JohnOSpencer
May 21st, '03, 03:28 PM
One of my PCs is creating an Ice character, so I figured I'd post his rough draft up here so you all could do my work...umm... I mean help him out. Thanks.
John Spencer
<font size=+1><b>Freon</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/19  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>10/23  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>18</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 149
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Ice and Cold Control: </i></b>Elemental Control, 60-point powers, all slots: (30 Active Points); Limited Power Power loses about a fourth of its effectiveness (-1/4) [<b>Notes:</b> Will not work in temperatures above 120 degrees.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) <b><i>Ice Slide: </i></b>Flight 20", Improved Noncombat Movement (x4), Reduced Endurance Half END (+1/4) (56 Active Points); Only In Contact With A Surface (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">43  </td><td>2) <b><i>Ice Blast: </i></b>(Total: 102 Active Cost, 61 Real Cost) Energy Blast 10d6 (vs. ED), Reduced Endurance Half END (+1/4) (62 Active Points); Gestures (-1/4) (Real Cost: 50) <b>plus</b> Entangle 4d6, 4 DEF (40 Active Points); Vulnerable Common (-1/2), Nonresistant DEF (-1/4) (Real Cost: 23) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">16  </td><td>3) <b><i>Ice Boulder: </i></b>Energy Blast 7d6 (vs. ED), Indirect Same origin, always fired away from attacker (+1/4), Area Of Effect Nonselective Target (4" Radius; +3/4) (70 Active Points); Activation Roll 13- (-3/4), No Knockback (-1/4), Gestures (-1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">33  </td><td><b><i>Ice Armor: </i></b>Armor (9 PD/13 ED) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 136
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9  </td><td>+3 with any three maneuvers or a tight group of attacks </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with DCV </td></tr><tr><td valign="top" align="right">6  </td><td>+3 vs. specific OCV modifier on a tight group of attacks </td></tr><tr><td valign="top" align="right">2  </td><td>SS: Forensic Science 11- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Crime Scene Investigator 11- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Crime Scene Investigation (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Investigation and Deduction (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Forensic Medicine 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr></table><b>Skills Cost: </b>50
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5  </td><td>Fringe Benefit: License to practice a profession, Local Police Powers, Private Investigator License </td></tr><tr><td valign="top" align="right">2  </td><td>Reputation (A small to medium sized group, 11-) +2/+2d6 </td></tr></table><b>Perks Cost:</b> 7
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Range Sense </td></tr><tr><td valign="top" align="right">5  </td><td>Eidetic Memory </td></tr></table><b>Talents Cost:</b> 8
<b>Total Character Cost:</b> 350
<b>Base Points:</b> 200
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
John Spencer
<font size=+1><b>Freon</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/19  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>10/23  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>18</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 149
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Ice and Cold Control: </i></b>Elemental Control, 60-point powers, all slots: (30 Active Points); Limited Power Power loses about a fourth of its effectiveness (-1/4) [<b>Notes:</b> Will not work in temperatures above 120 degrees.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) <b><i>Ice Slide: </i></b>Flight 20", Improved Noncombat Movement (x4), Reduced Endurance Half END (+1/4) (56 Active Points); Only In Contact With A Surface (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">43  </td><td>2) <b><i>Ice Blast: </i></b>(Total: 102 Active Cost, 61 Real Cost) Energy Blast 10d6 (vs. ED), Reduced Endurance Half END (+1/4) (62 Active Points); Gestures (-1/4) (Real Cost: 50) <b>plus</b> Entangle 4d6, 4 DEF (40 Active Points); Vulnerable Common (-1/2), Nonresistant DEF (-1/4) (Real Cost: 23) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">16  </td><td>3) <b><i>Ice Boulder: </i></b>Energy Blast 7d6 (vs. ED), Indirect Same origin, always fired away from attacker (+1/4), Area Of Effect Nonselective Target (4" Radius; +3/4) (70 Active Points); Activation Roll 13- (-3/4), No Knockback (-1/4), Gestures (-1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">33  </td><td><b><i>Ice Armor: </i></b>Armor (9 PD/13 ED) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 136
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">9  </td><td>+3 with any three maneuvers or a tight group of attacks </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with DCV </td></tr><tr><td valign="top" align="right">6  </td><td>+3 vs. specific OCV modifier on a tight group of attacks </td></tr><tr><td valign="top" align="right">2  </td><td>SS: Forensic Science 11- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Crime Scene Investigator 11- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Crime Scene Investigation (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Investigation and Deduction (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Forensic Medicine 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr></table><b>Skills Cost: </b>50
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5  </td><td>Fringe Benefit: License to practice a profession, Local Police Powers, Private Investigator License </td></tr><tr><td valign="top" align="right">2  </td><td>Reputation (A small to medium sized group, 11-) +2/+2d6 </td></tr></table><b>Perks Cost:</b> 7
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Range Sense </td></tr><tr><td valign="top" align="right">5  </td><td>Eidetic Memory </td></tr></table><b>Talents Cost:</b> 8
<b>Total Character Cost:</b> 350
<b>Base Points:</b> 200
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0