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View Full Version : Battle frenzy, e.g. a D&D Barbarian's "Rage"



BlueBuddha
May 16th, '03, 01:29 PM
How would people simulate a character's ability to slip into basically a "frenzy" in combat, thus improving his fighting ability temporarily.

Specifically, I'm working on a character who is very "besial" in nature, and when provoked, can frenzy. He growls, roars, and fights a little more like a trapped beast than a trained martial artist. He doesn't go completely mindless, however. He doesn't attack allies, and his mental abilities aren't lessened. In short, there's no serious downside to this; no "enraged" or "berserk" disadvantages. I'd like to see how people would handle this.

Of course, if you want to talk about variations on this theme, feel free.

-BlueBuddha

Monolith
May 16th, '03, 01:45 PM
+4 Combat Levels, 1 Continuing Charge Lasting 1 Minute: -1, Requires An EGO Roll (11-): -1. Total Cost: 11 points.

You could change this to just HTH Levels for 7 points.

Bartman
May 16th, '03, 01:48 PM
Well the simplest way seems to be give the guy a number of 5pt HtH levels. This will allow him to gain OCV, DCV or DCs as desired.

6 levels with HtH combat, -½ cost end
20 pts Real, 30 pts Active

Bartman
May 16th, '03, 01:49 PM
And of course Monolith beats me to the punch with the same fundamental idea.

misterdeath
May 16th, '03, 04:26 PM
Don't forget a little extra Strength (or Hand Attack) as well.

D

CrosshairCollie
May 16th, '03, 06:48 PM
From the description you gave of what happens to him when he fights, it definitely sounds like he DOES go Enraged. Enraged doesn't affect your mental abilities noticeably (you get mad, not stupid), you don't attack your allies, though you'll tear into your opponents with everything you've got. It also ensures all your levels go to OCV.

(I've tried to explain this to people in D&D games over and over. Barbarian Rage is NOT Barbarian Stupidity! That's another class feature.):D

So, were it I ...

Enraged: In Combat, set modifiers as appropriate, possibly with a GM 'gift' that enables him to make an Ego roll as complimentary to his Enraged check. (I.E. An 8- Enraged to start, make an Ego Roll by 3, it becomes an 11-) This simulates the ability to both will yourself to go berserk, as well as just losing control of yourself.

Extra Strength, Extra Constitution, Extra Levels, and maybe even Damage Reduction STUN only, only when Enraged (-1/4 or -1/2). I'd let the STR and CON 'factor through' to PD, ED, REC, END, and STUN, myself.

BlueBuddha
May 16th, '03, 08:26 PM
I looked over enraged again. It still looks a little too much for my concept. The only part I don't like is that I can't turn it on and off at will. I guess that's what makes it a "Disadvantage." I'll give it some thought. Otherwise, I could simulate only the positive effects and slap a limitation on them.

Thanks, and by all means, keep the ideas coming!

BlueBuddha

Killer Shrike
May 16th, '03, 09:37 PM
http://www.herogames.com/forums/showthread.php?s=&threadid=3134

Killer Shrike
May 17th, '03, 03:00 PM
Have a little more time
on my hands ;) Here is the relevant info from the above link....

<h3>Rage 1/Day</h3><table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Rage, all slots: 1 Continuing Charges lasting 1 Minute each (-1), Side Effects (-5 STR, -5 Dex, -3" Run for 1 Minute after Charge elapses), Side Effect occurs automatically whenever Power is used (-1/2), Cant use any Full Phase actions or anything requiring Concentration (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5&#160;&#160;</td><td>1) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); No Figured Characteristics (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>2) +5 CON (10 Active Points); No Figured Characteristics (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>3) +5 BODY (10 Active Points); No Figured Characteristics (-1/2)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>4) +5 EGO (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>5) +2 with HTH Combat (10 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-4&#160;&#160;</td><td>6) -2 with DCV (-10 Active Points)&#160;</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 15

Crimson Arrow
May 18th, '03, 11:53 PM
Killer Shrike's power is pretty cool.

If you'd like simplicity, why not try +X(whatever characteristic or skill levels); Only In Combat, with the No Figured Characteristics limit where appropriate. I think that certain characteristics are more limited by Only In Combat than others, so some (such as REC) get a (-1/2) limitation, while others (PD or ED, say) only (-1/4). Combat Skill Levels obviously get no bonus for that limitation!

tesuji
May 19th, '03, 04:24 AM
Since there is no downside for the rage, by your own admission, then i would just buy this as powers with charges. This is especially true given you want to be able to turn off at will.

Example, say you have the ability to rage for 8 "rounds" a day, Then you buy, assuming a +10 rage so to speak.

+10 strength (-1/2 8 charges) = 7 pts
+10 con (-1/2 8 charges) 13 pts
Free figs include +2 PD +2 ED +4 REC +10 Stun +20 END

I would tend to avoid continuing charges because this is intended to be short duration and you need to have an obvious means of shtting off the continuing charge, while the rage does not seem to have one.