View Full Version : Inner-Earth Rocked My Socks
DrFaust
Mar 16th, '06, 08:36 PM
I just want to give a big shout-out to Steve L.'s Inner-Earth PDF. I used it for an Adventure! one-shot (http://forum.rpg.net/showthread.php?t=252091) I ran this evening. Everyone had a total ball.
Steve Long
Mar 17th, '06, 04:53 AM
Thanx! Glad you enjoyed it and that your socks are happy. ;)
What happened in the game? Did your heroes get to explore the whole place or did you keep them in one area? I intend to use I-E in my own campaign eventually, so I'm interested in hearing how other people use it.
DrFaust
Mar 17th, '06, 05:11 AM
The whole write-up of the evening is in the link in my original post, but in short, the PCs burst out of a log-flume style waterfall that pours into the southeastern lake, in the Aztec lands. They were flying a da Vinci-esque autogyro/speed boat, so they were able to drunkenly lurch to shore without a dunking.
From there, they almost got mauled by a dinosaur; welcomed by an Aztec war party as emissaries from Chalchiuhtlicue, goddess of the waters; installed as oracles by the chief in Acatlacuan; finessed their way out of that to go off to the Isles of the Serpent-Men, where they beat up some Ssujala and rescued their missing comrade, Professor Dixon. Then they used the hot air balloon he'd been constructing to fly out a convenient chimney in the ceiling of Inner-Earth. We ended on a cliffhanger of them finding themselves in the middle of trackless ice fields.
So it was kind of a whirlwind tour of just one cavern, as I wanted to show them a lot in a short span of time, but it was great fun. I showed the group the map of all of Inner-Earth and they went "ooh." I think the idea of the Mongols tickled them in particular. I even pimped the PDF afterwards and a couple people wrote down the name and where to get it.
Steve Long
Mar 17th, '06, 06:04 AM
Sounds like a great adventure!
But then, how can you go wrong with an autogyro-speedboat? :)
DrFaust
Mar 17th, '06, 07:07 AM
The most amazing part is how the autogyro-speedboat happened. At the beginning of the session, I mentioned off-hand they had just returned from escaping Baron von Zorbo's flying fortress in the Caribbean. Then, when they learned their friend had gone missing in the Amazon, one player immediately piped up, "Well, we'll use the autogyro we just captured from von Zorbo!"
Then, when they came to where the river entered the cave mouth, another said, "It's a good thing this invention of Baron von Zorbo's converts into a boat!" And that just blew me away.
bobrunnicles
Apr 5th, '06, 09:50 AM
I just downloaded this yesterday as I'm going to try and run a Pulp Hero one-shot in a couple of weekends for a friend coming into town and I agree it looks like an awesome setting.
One question I did have; this cost $5 and the other adventure I purchased, Curse Of The Vulture God, cost $3 but there is a TON more info in Inner Earth than the latter. How did you arrive at the costs for these, Steve? It would seem that either CotVG is overpriced or Inner Earth is underpriced.
It's not going to stop me buying more HPA modules but I'm curious how the pricing structure works out - are the other $3 adventures similar in size/scope to the Vulture God one?
Steve Long
Apr 5th, '06, 02:00 PM
We want to charge $3-5 for the HPAs. Most are $3 and about the same as CotVG in terms of content. The larger ones, or ones that involve a lot more work or research for some reason, are $5. Arguably that makes some of the longer ones too cheap, but at those price points they remain reasonable impulse purchases. There's only so much most people are willing to pay for a PDF, especially one illustrated and laid out by me.
Hope you enjoy Inner-Earth! I'm looking forward to running it as a story arc for my own Pulp Hero group at some point -- I even have a hook planned to get them there from the end of Valley Of The Spider Queen. :eg:
bobrunnicles
Apr 6th, '06, 04:30 AM
At the current price point they are GREAT impulse purchases, hell that's why I picked them up in the first place :)
Can't wait to see the Voodoo adventure/spell list up there. One question, these seem to be almost all Pulp Hero related, any chance we will see any adventures for the other Hero genres? Call me old school, but I do likes me some adventures - saves me a ton of time to create them and from what I've seen so far they would be fairly easily adaptable to any campaign.
Steve Long
Apr 6th, '06, 04:44 AM
Well, we do have one HPA for Dark Champions, and one primarily for Champions. But because I write them up for fun in my spare time, I do whatever HPAs most catch my fancy at any given moment. Right now, that happens to be Pulp Hero stuff, esp. since I'm running a PH campaign.
If an idea for another genre takes hold of me and won't let go, I'll certainly write it up as an HPA, but at present I have a long list of Pulp ones that I want to do.
bobrunnicles
Apr 6th, '06, 04:59 AM
If an idea for another genre takes hold of me and won't let go, I'll certainly write it up as an HPA, but at present I have a long list of Pulp ones that I want to do.
Works for me - keep 'em coming :)
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