View Full Version : [Character] The Flash
Enforcer84
Jan 6th, '06, 03:10 PM
Place holder for Wallace West; this write up may change quite a bit when the Ultimate Speedster hits the shelves... :D
(Write fast Steve)
Any points I should be aware of Flash fans?
What is the movement power of choice?
How much should I invoke the "Speed Force"?
I will also (like GL when completed) be giving capsulated changes for the various Speedsters in the DCU.
JmOz
Jan 6th, '06, 04:01 PM
Currently Wally has a couple of transfer powers to be aware of, he can transfer power from himself to others and from others to himself (but only if they are powered by the speed force, in otherwords he can give the force to others and take it away from people who have it)
He can do the desol thing, but has a lim on it that it causes the item to explode (You figure out how to write THAT one up)
Remember, decpite his relative young age he is a veterain hero, having been in the game for almost as long as supes and bats, further more he is probably better adjusted to the life style as he has grown up in it
I will think some more on it...
OHH and a HIGH CONNECTION with Nightwing, they are best friends...
Manchine
Jan 6th, '06, 04:15 PM
Just so I can keep an eye on this thread. I would like to see where this goes.
Enforcer84
Jan 6th, '06, 04:59 PM
Currently Wally has a couple of transfer powers to be aware of, he can transfer power from himself to others and from others to himself (but only if they are powered by the speed force, in otherwords he can give the force to others and take it away from people who have it)
He can do the desol thing, but has a lim on it that it causes the item to explode (You figure out how to write THAT one up)
Remember, decpite his relative young age he is a veterain hero, having been in the game for almost as long as supes and bats, further more he is probably better adjusted to the life style as he has grown up in it
I will think some more on it...
OHH and a HIGH CONNECTION with Nightwing, they are best friends...
Check and Check. I knew the speed transfer and destruction. Can he move through things without destroying them? That will change some of my ideas.
Suleyman Rashid
Jan 6th, '06, 05:35 PM
Check and Check. I knew the speed transfer and destruction. Can he move through things without destroying them? That will change some of my ideas.
Only if they mass a lot more than he does.
Bloodstone
Jan 6th, '06, 05:55 PM
Currently Wally has a couple of transfer powers to be aware of, he can transfer power from himself to others and from others to himself (but only if they are powered by the speed force, in otherwords he can give the force to others and take it away from people who have it)
He can steal or lend Speed to/from anything. Mostly, this manifests as a Movement/SPD/DEX style Transfer/Aid. He's used it to slow the fall of inanimate objects (bunch of steel girders), has had Jay, Jesse and Bart lend him speed so that he could keep up with the temporal speedster Zoom and he has point blank said he could steal the momentum from Superman, who was chasing him around the world at the time.
He can do the desol thing, but has a lim on it that it causes the item to explode (You figure out how to write THAT one up)
This no longer happens, unless I missed something where they changed it back recently...
Remember, decpite his relative young age he is a veterain hero, having been in the game for almost as long as supes and bats, further more he is probably better adjusted to the life style as he has grown up in it
Agreed, but Wally is also way more down to Earth about stuff. He really is just an average guy with extraordianry friends and powers. He holds down a night job as a mechanic not because he needs the cover ID or money, but because it's what he really loves to do.
OHH and a HIGH CONNECTION with Nightwing, they are best friends...
definitly agreed.
proditor
Jan 6th, '06, 06:36 PM
My memory is hazy on this, but it was fairly "recent" in JLA. Wally evacuated an entire city of like 300,000 (iirc?) in like, half a second...
Trained Chicken
Jan 6th, '06, 06:57 PM
I think you ought to write him as SPD 5, DEX 23, with loads of lightning reflexes and a self-aid to SPD. He's very fast movement-wise, but he doesn't think as fast as many other JLAers.
Enforcer84
Jan 6th, '06, 07:53 PM
I think you ought to write him as SPD 5, DEX 23, with loads of lightning reflexes and a self-aid to SPD. He's very fast movement-wise, but he doesn't think as fast as many other JLAers.
That was my next question. A very well trained chicken you are!
So, does Wally have HIgh DEX or lots of Lightning reflexes? Chicken says the latter. That was my take as well, going off theold Mayfair DC Heroes game he's not even Hal Jordan level quick??!?!? but I'll probably give him 23-26 Dex, haven't decided yet.
What do the rest of you think?
Oh, by the way, you all enjoying these? I'll probably clean up my top 10 - 12 DC heroes, then work some Marvel, or whatever until I get bored, as ineveitably happens.
:D
proditor
Jan 6th, '06, 07:56 PM
Yeah, he reacts hyper quickly at speed, but he's not superhumanly agile or mentally quick. Wally is a very smart guy who grew into his own, but he's not Martian Manhunter or Batgod in the mental arena. I'm not sure on the SPD score though....It's easily concievable IMHO to give him a SPD 12 and be on the mark in some of his appearances, like against Manhunter during the Invasion storyline, but it's probably possible to just fudge that with speed tricks. Maybe buy him extra speed, costs END, only to activate? That could represent him slipping into the speed force and just unloading.
EDIT: Of course Trained Chicken covered that with his SPD Aid idea...some day I should really look into this whole "reading" thing.
Enforcer84
Jan 6th, '06, 08:12 PM
Now does everyone remember DC1,000,000? Flash was apparently simulating every possible combat outcome and tactic. What's that? +50 INT costs end? :D
Bloodstone
Jan 7th, '06, 12:38 AM
I think you ought to write him as SPD 5, DEX 23, with loads of lightning reflexes and a self-aid to SPD. He's very fast movement-wise, but he doesn't think as fast as many other JLAers.
Considering Enforcer has already stated Superman at a 5/10, I would definitly make sure Wally is able to readily reach a 10, with Aid probably not being the best method of doing so. Really though, there's no reason why you should penalize the Fastest Man Alive by giving him a 5 SPD, especially considering the things he's done in the past. He doesn't just run fast, he reacts fast and thinks VERY fast.
The key is that somone like Batman has a MUCH higher perception then Wally, so he makes more informed decisions. Wally will run a billion computations in matter of seconds, come to a conclusion and race off at over 7,200,000 mph (yes, he and Supes allegedly run that fast. I'm holding the issue in my hand). To others it seems like Wally's going off half cocked. To Wally he's already looked at a situation form every possible angle for a relative hour or so and he's sure of the best course of action. Shame he's not always right...
In any event, I might understand something like +X SPD, Nonpersistant, Trigger (Danger Sense). He's done stuff like reflexivly shifting into high gear in the very instant that danger rears it's ugly head. Obviously if he doesn't percive the Danger, he won't react fast enough to it. But that's potentailly getting more complicated then what you really need.
Honestly, SPD wise, I probably would have put Supes and Wonder Woman at an 8 and Wally at a 9, with most of the other Speedsters falling between the 7 and 9 range. The advantage of leaving Wally at 9 is that you have a legit reason why he borrows speed on occasion. Citing the Zoom fight, Zoom was moving so fast Wally could not see or even react to him until he had borrowed every ounce of Speed Jesse Quick could lend him (and that ended up burning out Jesse's powers). He was moving faster then the speed of light just to keep up with Zoom, who moves outside of time.
I would also highly recomend a really big VPP for speedster stunts, which should be called "I Live to Do the Impossible". One example of the impossible would be evacuating a huge mob of citizens from a collapsing bridge, studying over 200 books on structural engineering, collecting building materials and then rebuilding the entire bridge single handedly, all in approximatly 30 seconds. Wally did forget virtually everything he had learned about engineering after that 30 seconds elapsed however.
