View Full Version : The beginning......?
WhammeWhamme
Jun 1st, '03, 02:09 PM
The VIPER thread, and the rediscovery of a paragraph of mad scribblings on ideas for a campaign brought an idea I once had to the forefront of my mind.
Okay, first things first. I don't get to have a FTF group 'cause are scarce round here... Although if this idea doesn't have PBeM opportunity I might just have to try new avenues.
So, anyway...
What do people think of this campaign premise:
One day, the world changed. A massive alien ship enters the solar system, and lands itself in orbit directly over a certain small island nation...
Before there's time for any significant action, an opaque forcefield dome completely cuts it off from the outside world. An hour later, the forcefield explodes in a shower of energy particles, the spaceship crashes in the middle of another nation, and were the field was is a new nation, built with alien technology, and filled with aliens burning up in the sunlight. Looks like the field affected time...
Looks like there really is magic in the world, 'cause on investigation, nothing else could have stopped the invaders...
My twist on a 'superheroes enter *now*' catastrophe.
Opines?
EDIT:
This Campaign is fleshed out, and starting up.
Check inside for details. :)
Post for questions. :)
Gary Ciaramella
Jun 1st, '03, 02:34 PM
What causes the superheroes to have powers? You mention magic, so there could be that... and alien technology. Will there be other types of powers, and what would be their genesis?
Hermit
Jun 1st, '03, 02:36 PM
But...but the aliens always land in New York, it's like a rule or something ... ;)
Seriously, interesting premise... If that shield over New Ze.. uhm, the unnamed Island were containing energies, there might be an unseen ripple effect as those energies, pent up all this 'time' finally get release. Another ripple effect could come out where the ship crashed, but perhaps to a lesser extent. It definitely sounds like an interesting catalyst, and if magic has been dragged 'out of the closet' so to speak, a veritable war between mysticism and tech could easily brew.
Doug McCrae
Jun 1st, '03, 03:51 PM
Cool ideas. I like the magic-wielding aliens, and the time speed up.
WhammeWhamme
Jun 1st, '03, 04:21 PM
Originally posted by Hermit
But...but the aliens always land in New York, it's like a rule or something ... ;)
Seriously, interesting premise... If that shield over New Ze.. uhm, the unnamed Island were containing energies, there might be an unseen ripple effect as those energies, pent up all this 'time' finally get release. Another ripple effect could come out where the ship crashed, but perhaps to a lesser extent. It definitely sounds like an interesting catalyst, and if magic has been dragged 'out of the closet' so to speak, a veritable war between mysticism and tech could easily brew.
Ooh, I *like*. Yeah, the first major event could sooo be an all out battle between the temporally enhanced alien collaborators and the liberating magi.
WhammeWhamme
Jun 1st, '03, 04:23 PM
Originally posted by Gary Ciaramella
What causes the superheroes to have powers? You mention magic, so there could be that... and alien technology. Will there be other types of powers, and what would be their genesis?
Well....
the forcefield explodes in a shower of energy particles
I was going with 'weird radiation' there. That, +alien tech suddenly winding up in the hands of two separate nations, +magic out of the closet should let plenty of weird stuff happen.
Lots of fun, and I get to remake the world in mine own image... ;)
Now, the real question: Who would like to play in that campaign?
Why/not?
Rage
Jun 1st, '03, 04:37 PM
Originally posted by WhammeWhamme
Well....
I was going with 'weird radiation' there. That, +alien tech suddenly winding up in the hands of two separate nations, +magic out of the closet should let plenty of weird stuff happen.
Lots of fun, and I get to remake the world in mine own image... ;)
Now, the real question: Who would like to play in that campaign?
Why/not?
I know I would.
That small island nation seems cool. Much better than all those stupid over used large annoying nations ;)
WhammeWhamme
Jun 1st, '03, 04:50 PM
Originally posted by Rage
I know I would.
That small island nation seems cool. Much better than all those stupid over used large annoying nations ;)
Why does this not surprise anyone...
:D
I wasn't intentionally avoiding using a name, honest....
Southern Cross
Jun 1st, '03, 05:14 PM
If the campaign was set in New Zealand,I would certainly want to play one of the "liberating magi".
assault
Jun 1st, '03, 05:49 PM
So, if NZ is one of the countries involved, which would be the other one?
