have a very active anti-mutant group which makes the disadvantage viable



<font size=+1><b>Colossus</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/40&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14/17&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>8/25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>39&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>59/62&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>29</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/13"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>5</font></td></tr></table><b>Characteristics Cost:</b> 89

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td><b><i>Organic Steel Powers: </i></b> &#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Big & Bad: </i></b>Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide, 8 kg mass) (15 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Heavy Man: </i></b>Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td><b><i>Organic Steel: </i></b>Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Organic Skin: </i></b>+4 PD (4 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Organic Skin: </i></b>+4 ED, Hardened (+1/4) (5 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Organic Skin: </i></b>Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Heavy Man: </i></b>Knockback Resistance -5"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Organic Steel Body: </i></b>Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Mental Conditioning: </i></b>+5 Mental Defense (7 points total)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 102

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 10

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Langauge: Russian (Natvie) Complete Fluent: Literate &#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: English (completely fluent; literate)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Art (INT-based) 11-&#160;</td></tr></table><b>Skills Cost: </b>7

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Custom Perk&#160;</td></tr></table><b>Perks Cost:</b> 2



<b>Total Character Cost:</b> 210

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Mutant (All the Time; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Questions worth to the team (Very Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Protective of innocents (Common; Moderate)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 60

<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

OmegaSupreme
May 9th, '03, 02:27 PM
OOOOOOOH. Nice database - thanks! :D ~J

Shadow Dancer
May 9th, '03, 05:59 PM
http://the-wild-hunt.org/x-men/index.html

Archon
May 9th, '03, 06:11 PM
Originally posted by DocMan
For what it's worth, the original Thunderbird was and X-man. However, he got killed early on. His younger brother manifested the same mutation, but joined the Hellions because he blamed Proffesor X for this brother's death.

What I'm really curious about, Archon, is why you wouldn't recommend Warlock or Cypher as PCs? Warlock is an excellent character if you want to play an alien/outsider type. Cypher's only drawback was his own raging inferiority complex and a lack of imagination. His power was perfectly adequite if he just realized how to use it.

Doc

I don't recommend Warlock because I think he's on too many points. Cybernetic control, transformation powers, shapeshifting. If you do the game on 200 or 250, he would cost too much.

Cypher's problem was the same thing that go him killed. Yes, he had an inferiority complex. His power was completely non-combat. He had no business going out on many of the NM's hijinx(sp). Unilike, Dani, who was the best conditioned physically of the NM, Doug wasn't in good condition. For non-combat situations he was perfect. He could program which in today's world he would be a multi-millionare. But he'd still have to stay home during combat.

Karma
May 9th, '03, 09:47 PM
Since no-ones been kind enough to add the newest band of mutants to copme through Xaviers School for Gifted Youngsters, I'll put them forward. I give you Generation X:
Synch
Skin
Jubilee
M (Monet St Croix)
Penance
Mondo
Chamber
Leech
Artie
Husk

Mutant for Hire
May 10th, '03, 05:32 AM
Cypher had buried potential. There was a hint in one of the last stories he featured in that he could use his power to read body language (poker match at the Hellfire Club). With that ability, Doug could have become one of the best martial artists in the whole school, with an inhuman ability to read an opponent in combat.

But yes, I do agree that Doug was best suited to be an Oracle type character. Or gone in the direction of something like SHIELD. While there does tend to be this unspoken law that mutants can't use weapons and wear armor, frankly there is the fact that Doug technically wasn't worse off than most of the non-mutants in the Marvel Universe. He had good reflexes and hand eye coordination, as displayed on a few occasions.

However Claremont was in full angst phase and no other writer could figure out how to use him to his full potental and make him an interesting character. He goes down in the long list of characters who had potential but killed off because the writers were idiots.

tiger
May 11th, '03, 08:58 PM
Glad he was of use. I have a low speed because they're al teens. Most will be 3-4 spd.

Colossus is one of the few with a high PD. I don't figure his PD/ED will go up much from there but might.