Wally has a MASSIVE City Knowlege for both Keystone City, KS and Central City, MO. He has an amazing reputation in the Twin Cities. Until recently, he also had a public ID, but the Spectre has since changed that for him. He's also got trivial knowledge of just about every city on earth, to the point of knowing where the best pizza in the world is made. Now THAT is a useful tallent :)
Wally has lots of little powers that people always seem to forget about, but if you give him the VPP many of them can probably be done with that. For exampel, he has a "Speed Sense", that lets him clock the speed that anything is traveling. While he has the ability to form his costume out of pure kinetic energy (which has allowed him to make it a sealed environment that provides LS: High Radiation for example), at present, he's waring Barry's old costume. It's concealed in his flash ring via shrinking gas. That costume has radio trasmiter/recievers in the lightning shaped headpieces. I don't think his speed force one does however (would have to double check).
I'll shut up for now...
Enforcer84
Jan 7th, '06, 12:56 AM
Honestly, SPD wise, I probably would have put Supes and Wonder Woman at an 8 and Wally at a 9, with most of the other Speedsters falling between the 7 and 9 range. The advantage of leaving Wally at 9 is that you have a legit reason why he borrows speed on occasion. Citing the Zoom fight, Zoom was moving so fast Wally could not see or even react to him until he had borrowed every ounce of Speed Jesse Quick could lend him (and that ended up burning out Jesse's powers). He was moving faster then the speed of light just to keep up with Zoom, who moves outside of time.
As the Editor in Eternal of Chad's DC Universe, I hearby retcon this out of existance and Jesse Quick has her powers!
seriously though, thanks for the input Bloodstone, all will be taken into account.
Bloodstone
Jan 7th, '06, 01:15 AM
I know that when she lost her powers, she went to workfor the JSA as thier buisness manager. Even if you retcon away her loss of powers, I think that's still an interesting role for her...
Derek Hiemforth
Jan 7th, '06, 03:00 AM
Suggestion for a Disad...
Rivalry: The Memory and Reputation of Barry Allen (Professional, Outdo, Rival in Very Superior position (Barry's memory can do no wrong), Rival Unaware of Rivalry). 10 points.
Bloodstone
Jan 7th, '06, 03:08 AM
I want to disagree with that on some level and say that Wally has finally started growing out of his uncles shadow, but damn it that's just too cool of a disadvantage to pass up ;) Rep for you sir!
For the record, he's seen Barry face to face twice in the last year and will probably see him for the third and final time by the end of the the Infinite Crisis. Ah the joys and insanity of time travel...
OddHat
Jan 7th, '06, 06:08 AM
Now does everyone remember DC1,000,000? Flash was apparently simulating every possible combat outcome and tactic. What's that? +50 INT costs end? :D
It's Combat Skill Levels with a tactics roll and (maybe) costs end. Could also be precognition as per Hyperstats in the USPD2.
Enforcer84
Jan 7th, '06, 03:09 PM
It's Combat Skill Levels with a tactics roll and (maybe) costs end. Could also be precognition as per Hyperstats in the USPD2.
I can't wait to break open my USPD2 and see them powers!
Manchine
Jan 7th, '06, 05:41 PM
I can't wait to break open my USPD2 and see them powers!
Is there any rumor when it will come out this year?
Enforcer84
Jan 7th, '06, 06:07 PM
It's out and I've ordered it. I also got the HD kit and am currently combining all my "Power Prefabs" into one area. It will take a while.
Manchine
Jan 7th, '06, 06:36 PM
Now I just have to wait for it to come on EBooks here. :D
Enforcer84
Jan 16th, '06, 04:32 PM
Okay, here's a really Rough Draft. I grabbed a nice history for Wally off the web, but I am at a loss as to how durable he is. Most of the regular SPeedster tricks can be made wth the VPP. I am using the EC (it will be more than 5 pts believe me.) to create the main "Speed Force" Powers which are very DC centric.
The Flash
Val  Char  Cost  Roll  Notes
20    STR     10      13-    Lift 400.0kg; 4d6 [2]
24    DEX     42      14-    OCV:  8/DCV:  8
23    CON     26      14-
13    BODY    6      12-
18    INT       8      13-    PER Roll 13-
14    EGO     8      12-    ECV:  5
18    PRE      8      13-    PRE Attack:  3 1/2d6
16    COM     3      12-
18    PD         14      Total:  18 PD (0 rPD)
18    ED         13      Total:  18 ED (0 rED)
7    SPD       36      Phases: 2, 4, 6, 7, 9, 11, 12
10    REC       2
50    END     2
50    STUN   15      Total Characteristic Cost:  193
Movement:
Running:  6"/12"
Flight:  50"/100"
Leaping:  4"/8"
Swimming:  2"/4"
Cost  Powers  END
250  The Speed Force:  Variable Power Pool (Cosmic Energy Control), 100 base + 150 control cost, Cosmic (+2) (250 Active Points)
0  1) Tap the Speed Force:  Aid SPD 4d6 (standard effect: 12 points), Can Add Maximum Of 50 Points (53 Active Points) Real Cost: 53
7  Instant Change:  Cosmetic Transform 2d6 (Civilian clothes to Flash Uniform, Reversing the transform) (10 Active Points); Limited Target: Own Clothes Slightly Limited (-1/4), IIF (Flash Ring; -1/4) 1
5  Speed Powers:  Elemental Control, 10-point powers
445  1) Supreme Movement:  Flight 50", Reduced Endurance (0 END; +1/2), Variable Advantage (+1 1/2 Advantages; Tricks of the Trade; +3) (450 Active Points)
82  2) Loan Speed:  Succor 1/3 to SPD (+1); 2/3 to Movement Power (+20pts) 10d6 (standard effect: 30 points), any Movement power one at a time (This covers the 'any movement' ability. ; +1/4), Limited Range (50"; +1/4), Reduced Endurance (1/2 END; +1/4) (87 Active Points) 3
85  3) The Speed Force Giveth; the Flash Taketh Away.:  Suppress Speed Force Abilities (Any Superspeed powers) 6d6, all Speedster powers simultaneously (+2) (90 Active Points) 9
\tab Notes:  This is the ability to cloud his target's link to "the Speed Force". This should work only on Speedsters, not anyone's movement ability.
