JmOz
May 28th, '03, 05:15 PM
This is a character review thread:
Background: (Work in progress): Kevin Johnson was a Security forces officer for the USAF in Korea, one day while ona routine patrol he took fire and was wonded, the rest of his squad died. He fainted from the loss of blood, when he awoke he found himself in a small hut, to week to walk, and being tended by an old Korean man.
As the weeks went by he found his strength returning, soon he was as strong as ever, for that matter he found himself to be feeling better than he ever did before. He eventualy gave the old man (Who only would give the name of "Me") a fond farewell and went back to base.
It was not long until he realised that the old man had done something to him, as now, nothing seemed to hurt him, he was able to lift tremendous weights, and amazingly he seemed to with a thought be able to elevate himself.
When his time was up in the service he came back to his home town of New York (Looking for appropriate section of) where he finished his college and became a school teacher while following his true love of acting. While he probably will never become a great actor, he is very active in some off, off, off Broadway productions and some community theater projects
He shared his discovery with his brother, who leads a local gang (Tha Angels), do to Kevin's influence the gang now is more of a community group, protecting the neiborhood than a traditional gang.
Also a Reporter investigating the "Angels" change of heart was able to figure out Kevin's Secret Identidy but in the process had fallen in love with him (She did not run the story) and they are now seeing each other socialy
Powers: A Basic Brick, his powers come from the binding of an angelic beings power to him, However the spell is not bound to one person and it is possible for a wizard to remove it and take the power on themselves (Or grant it on another), something the Warlock is constantly trying to do
Guardian
Player:
Val Char Cost
15/50 STR 5
18 DEX 24
15/30 CON 10
12/15 BODY 4
15 INT 5
12 EGO 4
15/25 PRE 5
12 COM 1
10/30 PD 4
10/30 ED 4
4 SPD 12
6/16 REC 0
30/60 END 0
30/60 STUN 2
6" RUN 0
2" SWIM 0
3"/10" LEAP 0
Characteristics Cost: 80
Cost Power
Spell of the Guardian, all slots: IIF (-1/4)
35 1) +35 STR, Reduced Endurance 1/2 END (+1/4) (44 Active Points)
24 2) +15 CON (30 Active Points)
5 3) +3 BODY (6 Active Points)
8 4) +10 PRE (10 Active Points)
5 5) +6 PD (6 Active Points)
8 6) +10 ED (10 Active Points)
1 7) +1 STUN
8 8) Damage Resistance (10 PD/10 ED) (10 Active Points)
21 9) Armor (7 PD/7 ED), Hardened (+1/4) (26 Active Points)
20 10) Flight 10", x4 Noncombat (25 Active Points)
8 11) Life Support , Extended Breathing, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum (10 Active Points)
5 See Magic: Detect Magic A Class Of Things 12-
3 +3 Mental Defense (5 points total)
7 Centurion Radio Link: Mind Link (Specific Group of Minds), Number of Minds (x2), Radio not Mental (+0) (15 Active Points); Only With Others Who Have Mind Link (-1), IIF (-1/4)
Powers Cost: 158
Cost Martial Arts Maneuver
3 Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls
4 Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
4 Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4 Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
4 Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
4 Karate Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6
4 Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
2 Weapon Element: Blades, Clubs, Empty Hand
Martial Arts Cost: 29
Cost Skill
2 TF: Centurion Vehicles, Parachuting, Basic, Wheeled Military Vehicles
3 WF: Blades, Small Arms
3 Magic (INT-based) 12-
3 Breakfall 13-
3 Bureaucratics 12- (14-)
3 Combat Driving 13-
3 Combat Piloting 13-
3 Concealment 12-
1 Demolitions 8-
3 Gambling (Card Games, Chess) 12-
3 Navigation (Air, Land) 12-
3 Paramedics 12-
3 Persuasion 12- (14-)
