Super Squirrel
Oct 31st, '05, 05:34 PM
A slightly more legible version of the character can be found here:
http://aldaric.org/va/sophia.html
Sophia of Abyzinia -
VAL CHA Cost Total Roll Notes
8 STR 0 8 11- HTH Damage 1 1/2d6 END [2]
11 DEX 9 11 11- OCV 4 DCV 4
10 CON 4 10 11-
10 BODY 4 10 11-
10 INT 2 10 11- PER Roll 11-
23 EGO 36 23 14- ECV: 8
13 PRE 5 13 12- PRE Attack: 2 1/2d6
10 COM 1 10 11-
2 PD 0 2 2 PD (0 rPD)
2 ED 0 2 2 ED (0 rED)
2 SPD 0 2 Phases: 6, 12
4 REC 0 4
20 END 0 20
19 STUN 0 19
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
2 LEAP 0 1 1/2" 1 1/2" forward, 0 1/2" upward
CHA Cost: 61
Cost POWERS
17 Necromancy Summon: Summon 200-point creatures, Any Supernatural Being Limited Group (+1/2) (60 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -1), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=6
13 Endurance Reserve (100 END, 20 REC) Reserve: (30 Active Points); REC: (20 Active Points); Limited Recovery (-2), Slow Recovery 1 Hour (-2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) - END=0
17 Multipower, 60-point reserve, (60 Active Points); all slots Extra Time (5 Minutes, -1), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=
3m 1) Animate Body: Summon x4 Creatures, Skeletons or Zombies (+1/4) (57 Active Points); Must Have Bones or Body Available (-1), Extra Time (5 Minutes, -1), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=6
3m 2) A Touch of Fear: Drain PRE 4d6, Ranged (+1/2) (60 Active Points); Extra Time (5 Minutes, -1), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=6
1u 3) Possess the Living: Mind Control 9d6, Telepathic (+1/4) (56 Active Points); Extra Time (5 Minutes, -1), Set Effect (controls physical actions only) (-1/2), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=6
2u 4) Voices of the Dead: Hearing Group Images 1" radius, +/-8 to PER Roll, Increased Size (16" Radius) (+1) (58 Active Points); Extra Time (5 Minutes, -1), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=6
POWERS Cost: 56
Cost SKILLS
12 +3 PSL vs. Time Modifier to Necromancy
3 Bribery 12-
2 KS: Necromancy 11-
3 Necromancy 14-
3 Oratory 12-
3 Seduction 12-
3 Trading 12-
1 WF: Bows
SKILLS Cost: 30
Cost PERKS
2 Supernatural Pact [Notes: +2 with Summoning Named "Knower of Secrets"]
PERKS Cost: 2
Value DISADVANTAGES
0 Normal Characteristic Maxima
10 Distinctive Features: Scars on Face Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
15 Hunted: Abyzinian To Be Determined As Powerful, NCI, 8- (Occasionally), Harshly Punish
20 Hunted: Sommal Lisiria More Powerful, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, 14- (Very Frequently), Watching
15 Psychological Limitation: Recklass Common, Strong
5 Reputation: Sorcerer, Sometimes (8-)
10 Social Limitation: Outlander Frequently (11-), Minor
DISADVANTAGES Points: 75
Base Pts: 75
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 149
Sophia is the first of three players for my Valdorian Age campaign. Because the player is new to the system and the campaign setting, we haven't worked out all of the details to her background yet. However, Eowyn is around here somewhere and might add in some details.
Sophia's family came to the city of Elweir 18 years ago from Abyzinia when the Witch-Queen came to power. Either through the family's influence, wealth, or some other means, they managed to convince the necromancer Sommal Lisiria to take Sophia into his tutelage. At the time of the game's start, Sophia's mentor has finished teaching her.
http://aldaric.org/va/sophia.html
Sophia of Abyzinia -
VAL CHA Cost Total Roll Notes
8 STR 0 8 11- HTH Damage 1 1/2d6 END [2]
11 DEX 9 11 11- OCV 4 DCV 4
10 CON 4 10 11-
10 BODY 4 10 11-
10 INT 2 10 11- PER Roll 11-
23 EGO 36 23 14- ECV: 8
13 PRE 5 13 12- PRE Attack: 2 1/2d6
10 COM 1 10 11-
2 PD 0 2 2 PD (0 rPD)
2 ED 0 2 2 ED (0 rED)
2 SPD 0 2 Phases: 6, 12
4 REC 0 4
20 END 0 20
19 STUN 0 19
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
2 LEAP 0 1 1/2" 1 1/2" forward, 0 1/2" upward
CHA Cost: 61
Cost POWERS
17 Necromancy Summon: Summon 200-point creatures, Any Supernatural Being Limited Group (+1/2) (60 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -1), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=6
13 Endurance Reserve (100 END, 20 REC) Reserve: (30 Active Points); REC: (20 Active Points); Limited Recovery (-2), Slow Recovery 1 Hour (-2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) - END=0
17 Multipower, 60-point reserve, (60 Active Points); all slots Extra Time (5 Minutes, -1), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=
3m 1) Animate Body: Summon x4 Creatures, Skeletons or Zombies (+1/4) (57 Active Points); Must Have Bones or Body Available (-1), Extra Time (5 Minutes, -1), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=6
3m 2) A Touch of Fear: Drain PRE 4d6, Ranged (+1/2) (60 Active Points); Extra Time (5 Minutes, -1), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=6
1u 3) Possess the Living: Mind Control 9d6, Telepathic (+1/4) (56 Active Points); Extra Time (5 Minutes, -1), Set Effect (controls physical actions only) (-1/2), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=6
2u 4) Voices of the Dead: Hearing Group Images 1" radius, +/-8 to PER Roll, Increased Size (16" Radius) (+1) (58 Active Points); Extra Time (5 Minutes, -1), Gestures (Requires Gestures throughout; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Necromancy Roll (-1/2) - END=6
POWERS Cost: 56
Cost SKILLS
12 +3 PSL vs. Time Modifier to Necromancy
3 Bribery 12-
2 KS: Necromancy 11-
3 Necromancy 14-
3 Oratory 12-
3 Seduction 12-
3 Trading 12-
1 WF: Bows
SKILLS Cost: 30
Cost PERKS
2 Supernatural Pact [Notes: +2 with Summoning Named "Knower of Secrets"]
PERKS Cost: 2
Value DISADVANTAGES
0 Normal Characteristic Maxima
10 Distinctive Features: Scars on Face Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
15 Hunted: Abyzinian To Be Determined As Powerful, NCI, 8- (Occasionally), Harshly Punish
20 Hunted: Sommal Lisiria More Powerful, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, 14- (Very Frequently), Watching
15 Psychological Limitation: Recklass Common, Strong
5 Reputation: Sorcerer, Sometimes (8-)
10 Social Limitation: Outlander Frequently (11-), Minor
DISADVANTAGES Points: 75
Base Pts: 75
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 149
Sophia is the first of three players for my Valdorian Age campaign. Because the player is new to the system and the campaign setting, we haven't worked out all of the details to her background yet. However, Eowyn is around here somewhere and might add in some details.
Sophia's family came to the city of Elweir 18 years ago from Abyzinia when the Witch-Queen came to power. Either through the family's influence, wealth, or some other means, they managed to convince the necromancer Sommal Lisiria to take Sophia into his tutelage. At the time of the game's start, Sophia's mentor has finished teaching her.