Perks
3  Well-Connected
23  1) Contact: Justice League of America (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-
20  2) Contact: Justice Society of America (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (21 Active Points) 11-
23  3) Contact: Teen Titans (or just Titans) (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-
23  4) Contact: The Flash "Family" (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-
15  Reputation: Legacy Hero/The Fastest Man Alive (A large group) 14-, +5/+5d6
5  Inheritence from Aunt Iris:  Money: Well Off
10  Fringe Benefit: Membership: Justice League of America; Senior Member
Talents
30  Reflexes Supreme:  Lightning Reflexes: +20 DEX to act first with All Actions
Skills
5  +1 with Hand to Hand Combat
40  +20 with Dive for Cover
9  +3 with "Running" Powers
3  Teamwork 14-
3  Tactics 13-
3  Paramedics 13-
3  Breakfall 14-
3  Bureaucratics 13-
3  High Society 13-
3  Interrogation 13-
3  Persuasion 13-
3  Scholar
1  1) KS: Speedsters (2 Active Points) 11-
2  2) KS: The Best Places to eat on Earth! (3 Active Points) 13-
1  3) KS: The Legacy of the Flash (2 Active Points) 11-
1  4) KS: The Speed Force (2 Active Points) 11-
1  5) KS: The Superhuman World (2 Active Points) 11-
3  Traveler
2  1) AK: Africa (3 Active Points) 13-
1  2) AK: Antarctica (2 Active Points) 11-
2  3) AK: Asia (3 Active Points) 13-
7  4) AK: Earth (8 Active Points) 18-
2  5) AK: Europe (3 Active Points) 13-
7  6) AK: North America (8 Active Points) 18-
2  7) AK: South America (3 Active Points) 13-
1  8) CK: Keystone City (2 Active Points) 11-
17  Master of Speed:  Power: Speedster Tricks 20-
3  Streetwise 13-
Total Powers & Skill Cost:  1160
Total Cost:  1353
500+ Disadvantages
20  DNPC: Linda Park-West (Wife/Girlfriend?) 11- (Occasionally), Normal, Unaware of character's adventuring career/Secret ID
20  Hunted: Flash's Rogues Gallery 11- (Frequently), As Powerful, NCI, Harshly Punish
15  Psychological Limitation: Protective of Barry's Legacy Common, Strong
15  Secret Identity: Wally West: Frequently (11-), Major
783 Experience Points
Total Disadvantage Points:  1353
Background/History:  From "Those Who Ride the Lightning" a Flash Fansite. http://www.hyperborea.org/flash/.<br><br>Junior high school student Wally West, president of Blue Valley, Nebraska’s Flash Fan Club, was visiting his aunt Iris in Central City and her boyfriend Barry Allen. Barry offered to introduce Wally to the Flash—in costume, he explained to Wally the accident which gave him his powers, when suddenly it reoccurred, granting Wally the same abilities! Barry took him into his confidence, and made him his sidekick, Kid Flash. Wally was a founding member of the Teen Titans.<br><br>Unfortunately, the accident had a slightly different effect on Wally’s adolescent body. He developed a disease which would kill him if he used his speed. A blast of energy during the Crisis—the same war in which Barry sacrificed his life—cured Wally of this disease, but left him with a top speed roughly that of sound.<br>[Updated Costume - Flash 50]<br><br>In honor of his mentor, Wally took the name and costume of the Flash. He went through a difficult period of emotional instability during which he used his powers irresponsibly, developed a reputation as a womanizer, and finally sought psychiatric help, As he matured—much of which he credits to his now-longstanding relationship with reporter Linda Park—and learned to fulfill his responsibility, Wally slowly developed confidence and regained his earlier speed.<br>[Speed Force Costume - Flash 131]<br><br>Finally breaking through his mental block of replacing Barry Allen, he achieved full speed, only to find himself changing into energy. In the midst of a battle for Keystone, he sacrificed his life and his humanity to save Linda—and became the only person known to return from the other side of the speed barrier. Wally now has a direct connection to the speed force, and subconscious knowledge of new ways to use it, including the ability to lend speed to other objects and people (Terminal Velocity and aftermath: Flash #95–101, 1994–1995).<br><br>Wally now wears a costume made of concentrated speed force energy. Unable to wait for both broken legs to heal and inspired by a then-recent Justice League case, he gained enough control over the speed force to create a costume which would support him and enable him to run despite his injury (Flash #131, 1997).<br><br>Wally and Linda finally married, but Linda was kidnapped from the wedding by Abra Kadabra and retroactively erased from history (Flash #142, 1998). Wally’s sacrifice at the end of “Chain Lightning,” entering the Speed Force to defeat Cobalt Blue, appeared final. He was, in fact, drawn back into reality when Linda escaped her prison outside of time. Trapped alongside her in an alternate reality, battling first a blue-eyed version of himself driven over the edge by his own Linda’s death at the hands of Kobra, then Kadabra himself, he and Linda searched endless alternate realities before finally returning to their own and tricking Kadabra into reversing his spell (Flash #153–158, 1999). Restored to their own world at last, they immediately picked up where they left off, holding the wedding that afternoon.<br><br>Several months into Linda’s first pregnancy, Zoom attacked Linda to “teach” Wally about tragedy first-hand. Linda survived, but the unborn twins did not. In his grief, Wally made a deal with the Spectre to make the world forget who he was, hoping that Wally and Linda would be safe from the Flash’s enemies. What the Spectre did not tell him was that he and Linda would forget as well.<br><br>Wally and Linda have since regained their memories, though it took time for them to pick up the pieces of their their life and marriage. Miraculously, a time-travelling rematch with Zoom created a “fissure in time” that restored Linda’s pregnancy, just in time for her to give birth. The Wests are currently looking forward to raising their new family.
Personality/Motivation:  Wally is a hero out of his own desire to do good as well as his responsibility to uphold his uncle Barry's good name.
Quote:  
Powers/Tactics:  
Campaign Use:  
Appearance:  
Enforcer84
Jan 16th, '06, 04:35 PM
The SPD Aid gets him to 12 spd in about 5 phases. Rules on how that would work? What would his speed be when he went to 8, 9, 10, etc. I think I'd only allow him to use the increased phases on the next turn but I am a bastard. :D
BTW, can Wally run across the sky? I think I have seen that but I could be wrong. that's why I didn't use the 'needs to touch the ground' limitation.
LoresLost
Jan 16th, '06, 05:07 PM
Barry Allen in the silver age ran on watervapor (clouds) as a prank on his friend Ralph Dinby (Elongated Man) I can walk on air...
OddHat
Jan 16th, '06, 05:18 PM
Instead of +20 w/ DFC, I'd give him the full set of Speedster Martial Arts, including Flying Dodge. Flying Dodge gives everything you get with DFC except the Interposing option, it doesn't leave you prone, and The Flash has it if anyone does.
Enforcer84
Jan 16th, '06, 06:11 PM
Instead of +20 w/ DFC, I'd give him the full set of Speedster Martial Arts, including Flying Dodge. Flying Dodge gives everything you get with DFC except the Interposing option, it doesn't leave you prone, and The Flash has it if anyone does.
Ah, I'd forgotten Speedster Martial arts! Thanks OddHat
casualplayer
Jan 16th, '06, 09:03 PM
Wanna see my Flash write-up?
Wanna see it again?
Enforcer84
Jan 16th, '06, 09:15 PM
Wanna see my Flash write-up?
Wanna see it again?
:lol:
Thanks Dad.
Bloodstone
Jan 16th, '06, 11:01 PM
Damn you Enforcer! I have my own HERO stuff to work on tonight! I don't have time to be sucked in by more Flash discussion... must resist... must...damn.. Ego.. of 3...!!!
Wally cannot run on air, but has been demonstrated to have a few tricks up his sleeve to get around that. He frequently forgets these tricks when the plot demands it... For example, he has slowed his fall by running really fast (basically created a thermal updraft by heating the air with friction if I recall). He's also "flown" by whirling his arms around to create mini tornados and then used them to lift himself off the ground. Nither would qualify as actual inches of flight as a standard power and would probably be handeled best by his VPP.
The Flash has several defenses. Mainly, he has a very high DCV, rediculous amounts of Regeneration (but cannot heal limbs) and a "kinetic aura" (PD FF with the protects others adder, but seems to be non resistant). He has a vaguely defined Danger Sense. He can Desolidify quite easily and has used missile deflection now and again. He is able to create a costume out of pure kinetic energy that provides various forms of life support (definitly works against radiation). I'm also fairly certain that he no longer needs to sleep.
His ability to drain speed from things works on just about anything, not just other speedsters. He's used it to stop objects in motion with a touch (bullets, falling girders) and has said that he could use it on Superman with disasterous results.
Once again, by putting his super speed in the EC, you lose the ability to buff it with the VPP. Based on the tight maneuvering he has done in the past and the speeds he has stated he can do it at, I'd say his standard combat movement is roughly the speed of sound. If he goes faster then that, he can still dodge around buildings and such, but would have trouble not running into people on a busy street. Mind you, he has conducted combat with other speedsters at lightspeed on several occasions, but that 's best handeled by EDM.
On the tallents front, he's definitly got Speedreading to an insane degree as well as lightning calculator and Universal Translator (but only for languages he can learn quickly from books).
On the skills front, Wally is an expert mechanic and a half decent detective. He works closely with the police in his super hero ID and works nightshift for the police motor pool in his civilian ID. Also, he knows both Keystone City AND Central City like the back of his hand.
Linda Park-West is his wife. They recently had a twins, a boy and a girl that they named Barry and Iris.
Ok, I need to stop for now but I'll add more tomorow night if you wish.
Enforcer84
Jan 16th, '06, 11:22 PM
I wish indeed!
I'll take these into account!