Pattern Ghost
May 12th, '03, 07:25 AM
[Edit: No need for that post now. Nothing to see here, move along.] =)

DocMan
May 12th, '03, 07:41 AM
Originally posted by Archon
Cypher's problem was the same thing that go him killed. Yes, he had an inferiority complex. His power was completely non-combat. He had no business going out on many of the NM's hijinx(sp). Unilike, Dani, who was the best conditioned physically of the NM, Doug wasn't in good condition. For non-combat situations he was perfect. He could program which in today's world he would be a multi-millionare. But he'd still have to stay home during combat.

Actually, this is the one area where I always disagreed with the writers for NM. If Cypher had just realized it, he could have been the toughest combatant of the team. Many times he used his power in order to read body language and know what an opponent was about to do. It should have occurred to him to view martial arts as a form of communication. Since his power gives him the ability to "speak" as well as understand a language, he could have become the world's premier martial artist in about 20 minutes of study.

Ultimately, the character was killed by his own inferiority complex.

tiger
May 12th, '03, 10:48 AM
Finally (I think) version oc Colossus


<font size=+1><b>Colossus</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/40&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14/17&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>8/25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>39&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>59/62&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>29</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"/13"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>5</font></td></tr></table><b>Characteristics Cost:</b> 89

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td><b><i>Organic Steel Powers: </i></b> &#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Big & Bad: </i></b>Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide, 10 kg mass) (15 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Heavy Man: </i></b>Density Increase (500 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td><b><i>Organic Steel: </i></b>Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Organic Skin: </i></b>+4 PD (4 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Organic Skin: </i></b>+4 ED, Hardened (+1/4) (5 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Organic Skin: </i></b>Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Heavy Man: </i></b>Knockback Resistance -5"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Organic Steel Body: </i></b>Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Mental Conditioning: </i></b>+5 Mental Defense (7 points total)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 102

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 10

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Langauge: Russian (Natvie) Complete Fluent: Literate &#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: English (completely fluent; literate)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Art (INT-based) 11-&#160;</td></tr></table><b>Skills Cost: </b>7

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Green Card&#160;</td></tr></table><b>Perks Cost:</b> 2



<b>Total Character Cost:</b> 210

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Mutant (All the Time; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Questions worth to the team (Very Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Protective of innocents (Common; Moderate)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 60

<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

tiger
May 12th, '03, 10:49 AM
Here's the final version of Iceman (I think :) )


<font size=+1><b>Iceman</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/18&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3/18&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>30&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>11</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>5</font></td></tr></table><b>Characteristics Cost:</b> 65

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td><b><i>Ice Powers: </i></b>Elemental Control, 50-point powers, all slots: (25 Active Points); Not in arid enviroment (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18&#160;&#160;</td><td>1) <b><i>Make it cold: </i></b>Change Environment 16" radius, -6" of any one mode of Movement - Running, 4 Temperature Level Adjustment (52 Active Points); Not in airid enviroment (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>2) <b><i>Ice Armor: </i></b>Armor (15 PD/15 ED), Hardened (+1/4) (56 Active Points); Ablative BODY or STUN (-1), Not in airid enviroment (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20&#160;&#160;</td><td>3) <b><i>Ice Bonds: </i></b>Entangle 5d6, 5 DEF (50 Active Points)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>4) <b><i>Ice Ram: </i></b>Energy Blast 10d6 (vs. PD) (50 Active Points); Beam (-1/4), Not in airid enviroment (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>5) <b><i>Snow Balls: </i></b>Energy Blast 7d6 (vs. PD), Autofire (3 shots; +1/4) (44 Active Points); Not in airid enviroment (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">17&#160;&#160;</td><td>6) <b><i>Snow Storm: </i></b>Flash 4d6 (Sight Group), Area Of Effect (2" Radius; +1) (40 Active Points); Not in airid enviroment (-1/4)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td>7) <b><i>Ice Bridge: </i></b>Flight 15" (30 Active Points); Muyst touch surface for brace every third pahse flight is used (-1/4), Not in airid enviroment (-1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">27&#160;&#160;</td><td>8) <b><i>Ice Wall: </i></b>Force Wall (15 PD/15 ED; 4" long and 4" tall) (87 Active Points); 6 Charges (-3/4), Not in airid enviroment (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>Life Support , Safe in Intense Cold&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 161


