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Ascolacicola
Feb 14th, '06, 11:28 AM
I believe it is against the rules, if a character has dual weapon fighting (the 10-point skill), to use two ultra slots in a multipower as the two weapons. (my 12d6 eb and my 8d6 armor pericing energy blast assuming that they are both ultra slots and that my multipower base is 60 points) Can:

(1) a character use two multislots? (with a 60pt base use two 30 point multislots)
(2) buy two ultraslots that are half the total value of the multipower base and use them both at the same time? (two 6d6 energy blast slots with a multipower base of 60 pts)
(3) buy an ultraslot with two energy blasts (e.g. in a mp with a 60 base buy one slot as two 6d6 eb's and use them both with two weapon fighting?)
(4) along the lines of two, buy an 11d6 eb with a five point doubling adder and use them both in two-weapon fighting?

Ideally i'd like to use 4

thanks, and please move this post if it's in the wrong place

and sorry about my name

Steve Long
Feb 14th, '06, 02:21 PM
The issue isn’t whether they’re Ultra slots — the issue is whether the Multipower reserve is large enough to allow two slots to be used simultaneously. This would be possible in, for example, a Multipower with two Ultra slots that are both equal to or less than half the reserve. In that situation, there’s no rule against the two slots being used with Two-Weapon Fighting (assuming both slots are weapons, of course). In the example you describe, this wouldn’t be possible — the reserve’s not large enough to accomodate both slots at once.

It is not possible to define a single slot as two weapons, such that those two weapons are usable with Two-Weapon Fighting. The special effect of a slot could be “I wield these two weapons at once!”, but since it’s just a single slot it’s only “one weapon” for purposes of TWF.

Multiple weapons bought via the 5-point doubling rule can be used with Two-Weapon Fighting.