Surely not NZ's archrival in Rugby and Cricket? :)
It sounds like an interesting setting...
Alan
Rage
Jun 1st, '03, 09:49 PM
the Fijians? what have they got... Ohhhh sorry yes those Australians. Maybe we should all have a PBEM or somthing.
OOT: Ha haaa haaa ahhhhhhh haaaaaaaaa we have "found" maori blod in Christian Cullen so he can play for New Zealand maori. Its almost as funny as the Fijian who played for 3 years.
Rage
Jun 1st, '03, 09:51 PM
this topic is sure bringing the southerners out of the wood work.
death tribble
Jun 2nd, '03, 03:03 AM
Small Island nation could also apply to Britain (England, Scotland and Ireland), The Isle of Man or the Isle of Wight, Ireland (in its entirety), Cyprus, Scicily, Sardinia, Corsica, Madagascar and Japan.
The others are a might too small. Although you could choose Antartica.
AnotherSkip
Jun 2nd, '03, 06:14 AM
read the Cia Handbook for interesting notes about Antartica.
ill post a link if anyone wants it's a common enough resource Annnnnnd
Antartica is just weird, imagine a 10 + nation race for the alien tech 'resource' with battles in the international courts as well as over a desolate wasteland(or is it? post accident).
and there are about 14k visitors every year. plenty of people to carry back the radiation.
My daughter wants me to run a Minime and the Rook campaign there.
so much fun so little time!
Hermit
Jun 2nd, '03, 06:27 AM
Originally posted by WhammeWhamme
Lots of fun, and I get to remake the world in mine own image... ;)
Now, the real question: Who would like to play in that campaign?
Why/not?
Mmm... I might be interested. I could play a native of one of the stupid larger nations who gets to visit and annoy the people of this small Island nation ;)
What, we can't have the ship spin and crash on another hemisphere just to balance things out?
:)
Well, I could play a local, but I'd get all the nuances wrong. I still spell Defense with an 's' and such. :D
AnotherSkip
Jun 2nd, '03, 06:52 AM
Hmm maybe the problem is that these are ships designed to invade the northern hemisphere and because the rotation is wrong (ie the water flows the" wrong way" ) the Ship crashed?
explains all the other ships crashing in the northern hemisphere, there were to invade the south!
Hermit
Jun 2nd, '03, 08:36 AM
That's it... the aliens just got mesmerized by the way the flow of their toiletries changed when they switched hemi-spheres, causing them to ignore thier navigation equipment and crash. ;)
Agent X
Jun 2nd, '03, 09:16 AM
I would be interested but I don't know if you could deal with me role playing someone from New Zealand. I am sure I would get all the mannerisms wrong.
WhammeWhamme
Jun 2nd, '03, 11:32 AM
Originally posted by death tribble
Small Island nation could also apply to Britain (England, Scotland and Ireland), The Isle of Man or the Isle of Wight, Ireland (in its entirety), Cyprus, Scicily, Sardinia, Corsica, Madagascar and Japan.
Okay, I guess I'd better say it now: I *meant* New Zealand, and the ship crash was my 'okay, can't cut the US out of a supers campaign...' giveaway.
Makes the world all good and right. :)
Originally posted by Hermit
Mmm... I might be interested. I could play a native of one of the stupid larger nations who gets to visit and annoy the people of this small Island nation
What, we can't have the ship spin and crash on another hemisphere just to balance things out?
Well, I could play a local, but I'd get all the nuances wrong. I still spell Defense with an 's' and such.
Well, that's awfully big of ya, but, well, see above...
Originally posted by Agent X
I would be interested but I don't know if you could deal with me role playing someone from New Zealand. I am sure I would get all the mannerisms wrong.
AWESOME!
My fevered ramblings homebrew is workin!
Soon as I have some time again, I start expandin'.
Incidently, I could use advice on this... I've never actually done the whole 'world from scratch' thing, just worked with and modifed stuff that someone else started....
(Well, unless you count the fantasy world that never got played in...)
Cyberknight
Jun 2nd, '03, 11:50 AM
I was considering posting a bit of the back-story for one of the characters from my campaigns. Before doing so, I thought I'd ask about allowable language...stories involving very abusive parents are rarely pretty, particularly when said parent also has a 'substance abuse problem'. Would such a story be:
Unallowable on the board?
