Tom Carman
May 13th, '03, 10:22 AM
I'm running a heroic-level game, where equipment costs money, not points. Most of the characters theoretically have incomes and their "bank accounts" are supposed to be incremented monthly. However, I usually run in a sort of timeless mode: time passes during a game and duration between runs is variable - I only declare a "new month, more money" when someone reminds me. And, of course, I have to keep track of how much money each character is supposed to have.
This has become a bookkeeping chore. I have thought up an alternative and would like some opinions on it.
1. Define annual income (ignore tax issues).
2. Define "annual disposable income". This is what is left after paying for life's necessities: food, clothing, shelter, etc. I assume that some portion of this is going into savings, now and in previous years. Annual disposable income is 30% or 1/3 (whichever is a more convenient number) of total annual income.
3. Define ordinary spending limit. This is 25% of annual disposable income (ADI): a character can freely make any expenditures of this size on the assumption that he is spending no faster than money is coming in. In fact, as long as the player doesn't abuse it, any character can spend up to 50% of ADI.
4. Beyond this level, wealth is on an Activation-Jammed roll. A character gets one free expenditure, and must roll for Activation after that "to see if they're a little short this month".
51 - 75% ADI: 15-
76 - 100% ADI: 14-
101 - 150% ADI: 13-
151 - 200% ADI: 12-
201 - 300% ADI: 11-
301%+ ADI: 8-
If a player does a lot of big spending, the 15- Activation would start at 26% ADI
This has become a bookkeeping chore. I have thought up an alternative and would like some opinions on it.
1. Define annual income (ignore tax issues).
2. Define "annual disposable income". This is what is left after paying for life's necessities: food, clothing, shelter, etc. I assume that some portion of this is going into savings, now and in previous years. Annual disposable income is 30% or 1/3 (whichever is a more convenient number) of total annual income.
3. Define ordinary spending limit. This is 25% of annual disposable income (ADI): a character can freely make any expenditures of this size on the assumption that he is spending no faster than money is coming in. In fact, as long as the player doesn't abuse it, any character can spend up to 50% of ADI.
4. Beyond this level, wealth is on an Activation-Jammed roll. A character gets one free expenditure, and must roll for Activation after that "to see if they're a little short this month".
51 - 75% ADI: 15-
76 - 100% ADI: 14-
101 - 150% ADI: 13-
151 - 200% ADI: 12-
201 - 300% ADI: 11-
301%+ ADI: 8-
If a player does a lot of big spending, the 15- Activation would start at 26% ADI