View Full Version : M&M cross-over ideas?
Phil
Mar 15th, '06, 01:33 AM
Just picked up a copy of M&M2 this weekend and have to say I'm impressed, particularly with the elegance and feel of power creation. But mechanically, there are an awful lot of areas where I feel HERO does things better. Thought I'd ask whether there's anyone out there who's experimented with dragging ideas across from HERO into M&M (or vice versa for that matter).
Posted here rather than in Champions board because it's more a system thing than a genre one!
Phil
Doc Democracy
Mar 15th, '06, 07:43 AM
Personally I think you are trying to avoid the M&M vs HERO thread in General Roleplaying....
:tsk:
Vondy
Mar 15th, '06, 08:10 AM
I know I am...
Sean Waters
Mar 15th, '06, 08:48 AM
I prefer Smarties.
Phil
Mar 15th, '06, 09:44 AM
Personally I think you are trying to avoid the M&M vs HERO thread in General Roleplaying....
:tsk:
Thought if I posted here I met get a few more specific, 'crunchy' replies. I like crunch :D
Sean Waters
Mar 15th, '06, 09:51 AM
Haven't seen MnM 2 - much different from MnM 1?
Quite liked MnM 1, but I detected a lot of Hero-esque ideas in character generation (worse, actually, some rather CTNM ideas - brrrrr), and the characters all felt a bit samey, even though they were, well, not really.
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