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles&#160;</td></tr></table><b>Skills Cost: </b>2


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Environmental Movement (no penalties on/in Ice or Snow)&#160;</td></tr></table><b>Talents Cost:</b> 2


<b>Total Character Cost:</b> 230

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Mutant (All the Time; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x STUN Heat attacks (Common)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Joker (Very Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Knows he could seriously hurt someone and tries not too (Common; Moderate)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 80

<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

tiger
May 12th, '03, 10:50 AM
Final version of Nightcrawler ( I think )

<font size=+1><b>Nightcrawler</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>17&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/15&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5/15&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>5&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>38&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>13</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>5</font></td></tr></table><b>Characteristics Cost:</b> 81

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Tail: </i></b>Extra Limbs &#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Strong Toes: </i></b>Clinging (22 STR)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40&#160;&#160;</td><td><b><i>Telportation: </i></b>Multipower, 40-point reserve&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4m&#160;&#160;</td><td>1) <b><i>Teleprot I: </i></b>Teleportation 10", Position Shift, x16 Noncombat (40 Active Points); Can Only Teleport To Fixed Locations Fixed Locations (-1)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>2) <b><i>Blind Teleport: </i></b>Teleportation 9", x4 Increased Mass, Safe Blind Teleport (+1/4) (35 Active Points); Side Effects (If he fails a Con roll after Blind Teleprot. If he passesd he's stunned, fails he's at 0 stun -1/4)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4m&#160;&#160;</td><td>3) <b><i>Teleport II: </i></b>Teleportation 10", Position Shift, x2 Increased Mass, x8 Noncombat, Side Effects (If he fails a Con roll after Blind Teleprot. If he passesd he's stunned, fails he's at 0 stun, Passenger is stunned +0) (40 Active Points); Can Only Teleport To Fixed Locations Fixed Locations (-1)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td><b><i>Fixed Locatations, Xaviers, School,: </i></b>Teleportation: Fixed Location (2 Locations)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Know Home: </i></b>Teleportation: Floating Fixed Location (1 Locations) (5 Active Points); At Xaviars estate only (-3/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22&#160;&#160;</td><td><b><i>Hide in Shadows: </i></b>Invisibility to Sight Group, No Fringe, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (60 Active Points); Shadows only (-1), Chameleon (-1/2), Doesn't affect infrared perception (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Good Eyes: </i></b>Ultraviolet Perception&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Mental Conditioning: </i></b>+5 Mental Defense (7 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21&#160;&#160;</td><td><b><i>Nightcrawler costume: </i></b>Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (Padded Suit; -1/2), Real Armor (-1/4)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 128


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 12-&#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: German - Native (completely fluent; literate)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Contortionist 12-&#160;</td></tr></table><b>Skills Cost: </b>10


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Double Jointed&#160;</td></tr></table><b>Talents Cost:</b> 4


<b>Total Character Cost:</b> 223

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Mutant (All the Time; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Distinctive Features: Blue skin, yellow eyes, blue barbed tail (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Flambouant (Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: worried about his looks & how people react (Common; Moderate)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 75

<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

tiger
May 12th, '03, 10:52 AM
OOPS

Nightcrawler gets a green card and Icemans Entangle doesn't have the not in arid enviroment limitations.

tiger
May 12th, '03, 01:39 PM
First run a Cyclops. I like how he turned out. He is a bit low powered to some, but the idea is that they are teenages still growing. His total uncontrolled blast is 13 1/2 d6 Killing Beam

<font size=+1><b>Cyclops</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/14&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4/14&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>13</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>5</font></td></tr></table><b>Characteristics Cost:</b> 74

