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Virtue
Sep 30th, '05, 08:15 AM
What do you guys think is the best Anti Mutant Group and why?

There is Operation Zero Tollerance and Project Wide Awake

Old 4th edition Genocide

The New 5th edition group i cant rember

Or should it be a solid mix of all 4

i Dont know alot about Wide Awake and Zero Tollerance only reason i know about them is because i play VS and Bastion kicks ***

Virtue
Sep 30th, '05, 08:30 AM
I messed up the stupid poll it just sounded cool in the 4th edition it needs to include Genocide im sorry thats what I get for being an Incomp Norm

Virtue
Sep 30th, '05, 12:17 PM
That sounds great i really like that idea

Now i want to find out more about Bastion so he can be the leader of the group of Genocide and part of the group as a whole

Agent 13
Sep 30th, '05, 02:14 PM
Frankly, I think that anti-mutant hysteria was a plot idea that should have run its course by the middle of the 70s.

Vanguard00
Sep 30th, '05, 02:23 PM
I've expanded the IHA to the point that they are trying to undermine all superhuman activity, not just mutants. They want to stop them all from poluting our precious bodily fluids. :)
As I will be. Expanding IHA, that is, not poluting bodily fluids (well, maybe that, too, but I digress).

MitchellS provided his summary of the IHA for me a while back when I asked about Genocide, and I've since taken his version and run with it in my own campaign (well, they haven't debuted yet, but I've got it mapped out).

Mutant for Hire
Sep 30th, '05, 02:47 PM
Agreed about the anti-mutant hysteria. The big problem is that the X-Men don't have much other justification for their existance, and so that's one of the major tropes that they're more or less stuck with.

Korvar
Oct 1st, '05, 03:11 AM
Agreed about the anti-mutant hysteria. The big problem is that the X-Men don't have much other justification for their existance, and so that's one of the major tropes that they're more or less stuck with.

Having said that, in the Marvel Universe, they have actual Mutant terrorist groups blowing stuff up in the name of mutantkind. You have people proclaiming Mutants to be the future of mankind, and "baselines" to be irrelevant fossils to be swept aside. There aren't very many people putting forward the idea that people bitten by radioactive animals are going to inherit the earth, so the nonbitten should be eliminated.

The CU is a different beast, of course. The IHA (it seems to me) would be against Mutants, obviously, but also aliens (especially ones that seem to be cross-fertile with humans), and those involved-in-strange-origin-accidents that look like they can pass on their wierdness to their children.

They might not care about someone bitten by a radioactive bandicoot to get amazing bandicoot powers, if Captain Bandicoot's kids end up as nice normal "pure" humans.

Black Ops
Oct 1st, '05, 08:23 AM
Nasty,baselines are from Aberrant.But Champions 4th.had someone very similiar to the Mutant Groups from the X-Men,they were called IMAGE,The Guy spurting Mutant Suppiority in the 5th Ed.seems to be Holocaust.
That aside I liked the revamped Genocide from Mutant-Files a lot.

incrdbil
Oct 1st, '05, 09:01 AM
I've expanded the IHA to the point that they are trying to undermine all superhuman activity, not just mutants. They want to stop them all from poluting our precious bodily fluids. :)

I've done the same. They take the position that aliens are, well, less human than even mutants, and represent rival species that must be eliminated. those who suffer from radiation accidents, other 'altereds" just have soem form of mutation in their DNA not normally detectable that grants them powers when they encounter tramuatic phenomena, and are very prone to give birth to mutant children. If they discuss magic, they merely speak of a common mutant gene shared by magicians, and regard mages as a subspecies of mutants who use magic as a cover story. Pretty much, in there paranoid view of the world if you are superhuman, you are a threat to normal humans. Martial Artists, gadgeteers, power armor types often are accused of having mutant powers and hiding it, being mutie lovers selling out their species to earn the favor of the mutant conspiracy, or actively using their technology to create more mutants.

About the only ones who can prove they are not mutants or slaves of the mutant agenda are those who endose the IHA's beliefs--and those supers get lots of support from the IHA, and are praised by them as the only 'true' heroes society has.

FenrisUlf
Oct 1st, '05, 09:07 AM
Having said that, in the Marvel Universe, they have actual Mutant terrorist groups blowing stuff up in the name of mutantkind. You have people proclaiming Mutants to be the future of mankind, and "baselines" to be irrelevant fossils to be swept aside. There aren't very many people putting forward the idea that people bitten by radioactive animals are going to inherit the earth, so the nonbitten should be eliminated.

The CU is a different beast, of course. The IHA (it seems to me) would be against Mutants, obviously, but also aliens (especially ones that seem to be cross-fertile with humans), and those involved-in-strange-origin-accidents that look like they can pass on their wierdness to their children.