Manchine
Jan 17th, '06, 04:18 AM
I would say his DCV is fine. Although I would make it that his DCV goes up as he uses his speed more. Just like you have the Speed going up. He has been "Tagged" by normal people before pretty easily.
PS Not normal normal people. But regular Human Super Villains. LOL
GoldenAge
Jan 17th, '06, 09:26 AM
At one point the Flash was shot in the head. However, he actually felt the bullet pushing on the back of his head and was able to get out of its way.
How would you represent this? Damage Reduction?
OddHat
Jan 17th, '06, 10:22 AM
At one point the Flash was shot in the head. However, he actually felt the bullet pushing on the back of his head and was able to get out of its way.
How would you represent this? Damage Reduction?
I called it Combat Luck. His "Thinks Fast" danger sense told him that he was under attack (fulfilling any Must Be Aware of Attack limit), and the Combat Luck prevented the damage. You could also look at it as the SFX for Danger Sense and DCV levels.
FenrisUlf
Jan 17th, '06, 03:19 PM
Suggestion for a Disad...
Rivalry: The Memory and Reputation of Barry Allen (Professional, Outdo, Rival in Very Superior position (Barry's memory can do no wrong), Rival Unaware of Rivalry). 10 points.
Wouldn't that be much better as a Psychological Limitation?
Enforcer84
Jan 17th, '06, 04:08 PM
Wouldn't that be much better as a Psychological Limitation?
Well Rivalry is sort of a Psych lim already isn't it?
Bloodstone
Jan 18th, '06, 02:36 AM
I would say his DCV is fine. Although I would make it that his DCV goes up as he uses his speed more. Just like you have the Speed going up. He has been "Tagged" by normal people before pretty easily.
PS Not normal normal people. But regular Human Super Villains. LOL
I wouldn't consider his DCV fine personally. Even in the CU, 8 is very low for such a high level speedster. But based on the other values I've seen for Enforcers writups, 8 is downright pathetic. Wonder Woman, Superman and Aquaman can all get their OCV's up to 16+. The Flash simply will not survive fighting villians that can deal with OCV's like that.
I think OddHat has it right. Link some DCV to Flash's Danger Sense. Then make sure he can pump it up even more in some manner (such +X, DCV costs end).
I'd give Wally a Danger Sense roll in the ballpark of 13-15. Unlike Spider Sense, Wally does not have the Any Danger adder. If Wally can't some how percive it with his normal human senses, he'll get blindsided every time.
Most of the instances where wally get's hit are because he just not paying attention. In Game terms, he can't use his DCV because he doesn't percieve the threat. I don't think that big lug Girder has every layed a hand on him unless Wally was otherwise focused on something else. Other times, he's fighting somone that has abilites he is vulnerable to. Grodd stuns him with a ego blast and then tosses him through a building. Captain Boomerang throws five boomerangs at him, but Wally only notices and dodge four. Tar Pit entangles him. Sometimes, he gets hurt just because his normal human Rogues are actully clever and know how to fight against him.
Suleyman Rashid
Jan 18th, '06, 08:34 AM
BTW, can Wally run across the sky? I think I have seen that but I could be wrong. that's why I didn't use the 'needs to touch the ground' limitation.
There was one occasion where Wally was in a plane that, for some reason I cannot recall right now, basically broke open and started spilling passengers (including Wally) out into the air. He recited Johnny Quick's speed formula ("3X2(9YZ)4A") and suddenly everything stopped.
Not "slowed down to an amazing degree", but outright stopped, his perception and reactions were moving so quickly. And at that point he was able to run on air.
FenrisUlf
Jan 18th, '06, 08:59 AM
Well Rivalry is sort of a Psych lim already isn't it?
Okay, but I think of a Rivalry as involving someone who's still alive or otherwise able to interact with the character outside of their mind.
Enforcer84
Jan 18th, '06, 10:00 AM
Okay, but I think of a Rivalry as involving someone who's still alive or otherwise able to interact with the character outside of their mind.
Okay, so I'll get the DCV up there, and go with the psych lim route for Barry. Probably not tonight, but soon.
Hawksmoor
Jan 18th, '06, 11:08 AM
So far so good E84.
One trick, as mentioned before, is that the Flashes (Speedforce endowed speedsters) can read at really fast speeds. They then often do amazing things with that knowledge like build gigaflop computers or decipher an alien genetic code. Then they lose all that knowledge a short while later. This is best represented by buying skills in the VPP. When the slots shift the 'knowledge' fades. Although Bart Allen "Kid Flash II" does not have this problem, likely as a result of his early development in a computer fast holodeck of sorts.
I think that his movement is too slow, but that is a HEROism that rubs me the wrong way...chronically. I'd adjust his movement in inches to 100" Combat Speed and allow him to NCM the bejesus out of anyone with that VPP!
Also one thing to remember is that you are not modeling Wally's resistance to damage but more his staying power in the spotlight. Higher defenses are him just getting nicked or scratched when a full hit would clobber him. Thus feel free to up his or other JLAers PD and ED to what would be the JLA campaign median levels. With the heavy hitters like Kal and the MM being much, much higher.
Hawksmoor
Bloodstone
Jan 18th, '06, 11:25 AM
There was one occasion where Wally was in a plane that, for some reason I cannot recall right now, basically broke open and started spilling passengers (including Wally) out into the air. He recited Johnny Quick's speed formula ("3X2(9YZ)4A") and suddenly everything stopped.
Not "slowed down to an amazing degree", but outright stopped, his perception and reactions were moving so quickly. And at that point he was able to run on air.
Flash #54 has a sceen like that. It's the one I was talking about earlier. But only one passenger get's sucked out. Wally actully jumps out to save her, at which point he comes up with the run on air thing mid fall. I don;'t remember him reciting Johnny Quicks formula, but I don't have the issue in front of me to reference it...
Enforcer84
Jan 21st, '06, 08:50 PM
Fixed up a bit. Let me know what else is dragging.
The Flash
Val  Char  Cost  Roll  Notes
20    STR     10      13-    Lift 400.0kg; 4d6 [2]
24    DEX     42      14-    OCV:  8/DCV:  8
23    CON     26      14-
13    BODY    6      12-
18    INT       8      13-    PER Roll 13-
14    EGO     8      12-    ECV:  5
18    PRE      8      13-    PRE Attack:  3 1/2d6
16    COM     3      12-
18    PD         14      Total:  18 PD (0 rPD)
18    ED         13      Total:  18 ED (0 rED)
7    SPD       36      Phases: 2, 4, 6, 7, 9, 11, 12
10    REC       2
50    END     2
50    STUN   15      Total Characteristic Cost:  193
Movement:
Running:  6"/12"
Flight:  50"/100"
Leaping:  4"/8"
Swimming:  2"/4"
Cost  Powers  END
250  The Speed Force:  Variable Power Pool (Cosmic Energy Control), 100 base + 150 control cost, Cosmic (+2) (250 Active Points)
0  1) Tap the Speed Force:  Aid SPD 4d6 (standard effect: 12 points), Can Add Maximum Of 50 Points (53 Active Points) Real Cost: 53
32  Hyper Awareness:  Rapid ( x10,000) with Sight Group and Danger Sense
7  Instant Change:  Cosmetic Transform 2d6 (Civilian clothes to Flash Uniform, Reversing the transform) (10 Active Points); Limited Target: Own Clothes Slightly Limited (-1/4), IIF (Flash Ring; -1/4) 1
40  Missed ME!:  +12 with DCV (60 Active Points); Costs Endurance (-1/2) 6
43  Speed Powers:  Elemental Control, 86-point powers
44  1) Loan Speed:  Succor 1/3 to SPD (+1); 2/3 to Movement Power (+20pts) 10d6 (standard effect: 30 points), any Movement power one at a time (This covers the 'any movement' ability. ; +1/4), Limited Range (50"; +1/4), Reduced Endurance (1/2 END; +1/4) (87 Active Points) 3
407  2) Supreme Movement:  Flight 50", Reduced Endurance (0 END; +1/2), Variable Advantage (+1 1/2 Advantages; Tricks of the Trade; +3) (450 Active Points)
47  3) The Speed Force Giveth; the Flash Taketh Away.:  Suppress Speed Force Abilities (Any Superspeed powers) 6d6, all Speedster powers simultaneously (+2) (90 Active Points) 9
\tab Notes:  This is the ability to cloud his target's link to "the Speed Force". This should work only on Speedsters, not anyone's movement ability.