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">80&#160;&#160;</td><td><b><i>Optic Blast: </i></b>Multipower, 120-point reserve, all slots: (120 Active Points); Must be kept behind ruby quarts or shut eyes or will fire at full force (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4m&#160;&#160;</td><td>1) <b><i>Normal Blast: </i></b>Energy Blast 8d6 (vs. ED), Personal Immunity (+1/4) (50 Active Points); Must be behind Ruby Quarts or shut eyes (-1/2), Beam (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">6m&#160;&#160;</td><td>2) <b><i>Normal Blast: </i></b>Energy Blast 5d6 (vs. ED), Personal Immunity (+1/4), Area Of Effect (7" Cone; +1) (56 Active Points); Must be behind Ruby Quarts or shut eyes (-1/2)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5m&#160;&#160;</td><td>3) <b><i>Power Blast I: </i></b>Killing Attack - Ranged 4d6 (vs. ED), Personal Immunity (+1/4) (75 Active Points); 8 Charges (-1/2), Must be behind Ruby Quarts or shut eyes (-1/2), Beam (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7m&#160;&#160;</td><td>4) <b><i>Power Blast II: </i></b>Killing Attack - Ranged 2 1/2d6 (vs. ED), Personal Immunity (+1/4), Area Of Effect (11" Cone; +1) (90 Active Points); 8 Charges (-1/2), Must be behind Ruby Quarts or shut eyes (-1/2), Beam (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34&#160;&#160;</td><td><b><i>Uncontrolled Optic Power: </i></b>Increase Points to Killing Blast , 5 1/2D6 added to Kill Blast Slot 1. Slot becomes an Ultra (+0), Personal Immunity (+1/4) (120 Active Points); Only Happens when Visor is removed and his eyes are opend (-2), Linked to Power Blast II (-1/4), Beam (-1/4)&#160;</td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Padded Cyclops Costume: </i></b>Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 161


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, X-men Jet&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 11-&#160;</td></tr></table><b>Skills Cost: </b>9

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Pilots License&#160;</td></tr></table><b>Perks Cost:</b> 1



<b>Total Character Cost:</b> 245

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Mutant (All the Time; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Distinctive Features: Always wears Ruby Quartz Eye Coverings (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Protective of Team Membes (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Take job as team/student leader seriously (Very Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Likes Jean (Common; Strong)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 95

<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

Pattern Ghost
May 12th, '03, 01:39 PM
Actually, I'd drop Iceman's DEX to 12 and raise Collosus's DEX to 14. Bobby's not especially dextrous, and Collosus is always remarked on that "he's faster than he looks."

Kurt would be a good canditate for an 18 to 20.

I also see no reason to chose numbers like 13 and 17 and give up round offs in a low point game.

Pattern Ghost
May 12th, '03, 01:41 PM
Beam limit on Cyclops? You're joking, right? His whole schtick is bouncing around his EB. Should change that to Gestures (he has to manipulate his visor to fire) instead.

Also, on Cyke, why the huge MP with a bunch of Multi slots?

tiger
May 12th, '03, 01:50 PM
Originally posted by Pattern Ghost
Beam limit on Cyclops? You're joking, right? His whole schtick is bouncing around his EB. Should change that to Gestures (he has to manipulate his visor to fire) instead.

Only in the movie. Never does in the comic. Not sure which version I'm gonna go with but I was debating the issue.

Actually his schtick is blasting the heck out of things. He can bounce his blast but not always. I hadn't decide rather to add in a bounce able or do away with the beam.




Also, on Cyke, why the huge MP with a bunch of Multi slots?

To give the effect of when his visor is removed. The blasts are set at a much lower level. He also has several to choose from

Pattern Ghost
May 12th, '03, 01:54 PM
No, he does the hand manipulation on the visor in the comic, and he bounces his EB constantly.

Edit: He doesn't necessarily dial in settings as in the movie, but he has been shown manipulating the visor in the comics.

Archon
May 12th, '03, 02:13 PM
The early Cyclops had to manually manipulate his visor is order to fire and control the beam's intensity. They used this method in the movies. Later in the comics he added a controller in his glove because he kept getting entangled or grabbed.