They might not care about someone bitten by a radioactive bandicoot to get amazing bandicoot powers, if Captain Bandicoot's kids end up as nice normal "pure" humans.

I was getting the idea (from a few hints dropped in recent Champs books) that the IHA was becoming more of a generic 'anti-metahumans' group.

The thing is, done that way, they make far more sense and it's not hard to see why they've become somewhat popular. Go and read Champs Universe again, about all the disasters that have happened because of superhumans (usually supervillians, admittedly, though doubtless CU conspiracy freaks argue that the villians and heroes are all in on it together and are just waiting to reveal their plan for global domination once they destroy enough of society...). How many people have Firewing and Holocaust and Takofanes, to say nothing of Doctor D, killed? How much damage has been done by reckless superheroes fighting some equally egotistical supervillain during rush hour in downtown? How many of us would love superhumans if a misplaced power bolt disintegrated our entire home and family?

Giving the group & its members reason for why they hate makes them all the more interesting as bad guys. Especially if the heroes catch themselves thinking, "Say, just how many people have we hurt, after all?"

Log-Man
Oct 1st, '05, 10:01 AM
... There aren't very many people putting forward the idea that people bitten by radioactive animals are going to inherit the earth, so the nonbitten should be eliminated...

Maybe not, but it's a damn good idea. Fun villain plot.





:snicker: ...tropes...teehee

Lord Liaden
Oct 1st, '05, 10:23 AM
I'm rather fond of the incarnation of Genocide from The Mutant File, although some of the members of its Royal Council didn't really fit with the group. I have kept the White King and Black Queen and their bishops in my campaign, as they have clear and strong motivations for being part of Genocide. Unlike some Champs gamers I actually like the name "Genocide" - it says very clearly what the group's philosophy is, and I don't think the bigots and fanatics who make up the actual membership would be put off by it. In my campaign, though, both the Institute for Human Advancement, and the Pure Earth Society (from TMF) are public front groups for Genocide, spreading its message in forms more palatable to the general public. I do agree with expanding their objectives to include aliens and other paranormals (at least those able to reproduce).

Korvar
Oct 1st, '05, 10:35 AM
Maybe not, but it's a damn good idea. Fun villain plot.





:snicker: ...tropes...teehee

I'm trademarking the phrase "The Nonbitten" as we speak :D

Lord Liaden
Oct 1st, '05, 10:56 AM
Since Virtue was also asking for why we prefer a given selection, I probably should explain my preference for Genocide:

Although I greatly appreciate opponents in the comics genre who can attack their enemies indirectly, through their influence in wider society, the appeal of comics for me has always lain in making evil tangible and confrontable through direct action. I want the heroes in my games to ultimately be able to come to grips with their foes, but I want those foes to also be able to put up a good, satisfying fight. Genocide is set up both as a shadowy conspiracy and as a paramilitary group with plenty of firepower, so it suits me quite well.

I also like the group's use of sophisticated anti-supers technology, giving "ordinary humans" the ability to compete with paranormals. Taking this approach to the extreme of dehumanizing themselves with cybernetics (the Knights and some of the Royal Council) emphasizes for me the fanaticism that motivates the group.

ThothAmon
Oct 1st, '05, 11:16 AM
Genocide, or a variant thereof (anti-supernormal as opposed to just anti-mutant). Bad guys should be really bad.

starblaze
Oct 1st, '05, 02:38 PM
Having said that, in the Marvel Universe, they have actual Mutant terrorist groups blowing stuff up in the name of mutantkind. You have people proclaiming Mutants to be the future of mankind, and "baselines" to be irrelevant fossils to be swept aside. There aren't very many people putting forward the idea that people bitten by radioactive animals are going to inherit the earth, so the nonbitten should be eliminated.

The CU is a different beast, of course. The IHA (it seems to me) would be against Mutants, obviously, but also aliens (especially ones that seem to be cross-fertile with humans), and those involved-in-strange-origin-accidents that look like they can pass on their wierdness to their children.

They might not care about someone bitten by a radioactive bandicoot to get amazing bandicoot powers, if Captain Bandicoot's kids end up as nice normal "pure" humans.

For what it's worth, in the Days of Future Past from Marvel pretty much any superhuman was being targeted. It only really started with the mutants but eventually everyone who was different and not considered human were being terminated.

Hermit
Oct 1st, '05, 06:07 PM
not enough has been released on IHA for me to decide fairly yet.

Black Ops
Oct 2nd, '05, 05:41 AM
not enough has been released on IHA for me to decide fairly yet.

Well thats true.....