Allowed, but only with a "WARNING - ADULT / RACIALLY OFFENSIVE LANGUAGE" disclaimer?
or
"Language is fine, but keep everything else PG-13" ?
Cyberknight
pinecone
Jun 3rd, '03, 03:54 PM
Hmmm...years ago I ran a big Champs tourney at the Dunfey in San Mateo and the Aliens were invading the earth Because some humans use magic..."That stuf is weird and unnatural! it's too dangerous to play with! It can do anything!...anything at all we are here to save you from your selves before it is too late...What that on the scanner? Ahhh...Ahhh" Jeff Zorn was the idea man and me and John Carnahan were along for the ride....it was a cool run with 3 rounds we each ran 2 rounds me and john ran 1st round with jeff,me and john ran 2nd and jeff handled the final (we started with 24 players and lost 8 each round)
Rage
Jun 3rd, '03, 04:37 PM
I Totally think Whammewhamme should run a PBEM with us in it.
WHOSE WITH ME!!
WhammeWhamme
Jun 3rd, '03, 07:58 PM
Originally posted by Rage
I Totally think Whammewhamme should run a PBEM with us in it.
WHOSE WITH ME!!
Well, I guess I'll do it...
Actually, I really like this idea... ;) Oh wait, it was my idea. No wonder. :D
Seriously, oh yeah I so wanna do this.
However, ideally I'd like a Co-GM or summat, so anyone who would like to do that would have my month-long gratitude. (Eternal gratitude would require you to run if for me :p )
I think using the threadfor pitching character ideas would be a good idea too.
Who wants in on the ground floor a *damn good*idea?
:cool:
Hermit
Jun 3rd, '03, 09:10 PM
I would like to play, but couldn't co-GM or anything on the grounds of laziness ;)
WhammeWhamme
Jun 4th, '03, 10:21 AM
Morningstar, Hermit; Calm down. It took Rage 5 minutes to volunteer. :)
misterdeath
Jun 4th, '03, 10:39 AM
Ahhh, earthquake. The whole world's shaking...
Whoops, just the demolition going on across the street. Sorry.
D
misterdeath
Jun 4th, '03, 10:51 AM
Originally posted by Morningstar70
I'd moon you, but the effects on the tides would wash away your city.
With all the rain in the Cumberland, that'd be pretty likely, actually.
D
Rage
Jun 4th, '03, 03:16 PM
random
Hermit
Jun 4th, '03, 03:24 PM
Mmm, I could go with a Thing aka Ben Grim type, irradiated, very strong (Classic Brick), make him a Tourist from the U.S.
I could call him "The Ugly American!" ;)
WhammeWhamme
Jun 4th, '03, 04:56 PM
Okay, since things are hetting up...
I'll elaborate on the background.
I don't have a good name for the aliens yet incidently; anyone with ideas, well, they'd help.
Monday, June 2nd, 2003: A massive metal disc was observed moving at barely sublight speeds towards Earth. Public cries of 'the aliens are coming' reached fever pitch overnight.
Tuesday, June 3rd, 2003: The Earth was invaded. By aliens. The disc came to a stop over the island nation of New Zealand. A shimmering opaque white force barrier surrounded the country. Attempts to cross the barrier from outside were unsuccessful. Conventional explosives had no appreciable effect on the barrier, so sterner measures were planned...
Wednesday, June 4th, 2003: The barrier exploded, sended shards of energy in all directions. Some shards bounced off the edges of the atmosphere; no part of the world wholly escaped this. Where had lain a sleepy little nation was a society that seemed to be unknowably advanced into the future, but one led by warlike aliens.
Five new generations now lived side by side with those of the past, with no person seemingly aged past 25. For those who want the statistics, 180 million had sprung forth seemingly overnight.
But as the world watched in horror, another strange event happened...
From the sun leapt flames, each precisely incinerating one of the alien overlords. When the last was gone, a voice, neither man nor woman nor yet a child spoke. 'THIS WORLD IS NOT FORGOTTEN' it said, and was silent.
Then the disc, flying above, slowly fell to earth. It circled the globe thrice before landing in (I haven't decided; subject to editing) in the United States.
