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Rechan
May 13th, '03, 03:55 PM
Edward Cummings in the MC book doesn't have the Invisible Powers adder. Nor does Psimon, etc.

Now, how is it their abilities aren't invisible, but if they were visible, they would be obvious? If Edward was using his Mind Control on an audiance, and it didn't have the adder invisible power, then they would see it.

How's this work? Are mental powers inheritly invisible? What's the haps, man?

Blackjack
May 13th, '03, 04:11 PM
Mental Powers are, in general, invisible to all but the Mental Sense group. Since most normals don't have Mental senses, they can't detect the source of the power. Once the person is attacked by the power, he DOES know he's been attacked, UNLESS the attack's affect beats the targets EGO by +20. So, a powerful mentalist doesn't need to buy Invisible on his Mental Powers as long as he's pretty sure he can beat his target's EGO + 20. For normals, that means the mentalist only needs to roll a 28 on the attack dice: an average roll on 8d6... Thus, the "Invisible Power Effects" isn't necessary for the characters you mentioned...

Now, if the Mentalist rolls poorly or someone in his audience is mentally tougher than average, he may tip his hand... Sounds like a good way to introduce a plot. ;)

Rechan
May 13th, '03, 04:23 PM
I see, I see...

YES! The Siren is still viable! Bwhahaha. :)

Rage
May 13th, '03, 08:09 PM
hey to be immune to psychic attacks do you buy invisibility to mental powers or desolid to mental powers?

Delthrien
May 14th, '03, 04:58 AM
I would say that, to be "immune", you'd have to buy desolid to Mental powers... but then, you'd have to buy all your other attacks and abilities with the appropriate advantage to be able to use them while "desolid." Of course, if you've got a flexible GM, then you might be able to get around this.

OTOH, if you wanted a character who's just damn difficult to lock onto with mental powers, I'd go with the Invisibility. The FX could be any number of things -- The character can mimic the minds of others, deflect/block/shunt "mind beams", or maybe he's just really good at "blending in," being able to totally clear his mind of thoughts.

My two bits. Probably overpriced.

Charlie

Killer Shrike
May 14th, '03, 09:27 AM
Check out this post in the Rules Questions Forum:

http://www.herogames.com/forums/showthread.php?s=&threadid=2943


However, the most direct way to make oneself practically 'immune' to mental powers is to just buy a respectible amount of EGO and Mental Defense. Mental Damage Reduction can be taken now as well.

Yamo
May 14th, '03, 11:39 AM
To make yourself immune to Mental Powers, wouldn't Inherent, Always On Mental Group Invisibility be the most effective?

TheEmerged
May 14th, '03, 01:07 PM
Nope, because that only means you can't be perceived by Mental Senses (and under certain house rules, invulnerable to Telepathy). Make that invulnerable to Sight & Mental and you've got a problem...