The movie version of the visor is also OAF. It was too easy for Toad to get off him otherwise.

You get to decide which version you want to use.

Pattern Ghost
May 12th, '03, 02:28 PM
Exactly. I thought we were talking "Young Cyclops"

tiger
May 12th, '03, 07:56 PM
New Cyc will be up tomorrow. I've decided to go with the gestures which would be the early version.

However no bouncing, that will be a learned ability

Pattern Ghost
May 12th, '03, 09:44 PM
I tend to think of him as more bouncy in the early years, and less killing attack-y. More killing attack-y recently, less bouncy.

Of course, I'd just give him a big EB and some skill levels so he could make the most out of spreading, bouncing, and sweeping with it, which would be way cheaper. But I'm lazy that way. :D

5 Sided D6
May 12th, '03, 10:08 PM
I was thinking of doing almost same thing you did, but build all the X-men on 250 points.

I like your builds but a few suggestions....

Nightcrawler-We used Indirect, linked to his Teleport and his Martial arts to simulate his Teleport-Fu from X-2. I would also give him maybe 20 Dex

Colossus - With that Growth isn't he going to way too tall? 4 meters is almost 13 feet tall.

Iceman looks pretty good.

Cyclops - He was tough for us also. I wouldn't make his uncontrolled blasts Killing Attacks. Been along time but didn't his visor focus his beams-thus they were stronger thru the visor and weaker without it? I know the movie didn't seem that way but I thought that was the way it was in the books.

Otherwise keep em coming :)

P.S. Good Luck on Rogue - She is almost impossible to make, much less for a low power level game. You might consider her being a npc as well-unless you found some way other than the horribly expensive VPP "Mimic pool" way of making her-in which case you better be sharing :) .

tiger
May 13th, '03, 06:25 AM
OK

Updated Cyclops. I removed the beam and added gestures. I also added the KS Pilot. I had already gave him a license so I figured he should have the knwoledge as well. I think this is the final version I'll use. Not for sure of course :D


<font size=+1><b>Cyclops</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4/14&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4/14&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>35&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>13</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>5</font></td></tr></table><b>Characteristics Cost:</b> 75

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">68&#160;&#160;</td><td><b><i>Optic Blast: </i></b>Multipower, 120-point reserve, all slots: (120 Active Points); Must be kept behind ruby quarts or shut eyes or will fire at full force (-1/2), Gestures - Dialing visor (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4m&#160;&#160;</td><td>1) <b><i>Normal Blast: </i></b>Energy Blast 8d6 (vs. ED), Personal Immunity (+1/4) (50 Active Points); Must be behind Ruby Quarts or shut eyes (-1/2), Gestures - Dialing visor (-1/4)&#160;</td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">5m&#160;&#160;</td><td>2) <b><i>Normal Blast: </i></b>Energy Blast 5d6 (vs. ED), Personal Immunity (+1/4), Area Of Effect (7" Cone; +1) (56 Active Points); Must be behind Ruby Quarts or shut eyes (-1/2), Gestures - Dialing visor (-1/4)&#160;</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">5m&#160;&#160;</td><td>3) <b><i>Power Blast I : </i></b>Killing Attack - Ranged 4d6 (vs. ED), Personal Immunity (+1/4) (75 Active Points); 8 Charges (-1/2), Must be behind Ruby Quarts or shut eyes (-1/2), Gestures - Dialing visor (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6m&#160;&#160;</td><td>4) <b><i>Power Blast II: </i></b>Killing Attack - Ranged 2 1/2d6 (vs. ED), Personal Immunity (+1/4), Area Of Effect (11" Cone; +1) (90 Active Points); 8 Charges (-1/2), Must be behind Ruby Quarts or shut eyes (-1/2), Beam (-1/4), Gestures - Dialing visor (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34&#160;&#160;</td><td><b><i>Uncontrolled Optic Power: </i></b>Increase Points to Killing Blast , 5 1/2D6 added to Kill Blast Slot 1. Slot becomes an Ultra (+0), Personal Immunity (+1/4) (120 Active Points); Only Happens when Visor is removed and his eyes are opend (-2), Linked to Power Blast II (-1/4), Beam (-1/4)&#160;</td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Padded Cyclops Costume: </i></b>Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 147