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 12- (14-)
6 Survival (Mountain, Temperate/Subtropical, Tropical) 12-
1 Systems Operation 8-
3 Acting 12- (14-)
3 Tactics 12-
3 Teamwork 13-
2 Language: Korean (fluent conversation)
3 Jack of All Trades
2 1) PS: Soldier (INT-based) (3 Active Points) 12-
2 2) PS: Actor (INT-based) (3 Active Points) 12-
2 3) PS: Teacher (INT-based) (3 Active Points) 12-
1 4) PS: Carpentry (2 Active Points) 11-
2 5) PS: Millitary Security Forces (INT-based) (3 Active Points) 12-
3 Scholar
1 1) KS: Drama (2 Active Points) 11-
1 2) KS: English Lit (2 Active Points) 11-
2 3) KS: Golden Age Heroes (INT-based) (3 Active Points) 12-
2 4) KS: History (INT-based) (3 Active Points) 12-
2 5) KS: Legendary Heroes (INT-based) (3 Active Points) 12-
1 6) KS: Military (2 Active Points) 11-
1 7) KS: Military Customs & History (USAF) (2 Active Points) 11-
1 8) KS: Super Heroes (2 Active Points) 11-
1 9) KS: Super Villains (2 Active Points) 11-
Skills Cost: 90
Cost Perk
8 Fringe Benefit: International Police Powers, Member of the Centurions
Perks Cost: 8
Cost Talent
6 Combat Luck (3 PD/3 ED)
Talents Cost: 6
Total Character Cost: 371
Pts. Disadvantage
20 Dependent NPC: Student of the week 8- (Incompetent; Unaware of character's adventuring career/Secret ID)
5 Dependent NPC: Sheryl Lu (Newsreporter) 8- (Normal; Useful noncombat position or skills)
20 Dependent NPC: "The Angels" Street Gang 8- (Normal; Group DNPC: x4 DNPCs; Useful noncombat position or skills; Unaware of character's adventuring career/Secret ID)
5 Dependent NPC: Adam "Gabriel" Johnson (Brother & Leader of "The Angels") 8- (Normal; Useful noncombat position or skills)
10 Distinctive Features: Strong magical Signiture (Not Concealable; Noticed and Recognizable; Detectable By Sense Magic)
5 Enraged: Demons (Uncommon), go 8-, recover 14-
10 Hunted: Centurians 8- (Occasionally) (Mo Pow; Watching; Extensive Non-Combat Influence)
10 Hunted: The Freak 8- (As Pow; Harshly Punish)
10 Hunted: Warlock 8- (As Pow; Harshly Punish)
20 Hunted: The World Hostility Implementation Party 8- (Occasionally) (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Psychological Limitation: Code Vs Killing (Common; Strong)
5 Reputation: Hero Sometimes (8-)
15 Social Limitation: Secret Identity Kevin Johnson Frequently (11-), Major
Disadvantage Points: 150
Base Points: 200
Experience Required: 21
Total Experience Available: 25
Experience Unspent: 4
I will probably spend the 4 points on something for the military background (Probably the missing MA Manuver)
Background: (Work in progress): Kevin Johnson was a Security forces officer for the USAF in Korea, one day while ona routine patrol he took fire and was wonded, the rest of his squad died. He fainted from the loss of blood, when he awoke he found himself in a small hut, to week to walk, and being tended by an old Korean man.
As the weeks went by he found his strength returning, soon he was as strong as ever, for that matter he found himself to be feeling better than he ever did before. He eventualy gave the old man (Who only would give the name of "Me") a fond farewell and went back to base.
It was not long until he realised that the old man had done something to him, as now, nothing seemed to hurt him, he was able to lift tremendous weights, and amazingly he seemed to with a thought be able to elevate himself.
When his time was up in the service he came back to his home town of New York (Looking for appropriate section of) where he finished his college and became a school teacher while following his true love of acting. While he probably will never become a great actor, he is very active in some off, off, off Broadway productions and some community theater projects
He shared his discovery with his brother, who leads a local gang (Tha Angels), do to Kevin's influence the gang now is more of a community group, protecting the neiborhood than a traditional gang.
