Dr. Anomaly
May 25th, '03, 06:43 PM
Okay, folks, here's a bit of a challenge with which I'm wrestling at the moment.
The character I'm trying to help a player of mine build has some -- not a lot, but some -- Kryptonian DNA as part of her make-up. Now, the character in question is based around manipulating force fields (both game-mechanic Force Fields, as well as game-mechanic Force Walls) of very high strengths, and hence high END use. Given that they're already so expensive, we decided against making them 1/2 END or 0 END; plus, the player likes the idea of the character being able to exhaust her powers.
Since she has Kryptonian DNA, I suggested to the player making the REC on the END Reserve dependant on sunlight -- given that the character will often be on missions in deep space, this could mean very careful husbanding of the END in the Reserve, which is fine for the player (she likes challenges like this).
My basic thought was to make the REC function at its base level under a yellow sun at approximately Earth's distance from that Sun; further away, or under a weaker (orange, red) sun, it RECovers at a slower rate; closer to the Sun, or under a more potent Sun (blue, white) the REC works *better*.
Here's the sticky part: How do I punch that out, Advantage/Limitation-wise? I'm tempted to just call it a -0 Limitation, since there are potential Advantages *and* Limitations, but the Limitations are more likely to come up than the Advantages.
The other thought was to build a series of sort of 'nested' RECs, with successively bigger limitations -- if more of them meet the increasingly stringent requirements, the more REC the character gets (ie closer than Earth-Distance under a blue sun, two more of the RECs activate), but this strikes me as inelegant.
Thoughts? Suggestions?
By the way, the breakdown would look something like this, using Earth and Earth's yellow Sun as the baseline:
x2.00 REC - Closer than Mercury
x1.50 REC - Mercury to just closer than Earth
x1.00 REC - Earth to just closer than Mars
x0.50 REC - Mars to just closer than Jupiter
x0.25 REC - Jupiter to just closer than Saturn
x0.00 REC - Saturn or further (no Recovery)
You'd modify your location on the table by star-type; one step down for each star-type dimmer than Sol, one step up the table for each star-type brighter than Sol.
Example: around an orange star, closer to it than Mercury to Sol yields -1 step (star type) +2 steps (distance) for a x1.50 Recovery rate.
The character I'm trying to help a player of mine build has some -- not a lot, but some -- Kryptonian DNA as part of her make-up. Now, the character in question is based around manipulating force fields (both game-mechanic Force Fields, as well as game-mechanic Force Walls) of very high strengths, and hence high END use. Given that they're already so expensive, we decided against making them 1/2 END or 0 END; plus, the player likes the idea of the character being able to exhaust her powers.
Since she has Kryptonian DNA, I suggested to the player making the REC on the END Reserve dependant on sunlight -- given that the character will often be on missions in deep space, this could mean very careful husbanding of the END in the Reserve, which is fine for the player (she likes challenges like this).
My basic thought was to make the REC function at its base level under a yellow sun at approximately Earth's distance from that Sun; further away, or under a weaker (orange, red) sun, it RECovers at a slower rate; closer to the Sun, or under a more potent Sun (blue, white) the REC works *better*.
Here's the sticky part: How do I punch that out, Advantage/Limitation-wise? I'm tempted to just call it a -0 Limitation, since there are potential Advantages *and* Limitations, but the Limitations are more likely to come up than the Advantages.
The other thought was to build a series of sort of 'nested' RECs, with successively bigger limitations -- if more of them meet the increasingly stringent requirements, the more REC the character gets (ie closer than Earth-Distance under a blue sun, two more of the RECs activate), but this strikes me as inelegant.
Thoughts? Suggestions?
By the way, the breakdown would look something like this, using Earth and Earth's yellow Sun as the baseline:
x2.00 REC - Closer than Mercury
x1.50 REC - Mercury to just closer than Earth
x1.00 REC - Earth to just closer than Mars
x0.50 REC - Mars to just closer than Jupiter
x0.25 REC - Jupiter to just closer than Saturn
x0.00 REC - Saturn or further (no Recovery)
You'd modify your location on the table by star-type; one step down for each star-type dimmer than Sol, one step up the table for each star-type brighter than Sol.
Example: around an orange star, closer to it than Mercury to Sol yields -1 step (star type) +2 steps (distance) for a x1.50 Recovery rate.