View Full Version : Social transforms
altamaros
May 20th, '03, 03:30 AM
Hello
I was rereading the 4th Ed Ultimate Super Mage and i would like to know if the concept of "social" transform will be kept in the forthcoming 5ed version. An example is given in the rules book as "target becomes wealthy".
Steve Long
May 20th, '03, 06:22 AM
5E Questions isn't an appropriate board for this question, so I've moved it.
Since I haven't prepared the outline for The Ultimate Mystic yet, I can't say for certain what it will cover. In any event, provided you can define the "social change" effect in game terms, you don't need any additional rules for it. In the example you cite, for instance, you just Transform the person to give him the Money Perk.
Lord Liaden
May 20th, '03, 07:41 AM
I remember Social Transforms, and as long as the question has come up, I'd like to ask which class of Transform would be most appropriate for granting Perks or imposing Social Disadvantages reflecting a person's stature in society: Physical, Mental or Spiritual?
I'm leaning toward Spiritual myself, partly because it would be an alteration of the person's "karmic path" representing a different outcome, and partly because it would give Spiritual Transforms a little more definition. ;)
Steve Long
May 20th, '03, 08:47 AM
It probably depends on a lot of factors, but certainly Spirit is one possibility for at least some "Social" Transforms.
BishopofB&W
May 20th, '03, 10:21 AM
I don't like Slug's spirit transform. The idea that a person's spirit can be changed into something alien or demonic without consent just rubs me the wrong way. The same goes for some interpretations of vampirism. Change their physical form beyond recognition, make them think they are something else, sure. But to cause the person's spirit, by a completely external act, to go to the Elder Worm version of the afterlife instead of the human(or whatever) version when they die makes a mockery of free will. Why bother with temptation when you can Transform:Human soul to damned soul?
Just my pet peeve. Otherwise, I liked Slug's Lovecraftian concept.:)
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