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View Full Version : What would you put in this Multipower?



SkyKnight
Feb 17th, '03, 04:27 PM
I'm spending a couple of experience points before our next session, and I'm looking for advice. My character has a 10 point multipower based on his control of nanotech robots inside his body. The slots so far are

Nanite Tools (10 point reserve)
u-1 Nanohooks: Clinging, 60 STR
u-1 Finger Blades: 1/2D6 HKA (1D6+1 w STR)
u-1 Clean it Up: 2D6 Cosmetic Transform to clean & polish objects
u-1 Pick Lock: 1D6 Minor Transform to open locks

I could just give him +2D6 Hand Attack or somesuch, but I was hoping for something more creative. Any Ideas

P.S. My Gamemaster and some of the other players read this board, so Hi Guys!

Redmenace
Feb 17th, '03, 05:48 PM
Invisibility or a limited shapeshift- the nanites reconfiguring skin color, adding or subtracting tattoos or facial structure

Universal translater, only usable for electronic media- nanites building a datajack and interface with the brain

Unusual senses- ability to detect em fields or chemical traces

Aid or healing that takes extra time- nanites building up specific muscles or repairing damage

A little extra armor

A low level eb or hand to hand attack- nanites building an electrical charge and releasing it on contact, maybe only usable to harm sensitive electronics

Clairsentience, retrocognition, only to detect past prescence of an electromagnetic signature or detect the "fingerprint" of a specific device or weapon

A low level of dispel or suppress vs another host's internal nanites ie yours fighting his

A low level transformation attack that gives someone else your chr's abilities by some of the nanites transferring to a new host and slowly reproducing there, hard if not impossible on 10 points I know




Originally posted by SkyKnight
I'm spending a couple of experience points before our next session, and I'm looking for advice. My character has a 10 point multipower based on his control of nanotech robots inside his body. The slots so far are

Nanite Tools (10 point reserve)
u-1 Nanohooks: Clinging, 60 STR
u-1 Finger Blades: 1/2D6 HKA (1D6+1 w STR)
u-1 Clean it Up: 2D6 Cosmetic Transform to clean & polish objects
u-1 Pick Lock: 1D6 Minor Transform to open locks

I could just give him +2D6 Hand Attack or somesuch, but I was hoping for something more creative. Any Ideas

P.S. My Gamemaster and some of the other players read this board, so Hi Guys!

MisterVimes
Feb 17th, '03, 05:59 PM
Originally posted by SkyKnight
I'm spending a couple of experience points before our next session, and I'm looking for advice. My character has a 10 point multipower based on his control of nanotech robots inside his body. The slots so far are

Nanite Tools (10 point reserve)
u-1 Nanohooks: Clinging, 60 STR
u-1 Finger Blades: 1/2D6 HKA (1D6+1 w STR)
u-1 Clean it Up: 2D6 Cosmetic Transform to clean & polish objects
u-1 Pick Lock: 1D6 Minor Transform to open locks

I could just give him +2D6 Hand Attack or somesuch, but I was hoping for something more creative. Any Ideas

P.S. My Gamemaster and some of the other players read this board, so Hi Guys!

Mind control only vs Machines
Mind Scan only vs Machines
Telepathy only vs Machines

JmOz
Feb 17th, '03, 07:31 PM
1" Streatching, the little buggers come out of his skin to form a usuable extention to his own body

ExtraLimb, Variable F/X

Law Dog
Feb 17th, '03, 08:00 PM
An extra inch, or is that an extra 3 meters?;) That could be scary.

Patriot
Feb 17th, '03, 08:58 PM
How about

25% Damage reduction
or
10 pts density increase

Chaosliege
Feb 17th, '03, 10:55 PM
Originally posted by JmOz
1" Streatching, the little buggers come out of his skin to form a usuable extention to his own body

ExtraLimb, Variable F/X

I'd have to agree with this one. With only a 10 point multipower, things like invisibility are too expensive.

Tamashii2000
Feb 18th, '03, 09:28 AM
A plus to your computer programing roll, little buggers come out and start to reprogram any system they come acrost.

Dr. Anomaly
Feb 18th, '03, 09:37 AM
Some of the various Life Support powers could come in REAL handy every now and then, and they're mostly 10 points or less! In fact, you could put several of the Environmental ones together in one slot as a Combo Power.

Ex: Breath Water (5) + Env: High Pressure + Env: Cold

Feel like visiting the bottom of the sea?

Dr. Anomaly
Feb 18th, '03, 09:42 AM
+1 Overall Level (their data processing capacity links up to your neural net so that you just have a bit of an edge in everything you do).

+20 COM -- for those times when you want to REALLY knock their socks off!

A few inches of Gliding (instant parachute)

1 pip Major Transform with +1 in Advantages for Improved Target Group-type stuff. Sure, it may take them a while, but they'd be able to build just about anything for you, using just about any raw materials that happened to be at hand.

SkyKnight
Feb 18th, '03, 12:31 PM
I like what I'm seeing so far. I had thought about the stretching, but I am wondering if the 2" of stretching that he could buy wouldn't be stretching my SFX a little far. By the way, he already has life support versus heat & cold plus extended breathing.

He has no technical skills, so I doubt that any computer jack type applications will be a real big help.

These things said, keep them coming.