Agent 13
Oct 2nd, '05, 09:43 AM
Having said that, in the Marvel Universe, they have actual Mutant terrorist groups blowing stuff up in the name of mutantkind.

As opposed to the actual dictators, madmen, monstermakers, aliens, gods, and masterminds who attempt to conquer/rule/destroy/exploit the Earth on a regular basis?

Hermit
Oct 2nd, '05, 12:46 PM
Well thats true.....

Well, one thing that has been stated that I can totally agree on is that I prefer anti supers to just plain Anti mutants. I hope IHA plays up that part when official material is published on it. :)

Vanguard00
Oct 3rd, '05, 09:07 AM
Well, one thing that has been stated that I can totally agree on is that I prefer anti supers to just plain Anti mutants. I hope IHA plays up that part when official material is published on it. :)
Is there something planned to that affect?

Vanguard00
Oct 3rd, '05, 09:27 AM
Nothing in the official information released that I have heard of. Since the IHA is not on the 2006 schedule we've a long wait ahead of us to find out anything.
Yeah, that's what I figgered. :rolleyes:

Lord Mhoram
Oct 3rd, '05, 09:35 AM
Okay, I'm showing my general mutant ignorance but what are Zero Tolerence and Project Wide Awake. By references to comics I assume that is the groups with the Sentinels, but the last time I read a mutant comic (back in the early 80's) that was tied somehow to the Hellfire club......

Virtue
Oct 5th, '05, 09:12 AM
I think im going to do like you guys said a mix of Genocide and IHA having Project Genocide to deal with the military portion of the IHA

Mutant for Hire
Oct 5th, '05, 10:24 AM
Here's my take:

The IHA is the "kinder, gentler" face of the anti-paranormal movement. I use paranormal here because the term 'metahuman' to the IHA implies that those people with strange powers are human, or even people (not that they go around stating this but their texts tend to subtly imply this). They disavow any violent activities or any illegal actions. They merely wish to "regulate" paranormal activity at the moment for the safety of the public.

They raise money, publish books and pamphlets, set up web sites, and send lobbyists to Washington and elsewhere. They constantly talk about the public endangered and in need of protection, and push for a stronger government response using "reliable" forces (read: humans). They have been investigated time and time again by a number of agencies and individuals and so far they have always turned up clean.

Geoncide is the paramilitary group that wants to cleanse the world of all these freakish monsters wandering around. It is connected to the IHA but the connections are few and carefully controlled. In general, the IHA funnels money and individuals that they feel are potential Genocide material, either as stormtroopers or scientists, to the latter organization. Officially, the IHA decries Genocide's methods and claims independence from it, just as Sinn Féin claims to be disconnected from the IRA. When someone joins Genocide, there is a prefunctory "expelling" of them from the IHA beforehand for possessing dangerous and unlawful ideas.

The IHA/Genocide is not without it's internal divisions. One subject of debate that comes up frequently is in the use of cybernetics and performance enhancing drugs. The problem is that there is clearly a low end for both that few would be hard pressed to argue against (pacemakers, artificial joints, caffiene, etc.) but the issue is where to draw the line, and this is where they have a lot of arguments.

And then there is the use of paranormals who are brainwashed or have mind control implants, as well as the creation of artificial monsters to fight paranormals. There is a grievous amount of debate about whether it is acceptable to use the freaks to destroy their own, reducing dangers to real humans, or whether they're too dangerous to use and potentially corrupting and should just simply be exterminated.

The last point is on robots. Again, there are those who have fears that the robots might turn on their master. Mechanon is pointed to as an example of a danger there. Obviously, simple robots are perfectly fine, but they're not all that effective on average. Again, the question is where to draw the line and this causes a lot of problems.

As a result of this, there are a number of splinter groups from Genocide. Another point of debate among the IHA/Genocide group is what to do about these splinter factions. The current view is to let them run wild, and to deal with them once the other paranormal factions have been dealt with.

Campaign-wise, the IHA isn't really more than an annoyance or a distraction. They can do things like pull strings and get an IHA "observer" assigned to the team, to observe their activities and will then write a biased and distorted report of their experiences for the press and things like that (and possibly a detailed report on certain information that will circulate to Genocide eventually).

As for Genocide, they're something of a sleeper threat for the moment. They are focusing on building up manpower for the most part. They do send folks to field test various weapons designed to focus on paranormal threats. They also engage in covert actions to increase the number of innocent bystanders hurt or killed in superhero/supervillain battles.

Enforcer84
Oct 5th, '05, 10:42 AM
Best Anti-Mutant Group? The X-Men. They catchem and make them join the X-Men. Then they suck and you stop caring...

Hmmmm?


Okay, seriously, I like IHA's direction. It's more subversive and believable.