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>TF: Common Motorized Ground Vehicles, X-men Jet&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Teamwork 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Tactics 12-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Pilot (INT-based) 12-&#160;</td></tr></table><b>Skills Cost: </b>12

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: Pilots License&#160;</td></tr></table><b>Perks Cost:</b> 1



<b>Total Character Cost:</b> 235

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Mutant (All the Time; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Distinctive Features: Always wears Ruby Quartz Eye Coverings (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Protective of Team Membes (Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Take job as team/student leader seriously (Very Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Likes Jean (Common; Strong)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 95

<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

tiger
May 13th, '03, 06:31 AM
Updated Clolossus



<font size=+1><b>Colossus</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20/40&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>14/16&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>8/25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>6&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>60/62&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>30</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>9"/13"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>5</font></td></tr></table><b>Characteristics Cost:</b> 90

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">0&#160;&#160;</td><td><b><i>Organic Steel Powers: </i></b> &#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Big & Bad: </i></b>Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide, 5 kg mass) (10 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">8&#160;&#160;</td><td><b><i>Heavy Man: </i></b>Density Increase (500 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">36&#160;&#160;</td><td><b><i>Organic Steel: </i></b>Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Organic Skin: </i></b>+4 PD (4 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td><b><i>Organic Skin: </i></b>+4 ED, Hardened (+1/4) (5 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Organic Skin: </i></b>Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Organic Muscle: </i></b>+5 STR (5 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">10&#160;&#160;</td><td><b><i>Heavy Man: </i></b>Knockback Resistance -5"&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14&#160;&#160;</td><td><b><i>Organic Steel Body: </i></b>Life Support , Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Mental Conditioning: </i></b>+5 Mental Defense (7 points total)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 101

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls&#160;</td></tr></table><b>Martial Arts Cost:</b> 10

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">0&#160;&#160;</td><td>Langauge: Russian (Natvie) Complete Fluent: Literate &#160;</td></tr><tr><td valign="top" align="right">4&#160;&#160;</td><td>Language: English (completely fluent; literate)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>KS: Art (INT-based) 11-&#160;</td></tr></table><b>Skills Cost: </b>7

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>Grren Card&#160;</td></tr></table><b>Perks Cost:</b> 2



<b>Total Character Cost:</b> 210

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Mutant (All the Time; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: Questions worth to the team (Very Common; Moderate)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Psychological Limitation: Protective of innocents (Common; Moderate)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 60

<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

tiger
May 13th, '03, 08:03 AM
I forgot but add in 5 points of mental defense to Cyclops

tiger
May 15th, '03, 10:07 AM
Here's the way Dazzler worked out for the camapign


<font size=+1><b>Dazzler</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>14&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>3/13&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3/13&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>4&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>25&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>34&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>13</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>5</font></td></tr></table><b>Characteristics Cost:</b> 60

