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Lucius
Nov 26th, '05, 06:41 PM
A recent question, combined with the fact I'm playing around with a couple of robot characters, made me think of this. I suppose it could apply to other character types too, but specifically for automata.....


An automaton with the "Takes No Stun" power at 45 base points, will lose a power, pt of speed, 10 pts of STR, or whatever, each time it takes BODy damage.

Could the automaton use the "5 pts for a duplicate power" rule and have "Back-up systems?" Say,

3 PD 3 ED armor (27 pts)

Back up armor (5 pts)

to represent "layered" armor, or just the fact that it will take TWO "hits" that do BODy to take the armor out?


Also, I have some questions about Inherent.

First, can the "Lose a function each time a hit does BODy" rule take out an inherent power? If so, what if the "Takes No Stun" power itself is eliminated?
(I think that could get really complicated really quickly......) and could an Automaton buy something with the inherent advantage to keep it from being "knocked out" (If so, I imagine the Game Operations Director would be VERY careful what to allow that for....armor maybe, but probably not any attack power...or the automaton could just buy everything "Inherent" and get around that part of the disadvantage of taking "Takes no Stun")

Second, normal senses are considered inherent for normal characters. Are they inherent for Automata?

Third, is anything else considered inherent for either normal characters or automata?

Lucius Alexander

Is having a palindromedary inherent in being Lucius Alexander?

Steve Long
Nov 27th, '05, 05:42 AM
1. Yes, Automatons can buy extra equipment with the “+5 points doubles” rule. They could define that as a second system, a redundant system, or whatever they want.

2. If an Automaton has the Takes No STUN power, the loss of powers/abilities he can suffer can remove abilities bought as Inherent, or which are innately Inherent.

3. Normal Senses are Inherent for Automata, unless the GM prefers to rule otherwise.

4. If the rulebook indicates that some particular aspect or attribute of a character is Inherent, then that generally applies to Automata as well unless the GM prefers to rule otherwise. Beyond that I’d rather not spend time considering every little thing a character might have and whether it’s Inherent; I’ll leave it to the common sense and dramatic sense of players and GMs.