\tabSpeedster Martial Arts
Maneuver OCV DCV Notes
5  Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
5  Flying Grab -2 -1 Grab Two Limbs, 30 STR for holding on; FMove
5  Flying Throw -1 -2 Grab Two Limbs; +v/5; Target Falls; FMove
5  Passing Disarm -1 -1 Disarm, 30 STR to Disarm roll; FMove
5  Passing Strike +1 +0 4d6 +v/5; FMove
5  Passing Throw +0 +0 4d6 +v/5; Target Falls; FMove
5  Rapid Punch +1 -2 8d6 Strike
Perks
3  Well-Connected
23  1) Contact: Justice League of America (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-
20  2) Contact: Justice Society of America (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (21 Active Points) 11-
23  3) Contact: Teen Titans (or just Titans) (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-
23  4) Contact: The Flash "Family" (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-
15  Reputation: Legacy Hero/The Fastest Man Alive (A large group) 14-, +5/+5d6
5  Inheritence from Aunt Iris:  Money: Well Off
10  Fringe Benefit: Membership: Justice League of America; Senior Member
Talents
3  Counts on his fingers like you wouldn't believe!:  Lightning Calculator
10  Page turner!:  Speed Reading (x10,000)
30  Reflexes Supreme:  Lightning Reflexes: +20 DEX to act first with All Actions
30  Rolled with the Punches:  Combat Luck (15 PD/15 ED)
17  Sense Danger:  Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 13-
Skills
5  +1 with Hand to Hand Combat
40  +20 with Dive for Cover
9  +3 with "Running" Powers
3  Teamwork 14-
3  Tactics 13-
3  Paramedics 13-
3  Breakfall 14-
3  Bureaucratics 13-
3  High Society 13-
3  Interrogation 13-
3  Persuasion 13-
3  Scholar
1  1) KS: Speedsters (2 Active Points) 11-
2  2) KS: The Best Places to eat on Earth! (3 Active Points) 13-
1  3) KS: The Legacy of the Flash (2 Active Points) 11-
1  4) KS: The Speed Force (2 Active Points) 11-
1  5) KS: The Superhuman World (2 Active Points) 11-
3  Traveler
2  1) AK: Africa (3 Active Points) 13-
1  2) AK: Antarctica (2 Active Points) 11-
2  3) AK: Asia (3 Active Points) 13-
7  4) AK: Earth (8 Active Points) 18-
2  5) AK: Europe (3 Active Points) 13-
7  6) AK: North America (8 Active Points) 18-
2  7) AK: South America (3 Active Points) 13-
1  8) CK: Keystone City (2 Active Points) 11-
17  Master of Speed:  Power: Speedster Tricks 20-
3  Streetwise 13-
Total Powers & Skill Cost:  1251
Total Cost:  1444
500+ Disadvantages
15  DNPC: Linda Park-West (Wife) 8-, Normal, Unaware of character's adventuring career/Secret ID
20  Dependent NPC: Barry and Iris (twins) 8- (Incompetent; Group DNPC: x2 DNPCs)
20  Hunted: Flash's Rogues Gallery 11- (Frequently), As Powerful, NCI, Harshly Punish
15  Psychological Limitation: Can't Live up to Barry's Memory (Very Common, Moderate)
15  Psychological Limitation: Loyalty To Community (Common, Strong)
15  Psychological Limitation: Protective of Barry's Legacy Common, Strong
20  Psychological Limitation: True Hero (Common, Total)
10  Reputation: Legacy (Barry would have done it this way...), 11-
15  Secret Identity: Wally West: Frequently (11-), Major
799 Experience Points
Total Disadvantage Points:  1444
Background/History:  From "Those Who Ride the Lightning" a Flash Fansite. http://www.hyperborea.org/flash/.<br><br>Junior high school student Wally West, president of Blue Valley, Nebraska’s Flash Fan Club, was visiting his aunt Iris in Central City and her boyfriend Barry Allen. Barry offered to introduce Wally to the Flash—in costume, he explained to Wally the accident which gave him his powers, when suddenly it reoccurred, granting Wally the same abilities! Barry took him into his confidence, and made him his sidekick, Kid Flash. Wally was a founding member of the Teen Titans.<br><br>Unfortunately, the accident had a slightly different effect on Wally’s adolescent body. He developed a disease which would kill him if he used his speed. A blast of energy during the Crisis—the same war in which Barry sacrificed his life—cured Wally of this disease, but left him with a top speed roughly that of sound.<br>[Updated Costume - Flash 50]<br><br>In honor of his mentor, Wally took the name and costume of the Flash. He went through a difficult period of emotional instability during which he used his powers irresponsibly, developed a reputation as a womanizer, and finally sought psychiatric help, As he matured—much of which he credits to his now-longstanding relationship with reporter Linda Park—and learned to fulfill his responsibility, Wally slowly developed confidence and regained his earlier speed.<br>[Speed Force Costume - Flash 131]<br><br>Finally breaking through his mental block of replacing Barry Allen, he achieved full speed, only to find himself changing into energy. In the midst of a battle for Keystone, he sacrificed his life and his humanity to save Linda—and became the only person known to return from the other side of the speed barrier. Wally now has a direct connection to the speed force, and subconscious knowledge of new ways to use it, including the ability to lend speed to other objects and people (Terminal Velocity and aftermath: Flash #95–101, 1994–1995).<br><br>Wally now wears a costume made of concentrated speed force energy. Unable to wait for both broken legs to heal and inspired by a then-recent Justice League case, he gained enough control over the speed force to create a costume which would support him and enable him to run despite his injury (Flash #131, 1997).<br><br>Wally and Linda finally married, but Linda was kidnapped from the wedding by Abra Kadabra and retroactively erased from history (Flash #142, 1998). Wally’s sacrifice at the end of “Chain Lightning,” entering the Speed Force to defeat Cobalt Blue, appeared final. He was, in fact, drawn back into reality when Linda escaped her prison outside of time. Trapped alongside her in an alternate reality, battling first a blue-eyed version of himself driven over the edge by his own Linda’s death at the hands of Kobra, then Kadabra himself, he and Linda searched endless alternate realities before finally returning to their own and tricking Kadabra into reversing his spell (Flash #153–158, 1999). Restored to their own world at last, they immediately picked up where they left off, holding the wedding that afternoon.<br><br>Several months into Linda’s first pregnancy, Zoom attacked Linda to “teach” Wally about tragedy first-hand. Linda survived, but the unborn twins did not. In his grief, Wally made a deal with the Spectre to make the world forget who he was, hoping that Wally and Linda would be safe from the Flash’s enemies. What the Spectre did not tell him was that he and Linda would forget as well.<br><br>Wally and Linda have since regained their memories, though it took time for them to pick up the pieces of their their life and marriage. Miraculously, a time-travelling rematch with Zoom created a “fissure in time” that restored Linda’s pregnancy, just in time for her to give birth. The Wests are currently looking forward to raising their new family.
Personality/Motivation:  Wally is a hero out of his own desire to do good as well as his responsibility to uphold his uncle Barry's good name.
Quote:  
Powers/Tactics:  
Campaign Use:  
Appearance:  Like you could get him to sit still long enough to know!
OddHat
Jan 21st, '06, 09:06 PM
Rapid with Sight Group should include Speed Reading for free, since Speed Reading is a limited form of Rapid with Sight Group.