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40&#160;&#160;</td><td><b><i>Light Emission Powers: </i></b>Multipower, 50-point reserve, all slots: (50 Active Points); Use End Reserve Only (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5m&#160;&#160;</td><td>1) <b><i>Light Burst: </i></b>Energy Blast 8d6 (vs. ED) (40 Active Points); Use End Reserve Only (-1/4) (uses END Reserve)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u&#160;&#160;</td><td>2) <b><i>Power Light Burst: </i></b>Energy Blast 5d6 (vs. ED), Armor Piercing x1 (+1/2) (37 Active Points); Concentration 1/2 DCV (-1/4), Use End Reserve Only (-1/4) (uses END Reserve)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">3u&#160;&#160;</td><td>3) Flash 8d6 (Sight Group) (40 Active Points); Use End Reserve Only (-1/4) (uses END Reserve)&#160;</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u&#160;&#160;</td><td>4) <b><i>Light shapes: </i></b>Sight Group Images, +/-2 to PER Roll, Increases Size (16" radius; +1) (32 Active Points); Simple light shapes only (-1), Use End Reserve Only (-1/4) (uses END Reserve)&#160;</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6&#160;&#160;</td><td>Endurance Reserve (35 END, 3 REC) Reserve: (7 Active Points); Reserve drops by 5 for every hour in a noiseless enviroment (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td><b><i>Powered Up By Sound I: </i></b>+10 to End Reserve Recovery (5 Active Points); Only in a noisy enviroment (battles, normal big city noise) (-1/2) (uses Personal END)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Powered Up By Sound II: </i></b>+20 to End Reserve Recovery (10 Active Points); Only in very noisy enviroments (Heavy battles, Concerts) (-1) (uses Personal END)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td><b><i>Powered up by sound: </i></b>Absorption 5d6 (Energy) (25 Active Points); Sound attacks only (-1)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24&#160;&#160;</td><td><b><i>Resistant to sound attacks: </i></b>Physical Damage Reduction, Resistant, 75% (60 Active Points); Sounds attacks only (-1 1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24&#160;&#160;</td><td><b><i>Resistant to sound attacks: </i></b>Energy Damage Reduction, Resistant, 75% (60 Active Points); Sounds attacks only (-1 1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td><b><i>Mental Conditioning: </i></b>+5 Mental Defense (7 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25&#160;&#160;</td><td><b><i>Dazzler padded suit: </i></b>Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 155


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>KS: Singing 11-&#160;</td></tr></table><b>Skills Cost: </b>2


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Perfect Pitch&#160;</td></tr></table><b>Talents Cost:</b> 3


<b>Total Character Cost:</b> 220

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Physical Limitation: Mutant (All the Time; Slightly Impairing)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Hunted Mutant haters 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Psychological Limitation: Enjoys using her powers (Very Common; Strong)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Psychological Limitation: always wants to do the "Right Thing" (Very Common; Moderate)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 70

<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

assault
May 15th, '03, 02:34 PM
Originally posted by 5 Sided D6
P.S. Good Luck on Rogue - She is almost impossible to make, much less for a low power level game. You might consider her being a npc as well-unless you found some way other than the horribly expensive VPP "Mimic pool" way of making her-in which case you better be sharing :) .

I've been thinking about Rogue lately. I think the way to go would be to make a lot of her stuff incremental, rather than taking effect immediately. This would tend to reflect the movies, rather than the comics. She also wouldn't start with the Carol Danvers stuff.

I'm still not quite sure how to handle her, though. She would have to be built on more points than most other characters she hangs around with, even if you lame her down a lot.

Of course, I don't attempt to build exact equivalents of characters for my game. I always tweak them and rename them before I use them. Getting a decent Rogue equivalent is still something I am working on, but the fact that most mutants in my game are fairly low powered helps.

Alan

Hermit
May 15th, '03, 02:58 PM
mmm, not sure if this would work, but you could try a smaller version of the classic 'mimic pool' AND a Transfer that adds to that pool? Might even be able to make one linked to the other. Not sure.

5 Sided D6
May 15th, '03, 07:05 PM
Yeah you can definetly build her-its just that she comes out soooo expensive. Even without Ms. Marvel's flight, Super Str and Armor, that Mimic pool ends up costing huge amounts to be even close.

Hermit The Pool and Transfer is a good idea but again-really expensive.

As a Gm I was thinking about maybe Transform, Self only, only to have same powers as Target(Yes I know its against the rules- I mean allow this to simulate the power). With the standard effect rule this would work really well and get dependable results-but would probably be wayyy to powerful for the points.

Other option - Vpp for Multi-form, only to forms touched, only to add targets powers, everything else in form stays same.

tiger
May 16th, '03, 06:43 AM
Well I'm not sure if it's legal or not but I was thinking of buying her a multiform.

The limitations would be that she has to touch a subject, duration, only to the level of the subject, no control, will change with any skin-skin touch etc.

The give her a custom advantage that the multiform is changeable. (+1/2 or 3/4).

