Mad Fnorder
Oct 19th, '05, 04:20 PM
Board newbie here, trying to construct a power I just haven't been able to build right. The idea is to make a "wall kick" power- the ability to basically make jumps in consecutive phases, A la the wall jumps seen in various fighting games and such. It's simulating the dexterity of the character to basically gain sufficient footing off an unstable or vertical surface long enough to take another jump or whatever.
I was trying to simulate it with a limited form of clinging, with Costs END and RSR: Acrobatics- but it didn't seem to get the part about the power only working from phase to phase- you have to keep moving. I was thinking some sort of kludge involving continuing charges, but that doesn't seem to be it either. Suggestions for limitations to get this to work?
I was trying to simulate it with a limited form of clinging, with Costs END and RSR: Acrobatics- but it didn't seem to get the part about the power only working from phase to phase- you have to keep moving. I was thinking some sort of kludge involving continuing charges, but that doesn't seem to be it either. Suggestions for limitations to get this to work?