View Full Version : New to HD & forum
patv
May 12th, '03, 08:08 PM
I have only been using HERO Designer for a few weeks now - and am very happy with it over the old creator.
I am also new to the forum, so pardon me if I repeat some old post that has been answered.
as of update v1.41b
I noticed that you can't choose Familiarity/Everyman with Languages or Transport Familiarities.
I tried imputing them using the Custom Skill, but it won't printout the text I entered onto the HTML.
The Power skill also does not print out the descriptive text I entered.
I 'm unable to enter any text at all under Custom Modifier or with Limitations - Limited Power (I find the long text - "power is limited by 1/2 effectiveness " long and meaningless).
I hope these can be fixed.
Thank you.
rjcurrie
May 12th, '03, 08:54 PM
Originally posted by patv
I have only been using HERO Designer for a few weeks now - and am very happy with it over the old creator.
I am also new to the forum, so pardon me if I repeat some old post that has been answered.
Hi. I'm Rod Currie. I wrote the documentation for Hero Designer. You can often find Dan Simon, the programmer of Hero Designer, in this forum, but he is on vacation in Ireland for a week or so, so you won't hear anything from him for a while. But I'll do my best to answer your questions. And I'm sure there'll be others on this board who will chime in.
as of update v1.41b
I noticed that you can't choose Familiarity/Everyman with Languages or Transport Familiarities.
Your best bet for doing this is to use a Custom Adder equal to negative the cost of the skill. For example, if you wanted to have 4 points of English as an everyman skill, you would add a Custom Adder of -4 points. You can then either edit the text that reads "Custom Adder" to something like "Everyman" or "Native". Or by deleting the text "Custom Adder" altogether, you can have no additional text show up at all.
I tried imputing them using the Custom Skill, but it won't printout the text I entered onto the HTML.{/QUOTE]
This approach would work too. Select "Custom Skill" from the list of purchasable skills, edit the Display field to read "Language: English (native)" or whatever and set the cost to 0.
Ah, it just occurred to me that perhaps you were putting the description in the Name field. This field is used when you want to name a Skill similar to the way you name a Power. However, for anything other than Powers, this ability has just been turned on recently and I'm not sure how many of the export templates have been updated to display these names.
The Power skill also does not print out the descriptive text I entered.
This sounds again like you are using the Name field. I tend to just edit the Display field. For example, if I want to use the Power Skill for something like "Brick Tricks", I edit the Display field to either "Brick Tricks" or "Power (Brick Tricks)".
I 'm unable to enter any text at all under Custom Modifier or with Limitations - Limited Power (I find the long text - "power is limited by 1/2 effectiveness " long and meaningless).
To change the text for Custom Modifier or Limited Power or for that matter to change any descriptiive text, you edit the text itself. For example, if you want "Must Dance An Irish Jig" as a Custom Modifier, you would edit the actual "Custom Modifier" text to "Must Dance An Irish Jig".
[QUOTE]
I hope these can be fixed.
Thank you.
I hope that my answers have helped. If you haven't already, you may want to read over the documentation, which is availabe by selecting "View Documentation" from the Help menu or by typing Ctrl-D.
If you have any more questions, feel free to ask. Also, if any of my answers are not clear, please feel free to ask for a clarification.
Rod
patv
May 12th, '03, 10:48 PM
Your best bet for doing this is to use a Custom Adder equal to negative the cost of the skill. For example, if you wanted to have 4 points of English as an everyman skill, you would add a Custom Adder of -4 points.
- this does work, but to be consistent with the other skills, it would be easier if this check box function was added.
This sounds again like you are using the Name field.
- Got it. But I will also update my EXPORT filters tonite.
To change the text for Custom Modifier or Limited Power or for that matter to change any descriptiive text, you edit the text itself.
- Ahhh, that works perfectly. I just assumed that box of text couldn't be changed. Excellent.
- Again I am very impressed and happy with this new program. Thank you again.
rjcurrie
May 13th, '03, 12:42 AM
Originally posted by patv
Your best bet for doing this is to use a Custom Adder equal to negative the cost of the skill. For example, if you wanted to have 4 points of English as an everyman skill, you would add a Custom Adder of -4 points.
- this does work, but to be consistent with the other skills, it would be easier if this check box function was added.
This has been requested of Dan many times and he has stated that there are problems with doing it. I'm not exactly sure why, but then I'm not the programmer :).
Rod
Simon
May 17th, '03, 03:45 PM
Originally posted by rjcurrie
This has been requested of Dan many times and he has stated that there are problems with doing it. I'm not exactly sure why, but then I'm not the programmer :).
Rod
Just a quick response on this one (do a search for more in depth answers);
Languages, TF, WF, etc. are not "flat cost" abilities. How people apply "Everyman" and "Familiarity" on them differ radically from campaign to campaign and from usage to usage even within the same campaign.
Someone may have "English - idiomatic" as an Everyman....someone else may include "literate" in that....someone else may only allow literate in some cases and not others....etc.
Rather than making a complicated and unintuitive system for defining which parts of these abilities are everyman and which are full cost, it's FAR easier to simply click "Custom Adder" and set the points.
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