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View Full Version : [Character] Agent X



Killer Shrike
May 26th, '03, 02:02 PM
This is a character for a new player soon to join our group. He hasnt filled in the background yet, beyond the basic idea that the character is the product of a Viper super-agent experiment that managed to escape.

<table border=1><tr><td bgcolor="white"><font size=+1><b><font color="Black">Agent X</font></b><br><font size=+1><b><font color="Black">Unknown</font></b><br>
<table><tr><td width=85%><table cellpadding="0" border="0"><tr><td align="right"><font size=2 color="Black"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Char&#160;&#160;&#160;</font></b></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">Cost</font></b></td></tr><tr><td align="right"><font size=2 color="Black">25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STR</font></b></td><td><font color="Black"><font size=2 color="Black">15</font></td></tr><tr><td align="right"><font size=2 color="Black">25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">DEX</font></b></td><td><font color="Black"><font size=2 color="Black">45</font></td></tr><tr><td align="right"><font size=2 color="Black">25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">CON</font></b></td><td><font color="Black"><font size=2 color="Black">30</font></td></tr><tr><td align="right"><font size=2 color="Black">25&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">BODY</font></b></td><td><font color="Black"><font size=2 color="Black">30</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">INT</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">EGO</font></b></td><td><font color="Black"><font size=2 color="Black">20</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PRE</font></b></td><td><font color="Black"><font size=2 color="Black">10</font></td></tr><tr><td align="right"><font size=2 color="Black">20&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">COM</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">10/13&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">PD</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">10/13&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">ED</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr><tr><td align="right"><font size=2 color="Black">6&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SPD</font></b></td><td><font color="Black"><font size=2 color="Black">25</font></td></tr><tr><td align="right"><font size=2 color="Black">10&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">REC</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">END</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">50&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">STUN</font></b></td><td><font color="Black"><font size=2 color="Black">-1</font></td></tr><td><font color="Black"><font size=2 color="Black"></font></td><td><font color="Black"><font size=2 color="Black">&#160;</font></td><td><font color="Black"><font size=2 color="Black"></font></td></tr><tr><td align="right"><font size=2 color="Black">10"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">RUN</font></b></td><td><font color="Black"><font size=2 color="Black">8</font></td></tr><tr><td align="right"><font size=2 color="Black">2"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">SWIM</font></b></td><td><font color="Black"><font size=2 color="Black">0</font></td></tr><tr><td align="right"><font size=2 color="Black">10"&#160;&#160;</font></td><td><font color="Black"><font size=2 color="Black"><b><font color="Black">LEAP</font></b></td><td><font color="Black"><font size=2 color="Black">5</font></td></tr></table><b><font color="Black">Characteristics Cost:</font></b> <font color="Black">212</font><!--IF_IMAGE--></td><td><img src="http://www.herogames.com/forums/attachment.php?s=&postid=67349"></td></tr></table><!--/IF_IMAGE-->
<br><table border="0" cellpadding="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Power</font></b></td><td align="right"><b><font color="Black">END</font></b></td></tr><tr><td align="right" valign="top"><font color="Black">9&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Quick Recovery: </i></font></b><font color="black">Succor REC, STUN, END, BODY 2d6 (max. Aided Points: 12), When Reduced to 0 STUN or below (+1/4), Continuous (+1), Variable Effect Four Powers Simultaneously (+1) (32 Active Points); 1 Charges (-2), Self Only (-1/2)</font> [<b><font color="Black">Notes:</font></b> Standard Effect: +3 REC, +3 BODY, +6 STUN, +12 END]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">7&#160;&#160;</font></td><td><font color="Black"><b><font color="Black"><i>Regeneration: </i></font></b><font color="black">Healing 1d6 (max. Healed Points: 6), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (20 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)</font> [<b><font color="Black">Notes:</font></b> No Healing Max (see FREd p. 120).]&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black">Engineered Physique, all slots: Increased Endurance Cost 3x END (-1), Ablative BODY Only (-1/2), Costs Endurance Only Costs END to Activate (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Bio-Screening: </i></font></b><font color="black">Power Defense (15 points) (15 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">3</font></td></tr><tr><td align="right" valign="top"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Bio-Screening: </i></font></b><font color="black">+12 Mental Defense (16 points total) (12 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">3</font></td></tr><tr><td align="right" valign="top"><font color="Black">&#160;&#160;</font></td><td><font color="Black"><font color="black">Genetically Engineered Biological Superiority</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">12&#160;&#160;</font></td><td><font color="Black">1) <b><font color="Black"><i>Bio-Screening: </i></font></b><font color="black">Damage Resistance (10 PD/10 ED), Hardened (+1/4) (12 Active Points)</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">32&#160;&#160;</font></td><td><font color="Black">2) <b><font color="Black"><i>Bio-screening: </i></font></b><font color="black">Life Support , Eating: Character only has to eat once per week, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week</font>&#160;</font></td><td valign="top" align="right"><font color="Black"></font></td></tr><tr><td align="right" valign="top"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">3) <b><font color="Black"><i>Social Chameleon: </i></font></b><font color="black">Shapeshift (Sight Group; Additional Sense Group: Touch Group, Any Human Head and Skin Tone: Limited Group of Shapes), Costs END Only To Change Shape (+1/4) (29 Active Points); Increased Endurance Cost 10x END (-4), Limited Effect (Head & Skin Tone Only) (-1/4)</font>&#160;</font></td><td valign="top" align="right"><font color="Black">20</font></td></tr></table><b><font color="Black">Powers Cost:</font></b> <font color="Black">74</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Martial Arts Maneuver</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +30 STR to Disarm roll&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +35 STR vs. Grabs&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Martial Flash: 1/2 Phase, -1 OCV, -1 DCV, Flash 8d6&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +30 STR for holding on&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +4d6 +v/5, Target Falls&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +4d6 +v/5; FMove&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +6d6 Strike&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">16&#160;&#160;</font></td><td><font color="Black">+4 HTH Damage Class(es)&#160;</font></td></tr></table><b><font color="Black">Martial Arts Cost:</font></b> <font color="Black">55</font>
<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Skill</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">+1 Overall&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Breakfall 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Climbing 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Demolitions 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Interrogation 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Mechanics 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Navigation (Land) 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Paramedics 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Stealth 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Tactics 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">Teamwork 8-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">TF: Common Motorized Ground Vehicles, Everyman Rebate&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">WF: Common Melee Weapons, Small Arms&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">3&#160;&#160;</font></td><td><font color="Black">Linguist&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">0&#160;&#160;</font></td><td><font color="Black">1) Language: English (idiomatic; Native)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">2) Language: French (fluent conversation) (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">3) Language: German (fluent conversation) (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">4) Language: Russian (fluent conversation) (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">5) Language: Japanese (fluent conversation) (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">6) Language: Spanish (fluent conversation) (2 Active Points)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">1&#160;&#160;</font></td><td><font color="Black">7) Language: Cantonese (fluent conversation) (2 Active Points)&#160;</font></td></tr></table><b><font color="Black">Skills Cost: </font></b><font color="Black">40</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Cost&#160;&#160;</font></b></td><td><font color="Black"><b>Talent</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">6&#160;&#160;</font></td><td><font color="Black">Combat Luck (3 PD/3 ED)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Eidetic Memory&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">4&#160;&#160;</font></td><td><font color="Black">Speed Reading (x10)&#160;</font></td></tr></table><b><font color="Black">Talents Cost:</font></b> <font color="Black">15</font>