Very powerful build. :)
Enforcer84
Jan 21st, '06, 09:46 PM
alright, I'll fix that straight away. Anything else Flash Fans? If not I'll post the final and the HD file this weekend, maybe, I dunno, I am irresponsible.
Bloodstone
Jan 22nd, '06, 01:33 AM
He has high level Regeneration
As I said, his ability to siphon speed works on anyone and anything. It's not just vs other speedsters
And actully, speed reading is built with Rapid, Descriminatory and Analyze, so Rapid alone doesn't cover it.
OddHat
Jan 22nd, '06, 03:59 AM
He has high level Regeneration
As I said, his ability to siphon speed works on anyone and anything. It's not just vs other speedsters
And actully, speed reading is built with Rapid, Descriminatory and Analyze, so Rapid alone doesn't cover it.
5thER, p.92 lists it as Analyze+Rapid; Discriminatory is free with Sight Group.
Bloodstone
Jan 22nd, '06, 05:37 AM
oops! your right on that one
OddHat
Jan 22nd, '06, 05:42 AM
oops! your right on that one
No worries; I'd forgotten we needed Analyze. :)
Manchine
Jan 22nd, '06, 06:47 AM
Could you put it down as a hero design program. I am pretty much gonna ask this every time you post one on the boards. :D :D :D
casualplayer
Jan 22nd, '06, 07:53 PM
Just in time for DC to ditch Wally West, and the Speed Force for that matter.
Enforcer84
Jan 22nd, '06, 10:35 PM
Just in time for DC to ditch Wally West, and the Speed Force for that matter.
yeah, I saw that. ...*whimper*
Hawksmoor
Jan 23rd, '06, 04:24 AM
I did want to mention Wally's REC and END problem. It seems in my admittedly cursory reading that Flash III has serious END issues. He has +12 DCV that costs END, in addition to his movement powers.
Currently Wally does not have his previous "Easily Winded" limitation. He lost that in the venerable Leob run (K%lG%re and Vandal Savage in one super arc...ah the good ole days). Instead Wally is only really effected by serious pushes to his capabilities like emtying a city of 5 million in under .05 Seconds, or pushing Savitar into the Speed Force.
Thus at least a 20 REC (or More in the Speed Force EC) and 100-120+ END to represent his ability to tap a power greater than himself. Come to think of it that sounds like an END Reserve. 300 END with 30 REC?
Hawksmoor
Enforcer84
Jan 23rd, '06, 09:05 AM
I did want to mention Wally's REC and END problem. It seems in my admittedly cursory reading that Flash III has serious END issues. He has +12 DCV that costs END, in addition to his movement powers.
Currently Wally does not have his previous "Easily Winded" limitation. He lost that in the venerable Leob run (K%lG%re and Vandal Savage in one super arc...ah the good ole days). Instead Wally is only really effected by serious pushes to his capabilities like emtying a city of 5 million in under .05 Seconds, or pushing Savitar into the Speed Force.
Thus at least a 20 REC (or More in the Speed Force EC) and 100-120+ END to represent his ability to tap a power greater than himself. Come to think of it that sounds like an END Reserve. 300 END with 30 REC?
Hawksmoor
good point. should adjust that
Bloodstone
Jan 23rd, '06, 09:16 AM
Oh something else I thought of while reading over the Rogue War arc again
Heatwave comments a few times how the Flash's resistance to friction makes him highly fire resistant.
Enforcer84
Jan 23rd, '06, 12:51 PM
Oh something else I thought of while reading over the Rogue War arc again
Heatwave comments a few times how the Flash's resistance to friction makes him highly fire resistant.
Now there's something I didn't think of! I might just give Wally some fire resistance.
Wolf
Jul 15th, '06, 11:49 AM
any more updates on this since TUSP?
Enforcer84
Jul 15th, '06, 12:43 PM
Haven't Purchased it yet. I will when I hit Gencon. ...and since, Enter the Speed Zone has been added...
TheRavenIs
Oct 17th, '06, 02:16 PM
Hey Chad!! Can you add the .hdc file? PLEASE!!!!!!
Yes I am begging here.
Enforcer84
Oct 17th, '06, 02:34 PM
It's a good time to Beg. I updated it and the file has more than the post.
TheRavenIs
Oct 17th, '06, 02:58 PM
Did you post the .hdc.....
Enforcer84
Oct 17th, '06, 03:05 PM
I will. I kinda have to be at home for that.
TheRavenIs
Oct 17th, '06, 03:07 PM
That's cool.....I am sorry I am being a major pest, but I like the way you do them.
Enforcer84
Oct 17th, '06, 04:00 PM
Someone who compliments me continueously is not a pest :)
TheRavenIs
Oct 17th, '06, 04:06 PM
If I am not a pest.....rep from you would be a good gift.....joking.
Enforcer84
Oct 17th, '06, 06:42 PM
Here's the file
Enforcer84
Oct 17th, '06, 06:45 PM
The Flash
Val  Char  Cost  Roll  Notes
20    STR     10      13-    Lift 400.0kg; 4d6 [2]
30    DEX     60      15-    OCV:  10/DCV:  10
23    CON     26      14-
13    BODY    6      12-
18    INT       8      13-    PER Roll 13-
14    EGO     8      12-    ECV:  5
18    PRE      8      13-    PRE Attack:  3 1/2d6
16    COM     3      12-
18    PD         14      Total:  18 PD (0 rPD)
18    ED         13      Total:  18 ED (0 rED)
9    SPD       50      Phases: 2, 3, 4, 6, 7, 8, 10, 11, 12
10    REC       2
100    END     2
50    STUN   15      Total Characteristic Cost:  225
Movement:
Running:  6"/12"
Flight:  50"/100"
Leaping:  4"/8"
Swimming:  2"/4"
Cost  Powers  END
375  Arsenal Of The Speed Force:  Variable Power Pool (Cosmic Energy Control), 150 base + 225 control cost, Cosmic (+2) (375 Active Points)
\tab Notes:  Speedster powers. There's a book out for them now, you know.
0  1) Tap the Speed Force:  Aid SPD 4d6 (standard effect: 12 points), Can Add Maximum Of 50 Points (53 Active Points) Real Cost: 53
43  Speed Powers:  Elemental Control, 86-point powers
407  1) Supreme Movement:  Flight 50", Reduced Endurance (0 END; +1/2), Variable Advantage (+1 1/2 Advantages; Tricks of the Trade; +3) (450 Active Points)
44  2) Temporarily Loan Speed:  Succor 1/3 to SPD (+1); 2/3 to Movement Power (+20pts) 10d6 (standard effect: 30 points), any Movement power one at a time (This covers the 'any movement' ability. ; +1/4), Limited Range (50"; +1/4), Reduced Endurance (1/2 END; +1/4) (87 Active Points) 3
47  3) The Speed Force Giveth; the Flash Taketh Away.:  Suppress Speed Force Abilities (Any Superspeed powers) 6d6, all Speedster powers simultaneously (+2) (90 Active Points) 9
\tab Notes:  This is the ability to cloud his target's link to "the Speed Force". This should work only on Speedsters, not anyone's movement ability.
