JmOz
May 9th, '03, 06:14 PM
Okay this is borderline rules question, borderline "How to", and as I like rules debates I have placed it here for the whole world to chime in on, but would still like Steve's opinino on it
Character concept is Similar to Deuce from Millenium City, except I see the dup dying more often, as such would like to build in some saftey features
I am thinking Healing with the regeneration option is the most appropriate (From death and Limbs), Also thinking of making it cost Endurance, fed off a end reserve, the problem here is that the dup is to "shatter" if it dies and return to the characters body to heal (note I also don't want it to be ABLE to heal body damage except for "Inside" the character)
Also have another problem, as immagined the character would have an End Reserve that was only chargable while inside the main character
The mechanics are not right for the concept yet and I could use all the help I can get
The total F/X is the characters body can send out this energy form, but the form has no way to sustain itself, when it runs out of energy it "shatters" returning to the character, further more any damage it takes is "healed" by drawing more energy from its reserve
Character concept is Similar to Deuce from Millenium City, except I see the dup dying more often, as such would like to build in some saftey features
I am thinking Healing with the regeneration option is the most appropriate (From death and Limbs), Also thinking of making it cost Endurance, fed off a end reserve, the problem here is that the dup is to "shatter" if it dies and return to the characters body to heal (note I also don't want it to be ABLE to heal body damage except for "Inside" the character)
Also have another problem, as immagined the character would have an End Reserve that was only chargable while inside the main character
The mechanics are not right for the concept yet and I could use all the help I can get
The total F/X is the characters body can send out this energy form, but the form has no way to sustain itself, when it runs out of energy it "shatters" returning to the character, further more any damage it takes is "healed" by drawing more energy from its reserve