Mr. Negative
May 27th, '03, 09:33 PM
I'm more interested in this as a survey than as a complex justification, but...
I've noticed a lot of official HERO supplements using the "Dispel Device" power to represent breaking a device (such as a motorcycle helmet in UMA). To me, this seems unnecessary and a bit finicky, as any attack capable of doing BODY damage should be capable of breaking a breakable Focus (or any other object), given enough damage.
I realize that sometimes the power may be written up to reflect an ability to rust/melt/mutate/fold/spindle/mutilate an item, but it seems often written up simply to reflect smacking something until it breaks. Do many GMs actually require their PCs to pay for this sort of power, in addition to normal attacks capable of exerting force on objects?
I mean, regardless of how often the PC breaks stuff, unless he wants to be really, really efficient at breaking things, isn't a use of an attack sufficient? It almost like requiring Teleportation (must cross intervening area) to allow PC's to open a door and walk through.
Do any GM's find that allowing PCs to simply break things with their own Strength, rather than possessing "breaking things" powers is unbalancing to their campaign? Is there some reason for writing this power up that I am not seeing (i.e., not a "breaking things" ability that doesn't depend on force, or generates more force than the PC's strength and attacks would suggest)?
I've noticed a lot of official HERO supplements using the "Dispel Device" power to represent breaking a device (such as a motorcycle helmet in UMA). To me, this seems unnecessary and a bit finicky, as any attack capable of doing BODY damage should be capable of breaking a breakable Focus (or any other object), given enough damage.
I realize that sometimes the power may be written up to reflect an ability to rust/melt/mutate/fold/spindle/mutilate an item, but it seems often written up simply to reflect smacking something until it breaks. Do many GMs actually require their PCs to pay for this sort of power, in addition to normal attacks capable of exerting force on objects?
I mean, regardless of how often the PC breaks stuff, unless he wants to be really, really efficient at breaking things, isn't a use of an attack sufficient? It almost like requiring Teleportation (must cross intervening area) to allow PC's to open a door and walk through.
Do any GM's find that allowing PCs to simply break things with their own Strength, rather than possessing "breaking things" powers is unbalancing to their campaign? Is there some reason for writing this power up that I am not seeing (i.e., not a "breaking things" ability that doesn't depend on force, or generates more force than the PC's strength and attacks would suggest)?