  Other Speedster Powers
12  1) Hyper Awareness:  Rapid ( x10,000) with Danger Sense
7  2) Instant Change:  Cosmetic Transform 2d6 (Civilian clothes to Flash Uniform, Reversing the transform) (10 Active Points); Limited Target: Own Clothes Slightly Limited (-1/4), IIF (Flash Ring; -1/4) 1
20  3) Just Catching My Breath:  +20 REC (40 Active Points); Only When Character Takes A Full Phase Recovery (-1)
40  4) Missed ME:  +12 with DCV (60 Active Points); Costs Endurance (-1/2) 6
45  5) Nanospeed Perception:  Rapid ( x1,000,000,000) with Sight Group
25  6) Runner's Reserves:  +50 END
40  7) SpeedZone Perceptions:  Perceive into a single other dimension with Hearing Group, Sight Group, Smell/Taste Group and Touch Group
10  8) Speedzone Touch:  Transdimensional (Single Dimension; +1/2) (10 Active Points) applied to STR 1
\tabSpeedster Martial Arts
Maneuver OCV DCV Notes
5  Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
5  Flying Grab -2 -1 Grab Two Limbs, 30 STR for holding on; FMove
5  Flying Throw -1 -2 Grab Two Limbs; +v/5; Target Falls; FMove
5  Passing Disarm -1 -1 Disarm, 30 STR to Disarm roll; FMove
5  Passing Strike +1 +0 4d6 +v/5; FMove
5  Passing Throw +0 +0 4d6 +v/5; Target Falls; FMove
5  Rapid Punch +1 -2 8d6 Strike
Perks
5  Inheritence from Aunt Iris:  Money: Well Off
10  Contribution to Watchtower
10  Fringe Benefit: Membership: Justice League of America; Senior Member
15  Reputation: Legacy Hero/The Fastest Man Alive (A large group) 14-, +5/+5d6
3  Well-Connected
23  1) Contact: Justice League of America (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-
20  2) Contact: Justice Society of America (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (21 Active Points) 11-
23  3) Contact: Teen Titans (or just Titans) (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-
23  4) Contact: The Flash "Family" (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-
Talents
3  Counts on his fingers like you wouldn't believe!:  Lightning Calculator
10  Page turner!:  Speed Reading (x10,000)
30  Reflexes Supreme:  Lightning Reflexes: +20 DEX to act first with All Actions
30  Rolled with the Punches:  Combat Luck (15 PD/15 ED)
17  Sense Danger:  Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 13-
Skills
5  +1 with Hand to Hand Combat
40  +20 with Dive for Cover
9  +3 with "Running" Powers
3  Teamwork 15-
3  Tactics 13-
3  Paramedics 13-
3  Breakfall 15-
3  Bureaucratics 13-
3  High Society 13-
3  Interrogation 13-
3  Persuasion 13-
3  Scholar
1  1) KS: Speedsters (2 Active Points) 11-
2  2) KS: The Best Places to eat on Earth! (3 Active Points) 13-
1  3) KS: The Legacy of the Flash (2 Active Points) 11-
1  4) KS: The Speed Force (2 Active Points) 11-
1  5) KS: The Superhuman World (2 Active Points) 11-
3  Traveler
2  1) AK: Africa (3 Active Points) 13-
1  2) AK: Antarctica (2 Active Points) 11-
2  3) AK: Asia (3 Active Points) 13-
7  4) AK: Earth (8 Active Points) 18-
2  5) AK: Europe (3 Active Points) 13-
7  6) AK: North America (8 Active Points) 18-
2  7) AK: South America (3 Active Points) 13-
1  8) CK: Keystone City (2 Active Points) 11-
17  Master of Speed:  Power: Speedster Tricks 20-
3  Streetwise 13-
Total Powers & Skill Cost:  1506
Total Cost:  1731
500+ Disadvantages
15  DNPC: Linda Park-West (Wife) 8-, Normal, Unaware of character's adventuring career/Secret ID
20  Dependent NPC: Barry and Iris (twins) 8- (Incompetent; Group DNPC: x2 DNPCs)
20  Hunted: Flash's Rogues Gallery 11- (Frequently), As Powerful, NCI, Harshly Punish
15  Psychological Limitation: Can't Live up to Barry's Memory (Very Common, Moderate)
15  Psychological Limitation: Loyalty To Community (Common, Strong)
15  Psychological Limitation: Protective of Barry's Legacy Common, Strong
20  Psychological Limitation: True Hero (Common, Total)
10  Reputation: Legacy (Barry would have done it this way...), 11-
15  Secret Identity: Wally West: Frequently (11-), Major
1086 Experience Points
Total Disadvantage Points:  1731
Background/History:  From "Those Who Ride the Lightning" a Flash Fansite. http://www.hyperborea.org/flash/.<br><br>Junior high school student Wally West, president of Blue Valley, Nebraskas Flash Fan Club, was visiting his aunt Iris in Central City and her boyfriend Barry Allen. Barry offered to introduce Wally to the Flashin costume, he explained to Wally the accident which gave him his powers, when suddenly it reoccurred, granting Wally the same abilities! Barry took him into his confidence, and made him his sidekick, Kid Flash. Wally was a founding member of the Teen Titans.<br><br>Unfortunately, the accident had a slightly different effect on Wallys adolescent body. He developed a disease which would kill him if he used his speed. A blast of energy during the Crisisthe same war in which Barry sacrificed his lifecured Wally of this disease, but left him with a top speed roughly that of sound.<br>[Updated Costume - Flash 50]<br><br>In honor of his mentor, Wally took the name and costume of the Flash. He went through a difficult period of emotional instability during which he used his powers irresponsibly, developed a reputation as a womanizer, and finally sought psychiatric help, As he maturedmuch of which he credits to his now-longstanding relationship with reporter Linda Parkand learned to fulfill his responsibility, Wally slowly developed confidence and regained his earlier speed.<br>[Speed Force Costume - Flash 131]<br><br>Finally breaking through his mental block of replacing Barry Allen, he achieved full speed, only to find himself changing into energy. In the midst of a battle for Keystone, he sacrificed his life and his humanity to save Lindaand became the only person known to return from the other side of the speed barrier. Wally now has a direct connection to the speed force, and subconscious knowledge of new ways to use it, including the ability to lend speed to other objects and people (Terminal Velocity and aftermath: Flash #95101, 19941995).<br><br>Wally now wears a costume made of concentrated speed force energy. Unable to wait for both broken legs to heal and inspired by a then-recent Justice League case, he gained enough control over the speed force to create a costume which would support him and enable him to run despite his injury (Flash #131, 1997).<br><br>Wally and Linda finally married, but Linda was kidnapped from the wedding by Abra Kadabra and retroactively erased from history (Flash #142, 1998). Wallys sacrifice at the end of Chain Lightning, entering the Speed Force to defeat Cobalt Blue, appeared final. He was, in fact, drawn back into reality when Linda escaped her prison outside of time. Trapped alongside her in an alternate reality, battling first a blue-eyed version of himself driven over the edge by his own Lindas death at the hands of Kobra, then Kadabra himself, he and Linda searched endless alternate realities before finally returning to their own and tricking Kadabra into reversing his spell (Flash #153158, 1999). Restored to their own world at last, they immediately picked up where they left off, holding the wedding that afternoon.<br><br>Several months into Lindas first pregnancy, Zoom attacked Linda to teach Wally about tragedy first-hand. Linda survived, but the unborn twins did not. In his grief, Wally made a deal with the Spectre to make the world forget who he was, hoping that Wally and Linda would be safe from the Flashs enemies. What the Spectre did not tell him was that he and Linda would forget as well.<br><br>Wally and Linda have since regained their memories, though it took time for them to pick up the pieces of their their life and marriage. Miraculously, a time-travelling rematch with Zoom created a fissure in time that restored Lindas pregnancy, just in time for her to give birth. The Wests are currently looking forward to raising their new family.
Personality/Motivation:  Wally is a hero out of his own desire to do good as well as his responsibility to uphold his uncle Barry's good name.
Quote:  "You think that was fast?"
Powers/Tactics:  
Campaign Use:  
Appearance:  Like you could get him to sit still long enough to know!
Enforcer84
Oct 17th, '06, 06:46 PM
I upped his Dex because, I can see no reason not to, HERO lacks the "Superspeed" power that kept the speedster's regular dex in check. HERO Speedsters have high DEX scores. SO that's the way it is. He could probably be even higher...
TheRavenIs
Oct 17th, '06, 06:52 PM
Dude that was Batman.....thanks.
