View Full Version : Energy Duplicate
Tech
Feb 28th, '06, 05:02 PM
I'm looking at an idea where someone creates a duplicate of themselves. A decoy, if you wish, since the actual person will use it to lure enemies away from themselves and not fight. The decoy will be able to fight though possibly not at full power. If the decoy is 'killed', it fades away since it was composed of energy. This decoy can be summoned again, if wished. As I understand Duplication, once a duplicate dies, that's it - you have to buy a new one.
So, any suggestions?
Gary
Feb 28th, '06, 05:45 PM
I'm looking at an idea where someone creates a duplicate of themselves. A decoy, if you wish, since the actual person will use it to lure enemies away from themselves and not fight. The decoy will be able to fight though possibly not at full power. If the decoy is 'killed', it fades away since it was composed of energy. This decoy can be summoned again, if wished. As I understand Duplication, once a duplicate dies, that's it - you have to buy a new one.
So, any suggestions?
Summon with the +1 Slavishly Loyal Advantage.
Dust Raven
Feb 28th, '06, 06:22 PM
Believe or not, I agree with Gary.
Another option is to buy the "duplicate" as Images with some weak Indirect attacks. With Physical Manifstation on the Image, it can be harmed or destroyed.
Silbeg
Mar 2nd, '06, 07:31 AM
Believe or not, I agree with Gary.
Another option is to buy the "duplicate" as Images with some weak Indirect attacks. With Physical Manifstation on the Image, it can be harmed or destroyed.
I agree that the Summon is probably the "best" solution, especially if the character is to retain all of their "normal" actions.
There are a couple of problems with the Indirect option... the main being that this power would use the actions/phases of the controlling character... the summoned "duplicate" would have their own phases.
Dust Raven
Mar 2nd, '06, 11:55 AM
Yeah, with Images/Intirect Attacks you end up with more of a "puppet" effect, rather than an autonomous agent.
Tech
Mar 2nd, '06, 12:45 PM
I agree that the Summon is probably the "best" solution, especially if the character is to retain all of their "normal" actions.
There are a couple of problems with the Indirect option... the main being that this power would use the actions/phases of the controlling character... the summoned "duplicate" would have their own phases.
Excellent solution. I think I'll go with Summon.
Sean Waters
Mar 2nd, '06, 01:40 PM
Transform with....no, no, no, no, no....just kidding: go with summon.
Powered by vBulletin® Version 4.2.0 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.