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steph
Feb 9th, '06, 10:34 AM
i talking to a old timer hero gamer of montreal and he completely confused me...........let see a mage with speed 2 .....the phase 12 is over and my intention is to cast a full phase lightning bolt on my next action phase( 6) in your interpretation of the rules when exactly i have to inform the gm of my intention
hope i am clear.........the intention of the question is in the period between 12 and 6 what happens with my character and what can he have the right to perform
english not my first language
stef of montreal

tgrandjean
Feb 9th, '06, 12:07 PM
Up til phase 6 all he can perform are abort actions: Block, Dodge, and Dive For Cover.

steph
Feb 9th, '06, 01:21 PM
can he make move on hex ?
stef

steph
Feb 9th, '06, 01:23 PM
tx tgrandjean but you said he can just abort because is spell is a full phase action or because you can do anything else except abort maneuvers
stef

Shadowpup
Feb 9th, '06, 01:31 PM
From Segment 1 to Segment 5 you can only do Abort maneuvers. This is because at SPD 2 you have no action until Segment 6.

If the spell is full phase, you cannot move during the phase.

You would tell the GM that you are doing the full phase casting thing during Phase 6.

steph
Feb 9th, '06, 01:36 PM
but in your game what is the procedure.... let see 3 person got a phase on phase 4 ....the 3 characters describe her move and after we proceded by dex order or they no declaration period and you just talk on your dex
hope i am clear
stef

steph
Feb 9th, '06, 01:37 PM
when i declared my intention after 5 and before 6 phase
stef

prestidigitator
Feb 9th, '06, 03:54 PM
For Hero I usually don't have players declare at all: when their Phase comes up they simply describe what they are doing as they do it. The point where it gets a little tricky is when characters start Delaying their Phases (or Half-Phases); at that point I might ask for each character's intentions just before they actually move/act, in order to resolve things according to the perception of the delaying character.

Shadowpup
Feb 9th, '06, 03:56 PM
You don't need to say anything or give any warning of doing anything until your Phase/Dex comes up. The only time you really need to is if you're trying to coordinate with your team/party.

UNLESS you are talking about spells/actions that take longer than a Phase i.e., Haymaker. You still declare what you are doing when You Phase/Dex comes up but have to wait extra time for the thing to happen.

Thia Halmades
Feb 9th, '06, 05:12 PM
If you have 2 full phases in a turn (on 6 and 12) you have a few ways of handling this.

If you're asking "When do I declare I'm burning a full phase?" I don't use declaration phase either - when I say 'declare action' I simply mean "the player tells the GM what she's about to do." In HERO, because movement is entirely defined by the SPD chart, there's no need really to do a 'declarations' phase; it's needless time. So as you say, "You talk on your DEX" and then act.

So from phases 1-5, all you can do is abort. IF you choose to abort, THEN you would lose your Phase 6 action, and be incapable of aborting again until Phase 7, when you could sacrifice your Phase 12 action.

Under ideal conditions, you would cast your spell after moving, as it counts as an attack action. If your spell requires a Full Phase, either as a Lim or for some other reason, then you simply cast the spell and its effect occurs at the end of your phase.

Does that answer your question?