View Full Version : Ways To Take Out Desolidification
schir1964
Mar 9th, '06, 12:08 PM
Came across a rules thread that reminded of an odd official rules application.
Sure Fire Ways To Take Down A Character With Desolidfication
1) Large Mental Attacks
2) Large Killing Attacks with Affects Desolidified
3) Large Attacks with Variable SFX
4) Large Flash/Darkness Attack
5) 14d6 Dispel vs Desolidification with Set Effect (100% Guarantee, 42 Points)
All of them can be effective, but I forgot about that last one.
All adjustment powers can affect Desolidfication without requiring the Affects Desolidified advantage.
Just Something Curious
- Christopher Mullins
prestidigitator
Mar 9th, '06, 01:28 PM
True, but a lot of Desolidification builds seem to have some kind of Advantage. Reduced End Cost seems to be a common/attractive one. So the APs that have to be affected may very often be pretty high. Your last example should probably be shored up to at least 60 APs of Standard Effect to provide some reasonable stability. :)
schir1964
Mar 9th, '06, 02:03 PM
True, but a lot of Desolidification builds seem to have some kind of Advantage. Reduced End Cost seems to be a common/attractive one. So the APs that have to be affected may very often be pretty high. Your last example should probably be shored up to at least 60 APs of Standard Effect to provide some reasonable stability. :)
But the thng of it is, it only costs 2 Active Points more to dispel Desolidfication, so you can keep that as Set Effect and just start adding full 1d6 dice on top to make up for the additional points without going over caps. Or even make it all dice rolls and you going to bring it down most of the time regardless. (8^D)
And if you cap Desolidification, since you said you usually call it a Defense Power, then it's going to get capped and the Dispel is then purchased to that cap and your dice roll range exceeds the cap.
Just one of those oddities...
- Christopher Mullins
Chris Goodwin
Mar 9th, '06, 02:13 PM
6) Research him to find out what his natural vulnerability is, then hit him with that.
CrosshairCollie
Mar 9th, '06, 02:35 PM
Sure Fire Ways To Take Down A Character With Desolidfication
2) Large Killing Attacks with Affects Desolidified
Might I recommend a Large NORMAL attack with Affects Desolidified? A heavily-armored ghost isn't something you encounter very often, and most folks are averse to splattering etheric guts over the floor. :)
Edsel
Mar 9th, '06, 02:57 PM
Suppress is fairly cheap, especially if you buy it with something like 2 or 3 continuing charges. Once their desolid is supressed everybody hit'em with everything you got!
Dust Raven
Mar 10th, '06, 03:09 PM
All of them can be effective, but I forgot about that last one.
All adjustment powers can affect Desolidfication without requiring the Affects Desolidified advantage.
Only partially true. Only Adjustment Powers bought specifically to affect Desolidification can affect a desolid character without an Advantage. I'm not sure about the application of an Adjustment Power versus any Power of a SFX, and the SFX just happens to match that of the Desol.
And what's with all the Large stuff? You wouldn't need anything bigger than you'd need against a solid character.
CrosshairCollie
Mar 10th, '06, 03:16 PM
And what's with all the Large stuff? You wouldn't need anything bigger than you'd need against a solid character.
Size matters.
schir1964
Mar 10th, '06, 04:58 PM
Only partially true. Only Adjustment Powers bought specifically to affect Desolidification can affect a desolid character without an Advantage. I'm not sure about the application of an Adjustment Power versus any Power of a SFX, and the SFX just happens to match that of the Desol.
And what's with all the Large stuff? You wouldn't need anything bigger than you'd need against a solid character.
Actually, what I stated is completely true, since all I listed was the Dispel vs Desolidification. No default SFX was ever mentioned when discussing the Adustment Power.
Desolidification already specifies that any power (including adjustment powers) matches it's weakness SFX will affect it, there wasn't any need to list it.
So basically, you clarified what I was saying. I already knew that. Thanks anyway.
- Christopher Mullins
Dust Raven
Mar 10th, '06, 10:02 PM
Actually, what I stated is completely true, since all I listed was the Dispel vs Desolidification. No default SFX was ever mentioned when discussing the Adustment Power.
Desolidification already specifies that any power (including adjustment powers) matches it's weakness SFX will affect it, there wasn't any need to list it.
So basically, you clarified what I was saying. I already knew that. Thanks anyway.
- Christopher Mullins
I wasn't talking about the specific example you stated. Only the general statement that Adjustment Powers always affect Desol even with Affects Desolid.
schir1964
Mar 10th, '06, 11:09 PM
I wasn't talking about the specific example you stated. Only the general statement that Adjustment Powers always affect Desol even with Affects Desolid.
Ah, ok.
- Christopher Mullins
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