Also a Reporter investigating the "Angels" change of heart was able to figure out Kevin's Secret Identidy but in the process had fallen in love with him (She did not run the story) and they are now seeing each other socialy
Powers: A Basic Brick, his powers come from the binding of an angelic beings power to him, However the spell is not bound to one person and it is possible for a wizard to remove it and take the power on themselves (Or grant it on another), something the Warlock is constantly trying to do
Guardian
Player:
Val Char Cost
15/50 STR 5
18 DEX 24
15/30 CON 10
12/15 BODY 4
15 INT 5
12 EGO 4
15/25 PRE 5
12 COM 1
10/30 PD 4
10/30 ED 4
4 SPD 12
6/16 REC 0
30/60 END 0
30/60 STUN 2
6" RUN 0
2" SWIM 0
3"/10" LEAP 0
Characteristics Cost: 80
Cost Power
Spell of the Guardian, all slots: IIF (-1/4)
35 1) +35 STR, Reduced Endurance 1/2 END (+1/4) (44 Active Points)
24 2) +15 CON (30 Active Points)
5 3) +3 BODY (6 Active Points)
8 4) +10 PRE (10 Active Points)
5 5) +6 PD (6 Active Points)
8 6) +10 ED (10 Active Points)
1 7) +1 STUN
8 8) Damage Resistance (10 PD/10 ED) (10 Active Points)
21 9) Armor (7 PD/7 ED), Hardened (+1/4) (26 Active Points)
20 10) Flight 10", x4 Noncombat (25 Active Points)
8 11) Life Support , Extended Breathing, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum (10 Active Points)
5 See Magic: Detect Magic A Class Of Things 12-
3 +3 Mental Defense (5 points total)
7 Centurion Radio Link: Mind Link (Specific Group of Minds), Number of Minds (x2), Radio not Mental (+0) (15 Active Points); Only With Others Who Have Mind Link (-1), IIF (-1/4)
Powers Cost: 158
Cost Martial Arts Maneuver
3 Aikido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls
4 Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
4 Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4 Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
4 Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
4 Karate Chop: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6
4 Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
2 Weapon Element: Blades, Clubs, Empty Hand
Martial Arts Cost: 29
Cost Skill
2 TF: Centurion Vehicles, Parachuting, Basic, Wheeled Military Vehicles
3 WF: Blades, Small Arms
3 Magic (INT-based) 12-
3 Breakfall 13-
3 Bureaucratics 12- (14-)
3 Combat Driving 13-
3 Combat Piloting 13-
3 Concealment 12-
1 Demolitions 8-
3 Gambling (Card Games, Chess) 12-
3 Navigation (Air, Land) 12-
3 Paramedics 12-
3 Persuasion 12- (14-)
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 12- (14-)
6 Survival (Mountain, Temperate/Subtropical, Tropical) 12-
1 Systems Operation 8-
3 Acting 12- (14-)
3 Tactics 12-
3 Teamwork 13-
2 Language: Korean (fluent conversation)
3 Jack of All Trades
2 1) PS: Soldier (INT-based) (3 Active Points) 12-
2 2) PS: Actor (INT-based) (3 Active Points) 12-
2 3) PS: Teacher (INT-based) (3 Active Points) 12-
1 4) PS: Carpentry (2 Active Points) 11-
2 5) PS: Millitary Security Forces (INT-based) (3 Active Points) 12-
3 Scholar
1 1) KS: Drama (2 Active Points) 11-
1 2) KS: English Lit (2 Active Points) 11-
2 3) KS: Golden Age Heroes (INT-based) (3 Active Points) 12-
2 4) KS: History (INT-based) (3 Active Points) 12-
2 5) KS: Legendary Heroes (INT-based) (3 Active Points) 12-
1 6) KS: Military (2 Active Points) 11-
1 7) KS: Military Customs & History (USAF) (2 Active Points) 11-
1 8) KS: Super Heroes (2 Active Points) 11-
1 9) KS: Super Villains (2 Active Points) 11-
Skills Cost: 90
Cost Perk
8 Fringe Benefit: International Police Powers, Member of the Centurions
Perks Cost: 8
Cost Talent
6 Combat Luck (3 PD/3 ED)
Talents Cost: 6
Total Character Cost: 371
Pts. Disadvantage
20 Dependent NPC: Student of the week 8- (Incompetent; Unaware of character's adventuring career/Secret ID)
5 Dependent NPC: Sheryl Lu (Newsreporter) 8- (Normal; Useful noncombat position or skills)
20 Dependent NPC: "The Angels" Street Gang 8- (Normal; Group DNPC: x4 DNPCs; Useful noncombat position or skills; Unaware of character's adventuring career/Secret ID)
5 Dependent NPC: Adam "Gabriel" Johnson (Brother & Leader of "The Angels") 8- (Normal; Useful noncombat position or skills)
10 Distinctive Features: Strong magical Signiture (Not Concealable; Noticed and Recognizable; Detectable By Sense Magic)
5 Enraged: Demons (Uncommon), go 8-, recover 14-
10 Hunted: Centurians 8- (Occasionally) (Mo Pow; Watching; Extensive Non-Combat Influence)
10 Hunted: The Freak 8- (As Pow; Harshly Punish)
10 Hunted: Warlock 8- (As Pow; Harshly Punish)
20 Hunted: The World Hostility Implementation Party 8- (Occasionally) (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Psychological Limitation: Code Vs Killing (Common; Strong)
5 Reputation: Hero Sometimes (8-)
15 Social Limitation: Secret Identity Kevin Johnson Frequently (11-), Major
Disadvantage Points: 150
Base Points: 200
Experience Required: 21
Total Experience Available: 25
Experience Unspent: 4
I will probably spend the 4 points on something for the military background (Probably the missing MA Manuver)