A power struggle for the control of the technology left with the disappearance of the aliens begins. No one really understands how it works, but empirical study works well...
Thursday, 5th June 2003: Normal people struck by the shards begin exhibiting strange abilities. News reports flood in from around the world...
Campaign Guidelines, initial:
Tone of the campaign will be fairly hopeful etc; what role PC's will take in this new world is, well, undecided. This New World is simpler than the real world.
Powers:
Shard Superpowers need to be themed.
Technological powers may be subject to arbitrary change, and human dabblers and metahuman geniuses are both still working with alien tech; any grasp *will* be sketchy.
There *is* a magic option; PM with those, publish the 'official' concepton the board.
The people inside the Dome have had their lives extended; any 'human but more than just that...' concepts would be best placed here; they're all biologically engineered to be superior humans.
Notes:
I'm steering clear of *any* religious connotations: magic is magic, and predates any religion currently practiced. There may well be a god or gods; I'm just not touching that with a ten foot pole. k? :rolleyes
If you're intensely political, well, shush. The world stopped having any connection with reality four days ago. :cool:
I will be arbitrary but even handed. Deal. :D :
What *you* can do:
Post character ideas if you're interested. If there isn't a reason not to, this thread just became Command Page Central.
Give suggestions.
Like Rage said, this'll be a PBeM.
Incidently, he's Co-GM.
Rage
Jun 4th, '03, 06:18 PM
yeah west
WhammeWhamme
Jun 4th, '03, 06:30 PM
Other things:
For the tights effect: Fairly common alien defensive fabric is DEF 7, and stretchy.
The added New Zealand population lives in the grossly inflated cities, and in the massive off-shore arcologies the aliens built.
Alien tech *doesn't* extend to creating AI's. 'Ghost in the Machine' is maybe okay. Hence, tech doesn't extend to AI.
The Aliens were vegetative lifeforms with powerful telekinesis and mental senses (they communicate telepathically, and with US via machines). The ship still houses exactly the original population, as they root in one spot, unless they are neutered, in which case they can use their TK to fly. They bred slowly, so their population was in the thousands at the time of destruction.
The neutered aliens have a few survivors; there'll be a package if someone wants to be one (and is really persuasive/clever).
The NZ society that has for now formed is dominated by the older, pro-past factions, as they were the more experienced underlings. They do not allow anyone to leave with technology. Yes, they've only had a day; they've planning this for most of a century.
Tech in the Semi-Alien World is now massively advanced; of course.
POWER LEVELS:
This is fairly high powered: The 'normals' include 180 million genetically engineered supermen after all...
300 Base (No typo)+100 Disadvantages
Hunteds will be rare among non-New Zealand based characters; they were normal people less than a week ago. Enemies will be made, but no points for that people. :)
75 AP cap.
other guidelines to follow; just keep em reasonable for now. That means no SUPEREVERYTHING MAN.
What I mean by themed for Shard Powers is keep away from 'He's superstrong, and he teleports, and he controls minds....'
More Coming Soon at a message board near you...
:D
Hermit
Jun 5th, '03, 06:58 AM
The tone is "Hopeful"? You mean no decaying appocolyptic whatever we do we're doomed and everyone wears black to mourn the passing of the world vibe?
Fantastic. :)
I definitely need to think of something for this one. Thanks Whammewhamme and Rage.
Rage
Jun 6th, '03, 02:18 PM
this is just a gratuitis bump.
Nooooooooo For some reason I feel i have to have a topic on a post! Even though its never stopped me before.
So yeah, I think if we got the white supremists into a room and the amish into another room, we would have to minority groups in rooms next to each other and could declare them as dependants.
WhammeWhamme
Jun 6th, '03, 02:52 PM
Anyone got a good suggestion for where to have the ship crash?
An industrial/intellectual hub would be good. I dunno...
Rage
Jun 6th, '03, 10:26 PM
Originally posted by WhammeWhamme
Anyone got a good suggestion for where to have the ship crash?
An industrial/intellectual hub would be good. I dunno...
Silicon valley?
The Bible Belt, Orlando? Detroit?, How about that fine Mexican City- New Mexico. ;)
WhammeWhamme
Jun 7th, '03, 09:02 PM
The Flight of SS Overlord....