Enforcer84
Oct 17th, '06, 07:00 PM
I...can't read...
TheRavenIs
Oct 17th, '06, 07:11 PM
But you did get it right........after not.
Great Beyond
Aug 7th, '07, 11:12 AM
Rise! Rise from the grave!
<cue thread necromancy>
A quick question for you, speaking of the FLash - has anyone ever come up with a writeup for Capt. Boomerang? More specificly, I was an aussie bad guy to compliment a trick arrow character, and was coming up with a list of trick boomerangs. I figure why do work when someone else has done the heavy lifting already.
Sadly a quick trip to google turned up no list of trick boomerangs for me to poach ideas from. So I'll ask the peanut gallery.
Bloodstone
Aug 7th, '07, 11:33 AM
Gadgets and Gear
Vestnik
Aug 7th, '07, 03:47 PM
OK... how does a guy with boomerangs take this monster out?
assault
Aug 7th, '07, 04:15 PM
OK... how does a guy with boomerangs take this monster out?
The version of the character up the page is horribly overbuilt.
The Danger Sense, in particular, is unbalancing.
A version of the Flash based on either Showcase #4, or the first issue of Wally's series, would be much more manageable. A guy with boomerangs would definitely be able to present a challenge.
Against this monster: no chance, short of a Green Arrow-style Atomic Warhead Boomerang.
Enforcer84
Aug 7th, '07, 05:33 PM
OK... how does a guy with boomerangs take this monster out?
Lot's of combat levels and a writer who ignores the whole superspeed vs normal speed thing?
LoresLost
Aug 7th, '07, 05:47 PM
The version of the character up the page is horribly overbuilt.
The Danger Sense, in particular, is unbalancing.
A version of the Flash based on either Showcase #4, or the first issue of Wally's series, would be much more manageable. A guy with boomerangs would definitely be able to present a challenge.
Against this monster: no chance, short of a Green Arrow-style Atomic Warhead Boomerang.
Isn't the present Captain Boomerang (The son of the original ) a semi speedster meta human??
assault
Aug 7th, '07, 05:48 PM
I think I might add a Showcase #4 version of Barry Allen to my list of characters to design. I was planning on doing a Captain Boomerang homage already.
Once I get Barry done, Kid Flash will be easy.
I'm going to do Detective Comics #27 Batman first, though.
assault
Aug 7th, '07, 05:51 PM
Isn't the present Captain Boomerang (The son of the original ) a semi speedster meta human??
Who cares? ;)
Enforcer84
Aug 7th, '07, 05:56 PM
Who cares? ;)
Not I, but I do know from passing knowledge that indeed the son of Captain Boomerang has superspeed. Particularly in his raction time and throwing...
Bloodstone
Aug 7th, '07, 07:09 PM
The version of the character up the page is horribly overbuilt.
And here I thought he was kinda wimpy compared to what Wally has done in his book over the last few years... mind you, it's fairly unbelievable that most of the more human Rogues give him problems in the comics too.
Captain Cold, Mirror Master and Weather Wizard must have about +35 Lightning Reflexes with their weapons of choice...
assault
Aug 7th, '07, 07:40 PM
And here I thought he was kinda wimpy compared to what Wally has done in his book over the last few years... mind you, it's fairly unbelievable that most of the more human Rogues give him problems in the comics too.
Wally seems to have been a victim of particularly intense power inflation.
He was "just right" at the beginning of his series, IMHO.
I'm still going to base my versions of Barry and Wally on their early Silver Age incarnations. They rarely seemed to do much that a reasonable Champions character couldn't. Wally in particular was nothing special - a tough Teen Champions character at most.
I might even get around to building the whole of the original Teen Titans. Aqualad would be tricky.
Bloodstone
Aug 7th, '07, 08:31 PM
You can blame (or thank, depending on your perspective) Mark Waid for inventing the Speed Force. Of course, many of the major DC heroes have been powered up over the last decade or so, but that one hit the Flash family with a massive boost.
Squall
Aug 7th, '07, 10:41 PM
Just a thought (you're the experts, not me) -- how plausible would it be to build his "Missed Me!" power as a desolid, instead of just a DCV boost? It seems like every time the Flash really doesn't want to get hit, most attacks really just plain won't hit him.
assault
Aug 8th, '07, 04:59 AM
I wrote:
I'm still going to base my versions of Barry and Wally on their early Silver Age incarnations. They rarely seemed to do much that a reasonable Champions character couldn't.
I've done a "literature review" of the Silver Age Flash's first few appearances, courtesy of the relevant Showcase Presents volume.
It tended to confirm the above statement, in my opinion. Of course, there was a process of escalation more or less from the beginning, but the original version of the character was pretty tame.
So much so, in fact, that for the moment I am not actually going to bother writing him up. Essentially, he could be represented by a character produced by the random character generation system in the Champions genre book! That's not actually terribly surprising, of course, since he is, after all, pretty much the archetypical speedster.
So, in my opinion: the Silver Age Flash could, at the beginning of his career, be represented by a standard 350 point speedster. Kid Flash could probably be represented on 250!
These characters would interact with the world around them in more or less the same way as their prototypes in the source material, including, of course, in their ability to be worfed by the likes of Captain Boomerang.
It's nice to see that the system actually works in at least some cases!
FenrisUlf
Aug 8th, '07, 08:14 AM
OK... how does a guy with boomerangs take this monster out?
Lot's of combat levels and a writer who ignores the whole superspeed vs normal speed thing?
Just curious -- isn't the Flash's main enemy now Professor Zoom, a sort of "reverse Flash"? I seem to remember him from Infinite Crisis, anyway.
I get the idea that the old Rogues wouldn't stand a chance against the Flash in a straight fight as he's written now, which is probably why they don't try straight-up fights anymore...
Bloodstone
Aug 8th, '07, 08:29 AM
The new Zoom is every bit Wally's equal, if not his outright superior. Different source for his powers though (time manipulation).
The classic Rogues usually rely on preparation, surprise and numbers at this point. Plus they know their enemy all too well and know how to use their gimmicks to exploit his weaknesses.
Oh, and Wally has near Superman levels of PIS.
FenrisUlf
Aug 8th, '07, 08:32 AM
Oh, and Wally has near Superman levels of PIS.
PIS?
Bloodstone
Aug 8th, '07, 08:44 AM
Plot Induced Stupidity.
He routinely forgets many of his abilities, especially the newer ones. He still tends to solve most of his problems by hitting or grabbing things, instead of doing stuff like stealing speed. Mind you, some of his newer abilities are kinda lame IMO and I'm glad they aren't brought up very often (like his ability to form constructs out of Speed Force energy or the Relativistic Punch).
The writers are also amazingly inconsistent with how fast he can actually move...
Vestnik
Aug 8th, '07, 02:16 PM
Plot Induced Stupidity.
He routinely forgets many of his abilities, especially the newer ones. He still tends to solve most of his problems by hitting or grabbing things, instead of doing stuff like stealing speed. Mind you, some of his newer abilities are kinda lame IMO and I'm glad they aren't brought up very often (like his ability to form constructs out of Speed Force energy or the Relativistic Punch).
The writers are also amazingly inconsistent with how fast he can actually move...
I give my vote for "Speed Force" being the lamest concept ever. Or at least the lamest name.
Bloodstone
Aug 8th, '07, 02:30 PM
I dislike the name.
I'm not a fan of all the stuff they have done with it.
I like the overall concept. I know a bunch of fans that feel it ruined the majority of the DC's speedsters by making them too homogeneous... I don't exactly agree with that, but I can see their point.
Enforcer84
Aug 8th, '07, 09:44 PM
I dislike the name.
I'm not a fan of all the stuff they have done with it.
I like the overall concept. I know a bunch of fans that feel it ruined the majority of the DC's speedsters by making them too homogeneous... I don't exactly agree with that, but I can see their point.
you mean they weren't homogeneous before?
:D
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