<br><table cellpadding="0" border="0"><tr><td align="right"><b><font color="Black">Val&#160;&#160;</font></b></td><td><font color="Black"><b>Disadvantages</font></b></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Hunted: Viper 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Physical Limitation: Amnesia (All the Time; Greatly Impairing)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Distinctive Features: Imbedded Transmitter (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses; Not Distinctive In Some Cultures)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Vulnerability: 2 x Effect Mental Illusions (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">5&#160;&#160;</font></td><td><font color="Black">Vulnerability: 1 1/2 x Effect Mind Control (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Susceptibility: Mindscan 3d6 damage, Instant (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">15&#160;&#160;</font></td><td><font color="Black">Susceptibility: Telepathy 1d6 damage, per Phase (Uncommon)&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">20&#160;&#160;</font></td><td><font color="Black">Reflexive Attack: Being touched (Common), go 14-, recover 14-&#160;</font></td></tr><tr><td valign="top" align="right"><font color="Black">10&#160;&#160;</font></td><td><font color="Black">Money: Destitute&#160;</font></td></tr></table><b><font color="Black">Disadvantage Points:</font></b> <font color="Black">125</font>
<hr>
<b><font color="Black">Cost Summary:</font>
<b><font color="Black">Base Points:</font></b><font color="Black">250</font>
<b><font color="Black">Disadvantage Points:</font></b> <font color="Black">125</font>
<b><font color="Black">Experience Required:</font></b> <font color="Black">21</font>
<b><font color="Black">Total Experience Available:</font></b> <font color="Black">25</font>


