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View Full Version : Working on the Jerico Effect



JmOz
May 20th, '03, 05:43 PM
Okay, after asking Steve some questions I feel a need to write this up, it is actualy for a character that is different from the one I am naming the effect after (Jerico of the Titans)

As seen right now

Mind Control, Transdimensional, Telepathic, can not be used to command the use of non physical powers (based on F/X), this lim represents the fact that if he posseses a mystic he will not be able to cast the spells (such as flight) the character has learned, but could fly is he possesed a Cap Marvel type clone, this is a -1/4

Clarsentience (Radio, Sight, Touch, Taste, hearing, smell), only through the sense of another, transdimensional, this again will have the same lim as above, but for -0

+XX Stun UBO, this is the only way I can see being able to both heal the individual (If KO'd) and take the damage while inside of the victom

EDM: Group of Dimensions (Victoms minds)

All skills will be bought as UBO as well, and furthermore all powers will be linked to Mind Control, this is to allow the character access to the skills while he is mind controling the victom, Mind Control will also be linked to EDM, the only way to use one is to use both

Any comments?

Tom McCarthy
May 21st, '03, 09:05 AM
I have considered the possibility of multi-forming Jericho into the target's shape, physical powers only, and EDMing the target into insubstantiability. It has the problem that the target doesn't get damaged as jericho gets beat up in their form.

As you've done it, a Aid STUN may work better than STUN UBO, as Steve has said. But yeah, I think you've got a decent suite here (transdimensional mind control, transdimensional clairsentience, EDM). Maybe a mind link or side effect to take the damage when the target is damaged, possibly a side effect that he's vulnerable to mental attacks on the target, definitely a side effect that he will return physically when the mind control is broken. You might want to require a DEX roll to achieve eye contact.

Insaniac99
May 21st, '03, 09:19 AM
I'm not sure, but i though i read a power like this in the USPD I'll check....

tiger
May 21st, '03, 10:10 AM
I'd have to say that I think the best way would be a large multi-form.

Covers him and the opponent. SFX is he leaves his body and then enters them.

Either way he's a tricky one.

BobGreenwade
May 21st, '03, 10:42 AM
Originally posted by Insaniac99
I'm not sure, but i though i read a power like this in the USPD I'll check.... I know I saw it in the playtest manuscript.

JmOz
May 21st, '03, 11:31 AM
yes it is in there, it was desolid based, I like to try a number of versions of the same effect to see the one I like the best

Tom McCarthy
May 22nd, '03, 05:30 AM
My personal nitpick, which many of you have heard before, is that the desolid-based bodyjacking is far more expensive than its value would indicate.

Look at Bodyjacker in Millennium City, apply the errata, and then tell me whether that's really what he's worth. Particularly, is that what he's worth compared to if he was a straight up mentalist with the same number of dice in mind control with no limitations.

JmOz
May 22nd, '03, 06:23 AM
I tend to agree with Tom on this, I do think that possesion is worth more than normal Mind Control, but not a ton more, I would have PERSONALY made it a +1/2 modifier to mind Control and been done with it...