View Full Version : Really nasty teleportation.
Yamo
May 18th, '03, 03:12 AM
Thinking of doing a character with a variety of really nasty teleportation Powers. Wondering how I could do each of these effects in HERO:
1. Teleporting enemies into extremely deadly locations (the bottom of the ocean, the center of the sun, etc).
2. Teleporting only parts of enemies (heads, skeletons, internal organs, ect).
3. Teleporting enemies out of armor.
4. Teleporting weapons out of enemies' hands.
5. Teleporting cybernetic implants out of enemies' bodies.
Any ideas?
ShinDangaioh
May 18th, '03, 03:43 AM
Number 2 is a RKA with either an NND or an AVLD bonus with the special effect of teleporting.
3 & 4 would be all or nothing Power Drains or an all or nothing Tranform attack with a very easy way to undo the effect
Insaniac99
May 18th, '03, 12:06 PM
Originally posted by Yamo
Thinking of doing a character with a variety of really nasty teleportation Powers. Wondering how I could do each of these effects in HERO:
1. Teleporting enemies into extremely deadly locations (the bottom of the ocean, the center of the sun, etc).
2. Teleporting only parts of enemies (heads, skeletons, internal organs, ect).
3. Teleporting enemies out of armor.
4. Teleporting weapons out of enemies' hands.
5. Teleporting cybernetic implants out of enemies' bodies.
Any ideas?
1: just put megascaled teleportation, usable as attack
2: RKA, NND does body (defense is teleportation powers), or you could leave off the nnd to simulate telepoting other things into the person
3, 4, and five: these would be either power drains or transforms with delayed recovery rate and then the disadvantage of "heals instantly upon: picking wepon up, getting back in armor, going into surgery" depending on which oe it is
Superskrull
May 18th, '03, 01:27 PM
I realize that there aren't going to be any HERO power descriptions in it, but you might check out the novel Slipt by Alan Dean Foster. The main character has a subtle but nasty teleportation ability that results in several intriguing applications you could swipe.
Derek Hiemforth
May 18th, '03, 02:00 PM
1. MegaScaled Teleport, Usable as Attack (good luck convincing your GM ;))
2. RKA
3. Dispel vs. Armor
4. Dispel vs. HKA
5. Dispel vs. Biomechanical SFX.
Karma
May 18th, '03, 05:13 PM
Originally posted by Derek Hiemforth
3. Dispel vs. Armor
4. Dispel vs. HKA
4a. Dispel vs HA
All would need 'Only vs. Foci or 'cybernetic' Restrainable' since you can't teleport them out of their natural armor or remove their natural weapons.
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