The disc, once out of control, spun round the world. It's course slid it smoothly, at all times equidistant from the core. Then it's third pass took it over New Mexico. Instantly, it flipped forwards, as though crashing into a barrier, spinning out of control and crashing in the desert.
Overnight, a tent city of scientists and military personnel sprang up. Rumours abound about the wonders within. Officially, no one has tried, or at least no one has succeeded, at entering. Yet.
:eek:
Wyrm Ouroboros
Jun 7th, '03, 10:14 PM
I'd recommend a bit of editing to the background, actually, thus....
1) The ship should 'come out of warp' somewhere around Jupiter, and be detected and approaching Earth for a few days (remember 'Independence Day'?). It should also be very large -- Long Island or larger. (Hey, maybe it's oblong, as large as the North and South Islands -- fits in right over the two?)
2) Have the ship first circle the planet a few times, hunting for a good spot; NZ was perhaps chosen because of its size relative to the ease-of-access of geothermal energy. (Hawaii would be as good, but it's so small...)
3) The energy field shouldn't throw out shards; I mean, 'realistically' a magnetic field doesn't toss off pieces. Irradiate, yes, but that's a different story. Instead of having the energy field's detonation and the ship crash being two separate occurrences, why not combine them? The energy field goes up (along with 200,000,000 cubic yards of irradiated seawater), and when the aliens are taken out by Mysterious Solar Space Guy, he takes out the ship, too. The ship -- perhaps it's in geosynchronous orbit -- breaks up, and orbiting chunks begin re-entering earth's atmosphere. Many pieces ("Little things, the size of basketballs and Volkswagens and stuff...") survive relatively intact, cabinet-equivalents containing advanced technology.
So what happens next? 3rd-World powers leap to the forefront for two weeks, then once again become yesterday's news. Indonesian separatists separate from Indonesia, then suddenly get separated from life as their mysterious technology blows up (or consumes them all, muahahaha). Citizens from Carson City to Katmandu find themselves 'irradiated' from rainwater from the New Zealand Event (which, by the way, you should invent a cool name for -- Marvel's 'New Universe' had 'the White Event', you should have something similar). Citizens begin to display superpowers; other people find Alien Tech Gizmos in the chicken coops and figure out how to use them, though probably not how they work.
Incidentally, while I approve of having a massive increase in the population of the 'occupied territory', I'd also recommend that they aren't 'happy shiny people', all with superpowers. If this place was 'accellerated in time', while in general you may want the humans to live extended lifespans, there needs to be a reason the Mysterious Solar Space Guy blew the aliens away to 'protect Earth'. Perhaps the NZers were enslaved, their lifespans artificially extended in order to extend their usefulness. Unless you want New Zealand to become the Premier World Power -- 150 million superpowered citizens will do that, especially when the rest of the world only has a handful -- you might consider giving them 'merely' an extended lifespan, a bit of a boost to their CON, and, well, whatever minimal other stuff they'd need to not be CONSTANTLY squished by the Evil Alien Overlords.
All things considered, this isn't a bad idea. I think my first move would be to have a supergenius/mystic acquire some of the 'Alien Tech', figure it out, then promptly conquer a small (insert continent here) nation before starting to plot world domination. Dr. Doom is quite my favorite Bad Guy, mostly because he can often be misunderstood...
Southern Cross
Jun 8th, '03, 12:11 AM
Why it's true that 150 million supers DOES seem excessive,it's possible that the supers have serious weaknesses that prevent them from being a threat.
WhammeWhamme
Jun 8th, '03, 01:46 AM
Originally posted by Wyrm Ouroboros
I'd recommend a bit of editing to the background, actually, thus....
1) The ship should 'come out of warp' somewhere around Jupiter, and be detected and approaching Earth for a few days (remember 'Independence Day'?). It should also be very large -- Long Island or larger. (Hey, maybe it's oblong, as large as the North and South Islands -- fits in right over the two?)
2) Have the ship first circle the planet a few times, hunting for a good spot; NZ was perhaps chosen because of its size relative to the ease-of-access of geothermal energy. (Hawaii would be as good, but it's so small...)
