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HeroPink!
Nov 30th, '05, 06:12 PM
My GM is starting a Fantasy campaign. I'm not in so she asked me for help. She want's a magic for a blade that let's the HKA be more than doubled by STR. IOW, instead of saying "your STR more than STRMin can't add more DC's than the HKA is", it's magic and the holder can add more DC's than in the HKA.

How would you do it? I can think of only a special-made-up Adv. "+whatever, no limit on added DC's from STR", or stacking "+1 DC if your STR is between yada and yada" which isn't good cause it's finite and the GM want's open-ended.

Is there another way? Can you put a "Does Kiling Damage" on HA?

Susano
Nov 30th, '05, 06:31 PM
Give the sword itself the Deadly Blow Talent. That ups the base damage of the blade right there and lets one pile on more STR and Damage Classes.

Lucius
Nov 30th, '05, 11:30 PM
Off the top of my head....

Consider Succor to the Killing Attack, with an appropriate limit (only to match the STR used.)


A Naked Advantage: Attack Vs Limited Defense (Resistant Defenses) that applies to STR. Although again, that has an upper limit....but if you can safely assume a Max STR, say around 30 (? or whatever works for your campaign) you can buy enough advantage to apply to that.

Lucius Alexander

The palindromedary is gently nudging me from the computer now.....

Trencher
Dec 1st, '05, 05:47 AM
How about this?
+ so and so many dice of damage (only for doubling damage based on users str and the weapons str min)-1/2

Thia Halmades
Dec 1st, '05, 07:31 AM
Actually, I agree with Susano here, the most elegant way is to add Deadly Blow (FH) to the weapon itself. I don't know if it's book legal, but you might be also able to add DCs to the weapon proper with the appropriate point expenditure. If the base damage goes up, the stack improves. It also doesn't cost all the much, and you won't have to build a new advantage.

Susano
Dec 1st, '05, 08:32 AM
Actually, I agree with Susano here, the most elegant way is to add Deadly Blow (FH) to the weapon itself. I don't know if it's book legal, but you might be also able to add DCs to the weapon proper with the appropriate point expenditure. If the base damage goes up, the stack improves. It also doesn't cost all the much, and you won't have to build a new advantage.

Give the Deadly Blow "Usable By Others" so anyone picking up the sword gets the Talent for that sword. Or simply make it a spell the PC can apply to any blade.

Nevenall
Dec 1st, '05, 09:12 AM
Seeing as how it's Fantasy Hero and your friend wants to create an absolute effect, I would consider using the Absolute Effect rule from Fantasy Hero.
Forgive me if I think out loud for a second.

Buy the Sword with the regular HKA, say, 1d6+1.
Then figure out what the maximum Extra STR (over the STR Min) for the campaign might be, at least for PCs. Say it's 40.
Then buy Max STR/5 extra DC, in this case 8. So, HKA +2 1/2d6; Only so STR can increase damage passed double (-1). Maybe -2.
Then invoke the Absolute Effect rule and say that's enough extra damage to let anyone, even someone with an 80 STR, add unlimited damage to the sword.

NuSoardGraphite
Dec 1st, '05, 04:44 PM
I would do something very simple like buying extra damage classes for the weapon with the limitation "Only to increase maximum Damage Class" (-1)

This way you have a magic sword that does 2D6K base damage but can increase to more than 4D6K (depending on how much is purchased)

Trencher
Dec 2nd, '05, 06:39 AM
Problem with deadly blow is that it makes the weapon deadlier for any wielder not just the really strong.

Lethosos
Dec 2nd, '05, 11:32 AM
It's not hard to tack a Limitation on Deadly Blow...

Deadly Blow: +3d6 (only while weilding TEH SWOARD!) (12 Active Points); Limited Power Power Only Works If STR is 20+ (-1)

HeroPink!
Dec 14th, '05, 03:41 PM
Thanks for answering, sorry I didn't answer yet. I've been busy. I read everyone on the 3rd but no time to post then. If I understand what most say, you're saying buy more DC's with the limit "only if you've got the strength" Which is good cause the base damage doesn't go up, but it means getting 2 for 1. Example: ordinary weapon does 1 DC, has STRMIN of 5. Someone with STR 10 does 2 DCs; someone with STR 30 does 2 DCs. Magic weapon with 1 real DC and 5 magic DCs. Someone with STR 10 does 2 DCs; someone with STR 30 does 12 DCs---6 from STR, 1 from real DC, 5 from magic DCs. Not good! If Lim on the magic DCs is "allows STR over MIN to do damage, but does no damage itsself" that works.
I can think of only a special-made-up Adv. "+whatever, no limit on added DC's from STR",... My friend went with this, because it shows simpler what's going down. She's gonna be running a couple of newbies (to Hero anyway) and figures the way you were doing it (even when fixed like I showed her) is to comlex. Book legal, but a newbie's gonna ask why she gets damage she doesnt' get. ;) Thanks anyway.