Silversmith
Sep 20th, '05, 08:33 PM
I have this idea about doing a campaign set in Larry Niven's Dream Park. I will apparently have to pretty much do the writeups myself. Let me share my thoughts on Dream Park and ask for help.
Dream Park is situated about 50 - 75 years in the future. It is primarily an amusement park. Kind of like Disney World. Rides, shows, special effects. Especially special effects; as if Disney and Industrial Light and Magic, and anyone else involved in visual, audio, psychological special fx went in together to make a theme park. What is different about Dream Park is the gaming areas. 2 very large gaming areas (measured in hundreds of acres) dominate the space of Dream Park. These areas are used for Live Action Role Playing games. People of varying gaming experience come into the park and play a role playing game thought up by a Game Master. They play the roles of characters generated according to a prescribed method (here we'll use the hero method). The GM pays for the use of a gaming area in Dream Park and gets royalties on any use of his game after the original run. In each game there is a person of vast gaming experience whose job it is to lead the players through the game keeping as many as possible alive until the end. (The GM sort of tries to kill off characters.) All the people stay in character for 12 hours a day and interact with environment, people, and creatures in the GM's world. Some are actors some are holograms. After the 12 hour window the game shuts down for the night. A character can only be killed out during the hours a game is on. And nothing they do during the hours off can affect the game. People are awarded experience points based on treasure finds, battles won, puzzle solving, and role playing during the game. The points transfer to the character after the game. Big games take 3-4 days and Dream Park makes movies of them and writes books about them and sells these. They also allow others to play the game once it has been completed.
Hero system write-ups:
I need to know what you guys think is the best way to simulate the Dream Park atmosphere. Should all players submit a character sheet of the person who is the gamer then a character sheet of that person's character? I was thinking about awarding a few bonus points for characters who buy the perk "gaming experience". They could only use those points on the character they play in the game not the gamer. (Could get a little frustrating.) I was also trying to decide whether or not to have people be able to play Dream Park employees who make the games happen. The idea would (I think by necessity) be a multi-GM concept. I would handle the running of the park and allow the GM who is running the game to interact with the staff and equipment of the park. They in turn would handle the running of the games within the park. The reason I want to do this is because in the "Dream Park" series, the staff of the park has something going on all the time. In the first novel there is a murder of a security guard and a theft of some experimental chemical. The Park people had to take care of that and it ends up affecting the game going on in the Gaming Area.
The gamers would be competent normals with backgrounds etc. They would be able to build a heroic character and submit that character to the GM. If they bought the perk "gaming experience" it could give their character 10-20 more points based on the level bought. Any challenges faced by the characters would have to be bumped up according to the experience level of the characters. Most of the time (except when the real world breaks in :eg: ) no harm will befall the gamers, only the characters. Death brings a point penalty but there is usually a way to recover some of those points. Genre of the Games would vary from fantasy to Sci-Fi depending on the individual GM's ideas for campaign. I think a character from a fantasy realm could go into the sci-fi or modern world for the game's purpose quite easily. He just needs to be careful where he points that fireball when on a space station.
This, again is a VERY rough concept at this point and I know that it looks a little unwieldy. I think the only way this could play is on Hero Central or some other play by post site. I am hoping for some pointers to help me make something worth playing.
The reason it is on the Star Hero board is that I am basing it in the future and it will be hi-tech in the extreme.
Dream Park is situated about 50 - 75 years in the future. It is primarily an amusement park. Kind of like Disney World. Rides, shows, special effects. Especially special effects; as if Disney and Industrial Light and Magic, and anyone else involved in visual, audio, psychological special fx went in together to make a theme park. What is different about Dream Park is the gaming areas. 2 very large gaming areas (measured in hundreds of acres) dominate the space of Dream Park. These areas are used for Live Action Role Playing games. People of varying gaming experience come into the park and play a role playing game thought up by a Game Master. They play the roles of characters generated according to a prescribed method (here we'll use the hero method). The GM pays for the use of a gaming area in Dream Park and gets royalties on any use of his game after the original run. In each game there is a person of vast gaming experience whose job it is to lead the players through the game keeping as many as possible alive until the end. (The GM sort of tries to kill off characters.) All the people stay in character for 12 hours a day and interact with environment, people, and creatures in the GM's world. Some are actors some are holograms. After the 12 hour window the game shuts down for the night. A character can only be killed out during the hours a game is on. And nothing they do during the hours off can affect the game. People are awarded experience points based on treasure finds, battles won, puzzle solving, and role playing during the game. The points transfer to the character after the game. Big games take 3-4 days and Dream Park makes movies of them and writes books about them and sells these. They also allow others to play the game once it has been completed.
Hero system write-ups:
I need to know what you guys think is the best way to simulate the Dream Park atmosphere. Should all players submit a character sheet of the person who is the gamer then a character sheet of that person's character? I was thinking about awarding a few bonus points for characters who buy the perk "gaming experience". They could only use those points on the character they play in the game not the gamer. (Could get a little frustrating.) I was also trying to decide whether or not to have people be able to play Dream Park employees who make the games happen. The idea would (I think by necessity) be a multi-GM concept. I would handle the running of the park and allow the GM who is running the game to interact with the staff and equipment of the park. They in turn would handle the running of the games within the park. The reason I want to do this is because in the "Dream Park" series, the staff of the park has something going on all the time. In the first novel there is a murder of a security guard and a theft of some experimental chemical. The Park people had to take care of that and it ends up affecting the game going on in the Gaming Area.
The gamers would be competent normals with backgrounds etc. They would be able to build a heroic character and submit that character to the GM. If they bought the perk "gaming experience" it could give their character 10-20 more points based on the level bought. Any challenges faced by the characters would have to be bumped up according to the experience level of the characters. Most of the time (except when the real world breaks in :eg: ) no harm will befall the gamers, only the characters. Death brings a point penalty but there is usually a way to recover some of those points. Genre of the Games would vary from fantasy to Sci-Fi depending on the individual GM's ideas for campaign. I think a character from a fantasy realm could go into the sci-fi or modern world for the game's purpose quite easily. He just needs to be careful where he points that fireball when on a space station.
This, again is a VERY rough concept at this point and I know that it looks a little unwieldy. I think the only way this could play is on Hero Central or some other play by post site. I am hoping for some pointers to help me make something worth playing.
The reason it is on the Star Hero board is that I am basing it in the future and it will be hi-tech in the extreme.