3) The energy field shouldn't throw out shards; I mean, 'realistically' a magnetic field doesn't toss off pieces. Irradiate, yes, but that's a different story. Instead of having the energy field's detonation and the ship crash being two separate occurrences, why not combine them? The energy field goes up (along with 200,000,000 cubic yards of irradiated seawater), and when the aliens are taken out by Mysterious Solar Space Guy, he takes out the ship, too. The ship -- perhaps it's in geosynchronous orbit -- breaks up, and orbiting chunks begin re-entering earth's atmosphere. Many pieces ("Little things, the size of basketballs and Volkswagens and stuff...") survive relatively intact, cabinet-equivalents containing advanced technology.
So what happens next? 3rd-World powers leap to the forefront for two weeks, then once again become yesterday's news. Indonesian separatists separate from Indonesia, then suddenly get separated from life as their mysterious technology blows up (or consumes them all, muahahaha). Citizens from Carson City to Katmandu find themselves 'irradiated' from rainwater from the New Zealand Event (which, by the way, you should invent a cool name for -- Marvel's 'New Universe' had 'the White Event', you should have something similar). Citizens begin to display superpowers; other people find Alien Tech Gizmos in the chicken coops and figure out how to use them, though probably not how they work.
Incidentally, while I approve of having a massive increase in the population of the 'occupied territory', I'd also recommend that they aren't 'happy shiny people', all with superpowers. If this place was 'accellerated in time', while in general you may want the humans to live extended lifespans, there needs to be a reason the Mysterious Solar Space Guy blew the aliens away to 'protect Earth'. Perhaps the NZers were enslaved, their lifespans artificially extended in order to extend their usefulness. Unless you want New Zealand to become the Premier World Power -- 150 million superpowered citizens will do that, especially when the rest of the world only has a handful -- you might consider giving them 'merely' an extended lifespan, a bit of a boost to their CON, and, well, whatever minimal other stuff they'd need to not be CONSTANTLY squished by the Evil Alien Overlords.
All things considered, this isn't a bad idea. I think my first move would be to have a supergenius/mystic acquire some of the 'Alien Tech', figure it out, then promptly conquer a small (insert continent here) nation before starting to plot world domination. Dr. Doom is quite my favorite Bad Guy, mostly because he can often be misunderstood...
1) Who said anything about warp? They have time manipulation. As for size, well, massive spacecraft is cinematic, but less plausible.
2) I'm not saying *why* they made their decision at all... :p
Circling is a good idea in some ways, but any invader worth his salt knew the terrain at least a week in advance. :)
3) Wow, lots here.
Random oder to the points:
-They're not superpowered per se, they're enhanced. There is a difference; they're essentially all human, but modified to better able to fight, operate the tech, and to be more controllable. PWP? Yes, but not for long... 150mill 'gene perfect' individuals isn't that much of an edge especially considering:
-The energy dome exploded outwards. Not inwards. No powers for you in there. :p
-The fragments of tech makes a really good campaign, but not one I'm comfortable running. I want gradual effect, not cataclysm.*
- I agree, not all 'happy shiny people with superpowers'. This part needs to unfold though. Carefully.
-On reflection, I kinda like the idea of 'Premier World Power'. :p
-MSSGuy (and incidently, that event is anything but fully explained...) has plenty of reasons to 'protect Earth' by popping the bubble. The domed zone seems geared for war. And yes, they were not glad about the alien invasion deal. Hence my comment about 'they've prepared for a century': they've been waiting and hoping for an opportunity to break free.
-The crash and the burst were connected. The burst was followed by the burning, and the burning cause the crash.
-I'm thinking 'the Shattering' but it don't have the right feel.
But wow. Another critque like that and I need to write 'this is how it began' all over again.
* I am aware the event itself was big and influential all by itself; the impact however will take time.
Oh, and Southern Cross: 150mill divided, squabbling revolutionary type superagents is...less impressive.
dbsousa
Jun 8th, '03, 02:49 AM
...resist it. I think the coolest part about this game is how the world would change if NZ and OZ became the dominant nations. The US and Japan and China would put pressure on them to share the tech with the world, and NZ would say "not until you dismantle your nuclear programs". And when the US cooks up a reason to invade NZ, the Sydney Flying Rugby Team takes out the US 7th fleet...