<b><font color="Black">Total Character Cost:</font></b> <font color="Black">396</font>
<hr>
<table width="100%" valign="top"><tr valign="top"><td><font color="Black"><b>Height:&nbsp;</font></b><font color="Black">5' 10"</font></td><td><font color="Black"><b>Hair:&nbsp;</font></b><font color="Black">Any</font></td></tr><tr valign="top"><td><font color="Black"><b>Weight:&nbsp;</font></b><font color="Black">185 lbs</font></td><td><font color="Black"><b>Eyes:&nbsp;</font></b><font color="Black">Any</font></td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b><font color="Black">Appearance:&nbsp;</font></b><font color="Black">Agent X can look like a male member of any subrace of humanity, although he does not yet have the ability to imitate the appearance of specific individuals. He is unsure what his own real appearance may be, or if he even has a true likeness. He usually takes on an average appearance matching whatever group is predominant in a particular setting. He instinctively seeks to blend in.</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Personality:&nbsp;</font></b><font color="Black">TBD</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Quote:</font></b><font color="Black">TBD</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Background:&nbsp;</font></b><font color="Black">TBD</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Powers/Tactics:&nbsp;</font></b><font color="Black">TBD</font></td></tr><tr valign="top"><td colspan=2><b><font color="Black">Campaign Use:&nbsp;</font></b><font color="Black">TBD</font></td></tr></table>
</td></tr></table>

Killer Shrike
May 26th, '03, 02:04 PM
hdc --doh

Killer Shrike
May 26th, '03, 02:04 PM
HDC, for real this time

Agent X
May 26th, '03, 03:00 PM
Pretty cool character. Concept sounds familiar. ;)

Killer Shrike
May 26th, '03, 04:02 PM
Originally posted by Agent X
Pretty cool character. Concept sounds familiar. ;) Ya, but thats what the player wants to play {shrug}. :D

aylwin13
May 26th, '03, 07:25 PM
Originally posted by Agent X
Pretty cool character. Concept sounds familiar. ;) Co-Master X, you should sue for copyright infringement on the name! ;)

Agent X
May 27th, '03, 08:39 AM
No good name goes unused. Isn't there a Marvel character called Agent X now?

My character is a quite different than his although they both share the ability to disguise themselves.

Capt. Kung Fu
May 29th, '03, 10:59 PM
I gets no respect for my peeps....I was at an impass....something that was street level but able to stand up to the "real" villans of a four color. And far as my history...I am working on that, Shrike...

Killer Shrike
May 30th, '03, 12:52 AM
Originally posted by Capt. Kung Fu
I gets no respect for my peeps....I was at an impass....something that was street level but able to stand up to the "real" villans of a four color. And far as my history...I am working on that, Shrike... Kool. We're playing next weekend, so do your best ;)

BlackCobra
May 30th, '03, 05:44 AM
Actually, fairly interesting character. One bit I REALLY liked was the Enraged/Beserk disad -- that's really a neat way to do a person who's paranoid at the reflex level. Neato!

Hmmm, might I suggest Combat Driving?

Also, since you seem to have a lot of mental conditioning against interrogation (disads & mental defence), may I suggest an interesting option on the Mental Defence you did take? Try adding a Side Effects limit -- whenever you have to use it, it causes you pain (stun). I would imagine that to simulate the rather aggressive anti-interrogation conditioning that the disads seemt to imply. Just a thought.

Killer Shrike
May 30th, '03, 11:20 AM
Originally posted by BlackCobra
Hmmm, might I suggest Combat Driving?

Also, since you seem to have a lot of mental conditioning against interrogation (disads & mental defence), may I suggest an interesting option on the Mental Defence you did take? Try adding a Side Effects limit -- whenever you have to use it, it causes you pain (stun). I would imagine that to simulate the rather aggressive anti-interrogation conditioning that the disads seemt to imply. Just a thought.

Interesting idea. Capt. Kung Fu is the player; so Capt, what do you think?

Capt. Kung Fu
May 30th, '03, 05:25 PM
That works for me...it does indeed fit into the concept of a mind conditioned personage....I like it alot...what kind of a disad are we talking about?

Capt. Kung Fu
May 30th, '03, 05:28 PM
Far as Combat Driving...that could be something that I slowly recall as my memory slowly comes back(insert shallow PC ploy devoid of meaning and caring) Have great ideas for lots of skills...and whatever else craziness I can come up with in the confines of the Super-Soldier idea...:D