The link a stun on EB to the form to reflect what it does to a person. Also link a drain or surpression of powers. She'll be expensive regardless.

I was also going to go with the Evolution/movie concept where she doesn't have MS. Marvels powers.

Still haven't figured out if her powers would grow or not. I mean I gave Colossus about what his final PD/ED will be because I don't figure his skinn will get harder as he gets older. I mean it might a little bit but not huge amounts.

So the same goes for rogue, will her drain get more powerful or is it at full power when it manifests.

Still working on things :)

Wyrm Ouroboros
May 22nd, '03, 06:28 AM
On Cyclops, I seem to recall building all his eyebeams into one MPower, with the 'default' being a cone AoE 0 END Persistent Always On/OIF. Yes, Toad did the whole Goggles thing, and it's been done otherwise, but it's mostly a story thing -- it doesn't usually happen In Combat, because hey, he's using it, and looking into the guy's eyes is going to give you one hell of a headache, right? Heh.

Otherwise, Cyclops can (not necessarily does yet) have a hell of a lot of control over his optic blast, enough to smack a hole through the middle of a flipped quarter. Oh yeah, and remember -- he has Personal Immunity to it.

For X-Men campaigns with 'everyone', you might take a gander to the various 'Ultimates' series Marvel's been putting out -- going back to the beginning, sort of sliding a lot of the early stuff together. Spider-Man, X-Men, and Avengers are the ones I'm aware of; I'm sure there's others. The line I like best from those is one in regards to Iron Man and Wolverine...

Iron Man is flying at about rooftop/warehouse-top level, carrying one of the X-Men. Over the headset:

Fury: "Iron Man! Get some altitude! Get some altitude!!"
Iron Man: "What for? There's nothing on the radar."
Fury: "You idiot, we designed him to be INVISIBLE to radar!!"
(Wolverine leaps from a warehouse and onto Iron Man, claws popped and starting to rake.)
Iron Man: "YOU IDIOT! GET OFF ME! You know how much this stuff COSTS?!"
Wolverine: "Ahhh, shaddap, Stark, you can afford it..." *rake rake rake*

The stories are slightly different, very interesting, and backgrounds are given just the most compelling twist...

tiger
May 22nd, '03, 08:43 AM
I'm not overly familar with the Ultimate series and I know my friends aren't for a fact.

I liked the concept of everyone being teenagers. I informed everyone they would be 14-18 their choice. Figured I could add in highschool fun along with the reset.

Besides gives me another excuse to run School Holidays :D

Agent X
May 22nd, '03, 03:37 PM
Consider adding in support characters. I know Cyclops and the rest were trained in martial arts but I never got the feeling that Professor X was the tutor. Who was training them in all that paramilitary stuff? Maybe some old soldier from the Howling Commandos?...

tiger
May 23rd, '03, 07:26 AM
Well as of now Prof X, Beast & Wolverine are the support/teachers.

Wolvie can easily be the martial arts instructor. I will also be adding in other Xmen NPC's as well as my own NPCs.

I'll be using both Marvel characters, DOJ/Hero characters and my own.

I've debated adding in Banshee & Emma Frost to the teachers list and then add Siren to the Character list.

Still have a few write ups to do. Waiting to do Rogue till I ket th USPD. Only problem is my FLAG can't seem to get one ordered.

Kid Chaos
Jun 8th, '03, 05:50 AM
Quick nit pick note on this Peter's art skill should probably be PS: Painting. Knowledge Skill would be more appropriate for Art History.

He would also have Farming as a skill as well again depending on the intent PS is more appropriate to be a farmer. KS is more appropriate for knowledge of techniques.

The older version would also have some mechanic skill as he is seen in several comics working on the Blackbird. Also look to adding some light combat moves to him as he gains experience.

-Edit-

Also forgot in armoured form Peter's weight is listed as about 500Lbs. Density increase makes him to heavy. Of course since this is your version that should be just fine I would think. I personally would have guessed his weight heigher as well.

Kid Chaos