Rage
Jun 8th, '03, 12:26 PM
Originally posted by dbsousa
...resist it. I think the coolest part about this game is how the world would change if NZ and OZ became the dominant nations. The US and Japan and China would put pressure on them to share the tech with the world, and NZ would say "not until you dismantle your nuclear programs". And when the US cooks up a reason to invade NZ, the Sydney Flying Rugby Team takes out the US 7th fleet...
Yeah well our rugby teams with super powers would crush you all like bugs. Like BUGS.
WhammeWhamme
Jun 14th, '03, 01:01 AM
Well, since this would otherwise languish on page three or later...
The New Men (Man, Optimized)
13 STR 23
24 DEX 18
16 CON 18
4 BOD 12
8 INT 18
0 EGO 10
8 PRE 18
4 COM 18
3 PD 8
4 ED 8
12 SPD 4
2 REC 10
2 END 40
7 STN 40
===
107
Skills, Perks, Talents, Powers
3 Breakfall 13-
3 Computer Programming 13-
3 Deduction 13-
3 Demolitions 13-
3 Electronics 13-
3 Mechanics 13-
3 Paramedic 13-
3 Science Skill: Mathematics 13-
3 Systems Operations 13-
2 Weapon Familiarity: Small Arms
2 Weapon Familiarity: Common Melee Weapons
3 Alert: +1 to Perception Rolls
10 Antibodies: Life Support: Immunity to Terrestrial Diseases
14 Battle Armour: 7/7 Armour, OIF (Mandrian Battle Armour)
5 Clear Vision: 5pts Sight Flash Defense
5 Expanded Spectra: Ultraviolet Vision
9 Futuristic: +3 with All Technical Skills, Only in regards to 'Earthly Technology' (-3/4)
3 Longevity: Life Support: Slowed Aging
3 Malleable: Mental Awareness
10 Skilled: Skill Level: +1 Overall
3 Tirelessness: Life Support: Reduced Need to Sleep
==
93
15 Physical Limitation: Malleable (Common, Greatly)
10 Watched: High Command (More Powerful than Character, Non-Combat Influence) 8-
===
-25
New Man Leader
8 +4 EGO (14 Total)
10 Mind Link: Any New Man
24 Multipower: Psionic Powers. 15- Activation
u2 3d6 EGO Attack
u2 6d6 Telepathy
u2 6d6 Mind Control
u2 STR 20 Telekinesis
0 'Physical Limitation: Malleable' is instead 'Psychological Limitation: Arrogant'
===
+50
New Man Soldier
5 Tactics 14-
8 +1 with All Combat
31 Blaster Pistol: Multipower (50), 32 Charges, OAF
u3 Stun: 10d6 Energy Blast
u3 Kill: 3d6+1 RKA
===
+50
Notes:
-Physical Limitation: Malleable; Whenever the Character is affected by a Mental Power or is PRE Attacked, if EGO/PRE +10 or greater is achieved, they take a level higher of effect.
Hey, with 400pt heroes, you need awesome cannon fodder... :)
WhammeWhamme
Jun 14th, '03, 01:07 AM
Originally posted by WhammeWhamme
Well, since this would otherwise languish on page three or later...
New Man Leader
8 +4 EGO (14 Total)
10 Mind Link: Any New Man
24 Multipower: Psionic Powers. 15- Activation
u2 3d6 EGO Attack
u2 6d6 Telepathy
u2 6d6 Mind Control
u2 STR 20 Telekinesis
0 'Physical Limitation: Malleable' is instead 'Psychological Limitation: Arrogant'
===
+50
Incidently, these Leaders are the result of a handful of Mandrian genes being transplanted to human test subjects. They are the only known non-Shard mentalists on the planet, and so the only ones with experience.
And Mandrians are/were the aliens.
Note:
Soldier/Leader New Men are 300pts; PCs could be veterans, or ones who developed unusually mentally and/or physically.
Rage
Sep 4th, '03, 09:31 PM
Right O! The Campaign is now open for people to book a spot.
So those who want to play PM me with a character idea.
Awesome.
Celt
Sep 5th, '03, 04:06 PM
Originally posted by Hermit
But...but the aliens always land in New York, it's like a rule or something ... ;)
Well, Manhattan is an island, and has a fine tradition of being traded for shiny trinkets. :D
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